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1  General Category / General Discussion / Economics! on: September 19, 2012, 07:36:59 PM
So i began Thinking of pauls Farming theory and was Obsessed with it. And then i began to Think about economics So here are the Three things i will mainly talk about
1: Currency!
2: The " Economic Sustainabillity "
3: The " Tradeskill " Sustanibillty theory

1: Alright well. Assuming paul Puts a currency into the final Game ( he may or may not. ) Im going to assume That the stander unit of Currency is the Pence ( Oldschool chinese Dollar! ) And there are three types of pence The first being copper pence which The most will be produced of. Then we have silver pence which is Not as common but still Uncommon and then We have Gold pence which is Pretty rare
Now im going to assume A average taxation/Land rent/House rent/Misc-food,Other stuff, Is about 50 Silver pence and a few Copper pence. Now Saying that a town of 50 People ( npc and Reguler ) has about a treasury Of about 25 Gold pence and a few Silver pence(s) Now assuming that the Town has a tax of 2% On everything They might make a gold a season ( Not sure maybe a 2 Week period in the game? Not sure. ) and then we Have property tax which Would be 20 Pence per House plot and With 50 x 20 that would be, 10 Gold by my calculation So the town Makes about 11 gold Pence per Season not including Town spending.
1a: Now about the Land rent. Thinking about this some more. Land farther away from The town(s) Is virtually free by my Count. so Really land rent Doesnt matter as long as you Dont live in a town. Next i decided to think about What a town Would spend, I thought about this a bit and I came up with about 60 silver Pence per Town worker ( Assuming the town has 3 workers ( A maintence dude a General Millitary man and a Mayor ( The town would end up Paying 1.8 Gold pence in Wages. ) Now if the Town spends 1.8 gold pence In wages it has about 9.2 Gold pence left to spend it on. What to spend it on you Say? Well we always have to Give a fraction of that to the Country that owns the town. So im thinking a 20% Taking of the towns revenue And thats about 2.2 Gold pence taken from the town. Now the town has 7.0 Gold pence to spare. Now we The town has to Pay for gear For the millitary and Tools for the maintence worker and Scrolls and books for the Mayor. And assuming all That costs 4 Gold pence. Now the town has 3 Gold pence to spare. Now the town can Either invest in a Bigger town infastructure ( Roads etc... ) Or maybe hiring More workers. Im not too sure but Generally speaking thats 3 Gold pence per Season ( 2 weeks In game. ) Now that doesnt Include Emergencys such as if a Flu were to break out in the Region... Then the town would Probaly start losing money.

2: Now we have the " Economic sustainabillty " This i was really Questioning because Assuming Really... if you think about it A town at the Middle of the server would have the Hardest time producing Ores because there would be none left! And then people Would have to move further out thus making the Towards the center Towns worthless! Now the problem with this is that A: Ores are not Replenishable and Again if a ore were To be smelted a certain % Of the ore would be lost because Ore is not 100% Of a block ( There could be certain quality ore blocks. ) Which then reduces The amount of smelted ore Coming out and making the Not replenishable resource Even more expensive. Then we have trees! Now trees are Obiviously replenishable So i thought about how bout the Towards the center towns Produce wood and the outer towns Produce ores and such. Now wood Would probaly Flood the market because It can be harvested faster and is replenishable making Wood cheap and Ore High price. How this affects You, You say? Well it affects You because if you need a Copper hoe For your farm its Going to cost you even MORE! ( Wow... Maybe a extra 2 Copper pence more? Probaly not. ) So that leads me to believe th








3.
Okay so i My first thought was about the farmer and his Sort of income so i decided That A farmer should be Able to grow crops All year Round ( Except for winter. Duh! ) Basicly if a Farmer were to start Out how would he get His seeds? Thats one problem i occured With farming income sustainabillity and So i thought If he starts out with atleast 10 Of each crop ( Im thinking Corn,wheat, And Potaetoes )
So were Going to assume that the Currency for

MORE TO COME LATER.
2  General Category / General Discussion / A Question about STONE. on: September 07, 2012, 01:52:16 PM
So i Recently was thinking About the farm Topic paul provided in His blog. If the Tech is almost medieval than How do you transport stone? i was thinking of the way the Egyptians did it... Buy grabbing rope and pullys. So How do you plan on transporting stone Paul?
3  General Category / General Discussion / Re: [color=red](Idea)[/color] [Building] Quick Objects on: September 05, 2012, 07:34:27 PM
Interface today != interface of future

Lol incase anyone Doesnt know what != Means In programming It means not equal to. That should help a few people understand a few Funny parts of this.
4  General Category / Tech Support / Re: Java Runtime Ruined on: September 05, 2012, 07:30:33 PM
Holy... Crap... What have you gotten Yourself into?

Uhm... Just a few tips. Dont DELETE Any of the System/user Variables if you didnt Create them. You can delete ones you made. DO NOT DELETE ones Your computer has already made for you. Or you may have Unbelievable problems.

Like... What were you Trying to Originally?
5  General Category / General Discussion / What are the Basic Game movements and such on: August 24, 2012, 10:01:32 AM
So Yeah title states it I just downloaded the game and Im completely Noobish i dont know what Does what and Litterly this should be Stickied as what Are the basic commands because i know WASD is up down left right etc But other than that im clueless
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