Title: Client crash, often... Post by: jdlsmith on April 07, 2012, 11:19:49 PM error-log
Quote Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@2264da,5,main] com.jme3.network.kernel.ConnectorException: Connector closed. at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162) Build version:20120308 Gathering app info from OpenGL thread... Memory usage: Working memory: 82% (168650728/205320192) VM Max: 32% (168650728/518979584) Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray Statistics: Vertices = 874187 Triangles = 467932 Uniforms = 5448 Objects = 588 Shaders (S) = 33 Shaders (F) = 24 Shaders (M) = 25 Textures (S) = 155 Textures (F) = 64 Textures (M) = 74 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 1080 Renderer = LWJGL-OpenGL2 BitsPerPixel = 16 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1920 Samples = 0 DisableJoysticks = true FrameRate = -1 Display adapter information: Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx Driver Version:null Vendor:NVIDIA Corporation Version:3.3.0 Renderer:GeForce GT 220/PCI/SSE2 GLSL Ver:3.30 NVIDIA via Cg compiler Title: Re: Client crash, often... Post by: pspeed on April 07, 2012, 11:22:26 PM Based on that error... your network connection takes a dump for some reason.
Eventually I will have the game attempt to recover in these cases by reconnecting. For now, it can do nothing but crash when the network drops. Title: Re: Client crash, often... Post by: jdlsmith on April 07, 2012, 11:27:19 PM don't know if this would help at all either... and I'll have to look at why my connection is acting funny...
Client log Quote 2012-04-08 01:18:01,151 WARN [com.jme3.asset.AssetConfig] Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader 2012-04-08 01:18:04,751 WARN [de.lessvoid.nifty.screen.Screen] missing element/control with id [name] for requested control class [de.lessvoid.nifty.controls.TextField] 2012-04-08 01:18:09,924 WARN [com.jme3.input.InputManager] Attempted to add mapping "WheelDown" twice to trigger. 2012-04-08 01:18:10,776 WARN [mythruna.script.ScriptManager] Script file or directory does not exist:mods\ui-init 2012-04-08 01:18:12,797 WARN [mythruna.client.ui.ObservableState] Warning: Some subclass broke the super.initialize(app) chain:mythruna.client.env.Environment 2012-04-08 01:18:12,798 WARN [mythruna.client.ui.ObservableState] Warning: Some subclass broke the super.initialize(app) chain:mythruna.client.ConveyerCamera Title: Re: Client crash, often... Post by: pspeed on April 07, 2012, 11:30:13 PM don't know if this would help at all either... and I'll have to look at why my connection is acting funny... Client log Quote 2012-04-08 01:18:01,151 WARN [com.jme3.asset.AssetConfig] Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader 2012-04-08 01:18:04,751 WARN [de.lessvoid.nifty.screen.Screen] missing element/control with id [name] for requested control class [de.lessvoid.nifty.controls.TextField] 2012-04-08 01:18:09,924 WARN [com.jme3.input.InputManager] Attempted to add mapping "WheelDown" twice to trigger. 2012-04-08 01:18:10,776 WARN [mythruna.script.ScriptManager] Script file or directory does not exist:mods\ui-init 2012-04-08 01:18:12,797 WARN [mythruna.client.ui.ObservableState] Warning: Some subclass broke the super.initialize(app) chain:mythruna.client.env.Environment 2012-04-08 01:18:12,798 WARN [mythruna.client.ui.ObservableState] Warning: Some subclass broke the super.initialize(app) chain:mythruna.client.ConveyerCamera Nah, those are just warnings. Half the reason I leave them in is just so the log has something in it.:) |