Title: Crash on startup Post by: godlesswonder on August 08, 2012, 06:26:24 PM Hello there. First off, very intrigued by what you've accomplished so far! Looks amazing, and the potential is just silly. :)
Unfortunately, I can't seem to run it just yet. After the initial options (which I have both left at default, and fiddled with a bit as well - all led to the same error), I get a crash and an exit. The fairly long error message is as follows; Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL120, numSources=2, numUniforms=8, shaderSources=[ShaderSource[name=MatDefs/MyParticle.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyParticle.frag, defines, type=Fragment]]] info:Fragment info ------------- (10) : error C7001: inconsitent use of semantic modifiers: "texCoord" and "gl_PointCoord" at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1087) at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1122) at com.jme3.material.Material.render(Material.java:1037) at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:658) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:354) at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:899) at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:850) at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1130) at com.jme3.renderer.RenderManager.render(RenderManager.java:1173) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source) Build version:20120627 Memory usage: Working memory: 62% (78950888/126480384) VM Max: 15% (78950888/518979584) Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample OpenGL20 OpenGL21 ARBprogram GLSL100 GLSL110 GLSL120 VertexTextureFetch TextureArray FloatTexture FloatColorBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures Statistics: Vertices = 11669 Triangles = 7501 Uniforms = 82 Objects = 8 Shaders (S) = 6 Shaders (F) = 5 Shaders (M) = 11 Textures (S) = 19 Textures (F) = 17 Textures (M) = 28 FrameBuffers (S) = 1 FrameBuffers (F) = 1 FrameBuffers (M) = 5 Application settings: UseInput = true AudioRenderer = LWJGL Height = 600 Renderer = LWJGL-OpenGL2 BitsPerPixel = 16 Fullscreen = false StencilBits = 0 DepthBits = 24 VSync = true Frequency = -1 Width = 800 Samples = 2 DisableJoysticks = true FrameRate = -1 Display adapter information: Adapter:nv4_disp Driver Version:6.14.11.6218 Vendor:NVIDIA Corporation Version:2.1.1 Renderer:GeForce 8600 GT/PCI/SSE2/3DNOW! GLSL Ver:1.20 NVIDIA via Cg compiler My card is here by the way for reference; http://www.nvidia.com/object/geforce_8600_8500_tech_specs.html Thanks much for any info you could give, and best of luck! Title: Re: Crash on startup Post by: pspeed on August 08, 2012, 06:28:31 PM Sorry you are having trouble. Can you please make sure that your drivers are up to date if they aren't already?
I'd expect an nVidia to at least try to run it. The error is a really bizarre one from an nVidia card. Title: Re: Crash on startup Post by: godlesswonder on August 09, 2012, 03:18:11 AM ...make sure that your drivers are up to date... Happy to report that this was indeed the issue. Should have done that straight away of course! They were quite outdated, and the game now starts and runs just fine. Looking forward to diving in after work. Thanks much. Title: Re: Crash on startup Post by: pspeed on August 09, 2012, 08:01:35 AM ...make sure that your drivers are up to date... Happy to report that this was indeed the issue. Should have done that straight away of course! They were quite outdated, and the game now starts and runs just fine. Looking forward to diving in after work. Thanks much. Excellent! I'm happy when it's that easy. :) |