Title: Bug: /climb Post by: Michael on September 07, 2012, 06:31:15 PM when you type "/help" it brings up commands, of course. if you type "/help climb" it gives you 4 options to use "none, all, simian, reptilian" if you type either "simian" or "reptilian" it will give you an error and crash your client.
It gave this error message: Code: Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] Title: Re: Bug: /climb Post by: pspeed on September 07, 2012, 09:07:17 PM Thanks for posting.
Title: Re: Bug: /climb Post by: Moonkey on September 11, 2012, 04:21:00 PM Wait, I'm confused by not being told there was different climbing.
Title: Re: Bug: /climb Post by: Michael on September 11, 2012, 04:45:32 PM Wait, I'm confused by not being told there was different climbing. if you get on mythruna and type "/help climb" you will figure it out :P Title: Re: Bug: /climb Post by: pspeed on September 11, 2012, 05:30:01 PM Wait, I'm confused by not being told there was different climbing. There has always been different climbing since I added the /climb command. The climbing we have by default is super climbing... none of the races will have that ability. Reptilians will come close. Title: Re: Bug: /climb Post by: Moonkey on September 11, 2012, 06:12:42 PM Wait, I'm confused by not being told there was different climbing. There has always been different climbing since I added the /climb command. The climbing we have by default is super climbing... none of the races will have that ability. Reptilians will come close. Title: Re: Bug: /climb Post by: pspeed on September 11, 2012, 06:49:41 PM Wait, I'm confused by not being told there was different climbing. There has always been different climbing since I added the /climb command. The climbing we have by default is super climbing... none of the races will have that ability. Reptilians will come close. Yep. Or glass. Title: Re: Bug: /climb Post by: Michael on September 11, 2012, 07:01:27 PM we can allow the following climb heights for the 7 races:
human: 2 blocks elf: 3 blocks dwarf: 1 blocks simian: 4 blocks reptilian: 5 blocks pantherian: 3 blocks avian: (not sure, they can fly!) and for fun, i will put it into groovy scripting: Code: blockClimb = [ "Human":2, "Elf":3, "Dwarf":1, "Simian":4, "Reptilian":5, "Pantherian":3 ] simple ;) Title: Re: Bug: /climb Post by: pspeed on September 11, 2012, 07:03:41 PM It's material based... so it doesn't work that way.
You can currently climb up anything that falls at or below your eye height... just like in real life. Title: Re: Bug: /climb Post by: Moonkey on September 11, 2012, 08:01:45 PM we can allow the following climb heights for the 7 races: human: 2 blocks elf: 3 blocks dwarf: 1 blocks simian: 4 blocks reptilian: 5 blocks pantherian: 3 blocks avian: (not sure, they can fly!) and for fun, i will put it into groovy scripting: Code: blockClimb = [ "Human":2, "Elf":3, "Dwarf":1, "Simian":4, "Reptilian":5, "Pantherian":3 ] simple ;) Considering, that looks exactly like JavaScript only with brackets and extra spaces. Without the ; at the end too. Title: Re: Bug: /climb Post by: Michael on September 12, 2012, 02:43:21 PM that is just a simple groovy array. it is simple, and DOES NOT require semi-colons.
Title: Re: Bug: /climb Post by: pspeed on September 12, 2012, 05:12:13 PM JavaScript and Groovy share a lot of syntax elements above what Java already provides.
Title: Re: Bug: /climb Post by: Moonkey on September 12, 2012, 09:15:44 PM JavaScript and Groovy share a lot of syntax elements above what Java already provides. So I could learn the basics easily since I have a general idea of it?Title: Re: Bug: /climb Post by: pspeed on September 12, 2012, 09:23:07 PM JavaScript and Groovy share a lot of syntax elements above what Java already provides. So I could learn the basics easily since I have a general idea of it?You'd understand some of what you read... but I don't know if you could write it without some pretty serious tutorial surfing. Title: Re: Bug: /climb Post by: Moonkey on September 12, 2012, 09:26:20 PM JavaScript and Groovy share a lot of syntax elements above what Java already provides. So I could learn the basics easily since I have a general idea of it?You'd understand some of what you read... but I don't know if you could write it without some pretty serious tutorial surfing. Title: Re: Bug: /climb Post by: Michael on September 13, 2012, 01:19:27 PM JavaScript and Groovy share a lot of syntax elements above what Java already provides. So I could learn the basics easily since I have a general idea of it?You'd understand some of what you read... but I don't know if you could write it without some pretty serious tutorial surfing. This has gotten off-topic, but i dont care. Tutorials on Javascript: http://w3schools.com/ <-- you will find the javascript link easily. but before you learn javascript, they say you need to know HTML and CSS. Tutorials on Groovy: http://groovy.codehaus.org/Documentation first you need to download groovy and install it properly. if you need help on installation you can ask for help from me if you run on windows Vista/7 xD Title: Re: Bug: /climb Post by: Moonkey on September 13, 2012, 03:05:04 PM JavaScript and Groovy share a lot of syntax elements above what Java already provides. So I could learn the basics easily since I have a general idea of it?You'd understand some of what you read... but I don't know if you could write it without some pretty serious tutorial surfing. This has gotten off-topic, but i dont care. Tutorials on Javascript: http://w3schools.com/ <-- you will find the javascript link easily. but before you learn javascript, they say you need to know HTML and CSS. Tutorials on Groovy: http://groovy.codehaus.org/Documentation first you need to download groovy and install it properly. if you need help on installation you can ask for help from me if you run on windows Vista/7 xD Too bad I have learned Javascript without learning either of those. I taught myself too. I just had to use a mod called CubeX2's Custom Stuff for Minecraft. Basically you make a mod so that you don't need to use development kits or anything. Just making textures, and adding them to the textures list. So far I have made copper ore. :) |