Mythruna

Player's Corner => Gallery => Topic started by: pspeed on October 17, 2012, 01:08:47 AM



Title: New menus prototype...
Post by: pspeed on October 17, 2012, 01:08:47 AM
I've been working on a new GUI system for menus, controls, etc. and so I started prototyping the new main menus.

Here is the very super-early beginnings:
(http://i.imgur.com/gxwr3.jpg)http://i.imgur.com/gxwr3.jpg

Unlike the old 2D slide around menu these are actually in 3D so I can lift and move the pages based on selection.  The torchlight is even animated... it kind of flickers as you sit there.  I like the idea of lifting and moving around the pages and having all of the menus on screen (at least partially) all the time.  It provides more context then the swishy transitions. 

And I can pretty easily bring in other objects to the desk as needed for server selection or world creation or whatever.  Initially I'll just be trying to replicate what's already there.


Title: Re: New menus prototype...
Post by: FutureB on October 17, 2012, 02:04:08 AM
It looks really good paul, just a question with the edges of the map with no anti analising it looks really horible would you change that just for the menu or not :p but overall the idea of having those pages able to move around is cooooool!!


Title: Re: New menus prototype...
Post by: pspeed on October 17, 2012, 02:38:29 AM
It looks really good paul, just a question with the edges of the map with no anti analising it looks really horible would you change that just for the menu or not :p but overall the idea of having those pages able to move around is cooooool!!

It's just a prototype.  The map will be done differently in the final version but I'm reusing the one from the current menu right now.


Title: Re: New menus prototype...
Post by: ap0r on October 17, 2012, 08:32:04 AM
Everyone loves parchment :D


Title: Re: New menus prototype...
Post by: belgariad87 on October 17, 2012, 09:15:31 AM
Everyone loves parchment :D
darn right we do! i love having the map there also it looks very legit


Title: Re: New menus prototype...
Post by: Moonkey on October 17, 2012, 02:22:08 PM
Dang. It looks somewhat realistic. So, when you click on a page it flips over with things on it? Like when you click options, it flips over with sensitivity, sounds, and stuff? Or did I just come up with that.


Title: Re: New menus prototype...
Post by: pspeed on October 17, 2012, 02:51:17 PM
Dang. It looks somewhat realistic. So, when you click on a page it flips over with things on it? Like when you click options, it flips over with sensitivity, sounds, and stuff? Or did I just come up with that.

The pages will have the options listed under the title... kind of like they do now.  Except if you click the title then other pages will move out of the way so that you can see the whole page.  The other pages will still be partially visible so that you can click on them too to get them back.  If I can, I may actually "curl" the pages to get them out of the way rather than treating them like purely flat objects like they are now.


Title: Re: New menus prototype...
Post by: FutureB on October 17, 2012, 03:10:41 PM
oh there still clicking sort of things, i thought you made them so we click and drag them off eachother to read them sort of thing. "click and drag options and multiplayer to the side to get to the single player sheet :p"


Title: Re: New menus prototype...
Post by: belgariad87 on October 17, 2012, 04:55:32 PM
oh there still clicking sort of things, i thought you made them so we click and drag them off eachother to read them sort of thing. "click and drag options and multiplayer to the side to get to the single player sheet :p"
that would get real annoying real quick, as soon as the initial wow-factor wore off


Title: Re: New menus prototype...
Post by: pspeed on October 17, 2012, 05:20:31 PM
oh there still clicking sort of things, i thought you made them so we click and drag them off eachother to read them sort of thing. "click and drag options and multiplayer to the side to get to the single player sheet :p"
that would get real annoying real quick, as soon as the initial wow-factor wore off

Yeah, most of us pretty quickly memorize when and where to click to get into the game the fastest.  Also, it needs to be cursor key/joystick navigable like the current version.


Title: Re: New menus prototype...
Post by: caesar on October 18, 2012, 03:38:14 AM
I do like the prototype.
But the color of the letters (e.g. 'Single Player') should be darker and look older.
As it is now it looks to me like old paper with fresh ink on it, older ink would fit better

... just my opinion :)


Title: Re: New menus prototype...
Post by: belgariad87 on October 18, 2012, 04:01:43 AM
I do like the prototype.
But the color of the letters (e.g. 'Single Player') should be darker and look older.
As it is now it looks to me like old paper with fresh ink on it, older ink would fit better

... just my opinion :)
huh... didn't even think about that. but now that you mention it that would look a bit better.


Title: Re: New menus prototype...
Post by: Michael on October 18, 2012, 07:16:12 AM
I have a question though...
Everything on the image looks pretty much realistic-type except for the tilted map part (part w/ compass on it) that one has visible pixels.
Did you use a tilt command? like: (making it up)
Quote
class backgroundImage.tilt() {
tilt 15.degreesLeft
}
Eh? That kinda seems not reasonable, unless a lang is made to do that.


Title: Re: New menus prototype...
Post by: Moonkey on October 18, 2012, 12:20:11 PM
I have a question though...
Everything on the image looks pretty much realistic-type except for the tilted map part (part w/ compass on it) that one has visible pixels.
Did you use a tilt command? like: (making it up)
Quote
class backgroundImage.tilt() {
tilt 15.degreesLeft
}
Eh? That kinda seems not reasonable, unless a lang is made to do that.
Or, he designed the "Level" to have an object that was angled.

Edit: Nevermind, you'd need a map editor. :D. That reminds me paul, could you make a map-editor in the future for singleplayer, so you can place blocks down like a blueprint :D. Or you could add flying of some-sort to singleplayer.


Title: Re: New menus prototype...
Post by: Iggyjeckel on October 18, 2012, 12:44:19 PM
i believe in the donators section he gave us the map generator....i could be wrong....maybe donate to find out :)


Title: Re: New menus prototype...
Post by: Michael on October 18, 2012, 12:59:53 PM
For now, it will be a donators feature. When it hits alpha, it will be a buyers only feature.


Title: Re: New menus prototype...
Post by: pspeed on October 18, 2012, 01:23:00 PM
i believe in the donators section he gave us the map generator....i could be wrong....maybe donate to find out :)

Heheh.  The map generator is what I used to make the fractals.  It's not really the same as what Moonkey is talking about.  But I have posted the info that others would need if they wanted to make one.  I have no reason to make one, really.

I will add flying very soon but: a) it's probably not the flying you are thinking of (it's avian style flying not anti-gravity hover), b) it will probably be a donator's only feature.


Title: Re: New menus prototype...
Post by: Michael on October 18, 2012, 04:13:51 PM
i believe in the donators section he gave us the map generator....i could be wrong....maybe donate to find out :)

Heheh.  The map generator is what I used to make the fractals.  It's not really the same as what Moonkey is talking about.  But I have posted the info that others would need if they wanted to make one.  I have no reason to make one, really.

I will add flying very soon but: a) it's probably not the flying you are thinking of (it's avian style flying not anti-gravity hover), b) it will probably be a donator's only feature.
A flying feature for non-donators could be that a.) flying isn't as good, say you may fall out of the sky after 30 sec. - 1 min of flying; b.) allow flying height to be less [ say donators can fly all the way up you're allowed to, non'ies can only go up 25-50 blocks. ]


Title: Re: New menus prototype...
Post by: Iggyjeckel on October 18, 2012, 04:32:11 PM
Or just let donators fly above, throughout the sky, and non donators only wish to be up with the birds. Until they donate


Title: Re: New menus prototype...
Post by: BenKenobiWan on October 18, 2012, 08:47:38 PM
Ooo, class warfare!


Title: Re: New menus prototype...
Post by: Michael on October 19, 2012, 07:07:10 AM
wait, I thought we were talking about the prototype for the new menu?  ???


Title: Re: New menus prototype...
Post by: Moonkey on October 19, 2012, 07:41:03 PM
I don't think bugging people to insanity with falling out of the sky at random is the best thing to do. I might as well mod my own flying in after I teach myself on groovy and java. (Like how I taught myself basic syntax)