Mythruna

General Category => Tech Support => Topic started by: skandalenn on January 06, 2013, 10:32:37 AM



Title: Problem with running the Mythruns
Post by: skandalenn on January 06, 2013, 10:32:37 AM
So i saw some topics abaut this problem that i have , but still dont work nothing ..
The problem is that , when i start the game , i make my confihs (resolution , colours , fullscreen and etc.) and when click start .. nothing , or window pops for a second  :( 

i will post the latest eror , if you can figure out whats happening , beacause i really want to try the game  ::) seems very intresting ...
Thanx for support , and sorry for my bad english (or i thing so)

Error name : error-1357492328453
The txt contanes this: Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
org.lwjgl.LWJGLException: No support for WGL_ARB_multisample
   at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
   at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
   at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:210)
   at org.lwjgl.opengl.Display.createWindow(Display.java:306)
   at org.lwjgl.opengl.Display.create(Display.java:873)
   at org.lwjgl.opengl.Display.create(Display.java:782)
   at com.jme3.system.lwjgl.LwjglDisplay.createContext(LwjglDisplay.java:137)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:113)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
   at java.lang.Thread.run(Unknown Source)
Application was not initialized.       <--- this is the problem .. but how to fix it


Title: Re: Problem with running the Mythruns
Post by: pspeed on January 06, 2013, 10:40:31 AM
Sorry you are having trouble.

It sounds like your graphics card will not support AA... so in the box where you see Disabled, x2, x4, etc... make sure to set Disabled.  This is such an important compatibility issue that I even put it in the tutorial video.

Also, do not try full screen right away.  Try windowed mode first.


Title: Re: Problem with running the Mythruns
Post by: G1ZMO on January 06, 2013, 10:42:36 AM
Your graphics card is not capable of rendering the graphics I think.

Do you know what graphics card you have?

I'm guessing you're probably using windows (look in the graphics properties)

in linux it would be listed as part of the 'lspci' output in a terminal window


Title: Re: Problem with running the Mythruns
Post by: G1ZMO on January 06, 2013, 10:43:18 AM
what he said first :)


Title: Re: Problem with running the Mythruns
Post by: pspeed on January 06, 2013, 10:49:50 AM
what he said first :)

It's the "No support for WGL_ARB_multisample" that was the clue.  I don't know if he will have other problems or not, but it shouldn't even try to use multisampling unless AA is set to something other than Disabled.


Title: Re: Problem with running the Mythruns
Post by: skandalenn on January 06, 2013, 10:52:40 AM
yep its not the best one .. but the Minecraft game runs good .. so i thing Mythruns will work too..

Card: Accelerator in Use:      Intel(R) 82865G Graphics Controller
Video BIOS:      3039
Current Graphics Mode:   1024 by 768 High Color (60 Hz)

yep its not very good card .. and yes i'm with Windows XP on this desktop ..
And i tryed with disable  and  without fullscreen .. same error

Lol realy fast support ..  :o Amazing !

uh wait .. its not the same with this configs .. now it says:
 Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!

With "Disable" (option),1024x769 and windowed


Title: Re: Problem with running the Mythruns
Post by: pspeed on January 06, 2013, 11:01:17 AM
yep its not the best one .. but the Minecraft game runs good .. so i thing Mythruns will work too..

Card: Accelerator in Use:      Intel(R) 82865G Graphics Controller
Video BIOS:      3039
Current Graphics Mode:   1024 by 768 High Color (60 Hz)

yep its not very good card .. and yes i'm with Windows XP on this desktop ..
And i tryed with disable  and  without fullscreen .. same error

Lol realy fast support ..  :o Amazing !


You can try updating your display drivers, I guess... but most of the intel graphics controllers are pretty sad.

If you had AA disabled and it still failed with exactly that same error (and not a different one) then I'm kind of baffled.


Title: Re: Problem with running the Mythruns
Post by: skandalenn on January 06, 2013, 11:09:40 AM
Yep , i updated the post , the error is diferent now ..

And u're right .. those cards su...


Title: Re: Problem with running the Mythruns
Post by: pspeed on January 06, 2013, 11:32:35 AM
GLSL and OpenGL2 is required for the LWJGL renderer!

Unfortunately, there is no way around this one.  Mythruna absolutely requires OpenGL2 and GLSL support.


Title: Re: Problem with running the Mythruns
Post by: G1ZMO on January 06, 2013, 11:59:19 AM
Paul,

Is it worth creating a database/list of compatible cards or is the supportability likely to change in later releases?

I have access to quite a lot older cards so I can do some testing if it helps

Paul


Title: Re: Problem with running the Mythruns
Post by: FutureB on January 06, 2013, 12:14:53 PM
@G1ZMO i think the game is to early in development to have that sort of thing, since there are really thousands of difernt cards and the game will keep changing as paul makes more things ect so im not sure if it would be worth your time to start testing them :p


Title: Re: Problem with running the Mythruns
Post by: pspeed on January 06, 2013, 12:15:59 PM
Paul,

Is it worth creating a database/list of compatible cards or is the supportability likely to change in later releases?

I have access to quite a lot older cards so I can do some testing if it helps

Paul

Yes, such a list would be useful.  It would also let us better keep track of when cards started working or ended up breaking with some Mythruna or driver update.

I mean, what FB says is true but still... I'm losing all kinds of data points by not tracking the information I'm getting so far.  Plus, if some user already knows someone got their card to work then it makes it worth continuing, etc..


Title: Re: Problem with running the Mythruns
Post by: Moonkey on January 06, 2013, 12:35:44 PM
Yea, all we can say now is "Having intel cards is risky! Make sure you have OpenGL2.0 or above." and the likes.


Title: Re: Problem with running the Mythruns
Post by: G1ZMO on January 06, 2013, 02:07:02 PM
Ok I'll see what I can rig up at work.
A couple of decently spec'd workstations with Win7 installed should be enough. One with PCIE and one with AGPx8 slots. (or would I be wasting time testing AGP cards?)

Minimum requirements are OpenGL 2.0 and GLSL support? Anything else?

If I get the chance I'll test some mobile versions too.


Title: Re: Problem with running the Mythruns
Post by: pspeed on January 06, 2013, 02:09:48 PM
OpenGL 2... GLSL 1.2?  Not sure about that one.  It's at least 1.2.

...and non-power-of-two textures is also required.

Those are all deal breakers.


Title: Re: Problem with running the Mythruns
Post by: Moonkey on January 06, 2013, 04:23:08 PM
OpenGL 2... GLSL 1.2?  Not sure about that one.  It's at least 1.2.

...and non-power-of-two textures is also required.

Those are all deal breakers.
The Dell XPS I had supported 1.2 max. So yea, 1.2 is the GLSL Minimum for Mythruna. And even then, Bump-mapping doesn't work. (Lights don't work with the bump-mapping.)