Title: My Friend Cannot Connect to Servers (Windows 8) Post by: Michael on January 06, 2013, 06:47:24 PM This error is generated for any server he tries to connect to:
Quote Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] java.net.ConnectException: connect: Address is invalid on local machine, or port is not valid on remote machine at java.net.DualStackPlainSocketImpl.connect0(Native Method) at java.net.DualStackPlainSocketImpl.socketConnect(Unknown Source) at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source) at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown Source) at java.net.AbstractPlainSocketImpl.connect(Unknown Source) at java.net.PlainSocketImpl.connect(Unknown Source) at java.net.SocksSocketImpl.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.<init>(Unknown Source) at java.net.Socket.<init>(Unknown Source) at com.jme3.network.kernel.tcp.SocketConnector.<init>(SocketConnector.java:66) at com.jme3.network.Network.connectToServer(Network.java:166) at com.jme3.network.Network.connectToServer(Network.java:142) at mythruna.client.net.LoginClient.<init>(LoginClient.java:57) at mythruna.client.MainMenuState.connect(MainMenuState.java:194) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at de.lessvoid.nifty.NiftyMethodInvoker.callMethod(NiftyMethodInvoker.java:145) at de.lessvoid.nifty.NiftyMethodInvoker.performInvoke(NiftyMethodInvoker.java:108) at de.lessvoid.nifty.Nifty$DelayedMethodInvoke.perform(Nifty.java:1176) at de.lessvoid.nifty.Nifty.invokeMethods(Nifty.java:1154) at de.lessvoid.nifty.Nifty.handleDynamicElements(Nifty.java:312) at de.lessvoid.nifty.Nifty.access$1500(Nifty.java:73) at de.lessvoid.nifty.Nifty$NiftyInputConsumerImpl.processEvent(Nifty.java:1371) at de.lessvoid.nifty.Nifty$NiftyInputConsumerImpl.processMouseEvent(Nifty.java:1329) at com.jme3.niftygui.InputSystemJme.onMouseButtonEventQueued(InputSystemJme.java:161) at com.jme3.niftygui.InputSystemJme.forwardEvents(InputSystemJme.java:236) at de.lessvoid.nifty.Nifty.update(Nifty.java:248) at com.jme3.niftygui.InputSystemJme.endInput(InputSystemJme.java:92) at com.jme3.input.InputManager.processQueue(InputManager.java:787) at com.jme3.input.InputManager.update(InputManager.java:851) at com.jme3.app.Application.update(Application.java:605) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:233) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source) Build version:20120627 Memory usage: Working memory: 81% (15452928/18898944) VM Max: 2% (15452928/518979584) Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray Statistics: Vertices = 460 Triangles = 230 Uniforms = 110 Objects = 58 Shaders (S) = 15 Shaders (F) = 6 Shaders (M) = 6 Textures (S) = 15 Textures (F) = 12 Textures (M) = 14 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 720 Renderer = LWJGL-OpenGL2 BitsPerPixel = 24 Fullscreen = false StencilBits = 0 DepthBits = 24 VSync = false Frequency = -1 Width = 1280 Samples = 0 DisableJoysticks = true FrameRate = -1 Display adapter information: Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx Driver Version:null Vendor:NVIDIA Corporation Version:4.2.0 Renderer:GeForce GTX 660M/PCIe/SSE2 GLSL Ver:4.20 NVIDIA via Cg compiler His computer is new, he does not have any problem with graphics on single player, and it works fine for minecraft. I have asked him to reset his router and stuff. Even when he wanted to make his own server before, it did not work and I told him the steps. Title: Re: My Friend Cannot Connect to Servers (Windows 8) Post by: pspeed on January 06, 2013, 06:56:23 PM Sounds like firewall problems, to me. When you say "Minecraft works" do you mean he can run a Minecraft server and connect to it? Otherwise, that's entirely irrelevant information.
Title: Re: My Friend Cannot Connect to Servers (Windows 8) Post by: Sean on January 06, 2013, 07:03:01 PM Tell him to open the necessary ports... Or tell him to install a usable operation system ^_^
Title: Re: My Friend Cannot Connect to Servers (Windows 8) Post by: Michael on January 06, 2013, 10:01:30 PM Sounds like firewall problems, to me. When you say "Minecraft works" do you mean he can run a Minecraft server and connect to it? Otherwise, that's entirely irrelevant information. I mean he can connect to minecraft servers.Title: Re: My Friend Cannot Connect to Servers (Windows 8) Post by: Moonkey on January 06, 2013, 10:04:39 PM Sounds like firewall problems, to me. When you say "Minecraft works" do you mean he can run a Minecraft server and connect to it? Otherwise, that's entirely irrelevant information. I mean he can connect to minecraft servers.Title: Re: My Friend Cannot Connect to Servers (Windows 8) Post by: Michael on January 06, 2013, 10:22:47 PM Sounds like firewall problems, to me. When you say "Minecraft works" do you mean he can run a Minecraft server and connect to it? Otherwise, that's entirely irrelevant information. I mean he can connect to minecraft servers.Title: Re: My Friend Cannot Connect to Servers (Windows 8) Post by: pspeed on January 06, 2013, 11:06:21 PM Can he ping your server's host address?
Title: Re: My Friend Cannot Connect to Servers (Windows 8) Post by: G1ZMO on January 07, 2013, 01:01:14 PM He may well be able to connect to a minecraft server but that'd be a different (port 25565 for minecraft i believe)
He may also need to manually open port 4234 to TCP and UDP traffic on his firewall Title: Re: My Friend Cannot Connect to Servers (Windows 8) Post by: Sean on January 07, 2013, 01:16:58 PM He may well be able to connect to a minecraft server but that'd be a different (port 25565 for minecraft i believe) Yep, that makes sense if he can't access Paul's server.He may also need to manually open port 4234 to TCP and UDP traffic on his firewall Title: Re: My Friend Cannot Connect to Servers (Windows 8) Post by: pspeed on January 07, 2013, 02:00:21 PM 4234-4237 to be precise.
You can also try setting up your server on a different port, etc... like the Minecraft port... and see if that lets him in. Then you will know for sure it is something clamping that port down on his machine or ISP. |