Mythruna

General Category => General Discussion => Topic started by: jorea143 on January 21, 2013, 11:57:01 AM



Title: Monsters In-game
Post by: jorea143 on January 21, 2013, 11:57:01 AM
Good day. I was wondering if this game has any monsters that will try and attack you during night or day. I tried googling about it and I couldn't find any answer. The game is great btw.


Title: Re: Monsters In-game
Post by: Firered on January 21, 2013, 12:02:21 PM
The game is currently in development so no monsters or npcs... Yet. Just give it some time. Not too much longer till the next planned update thing. February 14 i think?

But anyway, while your waiting why not take part in the community. You going to be able to learn alot more and also make some friends along the way. :)


Title: Re: Monsters In-game
Post by: jorea143 on January 21, 2013, 12:09:23 PM
The game is currently in development so no monsters or npcs... Yet. Just give it some time. Not too much longer till the next planned update thing. February 14 i think?

But anyway, while your waiting why not take part in the community. You going to be able to learn alot more and also make some friends along the way. :)

Thanks for the quick response. Maybe I should wait for next update. I really like the game so far. Thank you.


Title: Re: Monsters In-game
Post by: nh_99 on January 21, 2013, 12:10:17 PM
The game is currently in development so no monsters or npcs... Yet. Just give it some time. Not too much longer till the next planned update thing. February 14 i think?

But anyway, while your waiting why not take part in the community. You going to be able to learn alot more and also make some friends along the way. :)
That is exactly right. If you looked on youtube you would see that Paul has been playing around with AI and it will be in this next release.


Title: Re: Monsters In-game
Post by: pspeed on January 21, 2013, 12:10:32 PM
No mobs yet.  Hopefully in a couple months or so.  Hard to say sometimes.


Title: Re: Monsters In-game
Post by: pspeed on January 21, 2013, 12:11:29 PM
The game is currently in development so no monsters or npcs... Yet. Just give it some time. Not too much longer till the next planned update thing. February 14 i think?

But anyway, while your waiting why not take part in the community. You going to be able to learn alot more and also make some friends along the way. :)
That is exactly right. If you looked on youtube you would see that Paul has been playing around with AI and it will be in this next release.

No, no AI in this next release.  It's not ready.  I switched to physics.  That's what I'm trying to get ready... and an overhaul of the UI to include ripping out the kludgy build-mode.


Title: Re: Monsters In-game
Post by: nh_99 on January 21, 2013, 12:14:08 PM
The game is currently in development so no monsters or npcs... Yet. Just give it some time. Not too much longer till the next planned update thing. February 14 i think?

But anyway, while your waiting why not take part in the community. You going to be able to learn alot more and also make some friends along the way. :)
That is exactly right. If you looked on youtube you would see that Paul has been playing around with AI and it will be in this next release.

No, no AI in this next release.  It's not ready.  I switched to physics.  That's what I'm trying to get ready... and an overhaul of the UI to include ripping out the kludgy build-mode.
Geez Paul, decide what your going to work on! ;)


Title: Re: Monsters In-game
Post by: pspeed on January 21, 2013, 12:27:54 PM
The game is currently in development so no monsters or npcs... Yet. Just give it some time. Not too much longer till the next planned update thing. February 14 i think?

But anyway, while your waiting why not take part in the community. You going to be able to learn alot more and also make some friends along the way. :)
That is exactly right. If you looked on youtube you would see that Paul has been playing around with AI and it will be in this next release.

No, no AI in this next release.  It's not ready.  I switched to physics.  That's what I'm trying to get ready... and an overhaul of the UI to include ripping out the kludgy build-mode.
Geez Paul, decide what your going to work on! ;)

I've been working on physics integration since November.  It required solid blocks of time to get moving and I had lots of holidays and vacation in a row to push it along.

Before AI comes auto-town layout... and that's not done yet either.


Title: Re: Monsters In-game
Post by: Firered on January 21, 2013, 12:40:20 PM
Sounds like another long year ahead... Can't wait till Mythruna, and good luck Paul.


Title: Re: Monsters In-game
Post by: belgariad87 on January 21, 2013, 05:26:37 PM
didn't i have a thread about monsters?


Title: Re: Monsters In-game
Post by: Moonkey on January 21, 2013, 06:13:59 PM
didn't i have a thread about monsters?
I'm pretty sure that was an AI thread and we were talking about how monsters behave.


Title: Re: Monsters In-game
Post by: jorea143 on January 29, 2013, 11:26:34 AM
Man, I can't wait for a monster ingame be added. I love this game more than minecraft if it has monsters. Though I havent tried minecraft but I love the graphics in mythruna than minedraft. :D (Hoping a miracle will happen and monsters ingame will be added all of a sudden lol)  :D


Title: Re: Monsters In-game
Post by: pspeed on January 29, 2013, 11:38:55 AM
Man, I can't wait for a monster ingame be added. I love this game more than minecraft if it has monsters. Though I havent tried minecraft but I love the graphics in mythruna than minedraft. :D (Hoping a miracle will happen and monsters ingame will be added all of a sudden lol)  :D

I can't wait either... but a few things have to happen first, unfortunately.  Monsters requires AI and Combat.  Combat requires physics... etc..


Title: Re: Monsters In-game
Post by: jorea143 on January 29, 2013, 02:44:31 PM
Man, I can't wait for a monster ingame be added. I love this game more than minecraft if it has monsters. Though I havent tried minecraft but I love the graphics in mythruna than minedraft. :D (Hoping a miracle will happen and monsters ingame will be added all of a sudden lol)  :D

I can't wait either... but a few things have to happen first, unfortunately.  Monsters requires AI and Combat.  Combat requires physics... etc..
That's true! Good luck with that. I'll wait as long as I can lol.  ;)


Title: Re: Monsters In-game
Post by: Michael on January 29, 2013, 03:22:50 PM
Since you are working on Physics and UI stuff, any new blocks going to be released?


Title: Re: Monsters In-game
Post by: Moonkey on January 29, 2013, 10:59:35 PM
Since you are working on Physics and UI stuff, any new blocks going to be released?
Who needs blocks when you have ..**Physics**.. (Imagine a rainbow with einstein under the word Physics)


Title: Re: Monsters In-game
Post by: pspeed on January 29, 2013, 11:04:18 PM
Since you are working on Physics and UI stuff, any new blocks going to be released?
Who needs blocks when you have ..**Physics**.. (Imagine a rainbow with einstein under the word Physics)

Unn wants me to bleed a little on every download, I think. ;)


Title: Re: Monsters In-game
Post by: Moonkey on January 29, 2013, 11:08:09 PM
Unn makes everyone bleed. :D ;D


Title: Re: Monsters In-game
Post by: Michael on January 30, 2013, 02:24:01 PM
Unn makes everyone bleed. :D ;D
In which form .-.?

No I am not emo or gothic or anything.. Just a good kid *Report Card: Math: a; Science: a; geography: a; language arts b;* D: oh no! I got a b!


Title: Re: Monsters In-game
Post by: BenKenobiWan on January 30, 2013, 04:41:01 PM
Unn makes everyone bleed. :D ;D
In which form .-.?

No I am not emo or gothic or anything.. Just a good kid *Report Card: Math: a; Science: a; geography: a; language arts b;* D: oh no! I got a b!
Good grades don't tell us your moral character. You could have gotten all A's by cheating. Remember Paul's four steps, which I will condense/paraphrase:
1. Does anyone care about what I am trying to say?
2. Is my post understandable?


Title: Re: Monsters In-game
Post by: Michael on January 30, 2013, 04:57:19 PM
Unn makes everyone bleed. :D ;D
In which form .-.?

No I am not emo or gothic or anything.. Just a good kid *Report Card: Math: a; Science: a; geography: a; language arts b;* D: oh no! I got a b!
Good grades don't tell us your moral character. You could have gotten all A's by cheating. Remember Paul's four steps, which I will condense/paraphrase:
1. Does anyone care about what I am trying to say?
2. Is my post understandable?
3.) is it coherent?


Title: Re: Monsters In-game
Post by: Moonkey on January 30, 2013, 09:34:19 PM
4) Is it posted by Unn? :)


Title: Re: Monsters In-game
Post by: BenKenobiWan on January 31, 2013, 02:14:51 PM
Unn makes everyone bleed. :D ;D
In which form .-.?

No I am not emo or gothic or anything.. Just a good kid *Report Card: Math: a; Science: a; geography: a; language arts b;* D: oh no! I got a b!
Good grades don't tell us your moral character. You could have gotten all A's by cheating. Remember Paul's four steps, which I will condense/paraphrase:
1. Does anyone care about what I am trying to say?
2. Is my post understandable?
3.) is it coherent?
Coherent: Marked by an orderly, logical, and aesthetically consistent relation of parts
In other words, understandable.


Title: Re: Monsters In-game
Post by: Moonkey on January 31, 2013, 10:27:08 PM
Unn makes everyone bleed. :D ;D
In which form .-.?

No I am not emo or gothic or anything.. Just a good kid *Report Card: Math: a; Science: a; geography: a; language arts b;* D: oh no! I got a b!
Good grades don't tell us your moral character. You could have gotten all A's by cheating. Remember Paul's four steps, which I will condense/paraphrase:
1. Does anyone care about what I am trying to say?
2. Is my post understandable?
3.) is it coherent?
Coherent: Marked by an orderly, logical, and aesthetically consistent relation of parts
In other words, understandable.
No need to try and prove a 12 year old wrong.


Title: Re: Monsters In-game
Post by: Teknonick on February 07, 2013, 04:32:26 PM
WOOOHHHH, WAIT!!! PAUL, HALT YOUR CODING! FEB 14!? You have a set date! Don't kill us like Notch did "It's going to be tomorrow!" *1 Month later* "Sorry bout that, about another month till it's ready." type of thing!

*Buzzer* You may continue your coding now. Please put in your time card and wash your hands before you take a seat. Thank you, and have a boring, frustrating and annoying coding day.


Title: Re: Monsters In-game
Post by: Moonkey on February 07, 2013, 05:39:58 PM
WOOOHHHH, WAIT!!! PAUL, HALT YOUR CODING! FEB 14!? You have a set date! Don't kill us like Notch did "It's going to be tomorrow!" *1 Month later* "Sorry bout that, about another month till it's ready." type of thing!

*Buzzer* You may continue your coding now. Please put in your time card and wash your hands before you take a seat. Thank you, and have a boring, frustrating and annoying coding day.
If you look at his latest news he's got stuff done. If it's just 7 more days away, and he could tell it will take longer, he would tell us that it would be held back. At least I hope he would.


Title: Re: Monsters In-game
Post by: pspeed on February 07, 2013, 06:50:01 PM
Actually, I think my last news was 18th at the earliest and that was looking pretty aggressive.  We'll see... if I don't get physics integrated this weekend then it's definitely not happening on the 18th.  As is, I have to get a ton of stuff done still before it's ready to go out the door.  I may post some test builds to the friends of mythruna group before that but even that depends.


Title: Re: Monsters In-game
Post by: Moonkey on February 07, 2013, 07:27:34 PM
Actually, I think my last news was 18th at the earliest and that was looking pretty aggressive.  We'll see... if I don't get physics integrated this weekend then it's definitely not happening on the 18th.  As is, I have to get a ton of stuff done still before it's ready to go out the door.  I may post some test builds to the friends of mythruna group before that but even that depends.
Nope, you have a bunch of stuff done. Quit trying to build suspense. Huhuhu...  :'(


Title: Re: Monsters In-game
Post by: Michael on February 07, 2013, 08:07:48 PM
This is going to be epic.. for alpha. I buy and play this game while recording and become famous on youtube for it :D

not coherent:
feb 18 is my birthday; i will ask to set up donating for my minecraft server (get a visa gift card) and donate to mythruna :D


Title: Re: Monsters In-game
Post by: Teknonick on February 07, 2013, 08:09:34 PM
Actually, I think my last news was 18th at the earliest and that was looking pretty aggressive.  We'll see... if I don't get physics integrated this weekend then it's definitely not happening on the 18th.  As is, I have to get a ton of stuff done still before it's ready to go out the door.  I may post some test builds to the friends of mythruna group before that but even that depends.
Nope, you have a bunch of stuff done. Quit trying to build suspense. Huhuhu...  :'(
lol...


Title: Re: Monsters In-game
Post by: Teknonick on February 07, 2013, 08:10:57 PM
This is going to be epic.. for alpha. I buy and play this game while recording and become famous on youtube for it :D

not coherent:
feb 18 is my birthday; i will ask to set up donating for my minecraft server (get a visa gift card) and donate to mythruna :D
lol, nice idea. Don't forget to mention LATER ON that it goes there, then everyone would go 'WHAT IS MYTHRUNA!?' then come and see and go 'Dude, we're leaving your server forever. Goodbye. *click*'


Title: Re: Monsters In-game
Post by: Michael on February 07, 2013, 08:11:57 PM
xD back on topic now?


Title: Re: Monsters In-game
Post by: Teknonick on February 07, 2013, 08:14:47 PM
xD back on topic now?

Yes. How long until monsters? Don't forget you said you would just throw in MC combat (AKA, click = swing) if you had to.... Then, you could make Animationless Blocks with names above them such as 'Horse' or 'Bull' or 'Brinehero'... ETC.


Title: Re: Monsters In-game
Post by: pspeed on February 07, 2013, 09:21:10 PM
Actually, I think my last news was 18th at the earliest and that was looking pretty aggressive.  We'll see... if I don't get physics integrated this weekend then it's definitely not happening on the 18th.  As is, I have to get a ton of stuff done still before it's ready to go out the door.  I may post some test builds to the friends of mythruna group before that but even that depends.
Nope, you have a bunch of stuff done. Quit trying to build suspense. Huhuhu...  :'(

I do have a lot done... but there is a lot undone.  It's staggering really.  And while I can see how it all falls into place, it's still a ton of work left to do to port the parts I'm keeping over to the new engine.  Heck, I haven't even started on the new build tool.  The blueprint editor needs to be redone, etc... and all of those are in the "finishing touches" list.  I also have to figure out how property will work in "game mode".  So many things left.


Title: Re: Monsters In-game
Post by: Michael on February 07, 2013, 10:00:32 PM
xD back on topic now?

Yes. How long until monsters? Don't forget you said you would just throw in MC combat (AKA, click = swing) if you had to.... Then, you could make Animationless Blocks with names above them such as 'Horse' or 'Bull' or 'Brinehero'... ETC.
What is with you and brinehero?

Actually, I think my last news was 18th at the earliest and that was looking pretty aggressive.  We'll see... if I don't get physics integrated this weekend then it's definitely not happening on the 18th.  As is, I have to get a ton of stuff done still before it's ready to go out the door.  I may post some test builds to the friends of mythruna group before that but even that depends.
Nope, you have a bunch of stuff done. Quit trying to build suspense. Huhuhu...  :'(

I do have a lot done... but there is a lot undone.  It's staggering really.  And while I can see how it all falls into place, it's still a ton of work left to do to port the parts I'm keeping over to the new engine.  Heck, I haven't even started on the new build tool.  The blueprint editor needs to be redone, etc... and all of those are in the "finishing touches" list.  I also have to figure out how property will work in "game mode".  So many things left.
If you ever get desperate enough, just ask me for help.


Title: Re: Monsters In-game
Post by: pspeed on February 07, 2013, 10:34:20 PM
xD back on topic now?

Yes. How long until monsters? Don't forget you said you would just throw in MC combat (AKA, click = swing) if you had to.... Then, you could make Animationless Blocks with names above them such as 'Horse' or 'Bull' or 'Brinehero'... ETC.

No monsters yet.  I think it is one of my next things, though... even if it's only to implement the "world maintenance" monsters like giant ants and stuff.  The mobs that clean up the stuff that players leave lying around as trash. :)  My son made up a creature called a visserakk that I'm keen to do also... another world maintenance creature as it turns out.  He didn't make it up for the game but I'm kind of interested in the idea of a giant worm-like creature that ingests minerals that then become its skin.  Just shows you never know where inspiration will come from.


Title: Re: Monsters In-game
Post by: Moonkey on February 07, 2013, 10:51:04 PM
Maintenance creatures sound like fun, actually. Having something go around while you play :) Would be fun to see while playing. Except when you log back on and giant worms and ants are eating your home! D:


Title: Re: Monsters In-game
Post by: pspeed on February 07, 2013, 11:27:54 PM
Maintenance creatures sound like fun, actually. Having something go around while you play :) Would be fun to see while playing. Except when you log back on and giant worms and ants are eating your home! D:

Certain things will suck up resources if people leave them lying around.  For example, when trees can be chopped down then there's now this big physics objects taking of physics time just laying there.  The physics engine will put it to sleep but it will still be hogging a slot that could be used for some other physics object.  The same is true for minerals, dead creatures, loot, etc. that gets left around.

Every decent persistent world setup will have "garbage men" to come clear this stuff out (or they just make it fade out after some time: lame).

The plan is to have certain creatures responsible for cleaning this stuff up.  Giant ants to clean up fallen trees, flora, and carrion... maybe some sort of giant flies to also help with rotting things.  Things like the visserakk would clean up the dropped rocks, minerals, etc. that are left lying about... maybe the occasional weapon or armor left laying around too long (like days).  There will also be some little goblin-like creature that will scavenge for stuff like this lying around... I forget what I called them.  They are primitive and use items like a cargo-cult would (fascinating reading if you look up 'cargo cult').

It's a resource management issue, primarily... but has the nice side effect of giving the world some easy life and character while also providing a little adventure if you choose to track one of these back to its lair or something.


Title: Re: Monsters In-game
Post by: belgariad87 on February 08, 2013, 05:08:44 AM
Maintenance creatures sound like fun, actually. Having something go around while you play :) Would be fun to see while playing. Except when you log back on and giant worms and ants are eating your home! D:

Certain things will suck up resources if people leave them lying around.  For example, when trees can be chopped down then there's now this big physics objects taking of physics time just laying there.  The physics engine will put it to sleep but it will still be hogging a slot that could be used for some other physics object.  The same is true for minerals, dead creatures, loot, etc. that gets left around.

Every decent persistent world setup will have "garbage men" to come clear this stuff out (or they just make it fade out after some time: lame).

The plan is to have certain creatures responsible for cleaning this stuff up.  Giant ants to clean up fallen trees, flora, and carrion... maybe some sort of giant flies to also help with rotting things.  Things like the visserakk would clean up the dropped rocks, minerals, etc. that are left lying about... maybe the occasional weapon or armor left laying around too long (like days).  There will also be some little goblin-like creature that will scavenge for stuff like this lying around... I forget what I called them.  They are primitive and use items like a cargo-cult would (fascinating reading if you look up 'cargo cult').

It's a resource management issue, primarily... but has the nice side effect of giving the world some easy life and character while also providing a little adventure if you choose to track one of these back to its lair or something.
here is where i decide to comment. i really don't know how you do it but this idea is once again amazing, for multiple reasons:
1. i LOVE when a world feels alive and responsive, and that is about as responsive and alive as it gets.
2. you are literally pulling another grand adventure out of thin air by letting us hunt them back to their lair. (it may not be a pretty adventure, but it provides more options and will probly be fun)
3. it is MUCH better than just having things fade away, as you said.

keep up the good work Paul! Mythrunians to the end!


Title: Re: Monsters In-game
Post by: Teknonick on February 08, 2013, 11:41:57 AM
What is with you and brinehero?
<SNAP>
Oh, it's just funny. I always believed in Herobrine over on MC, but not to the extent of going crazy. Now I'm trying to throw a million and one hints at Paul to add Brinehero in as a 'Seecret Fr-Sunday' creature :3... He would go running around and steal your items or burn our house. He would be the rarest thing to ever encounter, so if you run into him (Even just by him stealing your items) it would be like OMG! Oh yes, and if you kill him, he's gone from your world forever. Until he respawns that is :3....



And the idea for the monsters that eat up your items is AMAZING! I LOVE that idea! I remember back on MC when items took awhile to disappear, but even then wasn't enough time to get them back. Now, you have no chance unless you died at your spawnpoint or have a Mod installed...
I think it's amazing to have rats go eating the cheese you left on the ground! Then, would be even BETTER if you could go and FIND the monsters and get your items back after let's say, 2 years of gaining enough supplies to kill the dragon that stole your house with one gulp :3... With you inside of it OFC...


Title: Re: Monsters In-game
Post by: Moonkey on February 08, 2013, 03:01:18 PM
"I believe in herobrine" I just lost some respect for you.


Title: Re: Monsters In-game
Post by: Michael on February 08, 2013, 03:06:35 PM
"I believe in herobrine" I just lost some respect for you.
That was hilariously rude :-\


Title: Re: Monsters In-game
Post by: Teknonick on February 08, 2013, 03:17:49 PM
"I believe in herobrine" I just lost some respect for you.
lolol.... I know that is a joke, so no worries.


Title: Re: Monsters In-game
Post by: Moonkey on February 09, 2013, 11:48:34 AM
 
"I believe in herobrine" I just lost some respect for you.
lolol.... I know that is a joke, so no worries.
8)


Title: Re: Monsters In-game
Post by: Teknonick on February 10, 2013, 11:58:23 AM
"I believe in herobrine" I just lost some respect for you.
lolol.... I know that is a joke, so no worries.
8)
lol. Not I know I'm confused... :S