Mythruna

Player's Corner => Gallery => Topic started by: pspeed on March 10, 2013, 05:30:19 AM



Title: My ship...
Post by: pspeed on March 10, 2013, 05:30:19 AM
So after getting most of the old block types ported over to the new engine (finally), I took a break for a few hours and decided to build a sailing ship.  Well, probably like 6 hours.  I hadn't played my game in a while. :)

Hopefully this next week I will start implementing physics and I wanted a big ship ready so I have something to shoot for.

Here are the results of my building so far.

I started out doing some research on the web.  My initial framing is based on the "HMS Surprise" from the movie Master and Commander.

Here is the initial framing:
(http://i.imgur.com/ZNfU81Y.jpg)

Here is more framing from the inside of one of the decks:
(http://i.imgur.com/19vIFtS.jpg)

The ship has a lower hold underneath the lower deck.  In that pic, we are standing in what will be the lower deck.  This is also where the cannon portholes will be in the final ship.  Above us is the main deck which is exposed for half of the ship.  The last half of the ship has a quaterdeck which covers the main deck... this part of the main deck is what the great cabin, captains berth, etc. are located.

Here is how far I got before stopping tonight:
(http://i.imgur.com/lEWPpXK.png)

It's not the best picture but to me it looks better from this distance because the direction of the wood grain really bugs me. :)

Here we can clearly see the quarter deck, lower main deck, and raised forecastle.

True to the scale of the original HMS Surprise, this one is 41+ meters long.  The rigging height is also relatively accurate.  I had to collapse some of the original decks a little and I wanted a more dramatic quarter deck anyway.  The original was only 3 feet difference or something.  I was going for a more classic fantasy look so once I had the framing and basic decking in place, I got creative.

It's sitting in a dirt dry dock waiting patiently for physics.  If I can get this ship working with physics, it will be the template by which I create other NPC-driver ships.  I'm really kind of proud that I was able to keep it relatively accurate to size while still having plenty of deck space internally.

If anyone is curious to see it, I can probably copy it to a small world and upload the zip.





Title: Re: My ship...
Post by: pspeed on March 10, 2013, 05:47:45 AM
Ok... I took some more pictures... :)

Closer, looking up from the water... note: when it floats it will sink about 4 blocks (5 blocks relative to where it is now)
(http://i.imgur.com/9kIpQll.jpg)

From the back showing the great cabin and the rudder... rudder will need work:
(http://i.imgur.com/iL7uUSt.png)

View of the forecastle from the quarter deck:
(http://i.imgur.com/rSp4fVO.jpg)

View of the quarter deck from the forecastle:
(http://i.imgur.com/CYvFiKv.jpg)
Note: it's bigger than it looks in this picture.

Now, if we walk through that door on the left to go under the quarter deck, here is part of the covered of the main deck:
(http://i.imgur.com/kalDD9b.jpg)
Note: I have not finished covering one side of the ship... which you can see in some of these pictures.

That door in the back leads to a small cabin that leads to the great cabin:
(http://i.imgur.com/kxYXFNw.jpg)

On the HMS Surprise, that's where the quarter galley and captain's mess, etc. would be.  Over our left shoulder is a small cabin where the captain's bed is.  It can fit the standard Mythruna bed and has its own window... I didn't snap a pic.

Here is the lower deck/gun deck:
(http://i.imgur.com/UHnPxuB.jpg)

You can see the ladders leading up to the main deck and one close to us leading down to the hold.

And finally, here is a view of the hold looking from bow to stern:
(http://i.imgur.com/a0APMOh.jpg)

It was a fun build but there is still lots to do before I'm happy with it.


Title: Re: My ship...
Post by: Sean on March 10, 2013, 08:35:50 AM
That looks way better than my airship.


Title: Re: My ship...
Post by: Sean on March 10, 2013, 08:40:59 AM
ps, will there be any aviation physics added into the game? Maybe like gliders.... Or even airships?


Title: Re: My ship...
Post by: FutureB on March 10, 2013, 11:11:57 AM
Good job paul it looks really nice, loving the detail you put into it [:


Title: Re: My ship...
Post by: BigredRm on March 10, 2013, 01:16:25 PM
Ugh I have resorted to MC. Please hurry and save me from this madness! I know it will be a the princess is in another castle feeling but it will help keep me hoping. Great ship anyhow.


Title: Re: My ship...
Post by: pspeed on March 10, 2013, 01:27:51 PM
ps, will there be any aviation physics added into the game? Maybe like gliders.... Or even airships?

Airships, yes.  Gliders, probably not.  But who knows, ultimately.

When there are sailing ships there will also be air ships.


Title: Re: My ship...
Post by: Michael on March 10, 2013, 07:45:37 PM
hey Paul, if there was one hole in the bottom, approximately how much time would it take for the ship to sink 1 block [Meter, Foot, Ect.]?


Title: Re: My ship...
Post by: pspeed on March 10, 2013, 08:29:43 PM
hey Paul, if there was one hole in the bottom, approximately how much time would it take for the ship to sink 1 block [Meter, Foot, Ect.]?

0 meters per second.


Title: Re: My ship...
Post by: Michael on March 10, 2013, 09:04:55 PM
so you straight up said that they don't sink xD (or will it take more holes)?


Title: Re: My ship...
Post by: pspeed on March 10, 2013, 10:31:57 PM
so you straight up said that they don't sink xD (or will it take more holes)?

I don't yet know how "floating" will be determined but, for the foreseeable future, detecting holes in a large hull will not be implemented.


Title: Re: My ship...
Post by: belgariad87 on March 11, 2013, 04:27:09 AM
i forget, will the physics engine make blocks not float in midair like your docks is?


Title: Re: My ship...
Post by: pspeed on March 11, 2013, 04:37:18 AM
i forget, will the physics engine make blocks not float in midair like your docks is?

Probably not... but we'll see.  Physics objects will take quite a bit of resources so I won't be creating them at random.  I want falling trees and (under certain circumstances like fire and stuff) collapsing buildings but I don't know how far I'll be able to push things.

Also, the dock is anchored to the sea floor... so technically it would have stood anyway unless I somehow model material tension strength or something.

I do have a couple dreams: 1) that I get proper water physics working, 2) that I can use it to model sand acting like a semi-fluid.  Other than that, I have no plans to model structure strength directly other than the things stated above.


Title: Re: My ship...
Post by: Michael on March 11, 2013, 01:28:17 PM
Implementing water to fill holes will take a lot of code. You have to allow the engine to detect the block (lets say for left wooden slope) you call a method:

Code:
if(water.contains(leftWoodSlope) {
     
     fillWater.leftWoodSlope();
}

just a theory of how I would think it would work if you do the rest of the code, or something like this.
*foreshadows the future as shame*


Title: Re: My ship...
Post by: Moonkey on March 11, 2013, 02:49:46 PM
Actually it's simple. All you have to do is get the water to look for an empty space down,left,right,forward, and backwards. If there is a block other than water in that direct, keep looking until you find an empty space. Not up though, water going up wouldn't make sense. Hahaha


Title: Re: My ship...
Post by: pspeed on March 11, 2013, 03:20:15 PM
But objects are on their own grid.  It's not so simple, guys...

I'm trying really hard to feel like you aren't calling me stupid.  Maybe it's just been a bad day.


Title: Re: My ship...
Post by: Michael on March 11, 2013, 04:18:05 PM
But objects are on their own grid.  It's not so simple, guys...

I'm trying really hard to feel like you aren't calling me stupid.  Maybe it's just been a bad day.

Sorry if I was a part of making you feel like i just plain out made it seem like a breeze, in the process offending you. I hope your day gets better, as we all have bad days.. (yesterday for me).

When I was saying that bit of code, I knew that part would be easy after you implement the other hundred lines of code that I would not understand at all.

--Hope the best of the rest of the day!


Title: Re: My ship...
Post by: BigredRm on March 11, 2013, 05:28:25 PM
And thus the creator sent the Apocalypse.


Title: Re: My ship...
Post by: pspeed on March 11, 2013, 06:03:25 PM
And thus the creator sent the Apocalypse.

Heheh.


Title: Re: My ship...
Post by: Michael on March 11, 2013, 06:52:37 PM
And thus the creator sent the Apocalypse.

Heheh.
? I am completely lost.


Title: Re: My ship...
Post by: Moonkey on March 11, 2013, 08:32:31 PM
But objects are on their own grid.  It's not so simple, guys...

I'm trying really hard to feel like you aren't calling me stupid.  Maybe it's just been a bad day.
Haha, my mistake. I was thinking of regular blocks. Please no apocalypse. :( Boo... Hehe


Title: Re: My ship...
Post by: Sean on March 11, 2013, 08:35:38 PM
And thus the creator sent the Apocalypse.

Heheh.
? I am completely lost.
huehuehue


Title: Re: My ship...
Post by: Teknonick on March 29, 2013, 01:40:01 PM
With Paul's Physics engine, I plan on making a fully working Tank. It will be able to move, have rotating gun and possibly make the gun actually work(Whether that means throwing a mage or ranger up in there, a cannon, or if paul will be nice enough to let me make it work)! I believe I would at least be able to make a rotating top and the track wheels work. Then OF COURSE trow a ranger up top, then go rolling into a random Player-Controlled town and cause chaos xD.... LOL!


Title: Re: My ship...
Post by: pspeed on March 29, 2013, 01:51:57 PM
With Paul's Physics engine, I plan on making a fully working Tank. It will be able to move, have rotating gun and possibly make the gun actually work(Whether that means throwing a mage or ranger up in there, a cannon, or if paul will be nice enough to let me make it work)! I believe I would at least be able to make a rotating top and the track wheels work. Then OF COURSE trow a ranger up top, then go rolling into a random Player-Controlled town and cause chaos xD.... LOL!

I have no immediate plans for wheels and definitely no plans for track wheels.

I just feel like a society with easy access to levitation/flying wouldn't necessarily rely on wheels as much as we are ingrained to.


Title: Re: My ship...
Post by: Teknonick on March 29, 2013, 01:55:04 PM
With Paul's Physics engine, I plan on making a fully working Tank. It will be able to move, have rotating gun and possibly make the gun actually work(Whether that means throwing a mage or ranger up in there, a cannon, or if paul will be nice enough to let me make it work)! I believe I would at least be able to make a rotating top and the track wheels work. Then OF COURSE trow a ranger up top, then go rolling into a random Player-Controlled town and cause chaos xD.... LOL!

I have no immediate plans for wheels and definitely no plans for track wheels.

I just feel like a society with easy access to levitation/flying wouldn't necessarily rely on wheels as much as we are ingrained to.
Oh fine then... *Pouts off* But no-no! I've got a backup! I can add in sliders instead of wheels, and have cannons shoot out the back end to propel me forward! TANKS AWAY!!!!! xD...


Title: Re: My ship...
Post by: Moonkey on March 29, 2013, 02:30:49 PM
With Paul's Physics engine, I plan on making a fully working Tank. It will be able to move, have rotating gun and possibly make the gun actually work(Whether that means throwing a mage or ranger up in there, a cannon, or if paul will be nice enough to let me make it work)! I believe I would at least be able to make a rotating top and the track wheels work. Then OF COURSE trow a ranger up top, then go rolling into a random Player-Controlled town and cause chaos xD.... LOL!

I have no immediate plans for wheels and definitely no plans for track wheels.

I just feel like a society with easy access to levitation/flying wouldn't necessarily rely on wheels as much as we are ingrained to.
Well, wagons involve wheels. I mean, you do remember the invention of the wheel right?


Title: Re: My ship...
Post by: pspeed on March 29, 2013, 02:41:14 PM
With Paul's Physics engine, I plan on making a fully working Tank. It will be able to move, have rotating gun and possibly make the gun actually work(Whether that means throwing a mage or ranger up in there, a cannon, or if paul will be nice enough to let me make it work)! I believe I would at least be able to make a rotating top and the track wheels work. Then OF COURSE trow a ranger up top, then go rolling into a random Player-Controlled town and cause chaos xD.... LOL!

I have no immediate plans for wheels and definitely no plans for track wheels.

I just feel like a society with easy access to levitation/flying wouldn't necessarily rely on wheels as much as we are ingrained to.
Well, wagons involve wheels. I mean, you do remember the invention of the wheel right?

But would we have ever bothered to make a wagon when we have beasts of burden for normal stuff and large flying things for everything else? 

who knows...


Title: Re: My ship...
Post by: Sean on March 29, 2013, 04:18:19 PM
As long as I can re-create this, I'm perfectly fine whether or not working wheels are in the game.
(http://24.media.tumblr.com/tumblr_m8geo5NwYu1qk1ka1o1_500.gif)


Title: Re: My ship...
Post by: pspeed on March 29, 2013, 06:07:51 PM
As long as I can re-create this, I'm perfectly fine whether or not working wheels are in the game.
(http://24.media.tumblr.com/tumblr_m8geo5NwYu1qk1ka1o1_500.gif)

Heheh... you could do that without a cart. :)

Good ol' cabbage guy.  That was an excellent series, too.  One of my favorites... and an unusually satisfying conclusion.


Title: Re: My ship...
Post by: Michael on March 29, 2013, 06:19:20 PM
not trying to knock this off topic but:

what is that from? The best guess that I can see from the blue coat is Avatar The Last Airbender


Title: Re: My ship...
Post by: pspeed on March 29, 2013, 06:21:06 PM
not trying to knock this off topic but:

what is that from? The best guess that I can see from the blue coat is Avatar The Last Airbender

Yes, it's from the last airbender.  That poor cabbage guy gets assaulted in several episodes by our would-be heroes and various other escapades.  He shows up again and again.


Title: Re: My ship...
Post by: Michael on March 29, 2013, 06:22:24 PM
not trying to knock this off topic but:

what is that from? The best guess that I can see from the blue coat is Avatar The Last Airbender

Yes, it's from the last airbender.  That poor cabbage guy gets assaulted in several episodes by our would-be heroes and various other escapades.  He shows up again and again.

xD Yea, I think I remember that. It was an amazing series.

Sorry for knocking it off topic - please return to Paul's Amazing Ship.


Title: Re: My ship...
Post by: pspeed on March 29, 2013, 06:22:36 PM
http://www.youtube.com/watch?v=tsrpAt2ybtc


Title: Re: My ship...
Post by: Teknonick on March 29, 2013, 07:15:24 PM
NO! *Knocks Paul's ship away even more* That was SUCH a good show! I heard they made a movie afterwards too, so I need to see that :3... I always hoped they would make a sequel to it, but ALAS, they never did... and if they did, they would need a Cabbage Guy.

*Pulls Paul's ship back and apologizes to ship* Sorry ship. ANYWAY, Paul, any more work you've done on the ship? Like some more pictures we could see? I wonder how your'll do the sail, or are you waiting on that till you add some sort of 'sail' block/entity?

This also reminds me, didn't you say you were going to turn water into an entity? That would mean your ship 'should' move the water out of the way as it travels through it... but if it has a hole, the water would just naturally go through it. No?


Title: Re: My ship...
Post by: Sean on March 29, 2013, 07:31:38 PM
NO! *Knocks Paul's ship away even more* That was SUCH a good show! I heard they made a movie afterwards too, so I need to see that :3... I always hoped they would make a sequel to it, but ALAS, they never did... and if they did, they would need a Cabbage Guy.

*Pulls Paul's ship back and apologizes to ship* Sorry ship. ANYWAY, Paul, any more work you've done on the ship? Like some more pictures we could see? I wonder how your'll do the sail, or are you waiting on that till you add some sort of 'sail' block/entity?

This also reminds me, didn't you say you were going to turn water into an entity? That would mean your ship 'should' move the water out of the way as it travels through it... but if it has a hole, the water would just naturally go through it. No?
Luckily for you, the creators of Avatar make a sequel called The Legend of Korra. There will also be another season of Korra some time soon so I suggest you get watching. :P


Title: Re: My ship...
Post by: Sean on March 29, 2013, 07:32:36 PM
NO! *Knocks Paul's ship away even more* That was SUCH a good show! I heard they made a movie afterwards too, so I need to see that :3... I always hoped they would make a sequel to it, but ALAS, they never did... and if they did, they would need a Cabbage Guy.

*Pulls Paul's ship back and apologizes to ship* Sorry ship. ANYWAY, Paul, any more work you've done on the ship? Like some more pictures we could see? I wonder how your'll do the sail, or are you waiting on that till you add some sort of 'sail' block/entity?

This also reminds me, didn't you say you were going to turn water into an entity? That would mean your ship 'should' move the water out of the way as it travels through it... but if it has a hole, the water would just naturally go through it. No?
(and yes, a cabbage guy is included)


Title: Re: My ship...
Post by: Teknonick on March 29, 2013, 07:54:06 PM
-_-... I COMPLETELY forgot about that. I haven't seen it anywhere though, just in commercials... Hmm, danke schön!


Title: Re: My ship...
Post by: Michael on March 29, 2013, 08:06:18 PM
Quote
Sorry for knocking it off topic - please return to Paul's Amazing Ship.

Hehe.. I quoted myself :D


Title: Re: My ship...
Post by: Teknonick on March 29, 2013, 09:11:22 PM
Quote
Sorry for knocking it off topic - please return to Paul's Amazing Ship. What am I? I'm an alien trapped inside your quote.

Hehe.. I quoted myself :D
lol....... wait, WHAT IS THAT!?

Hehe........... What else is there to say about his ship? More Pics? Please upload it so we can all copy it and re-make it to-scale IG? Actually, I like that last one. :3


Title: Re: My ship...
Post by: pspeed on March 29, 2013, 09:47:53 PM
In the latest video there is a quick fly-by.  No new construction on the ship.  Too many other things to do.

And yes, I will wait for cloth to do the sails.


Title: Re: My ship...
Post by: BenKenobiWan on March 30, 2013, 08:03:40 AM
NO! *Knocks Paul's ship away even more* That was SUCH a good show! I heard they made a movie afterwards too, so I need to see that :3... I always hoped they would make a sequel to it, but ALAS, they never did... and if they did, they would need a Cabbage Guy.

*Pulls Paul's ship back and apologizes to ship* Sorry ship. ANYWAY, Paul, any more work you've done on the ship? Like some more pictures we could see? I wonder how your'll do the sail, or are you waiting on that till you add some sort of 'sail' block/entity?

This also reminds me, didn't you say you were going to turn water into an entity? That would mean your ship 'should' move the water out of the way as it travels through it... but if it has a hole, the water would just naturally go through it. No?
Luckily for you, the creators of Avatar make a sequel called The Legend of Korra. There will also be another season of Korra some time soon so I suggest you get watching. :P
And don't ever see the movie. It was awful as a movie and awful as a reproduction of the series.
Legend of Korra was great, though. (Season two coming soon!)


Title: Re: My ship...
Post by: Michael on March 30, 2013, 02:13:40 PM
I watched the first season of that a bit, I plan on watching it again :3

Quote
Sorry for knocking it off topic - please return to Paul's Amazing Ship.


Title: Re: My ship...
Post by: Sean on March 30, 2013, 02:49:50 PM
NO! *Knocks Paul's ship away even more* That was SUCH a good show! I heard they made a movie afterwards too, so I need to see that :3... I always hoped they would make a sequel to it, but ALAS, they never did... and if they did, they would need a Cabbage Guy.

*Pulls Paul's ship back and apologizes to ship* Sorry ship. ANYWAY, Paul, any more work you've done on the ship? Like some more pictures we could see? I wonder how your'll do the sail, or are you waiting on that till you add some sort of 'sail' block/entity?

This also reminds me, didn't you say you were going to turn water into an entity? That would mean your ship 'should' move the water out of the way as it travels through it... but if it has a hole, the water would just naturally go through it. No?
Luckily for you, the creators of Avatar make a sequel called The Legend of Korra. There will also be another season of Korra some time soon so I suggest you get watching. :P
And don't ever see the movie. It was awful as a movie and awful as a reproduction of the series.
Legend of Korra was great, though. (Season two coming soon!)
I haven't seen the movie, but, I may just watch it to see why everybody thinks it is so bad.


Title: Re: My ship...
Post by: Michael on March 30, 2013, 07:00:22 PM
Quote
Quote
Sorry for knocking it off topic - please return to Paul's Amazing Ship.


Title: Re: My ship...
Post by: BenKenobiWan on March 31, 2013, 04:36:06 PM
NO! *Knocks Paul's ship away even more* That was SUCH a good show! I heard they made a movie afterwards too, so I need to see that :3... I always hoped they would make a sequel to it, but ALAS, they never did... and if they did, they would need a Cabbage Guy.

*Pulls Paul's ship back and apologizes to ship* Sorry ship. ANYWAY, Paul, any more work you've done on the ship? Like some more pictures we could see? I wonder how your'll do the sail, or are you waiting on that till you add some sort of 'sail' block/entity?

This also reminds me, didn't you say you were going to turn water into an entity? That would mean your ship 'should' move the water out of the way as it travels through it... but if it has a hole, the water would just naturally go through it. No?
Luckily for you, the creators of Avatar make a sequel called The Legend of Korra. There will also be another season of Korra some time soon so I suggest you get watching. :P
And don't ever see the movie. It was awful as a movie and awful as a reproduction of the series.
Legend of Korra was great, though. (Season two coming soon!)
I haven't seen the movie, but, I may just watch it to see why everybody thinks it is so bad.
They did the bending wrong. It took them five minutes of tai chi to move a blob of water, and the firebenders can't create fire, they have to take it from candles or whatever.
Also, the casting/acting was awful.


Title: Re: My ship...
Post by: pspeed on March 31, 2013, 06:11:42 PM
I heard Zuko wasn't disfigured, too.  Nothing I heard about this movie made me want to see it.  I loved the show.  I've watched it several times... they really didn't need to mess with it.


Title: Re: My ship...
Post by: Michael on March 31, 2013, 07:29:06 PM
It isn't that bad (the acting, changes) it does put a kind of twist to the original show, giving it a different value. People may not like the change, but hey, this is my 6th time watching it :)


Title: Re: My ship...
Post by: Michael on March 31, 2013, 07:29:36 PM
And are we going to get back on topic yet!??!??

If you have forgotten, this is about Paul's Ship


Title: Re: My ship...
Post by: pspeed on March 31, 2013, 10:01:38 PM
It isn't that bad (the acting, changes) it does put a kind of twist to the original show, giving it a different value. People may not like the change, but hey, this is my 6th time watching it :)

You said you didn't watch much of the original series and/or didn't finish it or something.  I think that makes you less qualified to compare since the real heart of the series didn't come until later.  And the ending was probably one of the most satisfying of any long narrative I've ever watched.


Title: Re: My ship...
Post by: Michael on April 01, 2013, 01:29:47 PM
It isn't that bad (the acting, changes) it does put a kind of twist to the original show, giving it a different value. People may not like the change, but hey, this is my 6th time watching it :)

You said you didn't watch much of the original series and/or didn't finish it or something.  I think that makes you less qualified to compare since the real heart of the series didn't come until later.  And the ending was probably one of the most satisfying of any long narrative I've ever watched.
I mean I did watch it quite a bit, not every episode, I used to watch a lot of it but I was young at that time. I remember a little bit of it still.

The only thing I did not like about the movie was the namechange from Aang to Ong.


Title: Re: My ship...
Post by: Moonkey on April 01, 2013, 03:34:32 PM
It isn't that bad (the acting, changes) it does put a kind of twist to the original show, giving it a different value. People may not like the change, but hey, this is my 6th time watching it :)

You said you didn't watch much of the original series and/or didn't finish it or something.  I think that makes you less qualified to compare since the real heart of the series didn't come until later.  And the ending was probably one of the most satisfying of any long narrative I've ever watched.
I've watched the entire thing through with my family when it came out. We always got excited when a new episode was going to be aired that day. The movie itself is pretty cool looking but they mixed many things up. Aang's tattoo on his head is a bunch of globbly goop, Sokka is now pronounced "Soak-a" instead of "Socka". It's not that good but it looks fantastic. Nothing interrupting the story though.
Edit: They aired many re-runs of the episodes and also a marathon from episode 1 to the final episode. Watch it alot.


Title: Re: My ship...
Post by: Teknonick on April 02, 2013, 06:33:09 PM
Back to off topic :D!!!

UGH! I can't find The Legend of Korra episode 1 anywhere! The one I was ABOUT to watch was taken off of youtube before I could stat it :|... is there an official website I can watch this on?


Title: Re: My ship...
Post by: Teknonick on April 03, 2013, 03:32:31 PM
No replies? I found it anyway :3... "NO! Not my CABBAGE CORP!!!" They haven't forgotten xD


Title: Re: My ship...
Post by: Sean on April 03, 2013, 04:45:46 PM
No replies? I found it anyway :3... "NO! Not my CABBAGE CORP!!!" They haven't forgotten xD
I'm the Avatar; you gotta deal with it!  ;D


Title: Re: My ship...
Post by: Teknonick on April 03, 2013, 04:54:02 PM
No replies? I found it anyway :3... "NO! Not my CABBAGE CORP!!!" They haven't forgotten xD
I'm the Avatar; you gotta deal with it!  ;D
lol. I'm on episode 8 so far! The whole first three and a half minutes are AWESOME! LOL! Wait, how many trees was it again?


Title: Re: My ship...
Post by: BenKenobiWan on April 05, 2013, 06:13:53 PM
I heard Zuko wasn't disfigured, too.  Nothing I heard about this movie made me want to see it.  I loved the show.  I've watched it several times... they really didn't need to mess with it.
He had a faint (more realistic, but entirely lame) burn scar... on the wrong side of his face.


Title: Re: My ship...
Post by: Michael on April 05, 2013, 06:26:14 PM
CAN WE PLEASE GET BACK ON topic?


Title: Re: My ship...
Post by: Sean on April 05, 2013, 07:48:39 PM
CAN WE PLEASE GET BACK ON topic?
I mean, it's a very nice hull and all, but there isn't much to say about it until Paul adds sails and all that fun stuff.


Title: Re: My ship...
Post by: Michael on April 06, 2013, 08:46:10 PM
CAN WE PLEASE GET BACK ON topic?
I mean, it's a very nice hull and all, but there isn't much to say about it until Paul adds sails and all that fun stuff.
I am just tired of making things get off topic..

Here is a subject:
Wouldn't it be cool that when you add sails that the sails would wave as if wind was blowing on it, or is that already a planned idea for ships since they are 'objects'.


Title: Re: My ship...
Post by: pspeed on April 06, 2013, 08:58:48 PM
CAN WE PLEASE GET BACK ON topic?
I mean, it's a very nice hull and all, but there isn't much to say about it until Paul adds sails and all that fun stuff.
I am just tired of making things get off topic..

Here is a subject:
Wouldn't it be cool that when you add sails that the sails would wave as if wind was blowing on it, or is that already a planned idea for ships since they are 'objects'.

In the latest video there is a quick fly-by.  No new construction on the ship.  Too many other things to do.

And yes, I will wait for cloth to do the sails.

I wonder what the point of having a special cloth material would be if it didn't flap in the wind...


Title: Re: My ship...
Post by: Michael on April 06, 2013, 09:22:38 PM
CAN WE PLEASE GET BACK ON topic?
I mean, it's a very nice hull and all, but there isn't much to say about it until Paul adds sails and all that fun stuff.
I am just tired of making things get off topic..

Here is a subject:
Wouldn't it be cool that when you add sails that the sails would wave as if wind was blowing on it, or is that already a planned idea for ships since they are 'objects'.

In the latest video there is a quick fly-by.  No new construction on the ship.  Too many other things to do.

And yes, I will wait for cloth to do the sails.

I wonder what the point of having a special cloth material would be if it didn't flap in the wind...
*cough* leave that to me:
1.) Different colors?
2.) Sturdiness
3.) sails faster

#smart(donkey)


Title: Re: My ship...
Post by: pspeed on April 07, 2013, 09:18:37 AM
It is interesting... today I learned that I might be able to model buoyancy more accurately than I originally thought.  I was just going to simulate "center of buoyancy" based on an analysis of the objects... but at the world collision level it seems I can get this info as a by-product.

It won't take into consideration the empty spaces (yet) and when it does that may turn out to make world collisions too slow for these objects... but it is a bit encouraging.  Even if I don't do it as part of the world collisions, I can calculate it separately and less often.


Title: Re: My ship...
Post by: BigredRm on April 07, 2013, 09:53:32 AM
It is interesting... today I learned that I might be able to model buoyancy more accurately than I originally thought.  I was just going to simulate "center of buoyancy" based on an analysis of the objects... but at the world collision level it seems I can get this info as a by-product.

It won't take into consideration the empty spaces (yet) and when it does that may turn out to make world collisions too slow for these objects... but it is a bit encouraging.  Even if I don't do it as part of the world collisions, I can calculate it separately and less often.
+1


Title: Re: My ship...
Post by: Teknonick on April 07, 2013, 02:57:06 PM
It is interesting... today I learned that I might be able to model buoyancy more accurately than I originally thought.  I was just going to simulate "center of buoyancy" based on an analysis of the objects... but at the world collision level it seems I can get this info as a by-product.

It won't take into consideration the empty spaces (yet) and when it does that may turn out to make world collisions too slow for these objects... but it is a bit encouraging.  Even if I don't do it as part of the world collisions, I can calculate it separately and less often.
Oh yeah, about that hole detector... A lot of mods for Minecraft have actually mastered this. The first one I can think of is Finite Liquid, which actually does the same thing we would want to happen to ships. Another is GalactiCraft, which detects if there's a hole for the air to leak out of your base or not :3... So yeah, it might take some time, but you should be able to get it(eventually).


Title: Re: My ship...
Post by: Sean on April 07, 2013, 03:55:04 PM
It is interesting... today I learned that I might be able to model buoyancy more accurately than I originally thought.  I was just going to simulate "center of buoyancy" based on an analysis of the objects... but at the world collision level it seems I can get this info as a by-product.

It won't take into consideration the empty spaces (yet) and when it does that may turn out to make world collisions too slow for these objects... but it is a bit encouraging.  Even if I don't do it as part of the world collisions, I can calculate it separately and less often.
Oh yeah, about that hole detector... A lot of mods for Minecraft have actually mastered this. The first one I can think of is Finite Liquid, which actually does the same thing we would want to happen to ships. Another is GalactiCraft, which detects if there's a hole for the air to leak out of your base or not :3... So yeah, it might take some time, but you should be able to get it(eventually).
only time will tell.


Title: Re: My ship...
Post by: pspeed on April 07, 2013, 04:19:32 PM
It is interesting... today I learned that I might be able to model buoyancy more accurately than I originally thought.  I was just going to simulate "center of buoyancy" based on an analysis of the objects... but at the world collision level it seems I can get this info as a by-product.

It won't take into consideration the empty spaces (yet) and when it does that may turn out to make world collisions too slow for these objects... but it is a bit encouraging.  Even if I don't do it as part of the world collisions, I can calculate it separately and less often.
Oh yeah, about that hole detector... A lot of mods for Minecraft have actually mastered this. The first one I can think of is Finite Liquid, which actually does the same thing we would want to happen to ships. Another is GalactiCraft, which detects if there's a hole for the air to leak out of your base or not :3... So yeah, it might take some time, but you should be able to get it(eventually).

So, these things can move in any direction and orientation and they still calculate holes and fill in real time?  Impressive.


Title: Re: My ship...
Post by: Moonkey on April 07, 2013, 08:39:03 PM
It is interesting... today I learned that I might be able to model buoyancy more accurately than I originally thought.  I was just going to simulate "center of buoyancy" based on an analysis of the objects... but at the world collision level it seems I can get this info as a by-product.

It won't take into consideration the empty spaces (yet) and when it does that may turn out to make world collisions too slow for these objects... but it is a bit encouraging.  Even if I don't do it as part of the world collisions, I can calculate it separately and less often.
Oh yeah, about that hole detector... A lot of mods for Minecraft have actually mastered this. The first one I can think of is Finite Liquid, which actually does the same thing we would want to happen to ships. Another is GalactiCraft, which detects if there's a hole for the air to leak out of your base or not :3... So yeah, it might take some time, but you should be able to get it(eventually).

So, these things can move in any direction and orientation and they still calculate holes and fill in real time?  Impressive.
Anydirection/orientarion, no. The rest, yes. Realtime on a blocky scale.


Title: Re: My ship...
Post by: pspeed on April 07, 2013, 08:54:30 PM
It is interesting... today I learned that I might be able to model buoyancy more accurately than I originally thought.  I was just going to simulate "center of buoyancy" based on an analysis of the objects... but at the world collision level it seems I can get this info as a by-product.

It won't take into consideration the empty spaces (yet) and when it does that may turn out to make world collisions too slow for these objects... but it is a bit encouraging.  Even if I don't do it as part of the world collisions, I can calculate it separately and less often.
Oh yeah, about that hole detector... A lot of mods for Minecraft have actually mastered this. The first one I can think of is Finite Liquid, which actually does the same thing we would want to happen to ships. Another is GalactiCraft, which detects if there's a hole for the air to leak out of your base or not :3... So yeah, it might take some time, but you should be able to get it(eventually).

So, these things can move in any direction and orientation and they still calculate holes and fill in real time?  Impressive.
Anydirection/orientarion, no. The rest, yes. Realtime on a blocky scale.

Well, then it's trivial.  No different than light propagation really.

It's the any direction, any orientation thing that makes it hard.  The difference between a solid boat, a boat with a hole in it, a boat upside down, a boat tipped over on its side, etc..   All potentially changing from frame to frame.  It's doable but not easy.


Title: Re: My ship...
Post by: belgariad87 on April 08, 2013, 04:37:26 AM
It is interesting... today I learned that I might be able to model buoyancy more accurately than I originally thought.  I was just going to simulate "center of buoyancy" based on an analysis of the objects... but at the world collision level it seems I can get this info as a by-product.

It won't take into consideration the empty spaces (yet) and when it does that may turn out to make world collisions too slow for these objects... but it is a bit encouraging.  Even if I don't do it as part of the world collisions, I can calculate it separately and less often.
Oh yeah, about that hole detector... A lot of mods for Minecraft have actually mastered this. The first one I can think of is Finite Liquid, which actually does the same thing we would want to happen to ships. Another is GalactiCraft, which detects if there's a hole for the air to leak out of your base or not :3... So yeah, it might take some time, but you should be able to get it(eventually).

So, these things can move in any direction and orientation and they still calculate holes and fill in real time?  Impressive.
Anydirection/orientarion, no. The rest, yes. Realtime on a blocky scale.

Well, then it's trivial.  No different than light propagation really.

It's the any direction, any orientation thing that makes it hard.  The difference between a solid boat, a boat with a hole in it, a boat upside down, a boat tipped over on its side, etc..   All potentially changing from frame to frame.  It's doable but not easy.
we have the utmost confidence in your expertise, master paul.


Title: Re: My ship...
Post by: jfacoustic on May 07, 2013, 04:14:51 PM
Looks pretty cool!  "I will sail my vessel until the river runs dry..."