Mythruna

Player's Corner => Gallery => Topic started by: pspeed on March 13, 2013, 03:29:38 AM



Title: Starting in-game menu (finally)...
Post by: pspeed on March 13, 2013, 03:29:38 AM
I had me screen set regular width just to test placement of the first page of the menu.  The rest of getting the menu done is mostly just editing the groovy config script and making sure the options and stuff are properly hooked up.

(http://i.imgur.com/e9FpZOH.jpg)

Those who have been following along closely may recognize this as the last step before I release a pre-pre-pre-release test engine to donators.  This engine is strictly read-only but I still thought people might have fun testing it... and I wanted the in-game menu to allow toggling or tweaking the various graphics features to test performance.


Title: Re: Starting in-game menu (finally)...
Post by: belgariad87 on March 13, 2013, 04:07:05 AM
i believer its friends of mythruna, then donators?

I must say, this will be one of my favorite updates  :)


Title: Re: Starting in-game menu (finally)...
Post by: pspeed on March 13, 2013, 04:41:06 AM
i believer its friends of mythruna, then donators?

I must say, this will be one of my favorite updates  :)

Yep.

though remember... the engine basically does nothing right now.  You fly around and that's it.  No collisions, not editing, etc...

Physics is next after that.  Then the fun really starts. ;)


Title: Re: Starting in-game menu (finally)...
Post by: Sean on March 13, 2013, 06:31:51 AM
Is that your worlds seed on the main menu?


Title: Re: Starting in-game menu (finally)...
Post by: BenKenobiWan on March 13, 2013, 08:34:06 AM
Can't wait to test it out!


Title: Re: Starting in-game menu (finally)...
Post by: belgariad87 on March 13, 2013, 11:00:43 AM
honestly, random seeds, saving worlds and moving spawns are more important than gameplay (to an extent).


Title: Re: Starting in-game menu (finally)...
Post by: BigredRm on March 13, 2013, 11:06:35 AM
honestly, random seeds, saving worlds and moving spawns are more important than gameplay (to an extent).
Very important but I will be most excited when there are things to gather and do. This is a very important step though. Physics and combat will be very fun to test and play with.


Title: Re: Starting in-game menu (finally)...
Post by: pspeed on March 13, 2013, 11:33:03 AM
Is that your worlds seed on the main menu?

Where?


Title: Re: Starting in-game menu (finally)...
Post by: Sean on March 13, 2013, 12:13:18 PM
Is that your worlds seed on the main menu?

Where?
DOH! When I checked the forum on my phone I thought that picture was the main menu with your world in the background.
Sorry  :P


Title: Re: Starting in-game menu (finally)...
Post by: Michael on March 13, 2013, 01:32:58 PM
So you aren't releasing anything to the non-donators?


Title: Re: Starting in-game menu (finally)...
Post by: Moonkey on March 13, 2013, 03:05:18 PM
So you aren't releasing anything to the non-donators?
Not yet. Until he fixes up stuff for a public release, not yet. That, and donators can help determining performance differences/bugs during these stages.


Title: Re: Starting in-game menu (finally)...
Post by: pspeed on March 13, 2013, 06:41:09 PM
So you aren't releasing anything to the non-donators?

Not until the release is done.

As Moonkey says.

This way I get to give the big donators and regular donators some perks and get some early limited testing in also.


Title: Re: Starting in-game menu (finally)...
Post by: Moonkey on March 13, 2013, 10:55:29 PM
So you aren't releasing anything to the non-donators?

Not until the release is done.

As Moonkey says.

This way I get to give the big donators and regular donators some perks and get some early limited testing in also.
Kind of like a "Closed beta testing" thing. Fun!


Title: Re: Starting in-game menu (finally)...
Post by: pspeed on March 14, 2013, 04:43:35 AM
(http://i.imgur.com/WG6eqdz.jpg)

The advanced options page only has one setting right now.  I'll fix that later.

I also shot a video but I still have to edit it and upload it... that will wait until I get some sleep.


Title: Re: Starting in-game menu (finally)...
Post by: Sean on March 14, 2013, 04:34:41 PM
This looks amazing Paul and I hope the menu animations are just as amazing. I also like how each page looks different from each other.


Title: Re: Starting in-game menu (finally)...
Post by: Moonkey on March 14, 2013, 07:48:59 PM
That's right! The pages do look different. Good job for not taking the easy way out. Hahaha.


Title: Re: Starting in-game menu (finally)...
Post by: sameer on March 17, 2013, 09:48:59 AM
Great looking menu. Good luck Paul.