Title: Tool/item scale... Post by: pspeed on November 20, 2013, 01:09:48 AM Working on the hand grip. This pic shows the scale of some items:
(http://i.imgur.com/Mpq9KSD.png) The model's hands are not well articulated but it's good enough for now. She will be replaced or redone someday and I don't want to waste too much time rerigging her (and learning how to rig in Blender, etc.) just to get better hand grips. Title: Re: Tool/item scale... Post by: Iggyjeckel on November 20, 2013, 05:27:53 AM Coming along pretty nicely, didn't post about the inventory setup but that also looks real nice
Title: Re: Tool/item scale... Post by: Michael on November 20, 2013, 05:49:44 AM I have been planning to use blender for some time, I just think it's funny how you just refuse to actually work with blender.
I love the scaling stuff you have, good job! Title: Re: Tool/item scale... Post by: pspeed on November 20, 2013, 02:25:24 PM I have been planning to use blender for some time, I just think it's funny how you just refuse to actually work with blender. I love the scaling stuff you have, good job! I have like a decade of experience with 3D Studio Max... when I use blender I feel like a monkey poking at flashy buttons. I brought it up last night and I'm trying to learn a few things because it's easier to pose in that gui... but not much easier. And I click the wrong thing and my GUI reconfigures itself into some bizarre setup and there is no "Undo" for stuff like that. I'm getting to the point where I don't have to exit and reopen the app to get things back, though. :) And the latest version is 100x better than the one I used 2 years ago. Title: Re: Tool/item scale... Post by: ebag51 on November 20, 2013, 07:55:08 PM Working on the hand grip. This pic shows the scale of some items: being able to hold stuff...... Paul we are one more step closer to adventure mode!!!!!!!!!!!!!!!!!!!!!!!!!! :D(http://i.imgur.com/Mpq9KSD.png) The model's hands are not well articulated but it's good enough for now. She will be replaced or redone someday and I don't want to waste too much time rerigging her (and learning how to rig in Blender, etc.) just to get better hand grips. Title: Re: Tool/item scale... Post by: Michael on November 20, 2013, 08:04:31 PM Just out of curiosity, what is your algorithm method for getting the item's scale and position:
When you scale it, do you practically scale all Title: Re: Tool/item scale... Post by: pspeed on November 20, 2013, 10:56:31 PM Just out of curiosity, what is your algorithm method for getting the item's scale and position: When you scale it, do you practically scale all I wish I could scale things in 4D... I could be done with the game by now. I take the 3D volume and the 2D area... then I scale up the 2D area so that the flat 1 block volume is the same (so sqrt(depth), basically). The model has an articulated skeleton and bones, etc... I just grab an attachment point on the hand and monkey with some of the bone settings so that the hand is in the proper position. So the wand/knife/whatever automatically moves when the rest of the skeleton does. Title: Re: Tool/item scale... Post by: Michael on November 21, 2013, 02:13:28 PM Ahah, constraints :)
Title: Re: Tool/item scale... Post by: belgariad87 on November 22, 2013, 09:47:05 AM lookin good, keep it up paul.
|