Title: Track Movement? Post by: Michael on July 09, 2014, 11:00:43 AM I'm curious if there is a possibility to track movement for a player, object, or any entity in general. I want to make this awesome script that will be so awesome that it's awesome. The only way that I've thought to do it is to use a Timer and compare the connection's position to the previous one, and see the difference (if there is one) but I would find that inefficient.
I haven't learned packet handling. :c Title: Re: Track Movement? Post by: pspeed on July 09, 2014, 12:09:56 PM The sort of events necessary to do this easily haven't been implemented yet. It's required by the AI stuff, though, and a few other things.
Trying to implement a heart beat event yourself will be problematic, I think. The only thread safe way to do it (in the public release) would be to queue up a simulation SimCommand that requeues itself over and over... I think. I don't know if the GameSimulation object is exposed to scripts or not. Looks like from the player context getSystems().getSimulation() might do it. I'm a little fuzzy on the old scripting. But a Timer won't really be good because you'll potentially be doing things that aren't thread safe. Title: Re: Track Movement? Post by: Michael on July 09, 2014, 01:16:12 PM The sort of events necessary to do this easily haven't been implemented yet. It's required by the AI stuff, though, and a few other things. Okay, thanks for the tips. I was looking around for a class that would queue itself, and be ran each loopTrying to implement a heart beat event yourself will be problematic, I think. The only thread safe way to do it (in the public release) would be to queue up a simulation SimCommand that requeues itself over and over... I think. I don't know if the GameSimulation object is exposed to scripts or not. Looks like from the player context getSystems().getSimulation() might do it. I'm a little fuzzy on the old scripting. But a Timer won't really be good because you'll potentially be doing things that aren't thread safe. Title: Re: Track Movement? Post by: pspeed on July 09, 2014, 03:08:15 PM If you create your own SimCommand you could give it the simulation... then when it runs it can requeue itself.
|