Mythruna

General Category => General Discussion => Topic started by: Rayblon on February 02, 2015, 10:15:32 AM



Title: Wiki Planning
Post by: Rayblon on February 02, 2015, 10:15:32 AM
Before Paul opens the floodgates for wiki editing, we should plan what pages and catagories need to be created and documented first. This is just a very rough sketch of what the wiki may look like in a category; page format. If there is something not present on this list that we should plan for, post a reply with your reccomendation. :)

All of the current features that we planned to document have been DOCUMENTED! :D

Blocks
.... Dirt/Grass
.... Sand
.... Stone/Stone Slope
.... Rock
.... Cobble
.... Mortared Rock
.... Water
.... Dynamic tree/leaf parts
.... Grass and Flowers
.... Blocky tree/leaf parts
.... Wood planks/ wood slope
.... W&D Block
.... Shingles
.... Thatch
.... Glass
.... Black/White Marble & Slopes
.... Mineral Vein
.... Lights


Navigation
.... Walking/jumping
.... Climbing
.... Swimming
.... Gravity
SEE: Player

Game Menus

.... Inventory
.... Property(Redirect to property system)
.... Character
.... Blueprints(Redirect to blueprint system)


Map
Multiplayer
For multiplayer, SEE: Menus I plan to write a page on multiplayer.
Servers
Commands
Key Map
Options Menu

Launcher

Seeds/seed 0
Trees
Sounds
Building system
Day/Night Cycle
Time/date system - Reserching

Leafs and Columns and nodes - Researching
Lighting
Postprocessing effects
Multiplayer


Planned feature wiki pages

Prop physics
character attributes
Metallurgy
Inventory system(storage crystals/bags)
Races
Seasons
Magic
Combat
NPCs
Creatures
Mining
Farming


Title: Re: Wiki Planning
Post by: Sean on February 02, 2015, 01:12:11 PM
Modding API


Title: Re: Wiki Planning
Post by: Rayblon on February 02, 2015, 01:44:16 PM
Modding API

Ooh, that's a good one. Are you volunteering to write it? :3


Title: Re: Wiki Planning
Post by: Sean on February 02, 2015, 02:30:50 PM
Modding API

Ooh, that's a good one. Are you volunteering to write it? :3

I would if I knew what I was talking about ;D. Although, all that can be said at this moment is that it is a planned feature.


Title: Re: Wiki Planning
Post by: Rayblon on February 02, 2015, 02:35:26 PM
Modding API

Ooh, that's a good one. Are you volunteering to write it? :3

I would if I knew what I was talking about ;D. Although, all that can be said at this moment is that it is a planned feature.

I just noticed you're 6 posts away from becoming a hero member. :3

Planned features should be documented as well as existing ones. Of course, existing ones take priority.


Title: Re: Wiki Planning
Post by: Michael on February 03, 2015, 08:35:03 PM
Paul would be the main writer of the API... once I get a new computer (I punched mine in a fit of rage, plus it couldn't really run Mythruna anyways so pshht..) then I'll help with the API...


Title: Re: Wiki Planning
Post by: Rayblon on February 11, 2015, 09:49:44 AM
Fleshed out the plan a little more with some planned feature pages. Those pages are things we'd have on the backburners of course, but are still super important later.


Title: Re: Wiki Planning
Post by: Rayblon on February 11, 2015, 09:50:45 AM
Perhaps there should also be a crash self help pages where a bunch of common crashing issues are addressed.


Title: Re: Wiki Planning
Post by: Rayblon on February 15, 2015, 09:21:05 AM
Added 5 more things to the plan.


Title: Re: Wiki Planning
Post by: Sean on February 15, 2015, 11:58:40 AM
Paul would be the main writer of the API... once I get a new computer (I punched mine in a fit of rage, plus it couldn't really run Mythruna anyways so pshht..) then I'll help with the API...

You should build your own computer! ....as long as you have more common sense than that one specific person with the Mr. Krabs avatar.... (I hope he doesn't read this)


Title: Re: Wiki Planning
Post by: Michael on February 15, 2015, 02:40:02 PM
Paul would be the main writer of the API... once I get a new computer (I punched mine in a fit of rage, plus it couldn't really run Mythruna anyways so pshht..) then I'll help with the API...

You should build your own computer! ....as long as you have more common sense than that one specific person with the Mr. Krabs avatar.... (I hope he doesn't read this)
I know how, just no money XD I remember taking apart that desktop I used to use, and hooking it all up in a new case with a new MoBo and Power Supply & fan, and man, that was fun.


Title: Re: Wiki Planning
Post by: Rayblon on February 15, 2015, 03:00:04 PM
Paul would be the main writer of the API... once I get a new computer (I punched mine in a fit of rage, plus it couldn't really run Mythruna anyways so pshht..) then I'll help with the API...

You should build your own computer! ....as long as you have more common sense than that one specific person with the Mr. Krabs avatar.... (I hope he doesn't read this)
I know how, just no money XD I remember taking apart that desktop I used to use, and hooking it all up in a new case with a new MoBo and Power Supply & fan, and man, that was fun.

Building a PC is cheaper than a prebuilt.


Title: Re: Wiki Planning
Post by: pspeed on February 15, 2015, 03:51:43 PM
Building a PC is cheaper than a prebuilt.

Yes.  Though I will stress that it's cheaper in the "price per capability" sense.  You can buy cheaper prebuilt machines but they will suck for playing games.  I recently built (my kids and I built three of them) some pretty nice ~$400 machines (6 core phenoms with nVidia cards in them... GTX 460s maybe?)  At least $400 is what I remember... it's hard to extract the actual price because I bought monitors and other stuff with them.  Maybe they were $500.  I could pull up the specs if anyone really cares.

Still... that's a lot of money.


Title: Re: Wiki Planning
Post by: Rayblon on February 15, 2015, 04:09:28 PM
Building a PC is cheaper than a prebuilt.

Yes.  Though I will stress that it's cheaper in the "price per capability" sense.  You can buy cheaper prebuilt machines but they will suck for playing games.  I recently built (my kids and I built three of them) some pretty nice ~$400 machines (6 core phenoms with nVidia cards in them... GTX 460s maybe?)  At least $400 is what I remember... it's hard to extract the actual price because I bought monitors and other stuff with them.  Maybe they were $500.  I could pull up the specs if anyone really cares.

Still... that's a lot of money.

Well, if any of your friends frequently upgrade their computers, you have yourself some good interim components if they're feeling generous. My graphics card is actually one from 08' that a friend handed off to me. It's an amazing card, for the most part, too.


Title: Re: Wiki Planning
Post by: Rayblon on February 16, 2015, 01:40:47 PM
And now we wait I guess.

Not that waiting is a bad thing. I've got no free time this week anyway.


Title: Re: Wiki Planning
Post by: pspeed on February 16, 2015, 02:34:35 PM
And now we wait I guess.

Not that waiting is a bad thing. I've got no free time this week anyway.

You are waiting on me now, yes?  I lost the bubble on what this thread was about. :)

So as it stands, the wiki won't let you even create a user, right?


Title: Re: Wiki Planning
Post by: Michael on February 16, 2015, 02:41:16 PM
Doesn't look like it.


Title: Re: Wiki Planning
Post by: pspeed on February 16, 2015, 03:15:42 PM
Rayblon, I think you noted how I would/should add new users but I don't remember where.

I found through deep diving what I think is the account creation page but I don't know what you want me to do about passwords or whatever... though I guess I could just set it to something and then PM you.


Title: Re: Wiki Planning
Post by: Rayblon on February 16, 2015, 03:27:01 PM
Rayblon, I think you noted how I would/should add new users but I don't remember where.

I found through deep diving what I think is the account creation page but I don't know what you want me to do about passwords or whatever... though I guess I could just set it to something and then PM you.

Only you can create accounts currently, so yeah, your best bet is just creating an additional account and giving us access to that.

you can assign the account you make rights by going tohttp://mythruna.com/mediawiki/index.php?title=Special:UserRights

At least, I think.


Title: Re: Wiki Planning
Post by: pspeed on February 17, 2015, 02:14:35 AM
If anyone wants a Wiki account then just let me know.  I'll need your preferred user ID and e-mail address... so PMing me is probably best.

Edit to clarify further, the account creation form also has a place for "real name".  It's optional but just in case you want it filled in, I thought I would mention it.  I think it can be set in your preferences once you login, though. (Yep)


Title: Re: Wiki Planning
Post by: Rayblon on February 17, 2015, 09:41:31 PM
Currently, I can't make infoboxes in the wiki. This is a matter of a few extensions not being installed. It makes it difficult to make pages with illustrations look tidy(Infoboxes are what the Minecraft wiki uses to list basic information about a block, and wikipedia uses it to display general info on people or topics at the top right of the page, for instance).

If you decide to look into it, here's a tutorial on installing the stuff needed to make infobox templates functional: http://www.mediawiki.org/wiki/Manual:Importing_Wikipedia_infoboxes_tutorial (http://www.mediawiki.org/wiki/Manual:Importing_Wikipedia_infoboxes_tutorial)




Title: Re: Wiki Planning
Post by: pspeed on February 17, 2015, 11:09:18 PM
Looks complicated... and requires me to install Lua binaries.  Kind of scary stuff.  Starting to see why they don't just include it by default.


Title: Re: Wiki Planning
Post by: Rayblon on February 18, 2015, 01:04:32 AM
Looks complicated... and requires me to install Lua binaries.  Kind of scary stuff.  Starting to see why they don't just include it by default.

I've found that the manual on Mediawiki's website is rather convoluted compared to some of the other ones out there, but it's also the most complete. Supposedly it's a 5 step process for the bare essentials(though it is also said that not doing everything may make the formatting weird sometimes).

Anywho, if you ever get the chance to deal with the lua monsters, it'll mean alot for the wiki. I can't really include any pictures in wiki articles without having a place to nest them, after all. Keep up the good work Paul. :>


Title: Re: Wiki Planning
Post by: pspeed on February 18, 2015, 01:09:19 AM
You can include pictures without an info box... so that part I don't understand.

I feel really uncomfortable installing binaries on a host that I can't touch with my own hands.  I'd have to learn way too much about the box running my stuff... not to mention if they ever move me then I'll be screwed.


Title: Re: Wiki Planning
Post by: Rayblon on February 18, 2015, 03:44:41 AM
You can include pictures without an info box... so that part I don't understand.

I feel really uncomfortable installing binaries on a host that I can't touch with my own hands.  I'd have to learn way too much about the box running my stuff... not to mention if they ever move me then I'll be screwed.

From my experience, stand alone images end up taking entire rows instead of beng tucked away in a corner. Some articles, like, for instance, an article about terrain would best convey ideas through illustrations; but a dozen pictures doubles the article length and adds large white spaces.

An illustration of a single dirt block, even, would end up taking several lines of white space at the beginning of its' page.

It's also much harder to keep things consistent and professional looking without it. Infoboxes unify different things in such a way that reading the intro to block X lets you figure out everything

If the wiki is transferred but is lacking the binary, the wiki will be unaffected, but the formatting will revert to template format.


Title: Re: Wiki Planning
Post by: pspeed on February 18, 2015, 11:06:19 AM
Ah, but the wiki wouldn't be transferred without the binary... the binary would just cause the web server to crash.  In fact, installing it now could crash my server and I wouldn't be able to do anything about it except spend time with my hosting provider's customer service.

And I'm still not sure I understand about putting images inline with the text:
(http://i.imgur.com/IupbQts.png)

...or even some configuration of a table.


Title: Re: Wiki Planning
Post by: Rayblon on February 18, 2015, 12:26:58 PM
I'm not even sure this is possible with a table on the mediawiki.(EDIT:It is, but the documentation on it is hard to find. :\)

Not to mention the fact that advanced formatting basically REQUIRES everyone to know how to use CSS formatting.


Title: Re: Wiki Planning
Post by: pspeed on February 18, 2015, 12:56:50 PM
CSS is not particularly hard and is a worthwhile skill for anyone working on the web to have.


Title: Re: Wiki Planning
Post by: Rayblon on February 18, 2015, 01:17:27 PM
CSS is not particularly hard and is a worthwhile skill for anyone working on the web to have.

But I'm a biology major. ;-;



Anywho, I made a CSS table for blocks, but it has a really unstable width and I'm not sure how to lock that, sooo... Yeah.

Here's the code for any interested parties:

Code:
{|style="table-layout:fixed; float:right; Width:275px"
|
{| class="wikitable"
!colspan="8"|BLOCKNAME
|-
!colspan="8"|[[File:BLOCKNAME.png]]
|-
|Block IDs:
|(The numbers you see when selecting each form of a certain block)
|-
|Forms:
||(block, slab, Slope, half slope, top slope, top half slope, corner, half corner, thin, thin wall, cylinder, thin spike, thick spike, thin cylinder, thick cylinder, organic(Like tall grass, leaves, flowers...), other(Water top, for instance)
|-
|Material:
|(What sounds you hear when walking on... or in, a block. Materials include: Stone, soil, sand, wood, foliage, and water for now)
|-
|State:
|(solid, liquid, non-collidable)
|-
|Luminescence:
|(If no light is released, then no. If light is released, then the syntax is "Yes, #" Where # is the distance that the block can illuminate a completely dark area, including its' own position.)
|-
|Transparency:
|(If full sunlight is blocked, then "no". If all light is let through, then "full". To identify partial transparency, perform the luminescence test, but using a skylight of sorts to filter sunlight into a dark area.
|}


ALSO, if someone could figure out how to make slideshows like in the http://minecraft.gamepedia.com/Wool infobox, that would be awesome.


Title: Re: Wiki Planning
Post by: Rayblon on February 18, 2015, 01:49:04 PM
Here are three table layouts I came up with. Which one should I use?

Table 1
(http://i57.tinypic.com/35018ub.jpg)

Table 2
(http://i59.tinypic.com/op04xu.jpg)

Table 3 (No outer shell)
(http://i62.tinypic.com/2gv50uf.jpg)



Also, there's a formatting issue with the table that I may be unable to resolve.


Title: Re: Wiki Planning
Post by: Rayblon on February 18, 2015, 02:37:31 PM
There. I got the formatting as perfect as wikimedia would allow.

It's times like these that make me grateful that I really like tables.


Title: Re: Wiki Planning
Post by: Rayblon on February 21, 2015, 09:59:53 AM
Gonna start striking tings off as they get finished now.


Title: Re: Wiki Planning
Post by: Rayblon on February 21, 2015, 05:09:00 PM
All blocks have been documented.


Title: Re: Wiki Planning
Post by: Rayblon on February 27, 2015, 02:27:42 PM
A "Shapes" page has been made, detailing all significant 3d block shapes.

http://mythruna.com/mediawiki/index.php?title=Shapes


Title: Re: Wiki Planning
Post by: Rayblon on March 04, 2015, 03:48:29 PM
Can someone document the menus for me? I'll get some images for them later, then proceed to mercilessly edit your work. :P


Title: Re: Wiki Planning
Post by: Michael on March 04, 2015, 05:11:18 PM
Can someone document the menus for me? I'll get some images for them later, then proceed to mercilessly edit your work. :P
Yeah. Just get the images uploaded (if you haven't already).


Title: Re: Wiki Planning
Post by: Rayblon on March 04, 2015, 06:24:06 PM
Can someone document the menus for me? I'll get some images for them later, then proceed to mercilessly edit your work. :P
Yeah. Just get the images uploaded (if you haven't already).

I may be able to get them on Friday.


Title: Re: Wiki Planning
Post by: Rayblon on April 12, 2015, 04:24:58 PM
I haven't touched the wiki in weeks, sadly... I have priorities, after all.

... Even if they're the most backwards priorities on the planet...


Title: Re: Wiki Planning
Post by: Michael on April 12, 2015, 08:06:04 PM
I've worked a little bit on Mythruna's current Scripting API


Title: Re: Wiki Planning
Post by: Rayblon on September 03, 2015, 06:11:48 PM
I made various additions to the wiki as of late; most should be reflected in the OP now, but no promises.

There were more changeds than I care to add to the OP. :D


Title: Re: Wiki Planning
Post by: pspeed on September 03, 2015, 06:34:33 PM
I made various additions to the wiki as of late; most should be reflected in the OP now, but no promises.

There were more changeds than I care to add to the OP. :D

Heheh.


Title: Re: Wiki Planning
Post by: Rayblon on September 03, 2015, 07:37:48 PM
Can I be given a town and a city for documentation purposes? :>

(Because they're in desperate need of proper documentation. o.e)


(Also... I am so sorry for all the emails you must have gotten in the past few days... xD)


Title: Re: Wiki Planning
Post by: Rayblon on September 03, 2015, 10:53:06 PM
I created a sort-of-ugly-but-not-really-ugly outdated page syntax, mostly for a few of the relics that Paul left behind. :P

Code:
{|style="background-color:#faafba; border-left:solid 5px maroon;border-right:solid 5px maroon;border-top:solid 5px maroon;border-bottom:solid 5px maroon" align="center" 
||<center>'''<span style="color:#800000"> Outdated Page! </span>'''</center>
<center>INSERT REASON HERE</center>
|}


Title: Re: Wiki Planning
Post by: pspeed on September 03, 2015, 11:27:06 PM
Can I be given a town and a city for documentation purposes? :>

(Because they're in desperate need of proper documentation. o.e)


(Also... I am so sorry for all the emails you must have gotten in the past few days... xD)

I could but I'm thinking it's probably easier if you run your own server locally maybe... then you can grant yourself whatever and blow it away as needed whenever, too.


Title: Re: Wiki Planning
Post by: Rayblon on September 03, 2015, 11:32:06 PM
Can I be given a town and a city for documentation purposes? :>

(Because they're in desperate need of proper documentation. o.e)


(Also... I am so sorry for all the emails you must have gotten in the past few days... xD)

I could but I'm thinking it's probably easier if you run your own server locally maybe... then you can grant yourself whatever and blow it away as needed whenever, too.

True... and... I DO need to write up a page on the wiki about standalone servers anyway.


Title: Re: Wiki Planning
Post by: pspeed on September 03, 2015, 11:44:00 PM
True... and... I DO need to write up a page on the wiki about standalone servers anyway.

A couple of birds suddenly get very nervous and check to see if their insurance covers "stoning".


Title: Re: Wiki Planning
Post by: Rayblon on September 03, 2015, 11:49:26 PM

A couple of birds suddenly get very nervous and check to see if their insurance covers "stoning".

*Gasp* I would never! :O


Title: Re: Wiki Planning
Post by: Rayblon on September 04, 2015, 03:47:41 PM
Another question... What does each built in server script do? To clarify, I mean the scripts in the scripts folder.


Title: Re: Wiki Planning
Post by: pspeed on September 04, 2015, 09:12:17 PM
Another question... What does each built in server script do? To clarify, I mean the scripts in the scripts folder.

Because I'm lazy, can you list them here and then I will try to remembguess?


Title: Re: Wiki Planning
Post by: Rayblon on September 04, 2015, 09:54:00 PM
Another question... What does each built in server script do? To clarify, I mean the scripts in the scripts folder.

Because I'm lazy, can you list them here and then I will try to remembguess?

Yeah. I wrote them down somewhere, with guesses as to what each one does...
"
By default, there are four mods that are pre-installed in this folder.

First, there is admin-commands.init.groovy. That script is important for administrators of a server, as it provides a suite of tools to handle griefs, allows for teleportation, and more for users with the admin grant

The second built-in script is dirty-words.init.groovy. This is a script that replaces 'bad words' with alternate, less offensive terms.

ip-ban.init.groovy is yet another important plugin for administrators. This plugin allows an administrator or moderator to ban an IP address from even pinging the server.

The final plugin, player-commands.init.groovy is a plugin that gives users the ability to leverage basic commands like ~escape.
"


Also, I wrote up a commands page (http://mythruna.com/mediawiki/index.php?title=Commands#Administrative_Commands) on the wiki. If there are any undocumented commands, it would be wonderful if you'd add them on your own because I'm lazy too. :>


Title: Re: Wiki Planning
Post by: pspeed on September 04, 2015, 10:04:42 PM
Your descriptions seem pretty good.  I don't know if you actually looked in the files.  It should be pretty easy for a layman to at least see what commands are defined there even that layman can't determine what they do exactly.


Title: Re: Wiki Planning
Post by: pspeed on September 04, 2015, 10:05:39 PM
Note: I'd do a deeper dive but I'm kind of in the middle of my own documentation project at the moment. :)

(http://i.imgur.com/9rppYBp.png)


Title: Re: Wiki Planning
Post by: Rayblon on September 04, 2015, 10:21:36 PM
Your descriptions seem pretty good.  I don't know if you actually looked in the files.  It should be pretty easy for a layman to at least see what commands are defined there even that layman can't determine what they do exactly.

A pretty good is good enough. :3

I'll definitely peek inside to flesh out wiki pages on them at some point, so thanks for pointing out that they're easy to read. xD

Now, I moved a bunch of keybinds over into a neat table in the wiki here (http://mythruna.com/mediawiki/index.php?title=Controls), but I noticed that F6 never had a function recorded for it. Is that just a randomly unassigned key or...?


Title: Re: Wiki Planning
Post by: pspeed on September 04, 2015, 10:36:02 PM
Your descriptions seem pretty good.  I don't know if you actually looked in the files.  It should be pretty easy for a layman to at least see what commands are defined there even that layman can't determine what they do exactly.

A pretty good is good enough. :3

Now, I moved a bunch of keybinds over into a neat table in the wiki here (http://mythruna.com/mediawiki/index.php?title=Controls), but I noticed that F6 never had a function recorded for it. Is that just a randomly unassigned key or...?

I don't think it's used.  In the old engine, I had it setup for toggling the physics debug mode.


Title: Re: Wiki Planning
Post by: Rayblon on September 04, 2015, 10:39:55 PM
Your descriptions seem pretty good.  I don't know if you actually looked in the files.  It should be pretty easy for a layman to at least see what commands are defined there even that layman can't determine what they do exactly.

A pretty good is good enough. :3

Now, I moved a bunch of keybinds over into a neat table in the wiki here (http://mythruna.com/mediawiki/index.php?title=Controls), but I noticed that F6 never had a function recorded for it. Is that just a randomly unassigned key or...?

I don't think it's used.  In the old engine, I had it setup for toggling the physics debug mode.

Ahh, gotcha. Thank you!

... I'll stop asking questions for the night now.


Title: Re: Wiki Planning
Post by: Rayblon on September 05, 2015, 12:11:06 AM
I think I'm done working on the wiki for tonight. I got several dozen pages/sections/subsections done, or so it feels like... so I'm satisfied.


Title: Re: Wiki Planning
Post by: Rayblon on September 05, 2015, 08:58:47 PM
There are nine feature pages left in the plan, and 11 planned feature pages for me to write from here. :D


Title: Re: Wiki Planning
Post by: Rayblon on September 05, 2015, 09:08:07 PM
1. Paul, can you give me some supplementary information on the lighting system and post-processing effects?

2. Also, do you have the sprites for the map on hand or know how I can get them out of the client?

3. And is "spawntown" in the server a town or city property?

4. And is there an unbadge/remove badge property tool? It's not exactly easy to test, for reasons that I think are obvious.

5. Also, how does the unbadge tool work if it does exist? Do you have a tool to unbadge each person or do you have to click the person to unbadge them?

6. And finally, how does the "Give plot" tool work?

7. ... One last thing... If I'm correct, there are five property related tools: Place, create plot, badge, unbadge, and give plot. Is that correct? I couldn't ascertain whether there are others since everyone else is dead.

8. Oh, and I know I said that was the last question, but uhm... Is it possible  to leave a town/discard a town plot from your inventory?

9. Now... I was just wondering, can you use the "give plot" tool to assign multiple plots to a user?

10. So, I haven't asked many questions in a while, so I figured I'd just throw this out there... Can town/city owners delete the plots that their citizens own? In addition, can a city owner/badged user build in other peoples' plots within a town?

11. Is the city border taller than the town border?

12. Is the green "coming soon" placeholder going to be a map of the area around the property or something?

13. There is a "lock" column in community properties like towns and cities in the property menu... what is that supposed to represent?

14. Is the "Last income" going to be gross income/net income of the residents, or some form of tax income for the city/town?

I numbered the questions for your convenience. I know there aren't too many questions and I probably didn't have to number them, but I digress. I need the information to refine some stuff on this page  (http://mythruna.com/mediawiki/index.php?title=Property_System)of the wiki.


Title: Re: Wiki Planning
Post by: Rayblon on September 06, 2015, 06:38:41 AM
Properties are otherwise finished, aside from the post-interview revisions. (http://mythruna.com/mediawiki/index.php?title=Property_System)

As you can tell, I'm quite the shutter bug. ;3


Title: Re: Wiki Planning
Post by: pspeed on September 06, 2015, 11:58:45 AM
1. Paul, can you give me some supplementary information on the lighting system and post-processing effects?

2. Also, do you have the sprites for the map on hand or know how I can get them out of the client?

3. And is "spawntown" in the server a town or city property?

4. And is there an unbadge/remove badge property tool? It's not exactly easy to test, for reasons that I think are obvious.

5. Also, how does the unbadge tool work if it does exist? Do you have a tool to unbadge each person or do you have to click the person to unbadge them?

6. And finally, how does the "Give plot" tool work?

7. ... One last thing... If I'm correct, there are five property related tools: Place, create plot, badge, unbadge, and give plot. Is that correct? I couldn't ascertain whether there are others since everyone else is dead.

8. Oh, and I know I said that was the last question, but uhm... Is it possible  to leave a town/discard a town plot from your inventory?

9. Now... I was just wondering, can you use the "give plot" tool to assign multiple plots to a user?

10. So, I haven't asked many questions in a while, so I figured I'd just throw this out there... Can town/city owners delete the plots that their citizens own? In addition, can a city owner/badged user build in other peoples' plots within a town?

11. Is the city border taller than the town border?

12. Is the green "coming soon" placeholder going to be a map of the area around the property or something?

13. There is a "lock" column in community properties like towns and cities in the property menu... what is that supposed to represent?

14. Is the "Last income" going to be gross income/net income of the residents, or some form of tax income for the city/town?

I numbered the questions for your convenience. I know there aren't too many questions and I probably didn't have to number them, but I digress. I need the information to refine some stuff on this page  (http://mythruna.com/mediawiki/index.php?title=Property_System)of the wiki.

(1) Not sure what you want here.

(2) They are probably in the lib/assets.jar

(3) Probably a city.

(4) You should be able to remove badges from the property UI... right click on the entries there.  I think that's how you remove plots also.

(5) N/A  You can unbadge without the person being online.

(6) Similar to the give badge tool.  You create a plot and you give it to someone.

(7) I'm pretty sure there is no 'unbadge' tool.  Those are the only player plot related tools that I know about.

(8.) No, not that I know of.

(9) Yes.

(10) Yes, I think so.  Yes, a town/city owner can always build anywhere in the city.

(11) No.

(12) Yes.

(13) I think it was meant to keep the owner from being able to pick up and/or move/resize it.  Like the admin could create the town and then be sure the player won't pick it up and put it wherever they want. (avoids submarine griefing.)

(14) It was imagined to be your net income from the town.  It's a placeholder to fuel the imagination that there will someday be more to managing a town than just putting a big box down on the world.

That was a lot of questions. ;)


Title: Re: Wiki Planning
Post by: Rayblon on September 06, 2015, 04:31:55 PM

That was a lot of questions. ;)

Whaaat? Naw...

Thanks for all the info. I'll revise the article accordingly


Title: Re: Wiki Planning
Post by: Rayblon on September 06, 2015, 04:47:37 PM
For supplementary informations, i mean, like, the light level of the sun and a synopsis of all the post-processing effects and where they can be found/observed. Also, is there a name for the lighting system? As in, how the light diffuses. In addition, the maximum light level would be nice to know.


Title: Re: Wiki Planning
Post by: Rayblon on September 06, 2015, 05:13:43 PM
Damn... All the markers are cut up and have no color. I'd have to assemble them from scratch to get anything done with that. I guess I'll just get what I can with my snipping tool.


Title: Re: Wiki Planning
Post by: Rayblon on September 06, 2015, 05:21:48 PM
I guess this means I'll need a volunteer to meet me at spawn so I can collect the sprites... But everyone else is dead. :(


Title: Re: Wiki Planning
Post by: Sean on September 06, 2015, 07:40:44 PM
rip me


Title: Re: Wiki Planning
Post by: Rayblon on September 06, 2015, 08:41:10 PM
rip me

https://www.youtube.com/watch?v=xy9x9RMXrdc

Also @pspeed, I figure the sprites are something people can figure out on their own anyway.


Title: Re: Wiki Planning
Post by: Rayblon on September 06, 2015, 09:11:09 PM
Another question: How many varieties of tree are there? I know there are at least two different basic leaf types and the coniferous leaves, but what are all the tree types? I know there's a small thin trunked tree, a large branched tree, a large trunked tree, and the large coniferous trees... but is that all?


EDIT: I have an article on trees that I think explains things well enough here (http://mythruna.com/mediawiki/index.php?title=Trees), but it never hurts to be thorough.



ALSO, I'm researching leafs, columns, and nodes. So... Edits to a leafs(which are 32x32x32) are saved every midnight as a branch; leaves are categorized in columns(32x32x128?) and stored in nodes, which are files that each account for 1024x1024x128 areas of land... and there are about 6 commands associated with leafs and columns. That about right? EDIT: Completed this page, but it's probably not as complete as it should be. Anyone with more knowledge on the subject is advised to curate. (http://mythruna.com/mediawiki/index.php?title=Leafs) I know for a fact that the commands need more details, but I'm lazy so ye.


Title: Re: Wiki Planning
Post by: Rayblon on September 07, 2015, 12:49:40 AM
If anyone can make an image compilation of the 28(?) moon phases, I would be in your debt. Overwise, I'll get around to it eventually. If you want to do it, I have a set of all the phase images in a folder I can send to you.


ALSO, post-processing effects has been written here (http://mythruna.com/mediawiki/index.php?title=Post-processing_Effects).


Title: Re: Wiki Planning
Post by: Rayblon on September 07, 2015, 03:39:22 AM
Documentation of all the current features is now...

COMPLETE!


The documentation may need a little spit-shine here and there just so everything is accounted for, but that's what all these questions are for. :D

Especially for the PPFX. I know NOTHING about that stuff :D



... And now I feel like I'm compensating for the entire community when I look at the post history. :(


Title: Re: Wiki Planning
Post by: Rex on September 07, 2015, 05:37:07 AM
Documentation of all the current features is now...
COMPLETE!
Your dedication is admirable.

... And now I feel like I'm compensating for the entire community when I look at the post history. :(

Don't be sad :(


Title: Re: Wiki Planning
Post by: pspeed on September 07, 2015, 11:59:43 AM
Thanks for all the work.  Future explorers will certainly appreciate it, too.

If you still have open questions from this thread then please summarize them in one post for me... as I couldn't tell what you really needed to  know, what you'd already figured out yourself, etc..


Title: Re: Wiki Planning
Post by: Rayblon on September 07, 2015, 04:02:44 PM
Thanks for all the work.  Future explorers will certainly appreciate it, too.

If you still have open questions from this thread then please summarize them in one post for me... as I couldn't tell what you really needed to  know, what you'd already figured out yourself, etc..

Ah, sorry. They're a little... disjointed, I know.


Questions:

1. How many different varieties of trees are there? Like, there are thick trunked trees, thin trunked trees, branched thick trunked trees... But are there others?

2. A summary of the post-processing effects would be nice, to check against what I already have. Or, you could just curate this and see what I missed: http://mythruna.com/mediawiki/index.php?title=Post-processing_Effects#Light_source_effects

3. I'm not terribly knowledgeable about the leaf/column/node system, so if you have  the time to curate this as well, it would be much appreciated. If you think I missed anything important, do tell. I'm not too skilled at the technical stuff. http://mythruna.com/mediawiki/index.php?title=Post-processing_Effects#Light_source_effects

Community requests/I'm lazy requests that aren't aimed at Paul:

If anyone can make an image compilation of the 28(?) moon phases, I would be in your debt. Overwise, I'll get around to it eventually. If you want to do it, I have a set of all the phase images in a folder I can send to you.


Anywho, I'll work on the planned features now, as best I can.


Title: Re: Wiki Planning
Post by: Rayblon on September 07, 2015, 05:20:49 PM
I'm half tempted to just copy and paste everything Paul said about certain planned features and doing it that way.


Title: Re: Wiki Planning
Post by: pspeed on September 07, 2015, 05:32:24 PM
Thanks for all the work.  Future explorers will certainly appreciate it, too.

If you still have open questions from this thread then please summarize them in one post for me... as I couldn't tell what you really needed to  know, what you'd already figured out yourself, etc..

Ah, sorry. They're a little... disjointed, I know.


Questions:

1. How many different varieties of trees are there? Like, there are thick trunked trees, thin trunked trees, branched thick trunked trees... But are there others?

2. A summary of the post-processing effects would be nice, to check against what I already have. Or, you could just curate this and see what I missed: http://mythruna.com/mediawiki/index.php?title=Post-processing_Effects#Light_source_effects

3. I'm not terribly knowledgeable about the leaf/column/node system, so if you have  the time to curate this as well, it would be much appreciated. If you think I missed anything important, do tell. I'm not too skilled at the technical stuff. http://mythruna.com/mediawiki/index.php?title=Post-processing_Effects#Light_source_effects

Community requests/I'm lazy requests that aren't aimed at Paul:

If anyone can make an image compilation of the 28(?) moon phases, I would be in your debt. Overwise, I'll get around to it eventually. If you want to do it, I have a set of all the phase images in a folder I can send to you.


Anywho, I'll work on the planned features now, as best I can.

(1) I think there are four/five (depending on how you count them) deciduous trees and three pine tree types.

The simple trees are what I call the lollipop trees (ball on a stick) in two sizes and the one with the different leaves that has a slightly more cone shape.  Kind of a cross between a tree and a bush.

Then there are the maple trees.  Those are the tall bushy ones that make kind of a big dome that goes almost all the way to the ground.

Then there are what I call "scrub" trees... the super tall ones with random branches but not much foliage.  These are essentially modified maples without the thick canopy.

For pines, there are regular, small, and scrub.  The regular ones are tall but have branches that start near the ground.  The small ones or really short and often only have a thin trunk.  (More like christmas trees)  The scrub are similar to the tall ones except their branches start way up off the ground.

Somewhere I think I have pictures of all of these but I don't remember where.  Or maybe I'm just thinking of the ones I took for the donations icons.


Title: Re: Wiki Planning
Post by: pspeed on September 07, 2015, 05:35:25 PM
(2) I'm not sure what to say.  The only real post processing effect is the Bloom.  There is a depth blur that engages when you are underwater.

(3) I haven't looked at the page but your description sounded pretty right.

The world 'columns' actually go up to 160 right now (5 leafs high) it's just that the terrain only generates up to 128.

Node: 1024x1024x160 meters (32x32 columns)
Column: 32x32x160 meters (5 leafs)
Leaf: 32x32x32


Title: Re: Wiki Planning
Post by: Rayblon on September 07, 2015, 06:09:55 PM
(2) I'm not sure what to say.  The only real post processing effect is the Bloom.  There is a depth blur that engages when you are underwater.

What about the fake ones? I'm concerned about anything that can be turned off with F9, in this case. :P


Also I transplanted the tree answer into the wiki with some minor revisions because I'm lazy.


Title: Re: Wiki Planning
Post by: Rayblon on September 07, 2015, 08:24:19 PM
Added a page on scripts and mods here (http://mythruna.com/mediawiki/index.php?title=Mods_and_Scripts).

... It's also one of those "I'm lazy" pages.


Title: Re: Wiki Planning
Post by: pspeed on September 07, 2015, 11:21:30 PM
(2) I'm not sure what to say.  The only real post processing effect is the Bloom.  There is a depth blur that engages when you are underwater.

What about the fake ones? I'm concerned about anything that can be turned off with F9, in this case. :P

Yeah, that's what F9 turns on/off.  There may be others in the future... but I've already separated out the effects into their own checkboxes in the new engine.


Title: Re: Wiki Planning
Post by: Rayblon on September 08, 2015, 01:38:50 AM
(2) I'm not sure what to say.  The only real post processing effect is the Bloom.  There is a depth blur that engages when you are underwater.

What about the fake ones? I'm concerned about anything that can be turned off with F9, in this case. :P

Yeah, that's what F9 turns on/off.  There may be others in the future... but I've already separated out the effects into their own checkboxes in the new engine.

What about the corona around the sun?


Title: Re: Wiki Planning
Post by: pspeed on September 08, 2015, 02:00:00 AM
(2) I'm not sure what to say.  The only real post processing effect is the Bloom.  There is a depth blur that engages when you are underwater.

What about the fake ones? I'm concerned about anything that can be turned off with F9, in this case. :P

Yeah, that's what F9 turns on/off.  There may be others in the future... but I've already separated out the effects into their own checkboxes in the new engine.

What about the corona around the sun?

The sun's corona is a textured quad... it's always there.  It just looks more like a corona when bloom is on.  If you turn bloom off, you can still see the fading gray halo around it, though.


Title: Re: Wiki Planning
Post by: pspeed on September 08, 2015, 11:57:13 PM
Somewhere I think I have pictures of all of these but I don't remember where.  Or maybe I'm just thinking of the ones I took for the donations icons.

Found one:
(http://i.imgur.com/19wVhog.png)


Title: Re: Wiki Planning
Post by: Rayblon on September 09, 2015, 04:55:30 AM
I'll UL that to the wiki. I need to remember a word so ill write it here...

Vocational.


Title: Re: Wiki Planning
Post by: Michael on September 11, 2015, 05:45:11 PM
Added a page on scripts and mods here (http://mythruna.com/mediawiki/index.php?title=Mods_and_Scripts).

... It's also one of those "I'm lazy" pages.
Lol.
http://mythruna.com/mediawiki/index.php?title=Category:Mods
http://mythruna.com/mediawiki/index.php?title=Category:Scripting


Title: Re: Wiki Planning
Post by: Rayblon on September 11, 2015, 08:24:44 PM
Added a page on scripts and mods here (http://mythruna.com/mediawiki/index.php?title=Mods_and_Scripts).

... It's also one of those "I'm lazy" pages.
Lol.
http://mythruna.com/mediawiki/index.php?title=Category:Mods
http://mythruna.com/mediawiki/index.php?title=Category:Scripting

You're dead to me.


Title: Re: Wiki Planning
Post by: Rayblon on December 17, 2016, 01:52:15 PM
Since I'm dredging through the forum history, I'll be digging up some roadmap and planning stuff. I figure I may as well kill two birds with one stone so I'll drop some annotated links here as well, if anyone wants to flesh out some of that stuff.


Title: Re: Wiki Planning
Post by: Rayblon on December 19, 2016, 03:59:45 AM
Here's a list of links to info on confirmed/planned features and some info on existing features as they relate to Paul's motivations; ideally we'll use these to make some wiki pages. Nothing that we've outlined in the wiki or handbook already will be here... I think. The idea index shares a few things with this list. This is a pretty good compilation of roadmap items too. These links mostly span general discussion as of now.

MISC
Things that are more relevant to Paul personally. This might include workflow strategies or simply paul's motivation

"inspiration" (http://mythruna.com/forum/index.php?topic=833.msg4986#msg4986)     caves.txt Paul's approach to feature planning. (http://[url=http://mythruna.com/forum/index.php?action=dlattach;topic=1011.0;attach=284)
Paul on mind mapping and some history. (http://mythruna.com/forum/index.php?topic=1011.msg6797#msg6797)
FEATURES

Ropes (http://mythruna.com/forum/index.php?topic=52.0)
Physics engine (http://mythruna.com/forum/index.php?topic=81.0)
Lighting (http://mythruna.com/forum/index.php?topic=86.0)
Blueprints (http://mythruna.com/forum/index.php?topic=128.msg360#msg360)

Physics grief (http://mythruna.com/forum/index.php?topic=544.0)
Crafting (http://mythruna.com/forum/index.php?topic=147.msg394#msg394)
Localization (Probably relevant to menus (http://mythruna.com/forum/index.php?topic=420.0)
AI (http://mythruna.com/forum/index.php?topic=437.0)
Bulletin boards+Trading (http://mythruna.com/forum/index.php?topic=441.msg1232#msg1232)
Magic (http://mythruna.com/forum/index.php?topic=449.0) [2] (http://mythruna.com/forum/index.php?topic=548.0)     [3] (http://mythruna.com/forum/index.php?topic=1185.msg8959#msg8959)
Some block weight and 'inventory units' tidbits (http://mythruna.com/forum/index.php?topic=451.0)
Height limit & leafs (http://mythruna.com/forum/index.php?topic=482.0)
Dragons (http://mythruna.com/forum/index.php?topic=510.msg1869#msg1869)    Paul talks dragon design (http://mythruna.com/forum/index.php?topic=1040.0)
Admin Tools/DM tools (http://mythruna.com/forum/index.php?topic=549.msg2198#msg2198)
Combat (http://mythruna.com/forum/index.php?topic=599.msg2575#msg2575)     [2] (http://mythruna.com/forum/index.php?topic=1389.0)     Combat and some survival tidbits (http://mythruna.com/forum/index.php?topic=1396.0)
 Armor crafting, skills, ecosystem stuff. (http://mythruna.com/forum/index.php?topic=630.0)
Dismemberment is gonna be a thing apparently (http://mythruna.com/forum/index.php?topic=670.msg3507#msg3507)
General stuff(not direct from pspeed) (http://mythruna.com/forum/index.php?topic=715.0)
"Exit to menu" button (http://mythruna.com/forum/index.php?topic=844.0)
Spirit Plane (http://mythruna.com/forum/index.php?topic=842.msg5118#msg5118)     [2] (http://mythruna.com/forum/index.php?topic=997.msg6538#msg6538)
Some tidbits on world saving (http://mythruna.com/forum/index.php?topic=842.0)
A pantheon was considered (http://mythruna.com/forum/index.php?topic=883.0)
Seasons (http://mythruna.com/forum/index.php?topic=916.msg5808#msg5808)
Wavy tree woes (http://mythruna.com/forum/index.php?topic=978.0)
Reptilian design (http://mythruna.com/forum/index.php?topic=913.0)
Possible reptilian eye inspiration (http://mythruna.com/forum/index.php?topic=985.msg6361#msg6361)
Paul's monster/mob plans (http://mythruna.com/forum/index.php?topic=999.msg6574#msg6574)
Paul on astrology, the calander, and aging. (http://mythruna.com/forum/index.php?topic=1035.0)
Water won't be blocky in the future ideally (http://mythruna.com/forum/index.php?topic=1004.msg6699#msg6699)
Paul on war(short) (http://mythruna.com/forum/index.php?topic=1082.msg7794#msg7794)
"Defining features" (http://mythruna.com/forum/index.php?topic=635.msg3028#msg3028)
Music (http://mythruna.com/forum/index.php?topic=1100.0)     "Music Goofing" (http://mythruna.com/forum/index.php?topic=1100.0)
Paul on Graphics/art design (http://mythruna.com/forum/index.php?topic=1144.0)
Biomes (short) (http://mythruna.com/forum/index.php?topic=1154.0)
Player POV (http://mythruna.com/forum/index.php?topic=1199.0)
Paul on currency (http://mythruna.com/forum/index.php?topic=850.msg5171#msg5171)
Modes of NPC interaction (http://mythruna.com/forum/index.php?topic=1373.0)
Ores, general crafting, magic circuits (http://mythruna.com/forum/index.php?topic=1382.msg11978#msg11978)
Crafting depth (http://mythruna.com/forum/index.php?topic=1395.msg12162#msg12162)
Spawn town will always be human (http://mythruna.com/forum/index.php?topic=1396.msg12241#msg12241)
Paul finds question hell (http://mythruna.com/forum/index.php?topic=1386.0)
Paul finds NPC question hell (http://mythruna.com/forum/index.php?topic=1384.0)
Tidbit on vertical look slowing (http://mythruna.com/forum/index.php?topic=1439.msg12849#msg12849)
Server list talk (http://mythruna.com/forum/index.php?topic=1447.msg13076#msg13076)
Storage UI (http://mythruna.com/forum/index.php?topic=1543.0)
Racial attacks with a focus on reptilian offense (http://mythruna.com/forum/index.php?topic=1627.0)
Paul talks players and NPC society (http://mythruna.com/forum/index.php?topic=1665.0)
Paul discusses combat some more (http://mythruna.com/forum/index.php?topic=1668.0)
Paul discusses constitution, health points, and life force (http://mythruna.com/forum/index.php?topic=1704.0)
Some race talk (http://mythruna.com/forum/index.php?topic=1747.0)
Server Monetization (http://mythruna.com/forum/index.php?topic=1766.0)
Rayblon quizzes Paul (http://mythruna.com/forum/index.php?topic=1767.0)
Armor fitting (http://mythruna.com/forum/index.php?topic=2071.0)
Life energy talk (http://mythruna.com/forum/index.php?topic=2093.msg18708#msg18708)
Smooth block transitions (http://mythruna.com/forum/index.php?topic=2181.0)
Accoustics (http://mythruna.com/forum/index.php?topic=2182.0)
Blueprint Scaling (http://mythruna.com/forum/index.php?topic=2317.0)
Concepts board (http://mythruna.com/forum/index.php?board=6.0)


Title: Re: Wiki Planning
Post by: Rayblon on January 26, 2017, 03:58:56 AM
Did some work on the player character (http://mythruna.com/mediawiki/index.php?title=Player#Inventory) wiki page. It's far, far from complete, but it's a start in the right direction for documenting the planned features.