Mythruna

General Category => General Discussion => Topic started by: Rayblon on April 26, 2015, 06:16:56 PM



Title: Mob Idea Discussion
Post by: Rayblon on April 26, 2015, 06:16:56 PM
I figure it may be fun to just discuss mockups for mobs that we come up with. I'm not sure how we should format the ideas just yet, but I digress. Mob ideas posted here should not include things like wolves or Cthulu. Rather, the mobs discussed here should be novel, as in, never thought of before, and should have unique traits that would be fun to have around... more fun than Cthulu, preferably. That is not to say, however, that these creatures cannot have a vague semblance to pre-existing organisms, as that is unavoidable. The reason why I say no pre-existing creature concepts is because, if you've seen it, then so has almost everyone else here unless it's some gnarly, super obscure stuff(If it is, then feel free to share! :D).


Title: Re: Mob Idea Discussion
Post by: Michael on April 27, 2015, 03:37:20 PM
How about an aerial-striking bat? Name to be decided.

In essence, a type of small, black bat that will swoop down and targetably hit the chest or limbs, sometimes the head, and if you're lucky parts of your neck with basically a prick, and fly off, to return for another attack later. Its residence would be in caves, and it would be a low-damage creature (mainly an annoying one), but just remember, there are number in strength. I would say that a regularly-populated residence of them would contain about 5-10, because they prefer lower numbers, so they can escape and communicate with ease if needed.


Title: Re: Mob Idea Discussion
Post by: Rayblon on April 28, 2015, 02:46:34 PM
Sclerodon

This is a short, four legged reptile with sharp, splayed, and rather large hardened scales(Ctenoid scales) comprised of metals common to an area. the large scales open forward, and can be moved by the creature to extend outward or contract into the body. They are very large, at about four meters tall and will attack on sight if anyone gets too close. However, they will be less inclined to attack the longer you spend near, but not next to them. They are lithotrophs, meaning they can consume stone and sediment. If you acquaint yourself to one sufficiently, it will ignore you; unless it is raising young, which would require much more interaction. As natural excavators, these can be great allies to some; allies that demand a great deal of patience and respect. In terms of intelligence, they'd be on par with a higher order primate. They need to be intelligent because they must understand how to maintain the structural integrity of the caves they dig out. They are rumored to have dug out all of the caves in the world.

In combat, they are fearsome and are only briefly vulnerable. They are highly resistant to heat magic, but their scales can be individually shattered using blunt weapons if cold magic is used sufficiently. Their attack of choice is a defensive charge, at first, but it can also bite and attack with its' claws if necessary. Its' head has a single, large plate along the top, so most physical attacks are ineffective. It is immune to electricity when the scales are on it, but electricity does inflict damage to the scales. Their offensive attacks involve the use of magnetic magic to influence the movement of the scales. The creature can freely move the scales, form them into a spiky ball of scales simply eject them in all directions, or create a storm of blades. When it does this, it either reduces the defensive scales or uses all of them for an attack, leaving it vulnerable until it finishes the attack and returns the scales. They are rather slow with all their scales, but get much faster when they lose them or disengage them. When their scales are disengaged, a strong electric attack can stun it and disrupt any attack, delaying scale recovery.


Title: Re: Mob Idea Discussion
Post by: Rayblon on April 29, 2015, 08:24:14 PM
Some undead ideas:

The Effigy

A grotesque mass of stitched together limbs and heads. Atop the 'primary' head of this creature would be a headdress of sorts composed entirely of body parts. Other than being really creepy and able to climb very well, it's fairly normal. I'm not sure who would go so far with the undead, but...


Spider

Your everyday mutant. You probably know how this one works; eight arms as legs and otherwise... Not a spider.


Bloat

If you die after eating a large meal, your gi tract fills up with methane and other byproeucts , in a big way. That methane has nowhere to go, so it creates a bloated corpse... that is liable to explode.. It happens really often, actually. That's as much as I can say without being cliche, but they are to be feared.


Moss

Consumed by, and nourished by overgrowth upon itself, a moss zombie lies in wait for prey without being detectable. It has excellent camoflage, but a glance under the layer of leaves would evidence advanced decay, if the smell wasn't evidence enough.


Eclipsid

About as cliche as it gets, elcipsids are "descendents of eclipse", if the name is to be interpreted literally. I'm not sure what this would mean for them, but yes, they are vampires. I'm thinking they may be sustained by dark energy rather than life energy(Somehow altering the functioning of the soul link, perhaps). Instead of light burning them to a crisp, though, it quickly drains their energy.

And then burns them to a crisp because irl vampirism says so. Perhaps the eclipsids aren't from corpses, either. :p


Parasites?

Some sort of headcrab, brain fungus esque thing would be cool. Though not true undead, they would be very cool. Maybe even do it like RE4 where they aren't just shambling corpses but intelligent and actively trying to spread it. This is pretty cliche too... but very cool.

Swarms

Swarms would be... I don't know. There's so many ways to do this. Body parts, undead piranhas, mounds of flesh... Lots of ways.



Title: Re: Mob Idea Discussion
Post by: Rayblon on April 30, 2015, 05:36:49 AM
Angel of Death

The name is up for debate, but this deceptively graceful being would no doubt have a light color palette at first. Imagine its' skin like porcelain. It's tough against bladed weapons, but once its' skin is literally chipped away, and muscle is exposed, it is vulnerable. The angels are able to use light magic, but most often wield a weapon constructed out of bone. They would, naturally, have bone scythes among their arsenal; unless you want to go necromorphwith it. :3


Goliath Worm

Llike the skliroklimakadon, the goliath worm is an excavator. Unlike the skliroklimakadon, the goliath worm only travels through dirt. I'm conflicted about making them into a cliche 'worm with 20 rows of teeth' kind of thing because I'm not sure if they should even be able to fight. As one would expect, they're blind and deaf. That isn't to say that they're not aware of their environment, though. They're acutely aware of their surroundings, actually, through vibrations. These creatures would likely be as intelligent as a dog or cat, just so they can interpret the vibrations. They may even use a sort of echolocation to map out areas underound.

I'n combat, they'd be super squishy. Even then, it wouldn't be worth the effort of killing them since they'd only have mucus and slimy dirt. Though, it would be interesting if you could train them to map out areas underground for you.


Black Lotus

A flower.

A deadly, ambush predator flower.

Not much else to say.


Title: Re: Mob Idea Discussion
Post by: Kyorl on April 30, 2015, 08:42:10 PM
What I like to call a Troll, but it's a bear shaped creature with light turquoise fur, large serrated tusks and retractable claws, with paws more like a cats. It's got a short stubby tail, like a bear. They can grow up to be a little larger than a horse. Is immensely aggressive towards its own kind, except during mating season.

A sand wyrm ( or whatever you want to call it.) a largish dragon like creature with heavy, wedge/ triangular shaped scales, and four wings, the back ones slightly smaller, and consisting of tough blade like feathers which are super sharp. It had two legs, and uses its wings to help it walk. It's method of hunting is creating sandstorms in a concentrated area by flying in tight, fast circles around its target. They bury themselves in the sand to sleep and stuff. They've got large horns and can manipulate the air to their needs slightly. They are, obviously, desert dwellers. They have poor eyesight but detect prey mostly through sound and vibrations.

Paraxus. A creature resembling a black panther, but much larger, and has extra joints in its pelvis allowing it to go bipedal or quadrupedal. It has a second set of eyelids that filter out everything except thermal radiation. It's fur can blend into its surroundings and highly toxic poison is secreted from the sweat glands, coating the hair.  It's paws are a cross between a bear's and a humans, as are its feet. It I a good climber, and nocturnal. It is extreamly sensitive to sunlight, and it's poison is nullified in strong sunlight. It's got long front teeth, like a saber cat's, and a long tail for balance. It is extrely sensitive to changes in pressure and temperature in its surroundings.


That's it, I'm done. :P


Title: Re: Mob Idea Discussion
Post by: Rayblon on May 01, 2015, 03:17:01 PM
Mourner

A forlorn looking creature weighed down by a massive hammer and jagged crystal, wearing faded rags. Specializing in gravity magic, it can influence the speed of time(yes, gravity affects time), rarely using direct gravity attacks. This influence is an area of effect that it radiates most of the time, even slowing drops of rain. The mourner itself is quite slow, but can, of course, slow down the area around it or speed up itself instead. The creature attacks using the hammer, which is devastating when there is a direct hit. A hammer strike from a mourner also has an AoE that may stagger any opponents. When sufficiently weakened, the creature can no longer use the hammer, because its' power is depleted.

A mourner may be something that forced itself out of the spirit world, too late to return to anything it knew before. Lost and no doubt powerful, it roams. Perhaps it wishes for release, or to turn back the hands of time. As an advocate of choice, I solicit a chance to redeem them, to grant them new life. I say so because they aren't primitive, nor are they mere phantoms. The crystals on a mourner are unique, symbolic even. Mourners don't have a will to live, and their solid, spirit forms reflect that. All mourners are doomed to turn to stone if thy are not redeemed. However, every mourner has a different requirement to be redeemed. These requirements are evidenced by characteristics of each individual. Redeeming a mourner is  one shot deal, after rendering it defenseless(You usually have around 30 seconds before they are consumed by crystal). The player has a short window of time to offer the required item or perform the implied action to be done. In a sense, a complete victory against a mourner involves completing a puzzle. When redeemed, a mourner loses all of its' magic sense and the crystals disintegrate. Odds are, the creature would have a high relationship status with you after.


Title: Re: Mob Idea Discussion
Post by: Rayblon on January 15, 2016, 04:07:23 AM
Mychid

I actually thought of this one from a dream. Mychids are tiny aquatic animals that form highly mobile colonies that are similar in appearance to a spherical net. Mychids are often in large swarms, and hunt by ensnaring their prey and digesting them after sealing the netting. If an area becomes overfished, the Mychids will roll around on land, using the water they carry in the sphere to maintain their structure and hunt for small animals or even suffocate larger animals like humans, if smaller options are lacking. Successfully draining a mychid colony would severely inhibit their navigation, and the colony will die after a few minutes if they can't return to a body of water.


Title: Re: Mob Idea Discussion
Post by: Sean on January 15, 2016, 10:39:39 AM
That would make swimming pretty daunting, especially looking down and you see this dark mass getting closer and closer until you are engulfed.


Title: Re: Mob Idea Discussion
Post by: Rayblon on January 15, 2016, 12:25:11 PM
That would make swimming pretty daunting, especially looking down and you see this dark mass getting closer and closer until you are engulfed.

Well, don't overfish. They're smart enough to not try taking on anything taller than two feet without a really good reason.

That's about where their intelligence ends, however.


Title: Re: Mob Idea Discussion
Post by: Duff_Beer on January 28, 2016, 03:44:35 PM
some sort of flying mosquito meets poisionous spider hybrid.
It will either paralyze you and drink your blood or poison you and eat your flesh or whatever it is spiders do.


and weird killer bugs that can disguise themselves as fruit.

And slenderman!

oh and a mob that is actually a booby trap! some sort of plant, possibly a flower or something else that someone would be interested in picking up,
 that, once plucked, opens up a rapidly ingulfing sinkhole right below your feet and sucks you down into it like quicksand!

ooh and will-o-the-wisps which we could just call wisps!  totally benign as long as you don't attack them, but try to stab them with a sword or shoot a fireball at them or however we are going to be able to attack things in this game, and a wispmother appears! some tall lanky ghost lady with some billowing white dress and what looks like lace scarfs or shawls or something floating all about her as she rises out of the ground till she is floating above it.  And then she orchestrates the wisps in some sort of hivemind strategy to kill you!  Usually found in cemetaries or other outdoor places commonly known as places with lots of death.


Title: Re: Mob Idea Discussion
Post by: pspeed on January 28, 2016, 08:04:53 PM
some sort of flying mosquito meets poisionous spider hybrid.
It will either paralyze you and drink your blood or poison you and eat your flesh or whatever it is spiders do.


and weird killer bugs that can disguise themselves as fruit.

And slenderman!

oh and a mob that is actually a booby trap! some sort of plant, possibly a flower or something else that someone would be interested in picking up,
 that, once plucked, opens up a rapidly ingulfing sinkhole right below your feet and sucks you down into it like quicksand!

ooh and will-o-the-wisps which we could just call wisps!  totally benign as long as you don't attack them, but try to stab them with a sword or shoot a fireball at them or however we are going to be able to attack things in this game, and a wispmother appears! some tall lanky ghost lady with some billowing white dress and what looks like lace scarfs or shawls or something floating all about her as she rises out of the ground till she is floating above it.  And then she orchestrates the wisps in some sort of hivemind strategy to kill you!  Usually found in cemetaries or other outdoor places commonly known as places with lots of death.

The escalated quickly.  Heheh. :)


Title: Re: Mob Idea Discussion
Post by: Duff_Beer on January 29, 2016, 01:36:50 PM
some sort of flying mosquito meets poisionous spider hybrid.
It will either paralyze you and drink your blood or poison you and eat your flesh or whatever it is spiders do.


and weird killer bugs that can disguise themselves as fruit.

And slenderman!

oh and a mob that is actually a booby trap! some sort of plant, possibly a flower or something else that someone would be interested in picking up,
 that, once plucked, opens up a rapidly ingulfing sinkhole right below your feet and sucks you down into it like quicksand!

ooh and will-o-the-wisps which we could just call wisps!  totally benign as long as you don't attack them, but try to stab them with a sword or shoot a fireball at them or however we are going to be able to attack things in this game, and a wispmother appears! some tall lanky ghost lady with some billowing white dress and what looks like lace scarfs or shawls or something floating all about her as she rises out of the ground till she is floating above it.  And then she orchestrates the wisps in some sort of hivemind strategy to kill you!  Usually found in cemetaries or other outdoor places commonly known as places with lots of death.

The escalated quickly.  Heheh. :)

yeah, well you asked for mobs so naturally I considered the ideas of things I've encountered in other games.  Skyrim and fable and a few other medevial games have wisps, which apparently are the ghosts of dead children, which explains the whole whisp mother thing.  So I figured it would be fun to add them. 

In real life there is already some killer bug that can disguise itself as a banana or so I've heard, so adding other killer fruit bugs would be fun.

and mosquitos and spiders are already usually pretty deadly alone, combining them just makes sense.





Title: Re: Mob Idea Discussion
Post by: Rayblon on January 30, 2016, 07:34:13 PM
Marionette

Undead. Comprised of separated body parts that do not appear to be touching. Broken bones do not impair them, and limbs that are completely destroyed can be replaced by integrating compatible bodyparts from nearby.


Title: Re: Mob Idea Discussion
Post by: Duff_Beer on January 30, 2016, 08:24:49 PM
Marionette

Undead. Comprised of separated body parts that do not appear to be touching. Broken bones do not impair them, and limbs that are completely destroyed can be replaced by integrating compatible bodyparts from nearby.

As fun as that sounds, it seems to me like the only places you would find that would either be in a graveyard or Frankenstein's lab.


Title: Re: Mob Idea Discussion
Post by: Rayblon on January 30, 2016, 09:23:49 PM
Marionette

Undead. Comprised of separated body parts that do not appear to be touching. Broken bones do not impair them, and limbs that are completely destroyed can be replaced by integrating compatible bodyparts from nearby.

As fun as that sounds, it seems to me like the only places you would find that would either be in a graveyard or Frankenstein's lab.

Erm... It'd be used in traps or used as a guardian, if anything. Piles of bodyparts aren't just lying around in graveyards. Unlike Effigies, Marionettes aren't stitched together. They're kind of like... Rayman, I guess. I'll try finding something that describes it better.


Title: Re: Mob Idea Discussion
Post by: Duff_Beer on January 30, 2016, 09:37:33 PM
Marionette

Undead. Comprised of separated body parts that do not appear to be touching. Broken bones do not impair them, and limbs that are completely destroyed can be replaced by integrating compatible bodyparts from nearby.

As fun as that sounds, it seems to me like the only places you would find that would either be in a graveyard or Frankenstein's lab.

Erm... It'd be used in traps or used as a guardian, if anything. Piles of bodyparts aren't just lying around in graveyards. Unlike Effigies, Marionettes aren't stitched together. They're kind of like... Rayman, I guess. I'll try finding something that describes it better.


What kind of graveyards have you been to? What is a dead rotting corpse in the ground to be called except a pile of body parts that is just waiting to be dug up?

And I have no idea what a rayman is.  Sounds like some god of the sun or something... marionettes are wooden creatures hung by strings.


Title: Re: Mob Idea Discussion
Post by: Rayblon on January 30, 2016, 10:01:16 PM
What kind of graveyards have you been to? What is a dead rotting corpse in the ground to be called except a pile of body parts that is just waiting to be dug up?

And I have no idea what a rayman is.  Sounds like some god of the sun or something... marionettes are wooden creatures hung by strings.



... Yes, of course, they would be able to force rotting body parts through six feet of soil.

The body parts have to be accessible, as in, in the open.


Anywho, I found an image that sort of describes the concept (http://i.imgur.com/mvVzCDX.jpg). Note: My concept involves the splitting at all major joints.


Rayman is a hugely popular character made by Nintendo, who had no less than forty games based on him, and stars in countless other Nintendo titles, as well as a few third party titles. His appearance is pretty iconic; he's really only a floating torso with a head, hands, and feet. (http://imgur.com/gallery/U3y4f65)


Title: Re: Mob Idea Discussion
Post by: Duff_Beer on January 31, 2016, 09:35:17 AM
some sort of zombie or skeleton mob that reaches up out of the ground and grabs you when you walk over their grave and tries to pull you down into it to gnaw on your bones.


Title: Re: Mob Idea Discussion
Post by: Sean on January 31, 2016, 02:21:48 PM
His appearance is pretty iconic; he's really only a floating torso with a head, hands, and feet.

Don't forget about his ability to bounce his torso like a basketball :P


Title: Re: Mob Idea Discussion
Post by: pspeed on January 31, 2016, 06:09:32 PM
Rayman is a hugely popular character made by Nintendo, who had no less than forty games based on him, and stars in countless other Nintendo titles, as well as a few third party titles. His appearance is pretty iconic; he's really only a floating torso with a head, hands, and feet. (http://imgur.com/gallery/U3y4f65)

Note: Rayman definitely _NOT_ made by Nintendo... else it wouldn't have appeared on other consoles.


Title: Re: Mob Idea Discussion
Post by: Rayblon on January 31, 2016, 09:29:42 PM
Rayman is a hugely popular character made by Nintendo, who had no less than forty games based on him, and stars in countless other Nintendo titles, as well as a few third party titles. His appearance is pretty iconic; he's really only a floating torso with a head, hands, and feet. (http://imgur.com/gallery/U3y4f65)

Note: Rayman definitely _NOT_ made by Nintendo... else it wouldn't have appeared on other consoles.

Woops. It's Ubisoft, for most of them. My bad. :D


Title: Re: Mob Idea Discussion
Post by: Duff_Beer on February 02, 2016, 06:55:01 PM
A gelatinous green jello-like blob with various human bones floating around inside it, cause when it eats you, and it will try, it dissolves you like a vat of acid, till theres nothing left but your bones floating around inside its semi-transparent globby form.


Title: Re: Mob Idea Discussion
Post by: Sean on February 02, 2016, 08:39:28 PM
A gelatinous green jello-like blob with various human bones floating around inside it, cause when it eats you, and it will try, it dissolves you like a vat of acid, till theres nothing left but your bones floating around inside its semi-transparent globby form.
Flubber


Title: Re: Mob Idea Discussion
Post by: Rayblon on February 02, 2016, 11:29:49 PM
A gelatinous green jello-like blob with various human bones floating around inside it, cause when it eats you, and it will try, it dissolves you like a vat of acid, till theres nothing left but your bones floating around inside its semi-transparent globby form.
Flubber

aka gelatinous cube from d&d that's conveniently 10 ft across.


Title: Re: Mob Idea Discussion
Post by: Duff_Beer on February 03, 2016, 01:24:23 AM
A gelatinous green jello-like blob with various human bones floating around inside it, cause when it eats you, and it will try, it dissolves you like a vat of acid, till theres nothing left but your bones floating around inside its semi-transparent globby form.
Flubber

aka gelatinous cube from d&d that's conveniently 10 ft across.


I have never played D&D and have no idea what you are referencing.
I am talking about the blobs I often find in city sewers in runescape.

They are often seen with gold coins and bits of armor and occasionally an arm or leg bone from a human inside them.  They are green like American money and are just transparent enough so that you can see all the cool loot and bones inside them.  And they try to eat you.

But you prove my point.  They are common enough to span multiple games, so they aren't something unique like creepers are to minecraft so I think we can have them without anyone whining about us stealing their idea.

And they are also in Zelda games.


Title: Re: Mob Idea Discussion
Post by: Rayblon on February 03, 2016, 01:49:47 AM
A gelatinous green jello-like blob with various human bones floating around inside it, cause when it eats you, and it will try, it dissolves you like a vat of acid, till theres nothing left but your bones floating around inside its semi-transparent globby form.
Flubber

aka gelatinous cube from d&d that's conveniently 10 ft across.


I have never played D&D and have no idea what you are referencing.
I am talking about the blobs I often find in city sewers in runescape.

They are often seen with gold coins and bits of armor and occasionally an arm or leg bone from a human inside them.  They are green like American money and are just transparent enough so that you can see all the cool loot and bones inside them.  And they try to eat you.

But you prove my point.  They are common enough to span multiple games, so they aren't something unique like creepers are to minecraft so I think we can have them without anyone whining about us stealing their idea.

And they are also in Zelda games.

Gelatinous cubes are common to the point that they're boring, is the thing. They aren't unique at all... Which is an issue in itself. Odds are, Paul has already considered them as well, so having a unique twist on the concept is important.


Title: Re: Mob Idea Discussion
Post by: Duff_Beer on February 03, 2016, 01:04:00 PM
A gelatinous green jello-like blob with various human bones floating around inside it, cause when it eats you, and it will try, it dissolves you like a vat of acid, till theres nothing left but your bones floating around inside its semi-transparent globby form.
Flubber

aka gelatinous cube from d&d that's conveniently 10 ft across.


I have never played D&D and have no idea what you are referencing.
I am talking about the blobs I often find in city sewers in runescape.

They are often seen with gold coins and bits of armor and occasionally an arm or leg bone from a human inside them.  They are green like American money and are just transparent enough so that you can see all the cool loot and bones inside them.  And they try to eat you.

But you prove my point.  They are common enough to span multiple games, so they aren't something unique like creepers are to minecraft so I think we can have them without anyone whining about us stealing their idea.

And they are also in Zelda games.

Gelatinous cubes are common to the point that they're boring, is the thing. They aren't unique at all... Which is an issue in itself. Odds are, Paul has already considered them as well, so having a unique twist on the concept is important.

I sure hope he considered them. They are fun to battle! Plus, seeing as we are going for a semi-realistic theme here from what I have gathered, it will be interesting to see how he explains battling a creature that's basically a pile of jello.


Title: Re: Mob Idea Discussion
Post by: Duff_Beer on February 08, 2016, 02:22:59 PM
Grimoire

A demonic looking wolf/bat thing. like some one tried to blend together the head and body of a wolf and a bat together, but mostly the latter, and added wing flaps under the forelegs like a flying squirrel.  Makes for gliding easy after launching itself towards it's victim to tackle it to the ground and attempt to eat it alive.  Only comes out in the deep dark night time.

Found it in the evon webcomic.  But they just call it a grim.  Grimoire sounds more spooky.


Title: Re: Mob Idea Discussion
Post by: Rayblon on February 08, 2016, 02:33:27 PM
Grimoire

A demonic looking wolf/bat thing. like some one tried to blend together the head and body of a wolf and a bat together, but mostly the latter, and added wing flaps under the forelegs like a flying squirrel.  Makes for gliding easy after launching itself towards it's victim to tackle it to the ground and attempt to eat it alive.  Only comes out in the deep dark night time.

Found it in the evon webcomic.  But they just call it a grim.  Grimoire sounds more spooky.

Erm... A grimoire is a book. xD


Title: Re: Mob Idea Discussion
Post by: Duff_Beer on February 08, 2016, 04:36:25 PM
Grimoire

A demonic looking wolf/bat thing. like some one tried to blend together the head and body of a wolf and a bat together, but mostly the latter, and added wing flaps under the forelegs like a flying squirrel.  Makes for gliding easy after launching itself towards it's victim to tackle it to the ground and attempt to eat it alive.  Only comes out in the deep dark night time.

Found it in the evon webcomic.  But they just call it a grim.  Grimoire sounds more spooky.

Erm... A grimoire is a book. xD

In real life perhaps. But in a fantasy mideval setting, how many people do you think are going to know that off the top of their head?
It sounds spooky and forboding and has the word grim right in it. Perfect for a monster that wants to gnaw on your bones.


Title: Re: Mob Idea Discussion
Post by: Rayblon on February 08, 2016, 05:17:47 PM
Grimoire

A demonic looking wolf/bat thing. like some one tried to blend together the head and body of a wolf and a bat together, but mostly the latter, and added wing flaps under the forelegs like a flying squirrel.  Makes for gliding easy after launching itself towards it's victim to tackle it to the ground and attempt to eat it alive.  Only comes out in the deep dark night time.

Found it in the evon webcomic.  But they just call it a grim.  Grimoire sounds more spooky.

Erm... A grimoire is a book. xD

In real life perhaps. But in a fantasy mideval setting, how many people do you think are going to know that off the top of their head?
It sounds spooky and forboding and has the word grim right in it. Perfect for a monster that wants to gnaw on your bones.

Excerpt from Wikipedia (https://en.wikipedia.org/wiki/Grimoire):

"A grimoire (/ɡrɪmˈwɑːr/ grim-war) is a textbook of magic, typically including instructions on how to create magical objects like talismans and amulets; how to perform magical spells; charms and divination; and how to summon or invoke supernatural entities such as angels, spirits, and demons.[1] In many cases, the books themselves are believed to be imbued with magical powers, though in many cultures, other sacred texts that are not grimoires (such as the Bible) have been believed to have supernatural properties intrinsically. In this manner while all books on magic could be thought of as grimoires, not all magical books should.[2]"

We're gonna have some serious problems if people don't know what the name for a magic book is in Mythruna.


Title: Re: Mob Idea Discussion
Post by: Rayblon on March 05, 2016, 07:24:38 PM
Kamalak

A set of runic devices orbiting around a floating ball of energy. It is a semi-intelligent golem of sorts. Although fairly slow, the device is extremely difficult to physically damage, as only the runes can be struck with weapons. It is, thus, best subdued with a trap or magic. The construct can invoke up to three runes at a time by moving them to the center of the energy ball, and can possess up to ten runes. There are two types of runes; runes that denote an attack type(arrow, energy bomb, blast, detonate), and basic elemental runes. If a Kamalak loses all of its attack type runes, the attack will default to detonate. Very rarely, a Kamalak will possess a nova rune, which can only be invoked alone and detonates in a blast of alternating energies; effectively dealing all types of elemental damage to anything in range.

Some Kamalaks are more intelligent than others, in a manner of speaking.  Newly created Kamalaks may improperly use runes; for instance, using a blast rune when attempting to strike a distant archer, or attacking someone wearing pelts and thick leather with frost magic instead of fire. They're capable of learning, but are not sentient as we understand it.


Title: Re: Mob Idea Discussion
Post by: pspeed on March 05, 2016, 10:48:12 PM
Reminds me a tiny bit of the Seons in the book Elantris.  (Good book by the way.)  They couldn't really attack or anything,though.  Just talk and hang out and stuff.


Title: Re: Mob Idea Discussion
Post by: Rayblon on March 06, 2016, 05:07:53 AM
Rapture

The earths crust is their canvas of destruction, castle walls their ladders. Deadly maws trailing across every surface. A rapture is a vicious living crack that tears across surfaces and degrades any structural and building blocks its components travel over. Raptures attack by trailing under their victims and opening the earth beneath their victim's feet; attacking victims with the material of the surface they're on. Raptures can only travel along large solid surfaces, so can be trapped by surrounding them with water or fencing them in with surfaces that are too small for them to travel on. In some cases, closing a door may be enough to trap a rapture until it corrodes a room enough to create an exit. Raptures are very predictable entities that live for the hunt. Simply piercing a rapture is enough to immobilize and often subdue it, but larger raptures may be able to resist being immobilized and dislodge objects that pierce them. Raptures are best defeated by splitting them, accordingly. Easier said than done, though, given their speed.


Title: Re: Mob Idea Discussion
Post by: Duff_Beer on March 07, 2016, 04:07:43 AM
You do realize that all you basically did is put the word "living" in front of an earthquake right?


Title: Re: Mob Idea Discussion
Post by: Rayblon on March 07, 2016, 05:56:12 AM
You do realize that all you basically did is put the word "living" in front of an earthquake right?

Cheeky. I'd be a bit concerned if normal earthquakes hunted people, though... Or trailed across the walls of buildings.

I'd also be concerned if you could stop an earthquake by stabbing it.


Title: Re: Mob Idea Discussion
Post by: Rayblon on March 08, 2016, 05:18:58 PM
Dhallaud

A tome host to a bounty of musical lyrics, made animate by magic, flies about the room. The innocuous lyrics of age old ballads, once used to recount the past and inspire the future are now used by the tome itself. The songs resonate with the very souls of their allies... and victims. These powerful entities are highly specialized synergists and saboteurs that conjure arcane songs to change the tide of battle. They also possess a basic attack that can silence magic users for a short time and break attack stances. Although fairly weak alone, anything with a soul will be made far more formidable at their side. Dhallauds can completely negate aggro from golems.


Creed doll

Cloth vessels that are just above being golems. Depending on the order they serve, they act to enforce against different offences. Although regularly used by certain churches, creed dolls can be created by anyone using sacrifices. Creed dolls will enforce the will of the sacrificed using physical attacks. Although they're extremely weak to fire, are slowed by water, and can't wield blunt weapons, they are resistant to bladed weapons and cannot be harmed using blunt weapons. They aren't particularly fast or slow, but are extremely dextrous with small arms and occasionally bows, and never tire. Creed dolls may be used as assistants for minor tasks, and can be trained to function on a specific schedule. Unlike a typical golem, creed dolls are slightly autonomous and will outright refuse to work if they are given an egregious workload.


Genagrog

A mass of flaying skin, scales, fur, tumours and pus-filled sacs, ever growing. These wretched creatures lost themselves to a monster-spawning plague, and became extremely infectious hosts for the disease. They are coated in slimy secretions that can infect their victims on contact. A single genagrog has the potential to infect an entire city, but they are very slow. The plague itself causes NPCs to become monsters if left untreated, and inflicts a debuff that damages players more the longer they're infected.


Title: Re: Mob Idea Discussion
Post by: Duff_Beer on March 11, 2016, 04:03:23 PM
I saw this in a movie once. I don't really have a name for it but its essentially a living tree, usually an oak or weeping willow, all leafless and gnarled, that uses sound mimicry to lure prey to it and into a little knothole at it's base around its roots that works as it's mouth.  If the prey ends up being too wise for the tree and figures out whats going on, the tree can just use its branches and roots to wrap around it's victim and drag it down into it's knothole mouth and eat it up.


Title: Re: Mob Idea Discussion
Post by: Rayblon on March 12, 2016, 04:54:58 PM
Congraig

A floating, shapeshifting cluster of raw or carved stone. In some ways, this is a physical counterpart to the Kamalak. It can take on several programmed forms which are stored in a crystal based core. They cannot incorporate new material on their own, so they degrade over the course of many years unless someone manually maintains them. Like Kamalaks, they can serve as guardians or companions, but are machina, through and through. They cannot learn anything beyond their basic protocols, but are adept at what they do from the onset. The core is rarely exposed, but it can be destroyed in a few hits with blunt damage. Otherwise, destroying enough stones will make it unable to attack. Some of the forms would include a broadsword form, a hammer form, a ball, and a spear.



Kamalaks pt. 2
It should be noted that Kamalaks can, over time, develop their intellect and acquire new traits that can evolve into true sentience and even sapience, but such development can take decades or generations, and doesn't make them any stronger. They function on the principles of adaptation and evolution, while congraigs function on the principle that a single, superior method exists. Kamalaks can theoretically live indefinitely, and independent of any runes, so it's not impossible for one to become sentient. It's rare, though, and necessitates a constant pressure to develop those traits. Not many see the merits of such a developed Kamalak, but the few that do discover a much greater use for them as advisors, strategists, clerks, and friends, perhaps. So... They're not sentient as we understand it because they have to evolve and acquire traits that function as precursors to true sentience first. They're rare enough to never interfere with the general concensus that they're very simple entities, however. It should also be noted that while Kamalaks cannot regenerate runes, they can recover from serious injury given time; though, they can't use elemental magic when they lose all their elemental runes, and can only release life energy at that point. Despite their heavy magic use, Kamalaks lack magic sense, which is why they need the runes to guide their attacks.


Title: Re: Mob Idea Discussion
Post by: Duff_Beer on March 12, 2016, 05:33:43 PM
Bat winged killer vampire monkies with sharp fangs and claws that want to rip you apart.


Title: Re: Mob Idea Discussion
Post by: Duff_Beer on March 13, 2016, 08:38:11 AM
Now I'm sure we are all aware of the stereotypical zombies and skeletons in myth and lore that come out of the ground to devour the living.

But, if you ever read goosebumps stories, you will notice that is not allways the case. Some of them are just plain lazy and reach their arms up out of the soil when a person walks over their grave and tries to pull the living person down into the ground with them to eat them alive at their leisure.

I think that would be an interesting situation to have here. walking along in a graveyard at night, next thing you know some skeleton hand is grabbing you and pulling you down into the ground as you wriggle and writhe and try to break free.


Title: Re: Mob Idea Discussion
Post by: Rayblon on December 19, 2016, 01:26:54 PM
Corpsemaw

So, this is an idea that came to me a couple of days ago. May or may not have been a night terror, erring on it just being my depraved mind at work. So, this mob is an undead... or maybe not. I'm not sure, really. It could be alot of things, really, and the name could be adapted to certain other meanings that don't explicitly imply undead-ness. I'm actually liking the idea of it being alive more the more I think about it. Maybe it's attracted to undead or corpses, and normally functions as a benign decomposer of sorts? Would be an interesting twist. Concerning diplomacy, it would probably just ignore you unless you do something to threaten it or harm it. It could be used in a base as a sort of garbage disposal for meat, as it doesn't need human shaped food to thrive. They would likely be very solitary creatures, barring the presence of a battlefied or the site of a massacre. A notable trait is that they have a very strong citrus-y and syrupy scent, especially on the inside(so they pretty much always smell pleasant, even if it is just due to their strangely smelling gastric juices).



It will be humanoid, hunched, and very... fleshy looking, but there will be bony ribbing that looks like zippers along the front, spreading outward from the chest(think starfish feet). These ribbings can open up to reveal a venus flytrap kind of deal(except becoming a more terrifying wall of flesh), encompassing the mob's arms, legs, torso, head, etc, and those bony ribbings extend out into huge, curved spikes or fang-like protrusions. Inside would probably be a bunch of cilia erring on tentacles but the creature would be otherwise hollow. It can be assumed that the cilia double as muscles and digestive organs. The creature's hands would have similar spikes as the seams coming off of each finger, to function as claws; each finger being somewhat elongated and seamed themselves. It would have four toes each tipped with similar talons, distinctly nonhuman. Each toe would probably arch a bit and would be somewhat splayed when not walking. So, it can be a predator. Just as well since it would have a natural aggression toward undead, now that I think about it.  The creature itself would be fairly intelligent, probably with the intelligence of a horse or something similar. This is because 1. Stealth can end up being very important to getting a meal and 2. they benefit from knowing when a corpse can be left in the open, or when it needs to be secured someplace. They don't like the prospect of leaving bodies in the open for very long, at any rate. Their eyes are chitin covered and beady. Not particularly large, but well developed enough that they've got reasonable visual acuity and can tell the difference between a hostile and a passive by sight. Drawing a weapon when there are no other aggressors nearby has the chance of being interpreted as a threat. Aside from squelchy digestion sounds, a corpsemaw would be able to vocalize using chirps, but it only does so when it's around trusted individuals or other corpsemaws.

The creature would secrete acid on the inside when it's anticipating a meal, and presumably it would be able to spit/spray said acid on attackers if needed. It would be especially effective against cloth and leather armor, but would probably cause some significant corrosion to iron or steel as well. Its attacks would include a basic swipe, an acid slap where it opens up its hands, the spit attack, and perhaps a 'blooming' lunge where it tries to engulf part of you. If an attacker is overpowered by them, then they would open up and systematically engulf their victim while they digest them. Perhaps they would have a poison inside that would keep their prey incapacitated? It would ensure certain death, but they aren't predators by nature either so they probably wouldn't get an adaptation like that. Anyway, once a corpsemaw engulfs you, that's considered 'game over' as far as I'm concerned. A corpsemaw that is unable to find a meal would likely go into some sort of hibernation in favor of actively hunting. Corpsemaws always engulf from the front toward the back.

Since diplomacy is one of my hangups, I think that this creature allows for a fairly natural evolution of interaction. Feeding it or staying around it for a good amount of time or defending it would build trust and affection. Socializing them and having others approach/feed it would socialize the creature over time until it trusts all members of a race/races. Building trust in at least 3 races would likely just bump up the baseline for all races unless they have never encountered them. Trust would allow you to guide them places... like to your home. Trust would be lost if you guided them to a room and left them to starve, however. When guiding one, food helps, but it shouldn't be essential. With a high enough affection, it may begin trying to mimic the player and doing things that they regularly do, as a sort of social imprinting. With trusted individuals, they would probably become extremely averse to 'opening up' in a way that may harm them, but could probably be coaxed into doing it with some work and a great deal of affection. At first, it would trigger its feeding response(though it will not advance). They would likely only be comfortable working with you like that once a day. As they're made comfortable with opening up and the association between opening and feeding wanes, the feeding response will slowly stop happening when you work with them, eventually reaching the point where the cilia on the inside don't even move when it opens up outside of feedings. At that point, you could work with them as a sort of exosuit symbiote, with benefits to strength at the cost of being a bit clumsy at first, inhibiting smell, hearing, sight, etc. The more mimicry it has done prior, the lower the starting dex penalty. The corpsemaw would, over time, develop a strong bond with the player and the perception penalties would become smaller and smaller until you're able to see as if you were the corpsemaw and such. At that stage, a corpsemaw would be able to sustain itself using life energy from its host, making it an ideal solution for mages that find themselves needing strength and constitution rather than magic. Most elemental magic is nonfunctional, and healing magic is confined within the corpsemaw while being worn, meaning you can only heal yourself and your corpsemaw host when you're acting as symbiotes. Wearing a corpsemaw entails relinquishing any existing armor, though you could presumably don armor that is appropriately fitted after the fact at a heavy penalty to your smell and endurance(assume it breathes through its skin). While wearing a corpsemaw, their smell is completely ignored on your HUD, and your sense of smell is gradually enhanced as your bond grows. In combat, it would ideally gradually pick up on certain habits of the player, and attempt to synergize on occasion for greater benefit in combat. When the user's magic energy is sufficiently depleted, the corpsemaw will still maintain sensory functions and supplying you with air, but will no longer be able to help you in combat, returning your strength to normal along with the added weight of the corpsemaw. Its defensive buff would remain. They wouldn't really be able to accommodate/protect tails or wings by default(aside from forming holes), but with frequent use, they may begin adapting to the physique of the wearer and provide coverage for those areas. Theoretically, a corpsemaw that is bonded with, say, a reptilian and an avian would eventually adapt features from both(though, flight and such would be pretty much impossble so it would be more aesthetic than anything). Hee hee.

Beyond my wacky symbiosis idea, they would probably be used by mage factions to clean up battlefields where identifying combatants would be infeasible/unlikely. Almost no manpower needed to clean up the field and a group of 5 or so could reduce a small battlefield into fertilizer pretty quickly.


Title: Re: Mob Idea Discussion
Post by: Rayblon on May 02, 2017, 03:00:57 AM
Obsidia

A cephalopod that would live in a round orb made of glass or crystal with an arm-sized hole to escape/eliminate/eat through. They can withstand extreme temperatures, so are able to create these balls directly from the source, or using their thick, crystallizing mucus, congealing shards into these spheres. Although physically weak, they are able to effectively roll their housings about and deal crushing blows to prey and predator alike. They are immune to bladed damage within the sphere, barring a lucky thrust, but their housings are weak against blunt damage. When their shells break, they do so explosively outward, sending glassy shrapnel in every direction. They have an outer layer of sharp crystals from their mucus, but cannot effectively exploit them on an offensive level.


Title: Re: Mob Idea Discussion
Post by: Rayblon on July 23, 2017, 03:37:23 AM
Grugbug

A grub like, winged insect that usually appears in swarms and bites enemies. Individuals away from a nest are more likely to remain docile, but will become aggressive in the absence of food. They are not dependent on grugbug mounds, but will want to return to them when they are fed. They would likely be extremely vulnerable to dust and smoke, while being difficult to hit otherwise. They wold probably be edible. They feed on plant life and bring some of it to their mounds. An individual in a swarm whose mound has been slain may become a grugbug mound in time, if the swarm doesn't disperse on its own.

Grugbug Mound

A grugbug 'queen' who grows to many times the size of the average grugbug and serves as a mobile nest, looking somewhat like this (https://static1.squarespace.com/static/52eb2412e4b0803827f28807/52ff7c9ae4b0a93c2527ba43/55707927e4b056e3580d3c15/1436189950262/?format=500w) from above. From above, it isn't distinguishable from a fleshy, hole laden mound, but their chitinous face would be visible from the front, underneath them about six legs would be visible. It would be slow moving and wouldn't have any attacks of their own, but would have a slowly regenerating reserve of grugbugs that it can spawn to her defense. At least one grugbug must remain in the mound for them to continue spawning grugbugs.


Title: Re: Mob Idea Discussion
Post by: Rayblon on August 03, 2017, 06:41:45 PM
Skrike

So, this one took a bit of thought, but I think I have a god idea of what it is now. A basic description of it would be a set of five runes that comprise the main body and appendages of the creature. Or rather, as hands and feet; the runestones would be connected to the main body with these tendrils of unstable looking energy, and the creature would seem to be more energy than material. Around the four appendage runes would be swirling collections of blade fragments. The skrike creates a notable screech of grinding metal along with some ethereal screams in combat.

A skrike is capable of locomotion on ground using quadrupedal movement, but it needn't follow any pattern. The appendage runes would hook onto the ground haphazardly when walking(think octodad). It would move at a respectable pace in a flat area, but excels in areas where there are walls and many high walls and ceilings. Skrikes would be able to leap and latch onto walls and ceilings with extreme speed. While they can fire blade fragment projectiles at the player from anywhere, they do so preferentially and more accurately from a high vantage point. Skrikes will also attempt to leap at the player; while the attack is somewhat slow when they're on ground, a leap attack from a wall or ceiling is almost impossible to avoid despite having short range. If an appendage rune is destroyed, it will cause a concussive blast that will launch orbiting blade fragments as shrapnel. Destroying all of the appendage runes will allow the player to collect its body rune, but they can also destroy the main rune to kill it quickly.

They would be quite loud in combat, maybe they would serve as watchmen amongst magic constructs and attract Takwin and the like


Title: Re: Mob Idea Discussion
Post by: Duff_Beer on September 07, 2017, 08:30:50 PM
Thresher

Some sort of burrowing snake or worm like creature that lives in hot dry areas and launches up out of the ground when you least expect it, to attack your face, or head in general, with various rows of sharp pointy teeth in it's almost starfish like mouth.

Like a small, maybe less ugly version of tremors or something.


Title: Re: Mob Idea Discussion
Post by: Rayblon on April 19, 2018, 08:33:58 PM
Angel's Curtain

A truly gargantuan sea creature enveloped in lightly colored flowing fins that, as the name implies, looks similar to a curtain from the right perspective. Sans fins, it would likely have a somewhat vertically short body with a flattened top. I imagine the fins on top taking on a bushier appearance, with the edge of the top protruding to the sides to form what may look like wings. The tail has a flattened and elongated fin that trails behind it as it swims. Underneath an angel's curtain is its namesake bouquet of long, flowing fins, long enough to completely veil a galleon. Behind this curtain is a large lamprey-like mouth. They do not need to eat often and can most often be found simply drifting along. Curiously, these creatures are able to and often do effortlessly consume entire sunken ships, spiriting it and the dead in it away like an angel would.

Engaging in combat with an Angel's curtain, one will find that those flowing fins are in fact lined with sharp spines that will tear through unprotected flesh and damage armor, though barring an attacker being shaken off they are vulnerable to combatants that get in close. They can also suck attackers into their mouths and crush them, which is devastating and usually fatal. They are also capable of performing a death spin of sorts, which would push attackers away and deal heavy damage to foes that are too close or that are knocked off in the process. When slain, they will begin ejecting as many of their most recently consumed items as possible, though their meat and fins may be harvestable to some end.


Title: Re: Mob Idea Discussion
Post by: Rayblon on May 23, 2018, 03:31:13 PM
Marachara

A large form of hermit crab that stands at about waist height if you include its colorful spotted shell. They can be tamed, albeit slowly, by feeding them food. They'll pick away at just about any kind of food, but have a distinct preference for fish and soft fruit. Inside their claws are rattles which are usually used to ward off would be predators, but with training, you can probably teach them to play certain melodies.

Penkbill

A strange and bulky flightless bird with a short, thick neck and a comparatively massive and extremely wide duck-like bill. Their bill is surprisingly durable, and would-be predators would do well to stay away from an angered Penkbill. When they aren't feasting on beach grasses and fruit, Penkbills tend to amble along the beach looking for beached marine life to push back into the water, using their bills as leverage devices.


Title: Re: Mob Idea Discussion
Post by: Rayblon on June 04, 2018, 06:12:32 AM
Fleshweld

"Some would say that death... is a kindness, and undeath, if it should apply, is not the worst desecration one's body could know. That is what we had thought.

We did not know of the red chapel, a consecration of flesh and undeath. They hung from the ceilings, headless necks bloated with meaty roots reaching into the stonework, writhing about and twitching as we passed underfoot, in various states of dress and undress. Those were the complete ones. Halved bodies lined the walls, the ones that had arms reached out to us, stared at us. The floors were lined with poor souls that were cut down the middle like filleted fish, fronts and backs of their bodies protruding from the floor, entirely fixed to ground like a macabre carpet. The pews were each topped with rows of heads, they would turn on their meaty bases to cast their white, lifeless gaze upon us, bloody, rotten mouths gaping, a captive audience to whatever depravities happened here. And at the altar? A massive four pointed star covered in meat, the bottom covered in legs, the top with arms, chunks of hearts and meat pulsing in its center, all of it waving about. Parts that were mutilated beyond recognition protruded from all over, spreading a veneer of slime and wriggling about as though they were worms born only of muscle and sinew. Some were molded around and fused to sconces and torches. It had to be cleansed. We built pyres, doused the pews with oil, lined that abominable idol with kindling, and lit the pyres.

It did not burn. The meat lining the chapel groaned and moaned, and sizzled, but it lived and flailed as though the chapel itself had become enraged by our attempt to cleanse it... it was not long after that the butcher came. It claimed them all, it hunted us, and it took everyone in town, all but me. I live, and I will have a reckoning yet! I must part in the morning to tell- [blood soaks the rest of the page, making it illegible]"

Fleshwelds are well explained above, and quite diverse, with their defining characteristic being that they are naturally rooted to walls, ceilings, the ground, or some other solid surface. They would occur naturally in blood meadows on occasion and are usually passive unless the block they are bound to is damaged by a player. The idea is that one can use body parts or otherwise mutilated corpses and reanimate them this way, to create fixed attackers where there would otherwise be unusable or difficult to use parts, as far as necromancy is concerned. When possible, the equipment attached to a body or part before being welded is preserved. eg an arm in platemail will retain the platemail, legs keep pant legs, boots, etc unless the necromancer removed them beforehand.


Title: Re: Mob Idea Discussion
Post by: Rayblon on June 04, 2018, 07:18:15 AM
Obliteska

A floating stone and crystal construct in the same vein as a congraig, but much more specialized and advanced. Standing at about 10 feet tall, this construct is extremely durable and is resilient against magic as well as most physical attacks. The obliteska's main body is a cylindrical mass of carved stone around a usually quite large congealed crystal core, with large sockets in the stone to hold its obelisks. Each obelisk is usually lined with runes and inset with a multitude of small crystals, save a much larger crystal set into the flat base of each obelisk.A core usually has five to eight obelisks, though an obliteska has no practical limit to how many obelisks it can control in theory. The large crystals set into the obelisks are their weak point, though destroying the stone housing is technically possible. A crystal dislodged from an obelisk is still able to attack, but only using the two basic discharges

In combat, Obliteskas are very complex fighters. First, an obliteska is able to propel their obelisks at opponents with enough force to embed them into the ground or walls, even stone or brick. While this has a slow chargeup, it is likely to instantly kill anyone that decides not to evade. When their obelisk is planted, it can begin using magical discharges.

There are two basic forms of magical discharge, the most basic being a magic bolt that is fired automatically. The second basic form is invoked by the obliteska firing a magic bolt at the primary crystal of an obelisk, and causes the planted obelisk to release a shockwave.

More advanced discharges typically require certain formations for obelisks, and while it doesn't necessarily require them all to be planted, its strength scales to the number of appropriately placed obelisks. A circular formation placed around the obelisk causes kinesis barriers to form between each obelisk, the interior of the circle creating a damaging aura while the obelisks continue to fire damaging projectiles. While shockwave discharges can be released by arena obelisks, their range is limited to a fraction of the arena. The arena can be broken by damaging one of the obelisks, or by dealing a blow strong enough to disrupt the core's magic(likely requiring set-up by a magic user or some kind of simultaneous concussive blow). A tight cluster of 3 or more obelisks would be able to cast massive magic bolts that explode on impact. Alternatively, if a large number of obelisks are in view of every other obelisk and they are irregularly placed, they can begin firing deadly waves of energy between themselves.

Planting obelisks is not all that an obliteska can do to manipulate them. It can perform forceful recalls, which propel planted obelisks out of the ground back into their sockets, potentially crushing an unfortunate soul in the process. Additionally, they can use free obelisks to swing radially around the core or slam a side down forcefully. With at least three free obelisks and two planted obelisks, an obliteska can create a potent shield around itself while firing charged blasts at random.

The core isn't helpless either, and retains many of the abilities of its obelisks even on its own, except much more powerful. If all obelisks are destroyed, the core is able to fire enhanced magic bolts and release massive shockwaves. The obelisk sockets, lined with crystal themselves, are able to fire volleys of magic bolts simultaneously, or even constant beams of energy if the situation demands it.

By default, they are heavy electric/magnetic casters, but there's nothing stopping an obelisk from using heat/cold/light/dark crystals or some combination thereof.


Title: Re: Mob Idea Discussion
Post by: Rayblon on September 18, 2018, 06:15:03 PM
Hecatoncha Cumula

Hecatoncha Cumula, once known as the titan sky king. When the shattering happened, he remained whole, but fragmented all the same. The sky king became an unwitting scourge, cursed to walk in unending storms, driven to insanity and equally unending rage and desperation by the perpetual chaos.

The hecatoncha cumula is a truly mammoth unshattered so fragmented that its travels bring with it a massive and devastating storm system. Its movement is predetermined and consistent between worlds, as with other unshattered. The main body of this creature appears to be a tempest of ethereal hands, with the fragment entity that is in this world being the only part that attacks(To jog anyone's memory that forgot, unshattered are creatures that exist and overlap within a transdimensional space. One version of the hecatoncha cumula exists in every world, but it bleeds into other worlds and creates an ethereal afterimage in other worlds. They behave similarly enough between worlds that they always share roughly the same space, however, only the iteration native to your current world would know to target you specifically.)

The Hecatoncha Cumula's body that the player would face off against is seemingly avian, with humanoid characteristics but considerably less 'human' than his counterparts within the avian race. In his time, he may have been mistaken for a dragon when in flight, but the devastation he brings with him now is far graver. He is among one of the most powerful unshattered, and may himself be ascended into godhood for his power.

The Hecatoncha Cumula is a great example of what the anomalous effects of being an unshattered may bring with it, as a display of sheer power.

The hecatoncha Cumula is able to strike out with its hands, of course, using sweeping strikes that phase through the land and tear apart anything living it passes through. At range, he sends out afterimages of his claws, which are sent out as projectiles. As they travel, begin to dissociate into a number of projectiles 'vibrating out' of the main afterimage. As they begin to vibrate like this, the electricity fades but their destructive  potential greatly increases, and they degrade structures and harm living targets even more extensively, more dissociated projectiles also causing more widespread damage to the player. He can charge this attack with open hands, accumulating electricity on his claw tips which will cause bands of chain lightning to leap between the afterimages and scorch the area nearby.

He can also throw punches that as a melee attack cause devastating concussive blasts and environmental damage; the damage to the player should be fairly obvious. At range, the punches are thrown and form a chaotic fist projectile that is dissociated, and leaves behind a trail of a dissociation aura which causes light damage. Like with the claw afterimages, the fist doesn't cause blunt damage, but rather shreds your insides as it passes through you. Although it may be possible to survive the initial contact, the resulting explosion is considerably less survivable. Afterimages of the fist will also burst outward with the concussive blast. The dissociation trail left behind begins detonating in to rending blasts from the fist. Punches can be charged to function as ball lightning as well, arcing to nearby surfaces and causing moderate AOE lightning damage. Additionally, charged fist projectiles send out debilitating pulses of electricity on impact, which can be avoided by getting in the air.

He can poke his head out of the tempest and deliver a powerful, charged gale in any direction. This can be avoided by hiding behind a block, and can create charged areas. Getting caught in the gale can cause paralyzing electric damage, and will throw you back. If you hit a block in the process, you'll end up taking considerable blunt damage.

Charged areas are spaces that will attract lightning strikes, are targetted by his electric magic, and can be seen in the form of sparks flying off of metal equipment, or possibly arcing between water droplets.

He can beat his wings, creating additional, smaller tempests that will draw players in and hold them in the air. Lightning strikes can electrify these tempests, and players held inside tempests are prioritized to get hit by lightning. One can free themself from a mini tempest by using some sort of concussive magic or item inside to disrupt the winds.

Finally, he can charge the main tempest itself, drawing electricity into it from the surrounding clouds before sending out a devastating shockwave of electricity in several forms; a slow chaotic electric wall that can be avoided similarly to the gale(though unless you're underground the electricity will still arc and hit you a bit), and several paralyzing pulses that pass along the ground, creating charged zones as they expand outward.


Title: Re: Mob Idea Discussion
Post by: Rayblon on November 28, 2018, 01:07:05 PM
Gore

A gore is a slime-like undead formed of blood, viscera, bone fragments, and any other flesh that may be too damaged or incomplete to be raised as fleshwelds or in use with amalgamated undead. While costly to raise and maintain, these creatures are incredibly difficult to kill using melee combat, with many gores able to recombine even after being hit by powerful explosive blasts. depending on their composition, they may have a number of abilities, like spraying acid, expelling flammable toxic gas, or even launching bone shards at opponents. Getting too close to a gore can have even more dire and horrific consequences, as they can latch on and begin asphyxiating and invading combatants(naturally, this will result in severe illness later). They are easily repulsed using magic at that stage, but a quick reaction is key to surviving these rotten masses.


Title: Re: Mob Idea Discussion
Post by: Sean on December 10, 2018, 06:44:23 PM
I want a Marachara pet!


Title: Re: Mob Idea Discussion
Post by: Rayblon on December 13, 2018, 02:53:06 PM
I want a Marachara pet!

It will live on your front porch and rattle at those darn kids on your lawn.