Mythruna

General Category => General Discussion => Topic started by: Duff_Beer on June 30, 2015, 12:32:27 AM



Title: List of questions...
Post by: Duff_Beer on June 30, 2015, 12:32:27 AM
I figured it's better to just start up a list since I ask so many different questions all the time. 
So here we go!!


Title: How many people play this game?
Post by: Duff_Beer on June 30, 2015, 12:38:46 AM
Wherever I go, I see grand monuments and structures that look like that must have taken forever to build.  And yet I have not seen a single other person in this game ever since I went past the newbie spawn town.  How many people really play this game in general?
I play this game several times a week and see no one and yet there are peoples fortresses everywhere.
I am right now in the minus level coordinates and I'm still seeing people's fortresses.  And yet no people.  Really weird.


Title: space requirements for fortresses?
Post by: Duff_Beer on June 30, 2015, 12:43:17 AM
I know what the square footage is as seen by the red squares marking peoples fortresses.

But my question is regarding the up and down.  Does the fortress barrier reach indefinitely to the sky and all the way to the core or is there a limit?


Title: Re: How many people play this game?
Post by: pspeed on June 30, 2015, 02:22:00 AM
Wherever I go, I see grand monuments and structures that look like that must have taken forever to build.  And yet I have not seen a single other person in this game ever since I went past the newbie spawn town.  How many people really play this game in general?
I play this game several times a week and see no one and yet there are peoples fortresses everywhere.
I am right now in the minus level coordinates and I'm still seeing people's fortresses.  And yet no people.  Really weird.

The server has been online for just over four years.  It's had a lot of players in that time.  The glory days were the first year or so when there was almost always someone on and the list of regulars was half a dozen or more at any given time.  Since there has been no new public release in (almost exactly) three years, activity has sort of fallen off.  Still, it's encouraging that I see someone on at least once a day.  There is a server activity page where you can the last ten people who were online or so.

Heheh... Rayblon topping the stats: http://mythruna.game-host.org/status/


Title: Re: space requirements for fortresses?
Post by: pspeed on June 30, 2015, 02:23:16 AM
I know what the square footage is as seen by the red squares marking peoples fortresses.

But my question is regarding the up and down.  Does the fortress barrier reach indefinitely to the sky and all the way to the core or is there a limit?

Yes, strongholds and towns are full height/full depth.  Plots within a city or town are limited up and down... and the limits are different for cities (taller/narrower) than they are for towns.


Title: map expanse
Post by: Duff_Beer on June 30, 2015, 05:16:50 PM
Just so I understand how far I can go...
How far does the game go before it starts to break up and eventually crashes?  
The place I found with the big hole in it is in the minus 2000s and it isn't even glitchy yet.  
So it makes me curious how much farther I could go.


Title: Re: How many people play this game?
Post by: Duff_Beer on June 30, 2015, 07:00:18 PM
Wherever I go, I see grand monuments and structures that look like that must have taken forever to build.  And yet I have not seen a single other person in this game ever since I went past the newbie spawn town.  How many people really play this game in general?
I play this game several times a week and see no one and yet there are peoples fortresses everywhere.
I am right now in the minus level coordinates and I'm still seeing people's fortresses.  And yet no people.  Really weird.

The server has been online for just over four years.  It's had a lot of players in that time.  The glory days were the first year or so when there was almost always someone on and the list of regulars was half a dozen or more at any given time.  Since there has been no new public release in (almost exactly) three years, activity has sort of fallen off.  Still, it's encouraging that I see someone on at least once a day.  There is a server activity page where you can the last ten people who were online or so.

Heheh... Rayblon topping the stats: http://mythruna.game-host.org/status/

Rayblon is only topping the stats cause my game keeps crashing.  If it weren't for that, I would be topping the stats. I never close the game on  purpose.
If it wasn't for the constant crashes, this game would hardly ever be shut down on my computer.


Title: Re: How many people play this game?
Post by: Rayblon on June 30, 2015, 08:41:08 PM
Wherever I go, I see grand monuments and structures that look like that must have taken forever to build.  And yet I have not seen a single other person in this game ever since I went past the newbie spawn town.  How many people really play this game in general?
I play this game several times a week and see no one and yet there are peoples fortresses everywhere.
I am right now in the minus level coordinates and I'm still seeing people's fortresses.  And yet no people.  Really weird.

The server has been online for just over four years.  It's had a lot of players in that time.  The glory days were the first year or so when there was almost always someone on and the list of regulars was half a dozen or more at any given time.  Since there has been no new public release in (almost exactly) three years, activity has sort of fallen off.  Still, it's encouraging that I see someone on at least once a day.  There is a server activity page where you can the last ten people who were online or so.

Heheh... Rayblon topping the stats: http://mythruna.game-host.org/status/

Rayblon is only topping the stats cause my game keeps crashing.  If it weren't for that, I would be topping the stats. I never close the game on  purpose.
If it wasn't for the constant crashes, this game would hardly ever be shut down on my computer.

I wouldn't be so sure of that, fola.


Title: barriers for things other than fortresses
Post by: Duff_Beer on June 30, 2015, 09:54:58 PM
Ok so we all know the barriers for fortresses are seen as glowing red squares.  Is this the same for towns and cities? Cause I just tried to destroy someone's boat dock and I got the "you do not have permission to move this block" notice but when I went to check the barriers, it was not in the protection barrier of anyone's fortress so I am not sure how this is being possible.


Title: Re: barriers for things other than fortresses
Post by: Rayblon on June 30, 2015, 10:10:17 PM
Ok so we all know the barriers for fortresses are seen as glowing red squares.  Is this the same for towns and cities? Cause I just tried to destroy someone's boat dock and I got the "you do not have permission to move this block" notice but when I went to check the barriers, it was not in the protection barrier of anyone's fortress so I am not sure how this is being possible.

There are larger protections than just strongholds. It may have been protected by a town or city protection

The real question is: Why were you trying to destroy the dock?


Title: Re: barriers for things other than fortresses
Post by: Duff_Beer on June 30, 2015, 10:25:23 PM
Ok so we all know the barriers for fortresses are seen as glowing red squares.  Is this the same for towns and cities? Cause I just tried to destroy someone's boat dock and I got the "you do not have permission to move this block" notice but when I went to check the barriers, it was not in the protection barrier of anyone's fortress so I am not sure how this is being possible.

There are larger protections than just strongholds. It may have been protected by a town or city protection

The real question is: Why were you trying to destroy the dock?

I was trying to destroy it for fun. And I wasn't trying to destroy the whole dock. Just part of it for a prank. So next time someone is walking along and not looking where they are going, they might not see that part of the dock is gone, misstep, and *splash* they fall into the water.

But I guess the bigger protections don't show up as red cause I looked and I saw no red around the dock.


Title: Re: barriers for things other than fortresses
Post by: Rayblon on June 30, 2015, 10:50:37 PM
Ok so we all know the barriers for fortresses are seen as glowing red squares.  Is this the same for towns and cities? Cause I just tried to destroy someone's boat dock and I got the "you do not have permission to move this block" notice but when I went to check the barriers, it was not in the protection barrier of anyone's fortress so I am not sure how this is being possible.

There are larger protections than just strongholds. It may have been protected by a town or city protection

The real question is: Why were you trying to destroy the dock?

I was trying to destroy it for fun. And I wasn't trying to destroy the whole dock. Just part of it for a prank. So next time someone is walking along and not looking where they are going, they might not see that part of the dock is gone, misstep, and *splash* they fall into the water.

But I guess the bigger protections don't show up as red cause I looked and I saw no red around the dock.

They're purple.


Title: Re: List of questions...
Post by: pspeed on July 01, 2015, 04:36:51 AM
Also sometimes they are under water and can hardly be seen.  At night is the best time to see the big ones.


Title: Re: map expanse
Post by: pspeed on July 01, 2015, 04:39:35 AM
Just so I understand how far I can go...
How far does the game go before it starts to break up and eventually crashes?  
The place I found with the big hole in it is in the minus 2000s and it isn't even glitchy yet.  
So it makes me curious how much farther I could go.

Any big holes should be player made.  I think the terrain starts to get erratic at -12000 or so.  At -16000 or -18000 (can't remember for sure) the terrain gets so erratic that it crashes the client.

In the positive coordinates, your movement will get glitchy long before the terrain messes up... and then it will be because you wrapped coordinates.  Something like 2 billion or something.  But at 200,000 I think already physics will start to feel weird when you move.  By 1,000,000 you can only look around and not really move.  We teleported there once for fun.


Title: Re: map expanse
Post by: Duff_Beer on July 01, 2015, 12:51:29 PM
Just so I understand how far I can go...
How far does the game go before it starts to break up and eventually crashes?  
The place I found with the big hole in it is in the minus 2000s and it isn't even glitchy yet.  
So it makes me curious how much farther I could go.

Any big holes should be player made.  I think the terrain starts to get erratic at -12000 or so.  At -16000 or -18000 (can't remember for sure) the terrain gets so erratic that it crashes the client.

In the positive coordinates, your movement will get glitchy long before the terrain messes up... and then it will be because you wrapped coordinates.  Something like 2 billion or something.  But at 200,000 I think already physics will start to feel weird when you move.  By 1,000,000 you can only look around and not really move.  We teleported there once for fun.

I didn't know we could teleport in this game! How do I do that?  

As for the holes, I have seen plenty large caverns that appear to be naturally formed.  Player made holes usually have some movement to them.
Some specific design on how they are carved. Natural ones are erratic and have blocks strewn everywhere.


Title: Re: map expanse
Post by: Rayblon on July 01, 2015, 02:50:11 PM
I didn't know we could teleport in this game! How do I do that?

That is a power for server admins.


Title: Re: map expanse
Post by: pspeed on July 01, 2015, 02:51:42 PM
Just so I understand how far I can go...
How far does the game go before it starts to break up and eventually crashes?  
The place I found with the big hole in it is in the minus 2000s and it isn't even glitchy yet.  
So it makes me curious how much farther I could go.

Any big holes should be player made.  I think the terrain starts to get erratic at -12000 or so.  At -16000 or -18000 (can't remember for sure) the terrain gets so erratic that it crashes the client.

In the positive coordinates, your movement will get glitchy long before the terrain messes up... and then it will be because you wrapped coordinates.  Something like 2 billion or something.  But at 200,000 I think already physics will start to feel weird when you move.  By 1,000,000 you can only look around and not really move.  We teleported there once for fun.

I didn't know we could teleport in this game! How do I do that?  

As for the holes, I have seen plenty large caverns that appear to be naturally formed.  Player made holes usually have some movement to them.
Some specific design on how they are carved. Natural ones are erratic and have blocks strewn everywhere.

Yes, there are natural caves.  I didn't know that's what you meant by "hole"... usually people call the caves "caves" and giant-square-holes-that-players-made-but-looks-like-a-glitch-in-a-conversation-about-bugs-and-glitches "holes".


Title: Re: map expanse
Post by: Duff_Beer on July 01, 2015, 04:03:10 PM
Just so I understand how far I can go...
How far does the game go before it starts to break up and eventually crashes?  
The place I found with the big hole in it is in the minus 2000s and it isn't even glitchy yet.  
So it makes me curious how much farther I could go.

Any big holes should be player made.  I think the terrain starts to get erratic at -12000 or so.  At -16000 or -18000 (can't remember for sure) the terrain gets so erratic that it crashes the client.

In the positive coordinates, your movement will get glitchy long before the terrain messes up... and then it will be because you wrapped coordinates.  Something like 2 billion or something.  But at 200,000 I think already physics will start to feel weird when you move.  By 1,000,000 you can only look around and not really move.  We teleported there once for fun.

I didn't know we could teleport in this game! How do I do that?  

As for the holes, I have seen plenty large caverns that appear to be naturally formed.  Player made holes usually have some movement to them.
Some specific design on how they are carved. Natural ones are erratic and have blocks strewn everywhere.

Yes, there are natural caves.  I didn't know that's what you meant by "hole"... usually people call the caves "caves" and giant-square-holes-that-players-made-but-looks-like-a-glitch-in-a-conversation-about-bugs-and-glitches "holes".

I call it a hole cause usually caves have natural entrances of some sort.
I was just digging down into the ground one day and all of a sudden I fell into a cave. 
As I recall it, there were no exits but the one I made in the ceiling. 


Title: Re: map expanse
Post by: Duff_Beer on July 01, 2015, 04:03:28 PM
I didn't know we could teleport in this game! How do I do that?

That is a power for server admins.

can I be a server admin?


Title: stupid question
Post by: Duff_Beer on July 01, 2015, 04:05:08 PM
Why don't we have animals yet?  Also, an idea. We should make exploding creepers!! boom!


Title: Re: List of questions...
Post by: Rayblon on July 01, 2015, 04:09:43 PM
1. Caves are naturally occuring geographic features that are characterized by open space underground. They do not need an entrance/exit to be caves.

2. If you make your own server, yes. Paul values the security of his server, so he doesn't just dole out adminship to people.

3. We don't have animals yet for more reasons than I feel like listing. They will come when they come.

And creepers are copywritten so no.


Title: Re: List of questions...
Post by: Duff_Beer on July 01, 2015, 10:40:58 PM
1. Caves are naturally occuring geographic features that are characterized by open space underground. They do not need an entrance/exit to be caves.

2. If you make your own server, yes. Paul values the security of his server, so he doesn't just dole out adminship to people.

3. We don't have animals yet for more reasons than I feel like listing. They will come when they come.

And creepers are copywritten so no.

How do I make my own server? Is it complicated? And more importantly, do the landscape of the servers look the same or is randomly generated?  
I am wondering if I make my own server, if I will have to find a new hole in the ground or if I will be able to find the same one I am looking for in this server.  
I already know where it is, its just really really far out there.

And the creatures I am referring to wouldn't have to be exactly creepers per-say.  Just nice to have something that explodes and takes out a sizable chunk of the ground when it does so you don't have to dig block by block all the time.  Just get near a bunch of exploding things and run like hell when they start making sizzling "Im about ready to explode" sounds.

And speaking of exploding.  Do we already have something like that yet tool-wise, or am I just hoping in vain that I missed something?


Title: Re: List of questions...
Post by: pspeed on July 01, 2015, 11:58:48 PM

How do I make my own server? Is it complicated?

Third item on the index: http://mythruna.com/forum/index.php?topic=1084.0

And more importantly, do the landscape of the servers look the same or is randomly generated?  
I am wondering if I make my own server, if I will have to find a new hole in the ground or if I will be able to find the same one I am looking for in this server.  

If you use the same world seed then you will get the same world... right down to the stars in the sky.  (Not including player added stuff of course.)


Title: Re: List of questions...
Post by: Duff_Beer on July 02, 2015, 02:16:48 AM

How do I make my own server? Is it complicated?

Third item on the index: http://mythruna.com/forum/index.php?topic=1084.0

And more importantly, do the landscape of the servers look the same or is randomly generated?  
I am wondering if I make my own server, if I will have to find a new hole in the ground or if I will be able to find the same one I am looking for in this server.  


If you use the same world seed then you will get the same world... right down to the stars in the sky.  (Not including player added stuff of course.)

What is the world seed for the current map?  The one everyone is on with all their loads of player added stuff?

Also, is a stand alone server just like being in single player mode or is it just like online mode but I'm in control of the server?


Title: Re: List of questions...
Post by: pspeed on July 02, 2015, 03:04:02 AM

How do I make my own server? Is it complicated?

Third item on the index: http://mythruna.com/forum/index.php?topic=1084.0

And more importantly, do the landscape of the servers look the same or is randomly generated?  
I am wondering if I make my own server, if I will have to find a new hole in the ground or if I will be able to find the same one I am looking for in this server.  


If you use the same world seed then you will get the same world... right down to the stars in the sky.  (Not including player added stuff of course.)

What is the world seed for the current map?  The one everyone is on with all their loads of player added stuff?

Also, is a stand alone server just like being in single player mode or is it just like online mode but I'm in control of the server?

Stand alone server runs a server.  You have to log into the server just log you log into my server.

The default world is world 0.


Title: Re: List of questions...
Post by: Duff_Beer on July 02, 2015, 07:09:04 PM

How do I make my own server? Is it complicated?

Third item on the index: http://mythruna.com/forum/index.php?topic=1084.0

And more importantly, do the landscape of the servers look the same or is randomly generated?  
I am wondering if I make my own server, if I will have to find a new hole in the ground or if I will be able to find the same one I am looking for in this server.  


If you use the same world seed then you will get the same world... right down to the stars in the sky.  (Not including player added stuff of course.)

What is the world seed for the current map?  The one everyone is on with all their loads of player added stuff?

Also, is a stand alone server just like being in single player mode or is it just like online mode but I'm in control of the server?

Stand alone server runs a server.  You have to log into the server just log you log into my server.

The default world is world 0.

Yes but is it an online server? Can other people join in like they join in your server?  I'm just a bit confused due to the "Stand alone" part.


Title: Re: List of questions...
Post by: pspeed on July 02, 2015, 11:12:14 PM
Yes but is it an online server? Can other people join in like they join in your server?  I'm just a bit confused due to the "Stand alone" part.

Back in the days of dinosaurs and cars you pushed around with your feet, there were games that could run a server right in the game client.  You could select "Multiplayer" and then "Host Server" or somesuch.  Often these games had a separate "standalone server" that did not include the game client and could just run a separate server that anyone could connect to.

So the Mythruna stand-alone server is a server that stands alone, separate from the game client.  In fact, it includes no game client code at all.  If you run it... it's just a server, standing alone, waiting for people to connect.

"Server" implies that it will server, though.... so yes, it will allow clients to connect to it.  (I'm having a hard time thinking of reasons for creating a server that wouldn't... but I'm not very imaginative at the moment. ;))

It will be as "online" as you make it as probably already covered in those pages linked.  For example, if you want people on the internet to connect to your server then obviously you will need to make it accessible to the internet in some way.  Put it on a public host.  Or port forward through your firewall, etc..

I _strongly_ advise against running a server over a wifi connection for all of the same reasons you crash all the time connecting to my server... you'd be doing that to all of your players, even the ones with decent hard-line connections.


Title: Re: List of questions...
Post by: Duff_Beer on August 04, 2015, 12:19:41 AM
This is a mix of a question and a suggestion really.

I noticed there isnt any paint in the game.  Is this on purpose or am I just not finding them?
If its on purpose, I suggest making paint.  On my tablet I have a single player game that is a lot like this.  It is called survivalcraft. 
In survival craft you can drag a bucket of paint onto a block, and depending on the type of block, it might change to the color of paint you spilled on it.
Things such as wooden planks, various types of stone and even bricks can be painted a different color than what they start out with.
Basalt, granite, limestone... all sorts of things.

Might be nice to be able to be able to paint something the correct color.  I was hoping to build Big Ben at some point in mythruna. 
But right now, with the lack of being able to paint things, the only way I am going to be able to do that is if I use sand. 
The only thing I have found that is the correct color.


Title: Re: List of questions...
Post by: Duff_Beer on August 04, 2015, 05:49:59 PM
The full moon on mythruna resembles a penguin.  Is this on purpose or just happenstance? Either way it's adorable.


Title: Re: List of questions...
Post by: Sean on August 04, 2015, 06:51:25 PM
This is a mix of a question and a suggestion really.

I noticed there isnt any paint in the game.  Is this on purpose or am I just not finding them?
If its on purpose, I suggest making paint.  On my tablet I have a single player game that is a lot like this.  It is called survivalcraft. 
In survival craft you can drag a bucket of paint onto a block, and depending on the type of block, it might change to the color of paint you spilled on it.
Things such as wooden planks, various types of stone and even bricks can be painted a different color than what they start out with.
Basalt, granite, limestone... all sorts of things.

Might be nice to be able to be able to paint something the correct color.  I was hoping to build Big Ben at some point in mythruna. 
But right now, with the lack of being able to paint things, the only way I am going to be able to do that is if I use sand. 
The only thing I have found that is the correct color.
Kinda seems like something that wouldn't exactly meet the theme of mythruna tbh. That's just my two cents though, maybe it could work in the creative part of mythruna.


Title: Re: List of questions...
Post by: Duff_Beer on August 04, 2015, 11:41:02 PM
This is a mix of a question and a suggestion really.

I noticed there isnt any paint in the game.  Is this on purpose or am I just not finding them?
If its on purpose, I suggest making paint.  On my tablet I have a single player game that is a lot like this.  It is called survivalcraft. 
In survival craft you can drag a bucket of paint onto a block, and depending on the type of block, it might change to the color of paint you spilled on it.
Things such as wooden planks, various types of stone and even bricks can be painted a different color than what they start out with.
Basalt, granite, limestone... all sorts of things.

Might be nice to be able to be able to paint something the correct color.  I was hoping to build Big Ben at some point in mythruna. 
But right now, with the lack of being able to paint things, the only way I am going to be able to do that is if I use sand. 
The only thing I have found that is the correct color.
Kinda seems like something that wouldn't exactly meet the theme of mythruna tbh. That's just my two cents though, maybe it could work in the creative part of mythruna.

I am not sure I follow what you mean.  Mythruna is meant to be a mideval block building game.  I am pretty sure they had paint in mideval times.


Title: Re: List of questions...
Post by: Rayblon on August 05, 2015, 12:27:53 AM
I am not sure I follow what you mean.  Mythruna is meant to be a mideval block building game.  I am pretty sure they had paint in mideval times.

Aaactually... It's planned to be more like an RPG than a building game... but Paul has considered a block coloring system.

This was actually asked previously, and should have been pretty easy to find using the search tool (http://mythruna.com/forum/index.php?action=search) (Don't worry, you're not in trouble for it or anything.).

For posterity, here is the exchange Paul and I had about paint in Mythruna.

Maybe bricks should just have a color value. There are SO many variations of clay bricks out there that it may be better to just create a spectrum of realistic brick colors and let people figure out how to make their bricks that way.

Colors like you are talking about are part of the block type.  Each shape is also part of the block type.  The combinatorial explosion adds up pretty fast.  It's why I plan to try to do colored blocks more as add-on paint instead of part of the blocks.  Sort of like another lighting layer but not really.


Title: Re: List of questions...
Post by: pspeed on August 05, 2015, 06:57:03 AM
I want to support paint but really that's all I'll say about it.  It feels a bit like discussing  how many station presets the car radio will have when I'm still working on getting the wheels attached to the frame.  :)


Title: Re: List of questions...
Post by: Duff_Beer on August 16, 2015, 07:37:33 PM
I am not sure I follow what you mean.  Mythruna is meant to be a mideval block building game.  I am pretty sure they had paint in mideval times.

Aaactually... It's planned to be more like an RPG than a building game... but Paul has considered a block coloring system.

This was actually asked previously, and should have been pretty easy to find using the search tool (http://mythruna.com/forum/index.php?action=search) (Don't worry, you're not in trouble for it or anything.).

For posterity, here is the exchange Paul and I had about paint in Mythruna.

Maybe bricks should just have a color value. There are SO many variations of clay bricks out there that it may be better to just create a spectrum of realistic brick colors and let people figure out how to make their bricks that way.

Colors like you are talking about are part of the block type.  Each shape is also part of the block type.  The combinatorial explosion adds up pretty fast.  It's why I plan to try to do colored blocks more as add-on paint instead of part of the blocks.  Sort of like another lighting layer but not really.

yeah that second quote is what I am referring to. Glad to see someone already thought it up. Cant wait to see it implemented in the game.


Title: Re: List of questions...
Post by: Duff_Beer on August 16, 2015, 07:38:12 PM
I want to support paint but really that's all I'll say about it.  It feels a bit like discussing  how many station presets the car radio will have when I'm still working on getting the wheels attached to the frame.  :)

5 presets. That is the norm.