Mythruna

General Category => General Discussion => Topic started by: Duff_Beer on January 28, 2016, 03:41:01 PM



Title: Pspeed's mansion
Post by: Duff_Beer on January 28, 2016, 03:41:01 PM
(http://i.imgur.com/2QsURw1.png)

(http://i.imgur.com/DxScf39.png)

Soo it took awhile cause real life has been taking me away from the game a bit but I think I might have finally found a place to set up the mansion.

A nearby island... or rather now an island that was once a peninsula before I destroyed the little bit of land that connected it to the rest of the island.
Just a hop skip and a jump from the church of origin island. 

I will put up some images once I get the mansion started up.


Title: Re: Pspeed's mansion
Post by: pspeed on January 28, 2016, 03:48:29 PM
Note: the bottom image is a tavern called "The Muddy Rogue"... which by the way is also the name of the game it is sitting in.

"The Muddy Rogue" works as a tavern/inn name but it's also kind of a double joke name.

Rogue being a cool old ASCII based RPG that has been redone enough as tile-based graphics games that it's now a whole 'rogue-like' genre.

MUD = multi-user dungeon being an old form of online text adventure, heavily RPG based, and sometimes even with ASCII graphics interfaces but mostly not.

So I thought "The Muddy Rogue" was a fitting name for a multi-user rogue-like game.


Title: Re: Pspeed's mansion
Post by: Duff_Beer on January 28, 2016, 06:05:58 PM
Note: the bottom image is a tavern called "The Muddy Rogue"... which by the way is also the name of the game it is sitting in.

"The Muddy Rogue" works as a tavern/inn name but it's also kind of a double joke name.

Rogue being a cool old ASCII based RPG that has been redone enough as tile-based graphics games that it's now a whole 'rogue-like' genre.

MUD = multi-user dungeon being an old form of online text adventure, heavily RPG based, and sometimes even with ASCII graphics interfaces but mostly not.

So I thought "The Muddy Rogue" was a fitting name for a multi-user rogue-like game.

Oh. I thought it was the second floor for the mansion.   An inn is good too. I'll put that near the mansion then. 

Yes the muddy rogue is fitting cause rogues are usually pretty muddy.


Title: Re: Pspeed's mansion
Post by: pspeed on January 28, 2016, 08:03:29 PM
Oh. I thought it was the second floor for the mansion.   An inn is good too. I'll put that near the mansion then. 

Nah, the mansion is just an example picture that came with the sprite set.  Useful for figuring out how the tiles work.

The Inn is my own game though I manually added the people and furniture to it. (I can currently add furniture for real now but haven't added all the pieces yet as I can't add them in game... only by code so far.)


Title: Re: Pspeed's mansion
Post by: pspeed on January 28, 2016, 08:07:05 PM
Just going to hide this in here: https://trello.com/b/ywJ5G0Tw/the-muddy-rogue

I haven't been able to work on anything for a few days because of work + wife out of town.  I'd like to get to something we can all play soon.  More on 'why the side track' another time.


Title: Re: Pspeed's mansion
Post by: Duff_Beer on January 29, 2016, 02:37:19 PM
Just going to hide this in here: https://trello.com/b/ywJ5G0Tw/the-muddy-rogue

I haven't been able to work on anything for a few days because of work + wife out of town.  I'd like to get to something we can all play soon.  More on 'why the side track' another time.


"error board not found."
"this board may be private. you may be able to view it by logging in."

I don't have an account so I cant see it.  :(


Title: Re: Pspeed's mansion
Post by: pspeed on January 29, 2016, 03:27:49 PM
Just going to hide this in here: https://trello.com/b/ywJ5G0Tw/the-muddy-rogue

I haven't been able to work on anything for a few days because of work + wife out of town.  I'd like to get to something we can all play soon.  More on 'why the side track' another time.


"error board not found."
"this board may be private. you may be able to view it by logging in."

I don't have an account so I cant see it.  :(

An account wouldn't matter... I accidentally left it private.  It's public now.


Title: Re: Pspeed's mansion
Post by: Duff_Beer on January 30, 2016, 06:05:48 PM
Ok I having taken a closer look at the mansion image on top, I am sad to say I don't think the one in-game will be completely accurate.  The cuckoo clock for instance is difficult to make with the pieces in the game so I may have to leave that out.  

As well as the statue in the back of the room unless I can figure out what its supposed to be.


Title: Re: Pspeed's mansion
Post by: Duff_Beer on January 30, 2016, 09:09:39 PM
(https://imgur.com/JYKzz8q)

Here is the great tower on the church of origin island that leads to an underground tunnel below the ocean, to stop at the foot of the hill on the other island where I will be building the great mansion.

I hope it works on your screens better than mine. it just shows a square with an X through it, indicating the image cannot be seen for some reason.
Not sure why.

https://imgur.com/JYKzz8q  <<here is the link to the image for those that cant see it on here like me.


Title: Re: Pspeed's mansion
Post by: Duff_Beer on January 30, 2016, 09:34:36 PM
(https://imgur.com/1hFvDCu)

Here is a map of the island that the mansion will be on.

Link below.

https://imgur.com/1hFvDCu

coordinates are 2525.55 - 3140.26

No mansion on there yet as I just finished the underground tunnel, but it will be there soon.

And I think people will enjoy the glass elevator going up to the above ground from the underground tunnel.  
Its really just a glass tower from underground reaching up to the foot of the hill where the mansion will one day be,
but It looks pretty neat if I can say so myself.


Title: Re: Pspeed's mansion
Post by: pspeed on January 31, 2016, 06:15:01 PM
(https://imgur.com/1hFvDCu)

Here is a map of the island that the mansion will be on.

Link below.

https://imgur.com/1hFvDCu

coordinates are 2525.55 - 3140.26

No mansion on there yet as I just finished the underground tunnel, but it will be there soon.

And I think people will enjoy the glass elevator going up to the above ground from the underground tunnel.  
Its really just a glass tower from underground reaching up to the foot of the hill where the mansion will one day be,
but It looks pretty neat if I can say so myself.

Cool looking island you got there:
(https://i.imgur.com/1hFvDCu.png)

Looks a little like the island in the sci-fi book I just started reading:
(http://i.imgur.com/0MPQSvX.png)


Title: Re: Pspeed's mansion
Post by: Duff_Beer on February 02, 2016, 06:51:13 PM
Well it wasn't originally an island.  That tiny canal at the top that separates it from the island to the left, used to not be there.

It used to be one big island. But I chopped down a few trees and got rid of a bunch of dirt and sand and now its an island.


Title: Re: Pspeed's mansion
Post by: Duff_Beer on February 08, 2016, 01:11:31 PM
Ok someone needs to give me the mythruna version of the dimensions of these places.

I tried attributing what I thought was the correct dimensions based on calculating the space in the pictures with those singular posts sticking out near the bottom of the interior of the muddy rogue as a measuring basis.

Didn't work so well in-game.  Got the dimensions all screwy.  Need help figuring out the correct length and width of these places please. Got almost finished with the base structure of the muddy rogue only to figure out it is way too small in-game.  Not sure where I went wrong. Help please.


Title: Re: Pspeed's mansion
Post by: Duff_Beer on February 08, 2016, 01:39:57 PM
(http://i64.tinypic.com/24vkx38.png)


---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


(http://i66.tinypic.com/j9y2r4.jpg)


Title: Re: Pspeed's mansion
Post by: Duff_Beer on February 08, 2016, 01:41:23 PM
As you can see here, ignoring the obvious obstruction of the trees, I went step by step as the image for the muddy rogue showed and to show for it I got this.  

In-game, I ended up with this mess.  Not sure where I went wrong.

Probably something to do with the difference of size in the in-game block tiles and the stuff in the image, now that I think about it.


Title: Re: Pspeed's mansion
Post by: pspeed on February 09, 2016, 02:25:49 AM
Well, this:
(http://i.imgur.com/yImKzab.png)

Indicates that even in the scale you are dealing with, you have miscounted somewhere.

Everything is on a grid, so generally you can just find something else to line something up:
(http://i.imgur.com/x0YxsUp.png)

Just remember if you are dealing with the bottom or the top of a wall when you are placing a block.  I think you placed based on the top in some cases and the bottom in others.

You probably want to pick a fixed scale and go from there.  I'm not sure what scale will work but I'm guessing 2:1... so use 2 Mythruna block dimensions for every muddy rogue tile.  I think that even works out for the tables and chairs.  The doorways will be two wide but then you can use half block borders to make the hole smaller for a door.  (Eventually those will be solid blocks with a door overlay so it will be basically the same.)


Title: Re: Pspeed's mansion
Post by: Michael on February 09, 2016, 06:59:54 PM
Are you using 1 pixel to 1 block ratio? If not, it might be necessary; if that's not working, try increasing the amount, but a 1:1 ratio should work, or at least I'd expect.


Title: Re: Pspeed's mansion
Post by: Duff_Beer on March 11, 2016, 03:23:09 PM
Are you using 1 pixel to 1 block ratio? If not, it might be necessary; if that's not working, try increasing the amount, but a 1:1 ratio should work, or at least I'd expect.

I did my best to look at the picture and determine it's size and I went one block per square of the floor tiles in the picture.  I came out with what you see now.  So I'm gonna do the suggestion and go two squares per tile now.


Title: Re: Pspeed's mansion
Post by: Duff_Beer on September 06, 2016, 11:45:37 AM
Yeah soo this is on hold for the time being.  I keep trying to do it and Im just having difficulty figuring out the layers here.

Cant do it for more than a half an hour at the most before I am pulling at my hair in frustration.  trying to figure out the differences between the picture and the actual in-game block tiles is maddening.  I tried everything every one has suggested so far and I still come up short.   Unless I run into someone in-game that can help me build this, I think this is just going to have to wait till I can figure out the logic of this. 


Title: Re: Pspeed's mansion
Post by: Duff_Beer on May 06, 2017, 04:46:18 AM
(http://imgur.com/tIsCUNI.jpg)

feel free to view the progress I've made to the tavern so far.
I think I figured out the block spanning situation.
Just had to understand how to extend the block length outward a bit to part the seams more fluidly.
 
The rest will come later.


Title: Re: Pspeed's mansion
Post by: Sean on May 08, 2017, 09:19:39 PM
Lol it's like I'm watching paint dry.


Title: Re: Pspeed's mansion
Post by: Duff_Beer on May 08, 2017, 10:11:17 PM
Lol it's like I'm watching paint dry.

Yeah, sorry about that. I didn't really have a set reference to tell apart the "muddy rogue" block spacing and the mythruna version and the concept was really stressing me out. Had to take a break for a bit.

I have that disorder where if something stresses me out too much, I have a little minor mental break down for a bit.
It isn't pretty.

But break over, I am back now and I am ready to finish the tavern.