Title: My problem when I try to play Post by: Aeris on January 02, 2012, 11:05:32 AM I try to connect to the main server and I get this
GLSL100 GLSL110 VertexTextureFetch FloatTexture FloatColorBuffer NonPowerOfTwoTextures Statistics: Vertices = 0 Triangles = 0 Uniforms = 0 Objects = 0 Shaders (S) = 0 Shaders (F) = 0 Shaders (M) = 5 Textures (S) = 1 Textures (F) = 1 Textures (M) = 17 FrameBuffers (S) = 1 FrameBuffers (F) = 1 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 864 Renderer = LWJGL-OpenGL2 BitsPerPixel = 24 Fullscreen = false StencilBits = 0 DepthBits = 24 VSync = false Frequency = -1 Width = 1152 Samples = 0 DisableJoysticks = true FrameRate = -1 Display adapter information: Adapter:nv4_disp Driver Version:6.14.10.8208 Vendor:NVIDIA Corporation Version:2.0.1 Renderer:GeForce 6150 LE/PCI/SSE2/3DNOW! GLSL Ver:1.10 NVIDIA via Cg 1.3 compiler Can anyone help me? Title: Re: My problem when I try to play Post by: pspeed on January 02, 2012, 11:12:48 AM Was there an error-12345.log generated? (where 12345 is a unique number)
That or the client.log will have the critical info I need to help. Title: Re: My problem when I try to play Post by: pspeed on January 02, 2012, 11:13:47 AM Also, make sure your display drivers are up to date. I can't check mine at the moment but those versions look old to me.
Title: Re: My problem when I try to play Post by: Aeris on January 02, 2012, 11:16:41 AM 2012-01-02 12:34:28,618 INFO [mythruna.MainStart] Application info:
Memory usage: Working memory: 28% (4295016/15204352) VM Max: 0% (4295016/518979584) Rendering caps: FrameBuffer FrameBufferMRT OpenGL20 ARBprogram GLSL100 GLSL110 VertexTextureFetch FloatTexture FloatColorBuffer NonPowerOfTwoTextures Statistics: Vertices = 0 Triangles = 0 Uniforms = 0 Objects = 0 Shaders (S) = 0 Shaders (F) = 0 Shaders (M) = 0 Textures (S) = 0 Textures (F) = 0 Textures (M) = 0 FrameBuffers (S) = 0 FrameBuffers (F) = 0 FrameBuffers (M) = 0 Application settings: UseInput = true AudioRenderer = LWJGL Height = 864 Renderer = LWJGL-OpenGL2 BitsPerPixel = 24 Fullscreen = false StencilBits = 0 DepthBits = 24 VSync = false Frequency = -1 Width = 1152 Samples = 0 DisableJoysticks = true FrameRate = -1 Display adapter information: Adapter:nv4_disp Driver Version:6.14.10.8208 Vendor:NVIDIA Corporation Version:2.0.1 Renderer:GeForce 6150 LE/PCI/SSE2/3DNOW! GLSL Ver:1.10 NVIDIA via Cg 1.3 compiler 2012-01-02 12:34:32,930 WARN [de.lessvoid.nifty.screen.Screen] missing element/control with id [modalMap] for requested control class [de.lessvoid.nifty.controls.CheckBox] 2012-01-02 12:34:38,508 WARN [de.lessvoid.nifty.screen.Screen] missing element/control with id [name] for requested control class [de.lessvoid.nifty.controls.TextField] 2012-01-02 12:34:44,008 WARN [com.jme3.input.InputManager] Attempted to add mapping "WheelDown" twice to trigger. 2012-01-02 12:34:46,024 WARN [mythruna.script.ScriptManager] Script file or directory does not exist:mods\ui-init 2012-01-02 12:34:48,727 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL100, numSources=2, numUniforms=17, shaderSources=[ShaderSource[name=MatDefs/MyLighting2.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyLighting2.frag, defines, type=Fragment]]] info:Vertex info ----------- (44) : error C5041: cannot locate suitable resource to bind parameter "vPosition" Fragment info ------------- (22) : error C5041: cannot locate suitable resource to bind parameter "vLightDir" at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1118) at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1153) at com.jme3.material.Material.renderMultipassLighting(Material.java:794) at com.jme3.material.Material.render(Material.java:1023) at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:657) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:301) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:357) at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:894) at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:850) at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1139) at com.jme3.renderer.RenderManager.render(RenderManager.java:1182) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:266) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source) 2012-01-02 12:34:48,774 ERROR [com.jme3.app.Application] Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL100, numSources=2, numUniforms=17, shaderSources=[ShaderSource[name=MatDefs/MyLighting2.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyLighting2.frag, defines, type=Fragment]]] info:Vertex info ----------- (44) : error C5041: cannot locate suitable resource to bind parameter "vPosition" Fragment info ------------- (22) : error C5041: cannot locate suitable resource to bind parameter "vLightDir" at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1118) at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1153) at com.jme3.material.Material.renderMultipassLighting(Material.java:794) at com.jme3.material.Material.render(Material.java:1023) at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:657) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:301) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:357) at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:894) at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:850) at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1139) at com.jme3.renderer.RenderManager.render(RenderManager.java:1182) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:266) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source) 2012-01-02 12:34:48,774 ERROR [mythruna.MainStart] Default handling did not exit. And I don't remember how/where to update my drivers at so I would update them if I could Title: Re: My problem when I try to play Post by: pspeed on January 02, 2012, 11:20:39 AM It definitely looks like a display driver bug from the errors. Your card seems to be choking on valid shader code.
It looks like you are running a: GeForce 6150 You should be able to go to nvidia's site and download new drivers for that card, following the instructions there. |