Title: mythruna wont lanch game Post by: bmpnl56 on April 20, 2012, 01:24:03 PM when i tryed to play single player it gave me this error:
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL100, numSources=2, numUniforms=20, shaderSources=[ShaderSource[name=MatDefs/MyLighting.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyLighting.frag, defines, type=Fragment]]] info:Fragment shader(s) failed to link, vertex shader(s) failed to link. at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1087) at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1122) at com.jme3.material.Material.renderMultipassLighting(Material.java:799) at com.jme3.material.Material.render(Material.java:1028) at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:658) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:351) at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:894) at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:850) at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1130) at com.jme3.renderer.RenderManager.render(RenderManager.java:1173) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source) Build version:20120417 Memory usage: Working memory: 53% (45737616/85655552) VM Max: 8% (45737616/518979584) Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample OpenGL20 OpenGL21 ARBprogram GLSL100 GLSL110 GLSL120 FloatTexture NonPowerOfTwoTextures VertexBufferArray Statistics: Vertices = 0 Triangles = 0 Uniforms = 0 Objects = 0 Shaders (S) = 0 Shaders (F) = 0 Shaders (M) = 6 Textures (S) = 2 Textures (F) = 2 Textures (M) = 12 FrameBuffers (S) = 1 FrameBuffers (F) = 1 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 720 Renderer = LWJGL-OpenGL2 BitsPerPixel = 24 Fullscreen = false StencilBits = 0 DepthBits = 24 VSync = false Frequency = -1 Width = 1280 Samples = 0 DisableJoysticks = true FrameRate = -1 Display adapter information: Adapter:ati2dvag Driver Version:6.14.10.6925 Vendor:ATI Technologies Inc. Version:2.1.8545 Release Renderer:ATI Radeon Xpress 1150 GLSL Ver:1.20 Title: Re: mythruna wont lanch game Post by: pspeed on April 20, 2012, 03:59:26 PM Sorry you are having trouble.
This seems to be a common error from a certain set of lighter-weight ATI cards. Unfortunately, the ATI driver writers have not seen fit to actually say what the error is and so it's impossible to debug until I get my hands on one of these cards someday (I guess). Short of making sure your drivers are up to date, I'm not sure what else to say unfortunately. Hopefully this situation improves in the future. Title: Re: mythruna wont lanch game Post by: bmpnl56 on April 21, 2012, 12:24:42 AM since the very fisted time i tryed this game it has imporved that first time game diddent open later on when i was updateing it worked to open the gam but it whoud crash then later after game updated and my comp updated again and i updated my video driver it whould let me get on the game but no lanch it and theres some updates for my comp ill ghet them then see what happens
Title: Re: mythruna wont lanch game Post by: nnumber1psn on April 21, 2012, 02:59:58 PM this happens to me to every time i press launch game its starts loading and it freezes and crash
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: No default technique on material 'Point Sprite' is supported by the video hardware. The caps [GLSL120] are required. at com.jme3.material.Material.selectTechnique(Material.java:862) at com.jme3.material.Material.autoSelectTechnique(Material.java:904) at com.jme3.material.Material.render(Material.java:976) at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:658) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:354) at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:899) at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:850) at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1130) at com.jme3.renderer.RenderManager.render(RenderManager.java:1173) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source) Build version:20120417 Memory usage: Working memory: 60% (66988616/110972928) VM Max: 12% (66988616/518979584) Rendering caps: FrameBuffer FrameBufferMRT OpenGL20 ARBprogram GLSL100 GLSL110 VertexTextureFetch NonPowerOfTwoTextures Statistics: Vertices = 11669 Triangles = 7501 Uniforms = 112 Objects = 8 Shaders (S) = 7 Shaders (F) = 6 Shaders (M) = 12 Textures (S) = 21 Textures (F) = 19 Textures (M) = 29 FrameBuffers (S) = 1 FrameBuffers (F) = 1 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 720 Renderer = LWJGL-OpenGL2 BitsPerPixel = 16 Fullscreen = false StencilBits = 0 DepthBits = 24 VSync = true Frequency = -1 Width = 1280 Samples = 0 DisableJoysticks = true FrameRate = -1 Display adapter information: Adapter:igdumdx32 Driver Version:7.15.10.1576 Vendor:Intel Version:2.0.0 - Build 7.15.10.1576 Renderer:Intel Cantiga GLSL Ver:1.10 - Intel Build 7.15.10.1576 Title: Re: mythruna wont lanch game Post by: pspeed on April 21, 2012, 07:37:58 PM this happens to me to every time i press launch game its starts loading and it freezes and crash Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: No default technique on material 'Point Sprite' is supported by the video hardware. The caps [GLSL120] are required. Rendering caps: FrameBuffer FrameBufferMRT OpenGL20 ARBprogram GLSL100 GLSL110 VertexTextureFetch NonPowerOfTwoTextures Display adapter information: Adapter:igdumdx32 Driver Version:7.15.10.1576 Vendor:Intel Version:2.0.0 - Build 7.15.10.1576 Renderer:Intel Cantiga GLSL Ver:1.10 - Intel Build 7.15.10.1576 It's saying that your graphics card doesn't support point sprites which right now is a requirement for Mythruna... and most half-decent graphics cards will support point sprites. Maybe there is a driver update for your card, though traditionally the intel cards are pretty poor performers. Some systems actually have two graphics cards and use the intel card for low power mode or something... if this is a laptop and you think you are supposed to have an nVidia card or something then you may have to mess with the settings. Otherwise, your card may not be good enough to run the game right now. :( Title: Re: mythruna wont lanch game Post by: bmpnl56 on April 22, 2012, 09:12:51 AM ok i got my updates and im heading to the amd site to see if theres an update for my video stuff
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