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211  Modder's Workbench / Scripting / Re: Links to scripts on: January 26, 2016, 03:27:38 AM
Thanks for helping keep these alive.
212  General Category / Tech Support / Re: Derver down! on: January 24, 2016, 08:15:37 PM
Ah ok, I thought in the bottom right corner where it says "Mem" displayed server side memory.

Edit: If it is a leak, does it eventually go back down to normal if I give it enough time?

Nah, once it's maxed it never goes down.  I don't know why traveling long distances quickly causes it... it's very hard to test.

Note: there is a command for getting server memory but I don't remember what it is off the top of my head.  Maybe ~mem
213  General Category / Tech Support / Re: Derver down! on: January 24, 2016, 07:19:45 PM
I have been travelling. To be honest I accidentally went to the wrong coordinates to get to the statue so that caused a lot of extra walking. This time it crashed when the RAM was seemingly at 60% which seems a bit bazaar. Apologies for the trouble I've caused

Maybe it was 60% on your client... but it was 99% on the server when I restarted it.

So the question is... how were you determining memory?  By your display or by running the command?  Which command?
214  General Category / Tech Support / Re: Derver down! on: January 24, 2016, 02:12:28 PM
Derver down :|

So, curious: what is it that you are doing that is killing the server?
215  General Category / Tech Support / Re: Derver down! on: January 24, 2016, 02:20:58 AM
I may have killed the derver...  Roll Eyes

Yeah, you guys somehow happened to max out the RAM.  That hasn't happened in a while.

I've restarted the server.

Could it be from us moving bacck and forth alot on the building stage?

Unlikely... and it hasn't been a problem so far.  Since I swapped my router out this server has been up for a looooong time.

Movement within the same large area likely caches most of the stuff and doesn't thrash anything.  Used to be it was the guys walking all over the server that would cause the leak-that-I-never-found to rear its head... but by "all over the server" I mean walking long distances in basically one direction.
216  General Category / General Discussion / Re: Statue Construction Phase 2: Building! on: January 24, 2016, 01:28:26 AM
It is done. Allow Paul time to see it in person before taking any pictures.

Note: it may be a few days before I have time to look.  I'm in the middle of a couple of things I don't want to put down and I also have all of this snow outside to deal with. :-/
217  General Category / Tech Support / Re: Derver down! on: January 24, 2016, 01:27:32 AM
I may have killed the derver...  Roll Eyes

Yeah, you guys somehow happened to max out the RAM.  That hasn't happened in a while.

I've restarted the server.
218  General Category / General Discussion / Re: Math Attack! on: January 21, 2016, 06:35:26 PM
Hey, um... Paul, long time no see... but... VIRUS ALERT!

Apparently my computer thinks your program is a complete and absolute VIRUS, no matter how hard I try to tell it it's not. Unless it is, then shame on you  Tongue

But yeah, I can't run it. Looks cool though, hopefully it's helped you in developing more of Mythruna, and less of 'getting distracted because working on Mythruna is boring' Tongue

I don't think there is really anything I can do about a virus checker issuing a false positive on my software.  There's no virus in it... so I don't know what else to do.

Math Attack is fun to poke at just to see a UI + finished game but it's for a younger audience... and even though my kids do it most weeks, it fails to do what I designed it to do.  I feel only slightly vindicated in that every other math game they've played fails in the same way, though.  They are good at assessment but not good at teaching.  I have some plans to fix it but I've been working on another project lately... more on that later.
219  General Category / Tech Support / Re: Derver down! on: January 13, 2016, 12:39:51 AM
The internet here was down for a while.
220  General Category / General Discussion / Re: Statue Construction Phase 2: Building! on: January 12, 2016, 06:19:34 PM
I haven't even logged into the server in probably 6+ months.  I think you don't have any worries about me taking a peak. Smiley
221  General Category / General Discussion / Re: Statue Construction Phase 1 - Prep Phase on: January 11, 2016, 03:19:20 PM
Why would I hate you?  heheh.

Given some of the comments in this thread, I guess there is some reference I'm supposed to get.  I'm not sure I have the bandwidth to remember it, though.  Sorry for that.
222  General Category / General Discussion / Re: Ambient Light Block on: January 11, 2016, 03:17:21 PM
Well, an "ambient light" would affect the whole world so that's probably not what you mean.

I probably won't be adding something like this myself as there is no in-game need for it.  But I suspect a modder will do something once dynamic (non-block) lights are supported.
223  General Category / General Discussion / Re: Statue Construction Phase 1 - Prep Phase on: January 10, 2016, 01:26:59 PM
On topic, I'm gonna have to completely rebuild a wing from scratch. This is gonna be interesting. lol
That sounds like it will be a most... trying experience. Best of luck!

I guess he'll just have to go out on a "limb" and "wing it".  I'm sure once he gets started, the time will really "fly".  (Sorry... I'm a dad so I get to make 'dad jokes'.)
224  General Category / General Discussion / Re: Statue Construction Phase 1 - Prep Phase on: January 10, 2016, 03:12:35 AM
Aaand this thread has the most replies out of all the threads.

And apparently, if you start 4 more threads then you'll have tied me for "Story starter".
225  General Category / General Discussion / Re: A funny test project... on: January 09, 2016, 05:02:20 AM
When everything is working someday... this is the scene I hope to recreate: (TOTALLY FAKE SCENE MADE IN PHOTOSHOP)




...all networked and ready to go and stuff.  I'm giving it some more of my hours this weekend to see where I stand.  It makes a nice test bed for testing Mythruna stuff but there is plenty of distraction in it, too.
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