I finished a bunch of my network fixes today so as a reward I goofed around a little with my tile idea.
Using the free tileset from kenney.nl (
http://kenney.nl/assets/roguelike-rpg-pack) I conceptually mapped them to 3D blocks in a way that I can generate a 2D tile map from a 3D array of cells kind of like what Mythruna uses only way simpler.
Here is what my 1 hour of playing around looks like:
![](http://i.imgur.com/4DEKqEp.png)
If I get my more Mythruna-related work done early tomorrow, I might play around with fading the near tiles and showing underneath when the player walks behind stuff or whatever.
To give you an idea of what that particular tileset looks like in practice, here are some of the samples it came with:
![](http://i.imgur.com/iwLClVg.png)
![](http://i.imgur.com/2QsURw1.png)
In my case, I'd want to try seamless transition from indoors to outdoors like Ultima 7 did.
The benefit to this approach is that players could build their own structures. Also, some dynamic lighting and visibility 'fog of war' would be relatively straightforward. It's very tempting to take the approach too far and end up with a real 3D scene... which is not really what I'm going for though I still can't put my finger on why. Maybe it's all of those late nights playing Nethack years ago and thinking it would be cool to dig my own tunnels.
Who knows? I'm also not sure it's been done before. Which either means it's relatively unique or just a really dumb idea.
![Smiley](http://mythruna.com/forum/Smileys/default/smiley.gif)