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1  General Category / Tech Support / Re: Game launch closes on: March 18, 2012, 11:38:47 AM
yea mine is like a custom pc
2  General Category / Tech Support / Re: Game launch closes on: March 18, 2012, 05:17:58 AM
I would have no clue the box is long gone or at least i think ill have to look Undecided
What would that Dell OEM or an HP OEM be called?
3  General Category / Tech Support / Re: Game launch closes on: March 17, 2012, 10:40:55 AM
Looking at pictures of this game really makes me sad i cant play it
4  General Category / Tech Support / Re: Game launch closes on: March 17, 2012, 08:55:13 AM
oh yea i forgot
Radeon X1300XT/X1600 Pro series
5  General Category / Tech Support / Re: Game launch closes on: March 17, 2012, 08:06:04 AM
It doesnt wok in multiplayer
My driver is at its latest :|
So thanks Smiley
6  General Category / Tech Support / Re: Game launch closes on: March 17, 2012, 07:37:33 AM
Heres the client log if you need it

2012-03-17 16:35:31,330 WARN  [com.jme3.asset.AssetConfig] Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader
2012-03-17 16:35:39,838 WARN  [mythruna.script.ScriptManager] Script file or directory does not exist:mods\scripts
2012-03-17 16:35:42,676 WARN  [com.jme3.input.InputManager] Attempted to add mapping "WheelDown" twice to trigger.
2012-03-17 16:35:42,871 WARN  [mythruna.script.ScriptManager] Script file or directory does not exist:mods\ui-init
2012-03-17 16:35:45,209 WARN  [mythruna.client.ui.ObservableState] Warning: Some subclass broke the super.initialize(app) chain:mythruna.client.env.Environment
2012-03-17 16:35:45,210 WARN  [mythruna.client.ui.ObservableState] Warning: Some subclass broke the super.initialize(app) chain:mythruna.client.ConveyerCamera
2012-03-17 16:35:45,295 ERROR [mythruna.client.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL100, numSources=2, numUniforms=20, shaderSources=[ShaderSource[name=MatDefs/MyLighting.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyLighting.frag, defines, type=Fragment]]] info:Fragment shader(s) failed to link,  vertex shader(s) linked.
 
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1087)
   at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1122)
   at com.jme3.material.Material.renderMultipassLighting(Material.java:799)
   at com.jme3.material.Material.render(Material.java:1028)
   at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:649)
   at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299)
   at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:351)
   at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:886)
   at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:842)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1131)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1174)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:253)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)
2012-03-17 16:35:45,296 ERROR [com.jme3.app.Application] Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL100, numSources=2, numUniforms=20, shaderSources=[ShaderSource[name=MatDefs/MyLighting.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyLighting.frag, defines, type=Fragment]]] info:Fragment shader(s) failed to link,  vertex shader(s) linked.
 
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1087)
   at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1122)
   at com.jme3.material.Material.renderMultipassLighting(Material.java:799)
   at com.jme3.material.Material.render(Material.java:1028)
   at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:649)
   at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299)
   at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:351)
   at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:886)
   at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:842)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1131)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1174)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:253)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)
2012-03-17 16:35:45,296 ERROR [mythruna.client.MainStart] Default handling did not exit.
7  General Category / Tech Support / Game launch closes on: March 17, 2012, 07:36:41 AM
When i try single player clicking on launch the game closes.
Heres the log

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL100, numSources=2, numUniforms=20, shaderSources=[ShaderSource[name=MatDefs/MyLighting.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyLighting.frag, defines, type=Fragment]]] info:Fragment shader(s) failed to link,  vertex shader(s) linked.
 
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1087)
   at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1122)
   at com.jme3.material.Material.renderMultipassLighting(Material.java:799)
   at com.jme3.material.Material.render(Material.java:1028)
   at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:649)
   at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299)
   at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:351)
   at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:886)
   at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:842)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1131)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1174)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:253)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20120308

Memory usage:
Working memory: 46% (91458104/197984256)  VM Max: 19% (91458104/477233152)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    OpenGL20
    OpenGL21
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    FloatTexture
    TextureCompressionLATC
    NonPowerOfTwoTextures
    VertexBufferArray

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 5
  Textures (S) = 2
  Textures (F) = 2
  Textures (M) = 12
  FrameBuffers (S) = 1
  FrameBuffers (F) = 1
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 720
Renderer = LWJGL-OpenGL2
Pages: [1]
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