Mythruna
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1  General Category / Tech Support / Re: Mythruna doesn`t work on: April 24, 2012, 05:50:53 PM
Whenever you launch the launcher you should have some graphical settings and you should see a row that says either disabled,2x,4x,6x,8x, or 16x. Do not exceed 4x on that option or it will crash. Hope this helps!

That depends on the graphics card.  I've tested at 16x and it just runs slow.

"Disabled" is the best option for compatibility, though.

Oh must just be me Tongue I figured it was just a small bug.

For some reason, that dialog window seems to give users options that they can't possibly use... I'm not sure there is a good way to sort through all of the unavailable options but someday I will try.

Is it just amd devices having this problem? Because I find it quite hard to believe that my 6950 can't handle more than 4x Tongue

Not sure.  I'd have to see the error.

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
org.lwjgl.LWJGLException: Failed to find ARB pixel format 1 0

   at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
   at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
   at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:210)
   at org.lwjgl.opengl.Display.createWindow(Display.java:306)
   at org.lwjgl.opengl.Display.create(Display.java:873)
   at org.lwjgl.opengl.Display.create(Display.java:782)
   at com.jme3.system.lwjgl.LwjglDisplay.createContext(LwjglDisplay.java:137)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:113)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
   at java.lang.Thread.run(Unknown Source)
Application was not initialized.
2  General Category / Tech Support / Re: Mythruna doesn`t work on: April 24, 2012, 04:43:30 PM
Whenever you launch the launcher you should have some graphical settings and you should see a row that says either disabled,2x,4x,6x,8x, or 16x. Do not exceed 4x on that option or it will crash. Hope this helps!

That depends on the graphics card.  I've tested at 16x and it just runs slow.

"Disabled" is the best option for compatibility, though.

Oh must just be me Tongue I figured it was just a small bug.

For some reason, that dialog window seems to give users options that they can't possibly use... I'm not sure there is a good way to sort through all of the unavailable options but someday I will try.

Is it just amd devices having this problem? Because I find it quite hard to believe that my 6950 can't handle more than 4x Tongue
3  General Category / Tech Support / Re: Mythruna doesn`t work on: April 24, 2012, 02:15:47 PM
Whenever you launch the launcher you should have some graphical settings and you should see a row that says either disabled,2x,4x,6x,8x, or 16x. Do not exceed 4x on that option or it will crash. Hope this helps!

That depends on the graphics card.  I've tested at 16x and it just runs slow.

"Disabled" is the best option for compatibility, though.

Oh must just be me Tongue I figured it was just a small bug.
4  General Category / Tech Support / Re: Mythruna doesn`t work on: April 24, 2012, 01:59:39 PM
Whenever you launch the launcher you should have some graphical settings and you should see a row that says either disabled,2x,4x,6x,8x, or 16x. Do not exceed 4x on that option or it will crash. Hope this helps!
5  General Category / Tech Support / Re: Random Crashing on: April 23, 2012, 08:52:27 PM
No I'm wired. Also it just happened again.


Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@2569a1c5,5,main]
com.jme3.network.kernel.ConnectorException: Connector closed.
   at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)

Build version:20120417

Gathering app info from OpenGL thread...
Memory usage:
Working memory: 55% (204741648/368115712)  VM Max: 42% (204741648/477233152)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 535618
  Triangles = 280046
  Uniforms = 3758
  Objects = 429
  Shaders (S) = 30
  Shaders (F) = 23
  Shaders (M) = 29
  Textures (S) = 103
  Textures (F) = 61
  Textures (M) = 81
  FrameBuffers (S) = 5
  FrameBuffers (F) = 4
  FrameBuffers (M) = 6
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1080
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 59
Width = 1920
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:aticfx64
Driver Version:8.17.10.1119
Vendor:ATI Technologies Inc.
Version:4.2.11554 Compatibility Profile Context
Renderer:AMD Radeon HD 6900 Series
GLSL Ver:4.20
6  General Category / Tech Support / Random Crashing on: April 23, 2012, 08:48:39 PM
Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@a200d0c,5,main]
com.jme3.network.kernel.ConnectorException: Connector closed.
   at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)

Build version:20120417

Gathering app info from OpenGL thread...
Memory usage:
Working memory: 53% (197206968/365494272)  VM Max: 41% (197206968/477233152)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 587894
  Triangles = 307821
  Uniforms = 4641
  Objects = 541
  Shaders (S) = 61
  Shaders (F) = 25
  Shaders (M) = 31
  Textures (S) = 180
  Textures (F) = 71
  Textures (M) = 86
  FrameBuffers (S) = 6
  FrameBuffers (F) = 5
  FrameBuffers (M) = 6
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1080
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1920
Samples = 2
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:aticfx64
Driver Version:8.17.10.1119
Vendor:ATI Technologies Inc.
Version:4.2.11554 Compatibility Profile Context
Renderer:AMD Radeon HD 6900 Series
GLSL Ver:4.20
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