Well my comp is outdated. I am hoping to get a new one soon ( In the next week or so) and I can probably customize it for gaming needs. Thanks though! I downloaded it on my sister's computer and it works (Kind) fine. It's a bit laggy thoug
Ohhhh OK GOT IT! Here Ya go :Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: No default technique on material 'Point Sprite' is supported by the video hardware. The caps [GLSL120] are required. at com.jme3.material.Material.selectTechnique(Material.java:862) at com.jme3.material.Material.autoSelectTechnique(Material.java:904) at com.jme3.material.Material.render(Material.java:976) at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:658) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:354) at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:899) at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:850) at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1130) at com.jme3.renderer.RenderManager.render(RenderManager.java:1173) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source)
Build version:20120508
Memory usage: Working memory: 58% (54561248/93773824) VM Max: 10% (54561248/518979584)
Also I found this error. But I think it is probably the same thing Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: No default technique on material 'Point Sprite' is supported by the video hardware. The caps [GLSL120] are required. at com.jme3.material.Material.selectTechnique(Material.java:862) at com.jme3.material.Material.autoSelectTechnique(Material.java:904) at com.jme3.material.Material.render(Material.java:976) at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:658) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:354) at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:899) at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:850) at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1130) at com.jme3.renderer.RenderManager.render(RenderManager.java:1173) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source)
Build version:20120508
Memory usage: Working memory: 71% (80943152/113262592) VM Max: 15% (80943152/518979584)
Ok, so my computer being a piece of s***.....I don't know if my drivers are updated, however I do know my graphics card is. Give me the scenario if they were both up to date, if you have a diagnostic for that, please.
Error:No default technique on material 'Point Sprite' is supported by the video hardware. The caps [GLSL120] are required Error log written to:D:\Program Files\Mythruna-20120508-Windows (1)\Error-1337827600712.log
I've gotten this error every time I've tried to download. Help me please!