Okay, hold on... So I start Singleplayer/join an MP server, and after a bit of loading...
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL100, numSources=2, numUniforms=20, shaderSources=[ShaderSource[name=MatDefs/MyLighting.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyLighting.frag, defines, type=Fragment]]] info:Fragment shader(s) failed to link, vertex shader(s) failed to link. at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1087) at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1122) at com.jme3.material.Material.renderMultipassLighting(Material.java:799) at com.jme3.material.Material.render(Material.java:1028) at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:658) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:351) at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:894) at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:850) at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1130) at com.jme3.renderer.RenderManager.render(RenderManager.java:1173) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source)
Build version:20120508
Memory usage: Working memory: 66% (48728536/73150464) VM Max: 9% (48728536/518979584)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample OpenGL20 OpenGL21 ARBprogram GLSL100 GLSL110 GLSL120 FloatTexture NonPowerOfTwoTextures
Statistics: Vertices = 0 Triangles = 0 Uniforms = 0 Objects = 0 Shaders (S) = 0 Shaders (F) = 0 Shaders (M) = 6 Textures (S) = 2 Textures (F) = 2 Textures (M) = 13 FrameBuffers (S) = 1 FrameBuffers (F) = 1 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 600 Renderer = LWJGL-OpenGL2 BitsPerPixel = 24 Fullscreen = false StencilBits = 0 DepthBits = 24 VSync = false Frequency = -1 Width = 800 Samples = 0 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:ati2dvag Driver Version:6.14.10.6891 Vendor:ATI Technologies Inc. Version:2.1.8304 Release Renderer:Radeon X300/X550/X1050 Series GLSL Ver:1.20
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