Mythruna
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1  General Category / Tech Support / Re: problem when starting on: August 12, 2012, 06:27:56 AM
 Angry Angry Angry Angry Angry Angry Angry Angry Angry Angry Angry Angry

http://www.google.fr/imgres?hl=fr&client=firefox-a&hs=GPZ&sa=X&rls=org.mozilla:fr:official&biw=1680&bih=949&tbm=isch&prmd=imvns&tbnid=ZfxRWlKxFkVxUM:&imgrefurl=http://www.wall-mag.com/category/objets-insolites/page/2/&docid=VHvwwcU8DlRu0M&imgurl=http://www.wall-mag.com/wp-content/uploads/2012/02/rage-comic-real-life.jpg&w=640&h=359&ei=uq4nUPmtHdCwhAex1IHoBw&zoom=1&iact=hc&vpx=554&vpy=642&dur=319&hovh=168&hovw=300&tx=129&ty=72&sig=109834282469315504021&page=1&tbnh=103&tbnw=184&start=0&ndsp=48&ved=1t:429,r:32,s:0,i:174

SO COULD SOMEBODY TELL ME WITCH SETTING SHOULD I USE TO RUN IT ?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?! (THIRD TIME ASKING)
2  General Category / Tech Support / Re: problem when starting on: August 03, 2012, 08:41:22 AM
yeah but after all nobody told me witch settings should i take ! (and i'm not english i don't speak english very well, but it wasn't a reason to reply in this topic only for joke)
3  General Category / Tech Support / Re: problem when starting on: July 23, 2012, 08:26:46 AM
I didn't understood anything of your propositions so i'll ask my question another way:
With this card graphic [ http://imgur.com/j6S1B (zoom on it to have a better view) ] witch settings should i choose when i start mythruna: [ http://imgur.com/j6S1B (zoom on it to have a better view) ]
Please propose an easy solution I'm a noob.
4  General Category / Tech Support / Re: problem when starting on: July 19, 2012, 04:06:58 PM
i DIDIN'T UNDERSTOOD ANYTHING OF YOUR PROPOSITIONS SO I'LL ASK M QUESTION ANOTHER WAY
WITH THIS GRPHIC CARD:  [ http://imageshack.us/photo/my-images/580/cardgraphics.jpg/ ] WHITCH SETTINGS SHOULD I CHOOSE WHEN STARTING MYTHRUNA: [ http://imageshack.us/photo/my-images/593/mythruna.jpg/ ]
PLEASE PROPOSE AN EASY ANSWER I'M A NOOB
5  General Category / Tech Support / Re: problem when starting on: July 19, 2012, 07:51:33 AM
here are my graphic card information:http://imageshack.us/photo/my-images/593/mythruna.jpg/
but when [ http://imageshack.us/photo/my-images/580/cardgraphics.jpg/ ] whitch settings should i choose?
6  General Category / Tech Support / problem when starting on: June 26, 2012, 06:00:05 AM
i dont know why but i cant start mythruna:http://img11.imageshack.us/img11/9560/mythruna.jpg
here are client and log problems:



client:

2012-06-26 14:43:14,777 INFO  [mythruna.client.MainStart] Build version:20120508
2012-06-26 14:47:06,256 WARN  [com.jme3.renderer.lwjgl.LwjglRenderer] Your graphics card does not support non-power-of-2 textures. Some features might not work.
2012-06-26 14:47:06,330 WARN  [com.jme3.asset.AssetConfig] Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader
2012-06-26 14:47:06,918 INFO  [mythruna.client.MainStart] Application info:
Memory usage:
Working memory: 33% (5407152/16252928)  VM Max: 1% (5407152/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    OpenGL20
    ARBprogram
    GLSL100
    GLSL110

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 0
  Textures (S) = 0
  Textures (F) = 0
  Textures (M) = 0
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 0
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 768
Renderer = LWJGL-OpenGL2
BitsPerPixel = 24
Fullscreen = false
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = -1
Width = 1024
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:bbcap
Driver Version:3.0.0.6
Vendor:ATI Technologies Inc.
Version:2.0.6348 Release
Renderer:ATI Radeon X1250
GLSL Ver:1.10

2012-06-26 14:47:07,953 ERROR [mythruna.client.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: non-power-of-2 framebuffer textures are not supported by the video hardware
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateTexImageData(LwjglRenderer.java:1830)
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateRenderTexture(LwjglRenderer.java:1398)
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBufferAttachment(LwjglRenderer.java:1421)
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBuffer(LwjglRenderer.java:1452)
   at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1539)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1108)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)
2012-06-26 14:47:10,444 ERROR [com.jme3.app.Application] Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: non-power-of-2 framebuffer textures are not supported by the video hardware
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateTexImageData(LwjglRenderer.java:1830)
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateRenderTexture(LwjglRenderer.java:1398)
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBufferAttachment(LwjglRenderer.java:1421)
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBuffer(LwjglRenderer.java:1452)
   at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1539)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1108)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)
2012-06-26 14:47:10,445 ERROR [mythruna.client.MainStart] Default handling did not exit.


error:


Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: non-power-of-2 framebuffer textures are not supported by the video hardware
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateTexImageData(LwjglRenderer.java:1830)
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateRenderTexture(LwjglRenderer.java:1398)
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBufferAttachment(LwjglRenderer.java:1421)
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBuffer(LwjglRenderer.java:1452)
   at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1539)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1108)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20120508

Memory usage:
Working memory: 62% (12362032/19660800)  VM Max: 2% (12362032/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    OpenGL20
    ARBprogram
    GLSL100
    GLSL110

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 0
  Textures (S) = 1
  Textures (F) = 1
  Textures (M) = 1
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 1
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 768
Renderer = LWJGL-OpenGL2
BitsPerPixel = 24
Fullscreen = false
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = -1
Width = 1024
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:bbcap
Driver Version:3.0.0.6
Vendor:ATI Technologies Inc.
Version:2.0.6348 Release
Renderer:ATI Radeon X1250
GLSL Ver:1.10

sorry if the message is to long but i dont know anything of these
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