Mythruna
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1  General Category / Tech Support / Re: Mythruna run on very low framerate. on: August 17, 2012, 11:47:29 PM
I already found the solution. I just have to set my default graphic card at the Nvidia Control panel. Anyway,thank you for your support! Cheesy:D:D
2  General Category / Tech Support / Re: Mythruna run on very low framerate. on: August 17, 2012, 09:08:41 PM
So are there any way that I can use my GT525M to play the game?
3  General Category / Tech Support / Re: Mythruna run on very low framerate. on: August 17, 2012, 09:32:02 AM
Here is the client.log from my last time playing. I disable everything except fullscreen.

2555-08-17 23:01:43,453 INFO  [mythruna.client.MainStart] Build version:20120627
2555-08-17 23:01:53,140 WARN  [com.jme3.asset.AssetConfig] Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader
2555-08-17 23:01:53,387 INFO  [mythruna.client.MainStart] Application info:
Memory usage:
Working memory: 20% (25525792/127008768)  VM Max: 5% (25525792/477233152)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    VertexTextureFetch
    TextureArray
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 0
  Textures (S) = 0
  Textures (F) = 0
  Textures (M) = 0
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 0
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1080
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = true
Frequency = 60
Width = 1920
Samples = 4
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:igdumd64
Driver Version:8.15.10.2253
Vendor:Intel
Version:3.0.0 - Build 8.15.10.2253
Renderer:Intel(R) HD Graphics Family
GLSL Ver:1.30  - Intel Build 8.15.10.2253

2555-08-17 23:01:55,407 WARN  [de.lessvoid.nifty.sound.SoundSystem] missing sound [popup]
4  General Category / Tech Support / Mythruna run on very low framerate. on: August 17, 2012, 09:16:36 AM
Hey!

My Mythruna run on a very low framerate. I don't know why but i think that my computer should run it smoother. Even i disable every rgaphic options it still gives me about 4-6 fps

My Spec:
Intel Cored i7 2620M 2.70 GHz
2GB GT525M
8GB RAM

From this spec, i don't think Mythruna would run on 4-6 fps and please help me getting the solution.
5  General Category / Tech Support / Mythruna crashed instantly after clicking start when trying to play on 6x and up on: August 17, 2012, 09:07:17 AM
The problem is just wierd. When I click start, the game just instantly crashed with a blink of black screen and bring me to desktop. It also give me this error:


Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
org.lwjgl.LWJGLException: Failed to find ARB pixel format 1 0

   at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
   at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
   at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:210)
   at org.lwjgl.opengl.Display.createWindow(Display.java:306)
   at org.lwjgl.opengl.Display.create(Display.java:873)
   at org.lwjgl.opengl.Display.create(Display.java:782)
   at com.jme3.system.lwjgl.LwjglDisplay.createContext(LwjglDisplay.java:137)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:113)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
   at java.lang.Thread.run(Unknown Source)
Application was not initialized.

it give me the same error everytime I'm trying to play on 6x and up. Can you please help me? because I want to play on the max graphic. Smiley

Sincerely

samuri55
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