Mythruna
March 29, 2024, 07:48:20 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Welcome to the new forums. See "Announcements" for a note for new users.
 
  Home Help Search Login Register  
  Show Posts
Pages: [1]
1  General Category / General Discussion / Re: Euclideon on: April 01, 2012, 09:44:46 AM
Go read a physics book people... You cant go backwards in time. IF you move really fast than all you are doing is slowing the passage of time relative to the object you are observing. We all hurtle through the vacuum at around 0.3% the speed of light, but there's no time dilation for us because we measure relative to each other. On a small scale, the only real evidence to support that we are moving forward through time, and not backwards, is entropy. get rid of all those absolutes because ITS ALL RELATIVE..
2  General Category / Announcements / Re: New build 20111212 - Physics Phase 1 on: December 12, 2011, 04:01:07 PM
whaaat??  Shocked  flying beds??? Sounds awesome! How would one make use of that new feature?
3  General Category / General Discussion / Re: French Community on: November 25, 2011, 02:05:29 PM
C'est tres beau!
4  Player's Corner / Gallery / Re: Atlantis Minor Research on: November 11, 2011, 07:58:32 AM
Its like quantum mechanics! Sounds very interesting. Although, in a circuit like you mentioned, I cant see much use for more than one force(electricity). Why would changing forces mid-circuit be necessary? Also, as far as plugging into the "slots" for our character, will Mythruna take whatever bizarre circuit we create and make use of it? Or will it have to have sort of a "syntax"?

(And please keep in mind that I love your ideas, this is just some constructive criticism Wink )
5  General Category / General Discussion / Re: Why does it seem Minecraft is stealing Mythruna ideas? on: November 10, 2011, 02:18:35 PM
Regardless of whether or not MC is stealing Mythruna's ideas, I am always going to prefer the smaller, more innovative projects like Paul's fantastic brainchild.
6  Player's Corner / Gallery / Re: Atlantis Minor Research on: November 10, 2011, 02:13:55 PM
I believe this is mentioned somewhere else, but how will the players use/interact with those "forces" in the game. Something with crafting right?
7  General Category / Announcements / Re: A Network Test on: November 06, 2011, 04:19:06 PM
165 FPS, 65ms ping
8  General Category / General Discussion / Re: I'm impressed !!! on: October 19, 2011, 06:59:30 PM
I do have to say Paul, I love the idea of only having a few multiplayer servers, not hundreds.(like some other games...) It adds the the "always-changing community" feel to Mythruna, and makes it much more fun to play. You can log on and see whats new. If you build something epic, you get lots of feedback. I just wanted to state my feelings on this aspect of the game. So this is half question, half statement. "Will there be a zillion servers? Have you already released software to run your own sever?"
9  Development / Features / Re: The Property System on: September 15, 2011, 04:56:59 PM
Sounds awesome. Will we be able to claim large areas of water too? like entirely water? or will the plots have a "minimum land" requirement? Also will those property boxes on the photoshop facebook pic appear on the regular in-game map or just the "property map?'
10  Development / Features / Re: Scriptable Console Commands on: August 18, 2011, 10:16:59 AM
Im a little confused... Does this mean that we will be able to configure our own console commands in the next release?
11  General Category / General Discussion / Re: Mass-griefing woes... on: August 14, 2011, 06:05:55 PM
Its happened again! The large bridge at 953, -353 was the target. There needs to be a way to control it before these people get rid of all of our hard work.
 Cry
12  General Category / Tech Support / How do I get back to the spawn point? on: August 14, 2011, 12:56:34 PM
Mythruna is great, i just have one problem so far. Whenever i start up the multiplayer and connect to the server it spawns me right where i was upon previously exiting the game. What are the coordinates for the spawn point? Is there any way to have a "spawn at spawn point" option? Also i realize this may not be the right thread for this question but i couldn't find a more suitable "help" thread.
Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!