Hi Paul,
have the log-files you wanted.
Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@62daf20c,5,main] com.jme3.network.kernel.ConnectorException: Connector closed. at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)
Build version:20120224
Gathering app info from OpenGL thread... Memory usage: Working memory: 71% (273804376/385548288) VM Max: 57% (273804376/477233152)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray
Statistics: Vertices = 536365 Triangles = 291071 Uniforms = 1924 Objects = 227 Shaders (S) = 21 Shaders (F) = 18 Shaders (M) = 28 Textures (S) = 87 Textures (F) = 48 Textures (M) = 99 FrameBuffers (S) = 0 FrameBuffers (F) = 0 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 1080 Renderer = LWJGL-OpenGL2 BitsPerPixel = 32 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1920 Samples = 4 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx Driver Version:8.17.12.7533 Vendor:NVIDIA Corporation Version:3.3.0 Renderer:GeForce GTX 260/PCI/SSE2 GLSL Ver:3.30 NVIDIA via Cg compiler
Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@33eae7d9,5,main] com.jme3.network.kernel.ConnectorException: Connector closed. at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)
Build version:20120224
Gathering app info from OpenGL thread... Memory usage: Working memory: 49% (150047296/303824896) VM Max: 31% (150047296/477233152)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray
Statistics: Vertices = 621442 Triangles = 332215 Uniforms = 3396 Objects = 349 Shaders (S) = 21 Shaders (F) = 18 Shaders (M) = 25 Textures (S) = 102 Textures (F) = 52 Textures (M) = 86 FrameBuffers (S) = 0 FrameBuffers (F) = 0 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 1080 Renderer = LWJGL-OpenGL2 BitsPerPixel = 32 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1920 Samples = 4 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx Driver Version:8.17.12.7533 Vendor:NVIDIA Corporation Version:3.3.0 Renderer:GeForce GTX 260/PCI/SSE2 GLSL Ver:3.30 NVIDIA via Cg compiler
Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@17f4d237,5,main] com.jme3.network.kernel.ConnectorException: Connector closed. at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)
Build version:20120224
Gathering app info from OpenGL thread... Memory usage: Working memory: 85% (223393040/262012928) VM Max: 46% (223393040/477233152)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray
Statistics: Vertices = 173768 Triangles = 95146 Uniforms = 867 Objects = 129 Shaders (S) = 24 Shaders (F) = 21 Shaders (M) = 28 Textures (S) = 63 Textures (F) = 50 Textures (M) = 86 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 6 Application settings: UseInput = true AudioRenderer = LWJGL Height = 1080 Renderer = LWJGL-OpenGL2 BitsPerPixel = 32 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1920 Samples = 2 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx Driver Version:8.17.12.7533 Vendor:NVIDIA Corporation Version:3.3.0 Renderer:GeForce GTX 260/PCI/SSE2 GLSL Ver:3.30 NVIDIA via Cg compiler
Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@17f4d237,5,main] java.lang.ExceptionInInitializerError at com.sun.java.swing.plaf.windows.WindowsLookAndFeel$LazyWindowsIcon.createValue(Unknown Source) at javax.swing.UIDefaults.getFromHashtable(Unknown Source) at javax.swing.UIDefaults.get(Unknown Source) at javax.swing.MultiUIDefaults.get(Unknown Source) at javax.swing.UIManager.get(Unknown Source) at sun.swing.DefaultLookup.get(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.getIconForType(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.getIcon(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.createMessageArea(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.installComponents(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.installUI(Unknown Source) at javax.swing.JComponent.setUI(Unknown Source) at javax.swing.JOptionPane.setUI(Unknown Source) at javax.swing.JOptionPane.updateUI(Unknown Source) at javax.swing.JOptionPane.<init>(Unknown Source) at javax.swing.JOptionPane.showOptionDialog(Unknown Source) at javax.swing.JOptionPane.showMessageDialog(Unknown Source) at javax.swing.JOptionPane.showMessageDialog(Unknown Source) at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:246) at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:219) at com.jme3.network.base.DefaultClient.handleError(DefaultClient.java:353) at com.jme3.network.base.DefaultClient$Redispatch.handleError(DefaultClient.java:425) at com.jme3.network.base.ConnectorAdapter.handleError(ConnectorAdapter.java:150) at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:179) Caused by: java.lang.IllegalStateException: Shutdown in progress at java.lang.ApplicationShutdownHooks.add(Unknown Source) at java.lang.Runtime.addShutdownHook(Unknown Source) at sun.awt.shell.Win32ShellFolderManager2$ComInvoker$2.run(Unknown Source) at sun.awt.shell.Win32ShellFolderManager2$ComInvoker$2.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at sun.awt.shell.Win32ShellFolderManager2$ComInvoker.<init>(Unknown Source) at sun.awt.shell.Win32ShellFolderManager2$ComInvoker.<init>(Unknown Source) at sun.awt.shell.Win32ShellFolderManager2.createInvoker(Unknown Source) at sun.awt.shell.ShellFolder.<clinit>(Unknown Source) ... 24 more
Memory usage: Working memory: 85% (224899184/262012928) VM Max: 47% (224899184/477233152)
Statistics: Vertices = 173768 Triangles = 95146 Uniforms = 870 Objects = 129 Shaders (S) = 24 Shaders (F) = 21 Shaders (M) = 28 Textures (S) = 63 Textures (F) = 50 Textures (M) = 86 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 6
Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@155b7aee,5,main] com.jme3.network.kernel.ConnectorException: Connector closed. at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)
Build version:20120224
Gathering app info from OpenGL thread... Memory usage: Working memory: 68% (180788448/265486336) VM Max: 37% (180788448/477233152)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray
Statistics: Vertices = 572696 Triangles = 301335 Uniforms = 2962 Objects = 319 Shaders (S) = 26 Shaders (F) = 22 Shaders (M) = 28 Textures (S) = 98 Textures (F) = 62 Textures (M) = 90 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 1080 Renderer = LWJGL-OpenGL2 BitsPerPixel = 32 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1920 Samples = 2 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx Driver Version:8.17.12.7533 Vendor:NVIDIA Corporation Version:3.3.0 Renderer:GeForce GTX 260/PCI/SSE2 GLSL Ver:3.30 NVIDIA via Cg compiler
Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@155b7aee,5,main] java.lang.ExceptionInInitializerError at com.sun.java.swing.plaf.windows.WindowsLookAndFeel$LazyWindowsIcon.createValue(Unknown Source) at javax.swing.UIDefaults.getFromHashtable(Unknown Source) at javax.swing.UIDefaults.get(Unknown Source) at javax.swing.MultiUIDefaults.get(Unknown Source) at javax.swing.UIManager.get(Unknown Source) at sun.swing.DefaultLookup.get(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.getIconForType(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.getIcon(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.createMessageArea(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.installComponents(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.installUI(Unknown Source) at javax.swing.JComponent.setUI(Unknown Source) at javax.swing.JOptionPane.setUI(Unknown Source) at javax.swing.JOptionPane.updateUI(Unknown Source) at javax.swing.JOptionPane.<init>(Unknown Source) at javax.swing.JOptionPane.showOptionDialog(Unknown Source) at javax.swing.JOptionPane.showMessageDialog(Unknown Source) at javax.swing.JOptionPane.showMessageDialog(Unknown Source) at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:246) at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:219) at com.jme3.network.base.DefaultClient.handleError(DefaultClient.java:353) at com.jme3.network.base.DefaultClient$Redispatch.handleError(DefaultClient.java:425) at com.jme3.network.base.ConnectorAdapter.handleError(ConnectorAdapter.java:150) at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:179) Caused by: java.lang.IllegalStateException: Shutdown in progress at java.lang.ApplicationShutdownHooks.add(Unknown Source) at java.lang.Runtime.addShutdownHook(Unknown Source) at sun.awt.shell.Win32ShellFolderManager2$ComInvoker$2.run(Unknown Source) at sun.awt.shell.Win32ShellFolderManager2$ComInvoker$2.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at sun.awt.shell.Win32ShellFolderManager2$ComInvoker.<init>(Unknown Source) at sun.awt.shell.Win32ShellFolderManager2$ComInvoker.<init>(Unknown Source) at sun.awt.shell.Win32ShellFolderManager2.createInvoker(Unknown Source) at sun.awt.shell.ShellFolder.<clinit>(Unknown Source) ... 24 more
Memory usage: Working memory: 68% (181261848/265486336) VM Max: 37% (181261848/477233152)
Statistics: Vertices = 0 Triangles = 0 Uniforms = 0 Objects = 0 Shaders (S) = 0 Shaders (F) = 0 Shaders (M) = 28 Textures (S) = 0 Textures (F) = 0 Textures (M) = 90 FrameBuffers (S) = 0 FrameBuffers (F) = 0 FrameBuffers (M) = 4
Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@37c05638,5,main] com.jme3.network.kernel.ConnectorException: Connector closed. at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)
Build version:20120224
Gathering app info from OpenGL thread... Memory usage: Working memory: 74% (327447344/439615488) VM Max: 68% (327447344/477233152)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray
Statistics: Vertices = 929461 Triangles = 475478 Uniforms = 10410 Objects = 1108 Shaders (S) = 54 Shaders (F) = 19 Shaders (M) = 29 Textures (S) = 136 Textures (F) = 67 Textures (M) = 95 FrameBuffers (S) = 0 FrameBuffers (F) = 0 FrameBuffers (M) = 5 Application settings: UseInput = true AudioRenderer = LWJGL Height = 1080 Renderer = LWJGL-OpenGL2 BitsPerPixel = 32 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1920 Samples = 2 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx Driver Version:8.17.12.7533 Vendor:NVIDIA Corporation Version:3.3.0 Renderer:GeForce GTX 260/PCI/SSE2 GLSL Ver:3.30 NVIDIA via Cg compiler
Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@37c05638,5,main] java.lang.ExceptionInInitializerError at com.sun.java.swing.plaf.windows.WindowsLookAndFeel$LazyWindowsIcon.createValue(Unknown Source) at javax.swing.UIDefaults.getFromHashtable(Unknown Source) at javax.swing.UIDefaults.get(Unknown Source) at javax.swing.MultiUIDefaults.get(Unknown Source) at javax.swing.UIManager.get(Unknown Source) at sun.swing.DefaultLookup.get(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.getIconForType(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.getIcon(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.createMessageArea(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.installComponents(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.installUI(Unknown Source) at javax.swing.JComponent.setUI(Unknown Source) at javax.swing.JOptionPane.setUI(Unknown Source) at javax.swing.JOptionPane.updateUI(Unknown Source) at javax.swing.JOptionPane.<init>(Unknown Source) at javax.swing.JOptionPane.showOptionDialog(Unknown Source) at javax.swing.JOptionPane.showMessageDialog(Unknown Source) at javax.swing.JOptionPane.showMessageDialog(Unknown Source) at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:246) at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:219) at com.jme3.network.base.DefaultClient.handleError(DefaultClient.java:353) at com.jme3.network.base.DefaultClient$Redispatch.handleError(DefaultClient.java:425) at com.jme3.network.base.ConnectorAdapter.handleError(ConnectorAdapter.java:150) at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:179) Caused by: java.lang.IllegalStateException: Shutdown in progress at java.lang.ApplicationShutdownHooks.add(Unknown Source) at java.lang.Runtime.addShutdownHook(Unknown Source) at sun.awt.shell.Win32ShellFolderManager2$ComInvoker$2.run(Unknown Source) at sun.awt.shell.Win32ShellFolderManager2$ComInvoker$2.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at sun.awt.shell.Win32ShellFolderManager2$ComInvoker.<init>(Unknown Source) at sun.awt.shell.Win32ShellFolderManager2$ComInvoker.<init>(Unknown Source) at sun.awt.shell.Win32ShellFolderManager2.createInvoker(Unknown Source) at sun.awt.shell.ShellFolder.<clinit>(Unknown Source) ... 24 more
Memory usage: Working memory: 74% (329065320/439615488) VM Max: 68% (329065320/477233152)
Statistics: Vertices = 863374 Triangles = 442079 Uniforms = 9525 Objects = 1025 Shaders (S) = 50 Shaders (F) = 19 Shaders (M) = 29 Textures (S) = 130 Textures (F) = 67 Textures (M) = 95 FrameBuffers (S) = 0 FrameBuffers (F) = 0 FrameBuffers (M) = 5
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