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Pages: [1]
1  General Category / Announcements / Re: Life Issues on: March 26, 2012, 12:09:48 PM
Hi Paul!

I've been wondering why there've been less information according to the game during the the last time. I could only follow the development on facebook and I was shocked reading these news today in the forum. I hope it's your wife continues to improve and she quickly recoveres from the intervention.

I wish you all the best for the future!

DocWoric
2  General Category / Tech Support / Re: Game Crash - Error-logs on: March 05, 2012, 05:59:01 PM
Have not played jet since this morning. But today it worked better than last night. I'll try it tomorrow again I think.
3  General Category / Tech Support / Re: Game Crash - Error-logs on: March 05, 2012, 05:41:05 PM
Does it mean I have a bad internet connection?
4  General Category / Tech Support / Game Crash - Error-logs on: March 05, 2012, 01:40:35 AM
Hi Paul,

have the log-files you wanted.

Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@62daf20c,5,main]
com.jme3.network.kernel.ConnectorException: Connector closed.
   at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)

Build version:20120224

Gathering app info from OpenGL thread...
Memory usage:
Working memory: 71% (273804376/385548288)  VM Max: 57% (273804376/477233152)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 536365
  Triangles = 291071
  Uniforms = 1924
  Objects = 227
  Shaders (S) = 21
  Shaders (F) = 18
  Shaders (M) = 28
  Textures (S) = 87
  Textures (F) = 48
  Textures (M) = 99
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1080
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1920
Samples = 4
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx
Driver Version:8.17.12.7533
Vendor:NVIDIA Corporation
Version:3.3.0
Renderer:GeForce GTX 260/PCI/SSE2
GLSL Ver:3.30 NVIDIA via Cg compiler




Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@33eae7d9,5,main]
com.jme3.network.kernel.ConnectorException: Connector closed.
   at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)

Build version:20120224

Gathering app info from OpenGL thread...
Memory usage:
Working memory: 49% (150047296/303824896)  VM Max: 31% (150047296/477233152)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 621442
  Triangles = 332215
  Uniforms = 3396
  Objects = 349
  Shaders (S) = 21
  Shaders (F) = 18
  Shaders (M) = 25
  Textures (S) = 102
  Textures (F) = 52
  Textures (M) = 86
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1080
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1920
Samples = 4
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx
Driver Version:8.17.12.7533
Vendor:NVIDIA Corporation
Version:3.3.0
Renderer:GeForce GTX 260/PCI/SSE2
GLSL Ver:3.30 NVIDIA via Cg compiler



Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@17f4d237,5,main]
com.jme3.network.kernel.ConnectorException: Connector closed.
   at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)

Build version:20120224

Gathering app info from OpenGL thread...
Memory usage:
Working memory: 85% (223393040/262012928)  VM Max: 46% (223393040/477233152)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 173768
  Triangles = 95146
  Uniforms = 867
  Objects = 129
  Shaders (S) = 24
  Shaders (F) = 21
  Shaders (M) = 28
  Textures (S) = 63
  Textures (F) = 50
  Textures (M) = 86
  FrameBuffers (S) = 5
  FrameBuffers (F) = 4
  FrameBuffers (M) = 6
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1080
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1920
Samples = 2
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx
Driver Version:8.17.12.7533
Vendor:NVIDIA Corporation
Version:3.3.0
Renderer:GeForce GTX 260/PCI/SSE2
GLSL Ver:3.30 NVIDIA via Cg compiler

Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@17f4d237,5,main]
java.lang.ExceptionInInitializerError
   at com.sun.java.swing.plaf.windows.WindowsLookAndFeel$LazyWindowsIcon.createValue(Unknown Source)
   at javax.swing.UIDefaults.getFromHashtable(Unknown Source)
   at javax.swing.UIDefaults.get(Unknown Source)
   at javax.swing.MultiUIDefaults.get(Unknown Source)
   at javax.swing.UIManager.get(Unknown Source)
   at sun.swing.DefaultLookup.get(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.getIconForType(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.getIcon(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.createMessageArea(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.installComponents(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.installUI(Unknown Source)
   at javax.swing.JComponent.setUI(Unknown Source)
   at javax.swing.JOptionPane.setUI(Unknown Source)
   at javax.swing.JOptionPane.updateUI(Unknown Source)
   at javax.swing.JOptionPane.<init>(Unknown Source)
   at javax.swing.JOptionPane.showOptionDialog(Unknown Source)
   at javax.swing.JOptionPane.showMessageDialog(Unknown Source)
   at javax.swing.JOptionPane.showMessageDialog(Unknown Source)
   at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:246)
   at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:219)
   at com.jme3.network.base.DefaultClient.handleError(DefaultClient.java:353)
   at com.jme3.network.base.DefaultClient$Redispatch.handleError(DefaultClient.java:425)
   at com.jme3.network.base.ConnectorAdapter.handleError(ConnectorAdapter.java:150)
   at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:179)
Caused by: java.lang.IllegalStateException: Shutdown in progress
   at java.lang.ApplicationShutdownHooks.add(Unknown Source)
   at java.lang.Runtime.addShutdownHook(Unknown Source)
   at sun.awt.shell.Win32ShellFolderManager2$ComInvoker$2.run(Unknown Source)
   at sun.awt.shell.Win32ShellFolderManager2$ComInvoker$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at sun.awt.shell.Win32ShellFolderManager2$ComInvoker.<init>(Unknown Source)
   at sun.awt.shell.Win32ShellFolderManager2$ComInvoker.<init>(Unknown Source)
   at sun.awt.shell.Win32ShellFolderManager2.createInvoker(Unknown Source)
   at sun.awt.shell.ShellFolder.<clinit>(Unknown Source)
   ... 24 more

Memory usage:
Working memory: 85% (224899184/262012928)  VM Max: 47% (224899184/477233152)

Statistics:
  Vertices = 173768
  Triangles = 95146
  Uniforms = 870
  Objects = 129
  Shaders (S) = 24
  Shaders (F) = 21
  Shaders (M) = 28
  Textures (S) = 63
  Textures (F) = 50
  Textures (M) = 86
  FrameBuffers (S) = 5
  FrameBuffers (F) = 4
  FrameBuffers (M) = 6



Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@155b7aee,5,main]
com.jme3.network.kernel.ConnectorException: Connector closed.
   at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)

Build version:20120224

Gathering app info from OpenGL thread...
Memory usage:
Working memory: 68% (180788448/265486336)  VM Max: 37% (180788448/477233152)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 572696
  Triangles = 301335
  Uniforms = 2962
  Objects = 319
  Shaders (S) = 26
  Shaders (F) = 22
  Shaders (M) = 28
  Textures (S) = 98
  Textures (F) = 62
  Textures (M) = 90
  FrameBuffers (S) = 5
  FrameBuffers (F) = 4
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1080
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1920
Samples = 2
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx
Driver Version:8.17.12.7533
Vendor:NVIDIA Corporation
Version:3.3.0
Renderer:GeForce GTX 260/PCI/SSE2
GLSL Ver:3.30 NVIDIA via Cg compiler

Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@155b7aee,5,main]
java.lang.ExceptionInInitializerError
   at com.sun.java.swing.plaf.windows.WindowsLookAndFeel$LazyWindowsIcon.createValue(Unknown Source)
   at javax.swing.UIDefaults.getFromHashtable(Unknown Source)
   at javax.swing.UIDefaults.get(Unknown Source)
   at javax.swing.MultiUIDefaults.get(Unknown Source)
   at javax.swing.UIManager.get(Unknown Source)
   at sun.swing.DefaultLookup.get(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.getIconForType(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.getIcon(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.createMessageArea(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.installComponents(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.installUI(Unknown Source)
   at javax.swing.JComponent.setUI(Unknown Source)
   at javax.swing.JOptionPane.setUI(Unknown Source)
   at javax.swing.JOptionPane.updateUI(Unknown Source)
   at javax.swing.JOptionPane.<init>(Unknown Source)
   at javax.swing.JOptionPane.showOptionDialog(Unknown Source)
   at javax.swing.JOptionPane.showMessageDialog(Unknown Source)
   at javax.swing.JOptionPane.showMessageDialog(Unknown Source)
   at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:246)
   at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:219)
   at com.jme3.network.base.DefaultClient.handleError(DefaultClient.java:353)
   at com.jme3.network.base.DefaultClient$Redispatch.handleError(DefaultClient.java:425)
   at com.jme3.network.base.ConnectorAdapter.handleError(ConnectorAdapter.java:150)
   at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:179)
Caused by: java.lang.IllegalStateException: Shutdown in progress
   at java.lang.ApplicationShutdownHooks.add(Unknown Source)
   at java.lang.Runtime.addShutdownHook(Unknown Source)
   at sun.awt.shell.Win32ShellFolderManager2$ComInvoker$2.run(Unknown Source)
   at sun.awt.shell.Win32ShellFolderManager2$ComInvoker$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at sun.awt.shell.Win32ShellFolderManager2$ComInvoker.<init>(Unknown Source)
   at sun.awt.shell.Win32ShellFolderManager2$ComInvoker.<init>(Unknown Source)
   at sun.awt.shell.Win32ShellFolderManager2.createInvoker(Unknown Source)
   at sun.awt.shell.ShellFolder.<clinit>(Unknown Source)
   ... 24 more

Memory usage:
Working memory: 68% (181261848/265486336)  VM Max: 37% (181261848/477233152)

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 28
  Textures (S) = 0
  Textures (F) = 0
  Textures (M) = 90
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 4



Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@37c05638,5,main]
com.jme3.network.kernel.ConnectorException: Connector closed.
   at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)

Build version:20120224

Gathering app info from OpenGL thread...
Memory usage:
Working memory: 74% (327447344/439615488)  VM Max: 68% (327447344/477233152)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 929461
  Triangles = 475478
  Uniforms = 10410
  Objects = 1108
  Shaders (S) = 54
  Shaders (F) = 19
  Shaders (M) = 29
  Textures (S) = 136
  Textures (F) = 67
  Textures (M) = 95
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 5
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1080
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1920
Samples = 2
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx
Driver Version:8.17.12.7533
Vendor:NVIDIA Corporation
Version:3.3.0
Renderer:GeForce GTX 260/PCI/SSE2
GLSL Ver:3.30 NVIDIA via Cg compiler

Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@37c05638,5,main]
java.lang.ExceptionInInitializerError
   at com.sun.java.swing.plaf.windows.WindowsLookAndFeel$LazyWindowsIcon.createValue(Unknown Source)
   at javax.swing.UIDefaults.getFromHashtable(Unknown Source)
   at javax.swing.UIDefaults.get(Unknown Source)
   at javax.swing.MultiUIDefaults.get(Unknown Source)
   at javax.swing.UIManager.get(Unknown Source)
   at sun.swing.DefaultLookup.get(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.getIconForType(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.getIcon(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.createMessageArea(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.installComponents(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.installUI(Unknown Source)
   at javax.swing.JComponent.setUI(Unknown Source)
   at javax.swing.JOptionPane.setUI(Unknown Source)
   at javax.swing.JOptionPane.updateUI(Unknown Source)
   at javax.swing.JOptionPane.<init>(Unknown Source)
   at javax.swing.JOptionPane.showOptionDialog(Unknown Source)
   at javax.swing.JOptionPane.showMessageDialog(Unknown Source)
   at javax.swing.JOptionPane.showMessageDialog(Unknown Source)
   at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:246)
   at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:219)
   at com.jme3.network.base.DefaultClient.handleError(DefaultClient.java:353)
   at com.jme3.network.base.DefaultClient$Redispatch.handleError(DefaultClient.java:425)
   at com.jme3.network.base.ConnectorAdapter.handleError(ConnectorAdapter.java:150)
   at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:179)
Caused by: java.lang.IllegalStateException: Shutdown in progress
   at java.lang.ApplicationShutdownHooks.add(Unknown Source)
   at java.lang.Runtime.addShutdownHook(Unknown Source)
   at sun.awt.shell.Win32ShellFolderManager2$ComInvoker$2.run(Unknown Source)
   at sun.awt.shell.Win32ShellFolderManager2$ComInvoker$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at sun.awt.shell.Win32ShellFolderManager2$ComInvoker.<init>(Unknown Source)
   at sun.awt.shell.Win32ShellFolderManager2$ComInvoker.<init>(Unknown Source)
   at sun.awt.shell.Win32ShellFolderManager2.createInvoker(Unknown Source)
   at sun.awt.shell.ShellFolder.<clinit>(Unknown Source)
   ... 24 more

Memory usage:
Working memory: 74% (329065320/439615488)  VM Max: 68% (329065320/477233152)

Statistics:
  Vertices = 863374
  Triangles = 442079
  Uniforms = 9525
  Objects = 1025
  Shaders (S) = 50
  Shaders (F) = 19
  Shaders (M) = 29
  Textures (S) = 130
  Textures (F) = 67
  Textures (M) = 95
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 5


Pages: [1]
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