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4966  Modder's Workbench / External Tools / The External Tool's forum information on: August 05, 2011, 08:34:50 PM
I've created this forum because more than one person has been interested in writing tools that might access the Mythruna database.  Rather than force everyone with interest to reverse engineer data files, I thought of collecting information that in one place.

Some of this will be about APIs that are already in the game libraries and some of it may be about data structures.  I will attempt to notify the board when data structures change in such a way that might break external tools but being as the game hasn't reached alpha, I can't promise too much stability in all areas.  I will try to be as flexible and open as I can be within the limits of a commercial game development.

All of that being said, at some point there will be concerns of game security.  Postings about tools or information to hack the game in such a way as to compromise basic security will likely be removed.  At the point where it matters, discoveries of game security issues (ie: cheating) should be reported to the bug database and will be handled as appropriate to their relative severity.
4967  General Category / Tech Support / Re: Delete Door on: August 05, 2011, 10:11:16 AM
It worked for moving my door but when I wanted to rotate a glass panel it wouldn't move.

Glass panels are not objects... they are block types.  You have to go to the Glass block type and then use control mouse wheel to find the glass panel you want.  There are four of them.
4968  General Category / Tech Support / Re: Crash on startup on: August 05, 2011, 02:07:17 AM
Thanks for the kind words.  I wish I could get it to run on more cards but at some point it's just too hard.

In this case, if you can't even bring up the nifty GUI screens (and it turns out to be an unfixable GPU issue) then it's not even like I could nerf anything and just have uglier visuals.

So we'll just have to keep our fingers crossed.  If only I could afford to upgrade everyone's GPU... Smiley
4969  General Category / Tech Support / Re: Crash on startup on: August 05, 2011, 01:05:51 AM
Hmmm... I wonder if that test has been removed or something.

Are you running stock Alpha 4 of JME or a nightly build?  If you run from JMP it's pretty easy to turn on nightly builds in the update center.  Otherwise it's just a different download, I guess.

Though my suspicion is that the test may have been removed in an even newer version of JME than what I'm running. Smiley  I build from subversion and only update periodically when I have time to review the commits.  I'm paranoid.

When the problems get low level like this, I start to get out of my depth.  Since there is a JME test that fails, if you feel extra ambitious you could also try posting to the JME forums.  Maybe someone has seen this problem before... and if it turns out to be a JME bug then maybe Mythruna gets fixed magically with the next update. Smiley
4970  Player's Corner / Gallery / Re: Underwater Beach Club on: August 04, 2011, 10:30:19 PM
Also why cant I dig?

Sort of the wrong thread for this... but if you are in object placement mode then you can't dig.  Only if you have a block selected can you dig.
4971  General Category / Tech Support / Re: Crash on startup on: August 04, 2011, 10:29:09 PM
(the name is Paul by the way, not dave)...

Anyway... so it sounds like there are more fundamental issues with JME running on your graphics card.  Does TestNiftyExamples run?
4972  General Category / Tech Support / Re: Delete Door on: August 04, 2011, 10:26:18 PM
Rotating an object: in object placement mode, drag it with the left mouse button and move your character

Not sure what you mean about materials.  Control + mouse wheel selects sub-types of blocks and in there is all of the various block orientations that a particular material supports.
4973  General Category / Tech Support / Re: Crash on startup on: August 04, 2011, 07:24:53 PM
Yeah, the jbullet thing is unrelated.  I don't use bullet for anything and JME complains about it missing whether you use it or not.

The integrated intel graphics cards are notorious for issues.  If you are trying to play with jme directly then you can try running the nifty GUI demos.  It seems to be something related to these if it crashes before you even get to the in-game menus.  Another notorious problem is the post processing effects so you can try those tests/demos as well.

If all of those run and mythruna still doesn't then there will be more to go on.

I was really hoping for an error### file because it would have told me the capabilities of your card.  I need to seal up all of the ways the app can crash without dumping one of those. Tongue
4974  General Category / Tech Support / Re: Crash on startup on: August 04, 2011, 03:39:41 AM
Did it dump an error###.log file by any chance?  (where ### is a unique number)

It may have also dumped a similarly timestamped client.log and mythruna.log but the above is the most  important one.

Also, the standard question... are your drivers up to date?
4975  Player's Corner / Gallery / Re: Caesars Inn&Club on: August 02, 2011, 08:29:38 PM
Heheh... looks pretty cool.  Needs to be something like this on one of the island chains.  "Caesar's Beach-side Bar".  Smiley
4976  General Category / Tech Support / Re: Issues running game on: August 02, 2011, 04:12:50 PM
If got the same problem......
every time i try to start mythruna(in single- or multiplayer) it starts loading,but then (at 0%!!!!) the window will be closed......
(sorry if my english is bad.......i'm german Grin)



Actually... the error log was the perfect one to send.  It has lots of good info but a notoriously unhelpful error message from the ATI drivers. Tongue

Sorry you are having problems running.

Can you confirm that you have the latest drivers for your card?  I'm not up to speed on what the latest ATI drivers are but I know it's generally critical to have them up-to-the-minute if possible.

Thanks.
4977  General Category / General Discussion / Re: #error# on: July 29, 2011, 02:23:04 PM
Sorry gang... something weird was up with the server and I just restarted it.  Let me know if there are still problems.

Up time was more than 15 days and of course the one day I'm not sitting right by the machine then it has issues. Tongue
4978  Development / Features / Re: The Property System on: July 29, 2011, 08:46:37 AM
As admin, you could always designate the whole world as a city (or large enough of it as to not matter) then everyone must obtain plots in order to build at all.  Or trusted people could get builder's badges to help clean things up.
4979  General Category / General Discussion / Re: [Ideas] Technology, Item types and more I am crazy!!! :D on: July 29, 2011, 01:51:27 AM
I don't want to address all of these specifically since I would spend the rest of my life doing that. Smiley  But a few things...

Electronics will be a part of the magic system as electricity is one of the elemental magic forces.  I think I was up to at least 8 the last time I checked but I'd have to look at my notes.  It might have been twelve when I tried to add diametrically opposed forces.  Also, it won't be based on large blocks but on small components... ie: it won't take a whole basement to make a door bell. Wink  It will be more like making placeable objects except you'll be making magic circuits where beams of energy interact through different crystals, gems, and materials.  Hint: sand, glass, and black marble become important materials.  ...also, gravity is one of the magic elemental forces so with the right components could lead to thrust blocks, effective antigravity, etc.

You can already make ships... you just can't make them float/fly yet.

You can already make doors... you just can't give them hinges yet.

These are the things that are coming soon... no special block additions needed, really.  Just the hings, glue, ropes, springs, and pulleys needed to make cool stuff.  And with all of that stuff comes a potentially infinite variety of other devices and contraptions... if I can get it all to work.

There will probably be wagons but I personally won't be making cars.  I'm sticking to the D&D fantasy setting for the stuff I do and will rely on the modding community to do other stuff.

The basic idea I'm going for is to make as much as flexible as possible.  The fewer things I have to hard-code into the engine the more flexible and creative the players can be.  For example, why predefine a sword if I can make the physics system flexible enough to know that a sharpened hunk of metal will work like a sword?

Furniture will be sittable and "sleepable"... and the plan is to make that more about its properties than any specific designation.  The thing a player will be able to control when creating an object is what the default action will be.  For a chair, the default click action might be sit.  For a door, it would be push.  For a bed, it might be sleep... or could also be sit.  But I'm going to try to make any of these actions available in the radial menu if the object is of the appropriate shape.  For example, I should be able to sit on a treasure chest if I want to even if the default action is to open it.  It has a large enough flat area that is the appropriate height off the ground and is strong enough to support weight, etc..
4980  General Category / General Discussion / Re: "Ideas" (for admins) on: July 28, 2011, 06:30:55 PM
The server embeds Groovy right now but it does it through normal JSR-223 mechanisms... so it can support a variety of scripting engines including JavaScript.  I really like groovy because it's like Java with lots of scripting-specific goodies.  The AI system will be geared towards Groovy since I can add standard operator overloading for math-related objects and special DSL elements for AI-related functions, etc..

I plan to have a place where users can upload mod packs that they have made... potentially even for sale.  Kind of like an app store for cool Mythruna mods.  We'll just have to see if enough community develops to make it worthwhile after the modding capabilities are available.
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