Mythruna
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4996  General Category / Announcements / New User Requests on: July 13, 2011, 02:50:29 PM
If you request a new account and it takes me longer than 24 hours to approve it then it's possible that your address looked like a spammer's address.  Sometimes these are more obvious than others.

For example, there are currently five member requests that I've deemed are probably spammer accounts.  Of those, three are clearly obvious and two are questionable... one I'm totally on the fence about.

Anyway, if I haven't approved your account in 24 hours then please send me a direct message.  My e-mail address can be found on the main wiki page:
http://mythruna.com/mediawiki/index.php?title=Main_Page

Thanks.
4997  General Category / Tech Support / Re: Issues running game on: July 12, 2011, 11:35:04 AM
Historically, ATI was slow to fix bugs in their OpenGL support though this has gotten better.  At any rate, it's extra important with ATI cards to make sure that the drivers are as recent as possible to get the best support for OpenGL games.

I think others are running the game with the same card as what you run so maybe I will check around to see what they did.
4998  General Category / General Discussion / Re: Forum software on: July 11, 2011, 02:15:26 PM
Installing this version was as easy as clicking a button on a web page and then waiting for the confirmation e-mail that the install was complete a few hours later. Smiley  Then my anal retentive side spent 3-4 hours tweaking the look until I didn't hate it.   (which is not something I look forward to for a new version but at least I don't have to decide how to make it look now.)

The issue is that other than the one click installs my provider gives me, installing stuff is a very tedious process unless I want to go through the necessary steps to get an ssh account.  And installing PHP applications from a command line makes my eyes bleed. Wink
4999  General Category / General Discussion / Re: Forum software on: July 11, 2011, 12:41:46 PM
Upgrading to 1.1.14 was at least a one click install through the forums.  So I have done that at least.  I don't know if it fixes the exploit in 1.1.13 but it supposedly has some security patches.
5000  Development / Features / Re: The Property System on: July 11, 2011, 11:03:33 AM
Yes, for the game-generated towns and cities plots will have to be purchased or granted.  For the player built towns and cities it is entirely up to that player.
5001  General Category / General Discussion / Re: Forum software on: July 11, 2011, 11:01:59 AM
I use a hosting provider that provides limited access to the machine.  When they upgrade their version of the one-click install then it is just one click for me.  Otherwise it is potentially hours of digging  into stuff.

I can use one click to install the new version when it comes out or use one click to disable the forums.  Wink  Otherwise it is taking hours away from my limited development time.

I will look into it, though.  If there is some way I can expedite then I will.
5002  General Category / Tech Support / Re: Issues running game on: July 10, 2011, 06:09:49 PM
Theoretically that card should be fine.  Are the drivers the latest?

An OpenGL style diagnostic like http://www.realtech-vr.com/glview/download.html might be better to diagnose assuming a driver refresh isn't the issue.
5003  Development / Features / Re: What is this board for? on: July 10, 2011, 09:48:23 AM
Really, I had planned for the whole "Development" category to be mostly a place for me to post things.  Basically, I'm doing this instead of posting to my wordpress. Smiley

For requested features, I'd planned to put that in the player's corner because some feature requests may eventually be satisfied by other players' mods.

...though it still feels a little soon for that just because "small feature request" and "bug fix" are pretty overlapping at the moment.
5004  Development / Features / Re: The Property System on: July 10, 2011, 09:44:41 AM
The issue with cross server portaling is that you may have hacked your server to give yourself a ton of super items that cannot otherwise be achieved on the source server.  So if there is any real portaling then it has to be coordinate between two servers as far as what they share and what they don't.

It could be done if it's little more than a hot link that reloads your game for a different server, ie: you'd login as a different user/character and none of the stuff would transfer back and forth.  That functionality would be a subset of the more complicated portaling that I want to support where you really can bring your stuff around.
5005  Development / Features / Re: The Property System on: July 10, 2011, 02:14:26 AM
Server to server portals are something I want to support.  Though that kind of thing would have to be arranged between the server admins.
5006  Development / Features / The Property System on: July 10, 2011, 01:20:10 AM
(This is a planned feature slated for a near-term upcoming release.  Though some of the RP elements will come later.)

In a multiplayer game, there is a lot of freedom to build or modify where ever in the world one chooses.  Human nature is such that some people will use this as an opportunity to create great things while others will use it to randomly destroy.

The property system adds a layer of control to allow players to limit what can be done in certain parts of the world.

Claim Flags

The most fundamental element of the property system is the claim flag.  All players will start with a flag that they can plant anywhere in the world to mark their territory.  A claim flag gives the player exclusive edit rights over a small portion of the world.  The current default size will be a 32x32 area with unlimited elevation.

When a claim flag is placed, no other player can edit in that area without being issued a "builder's badge" by the owning player.  No blocks can be added or removed and no objects can be placed or deleted.  Non-static objects can be moved, e.g.: sliding chairs around, etc.

A player can place the claim flag anywhere not already claimed and can move it at any time if they want to relocate the protection to somewhere else.

There will be in-game opportunities to earn additional claims.

Cities and Towns

Certain areas of the world will be designated as towns or cities.  Similar to claimed property, players will not normally be allowed to build in these areas.  Unlike normal world-level claims, players can place objects and remove objects that were created by them.

A town is created by a player who has been granted a town charter.  This is a plaque that they can place to claim a larger portion of the world than is provided by normal claim flags.  In the full game, this also gives them the ability to manage the town's construction and resources.  A player can grant portions of the town to other players or non-player characters in the game.

Depending on server settings, towns may have a limit to the elevation range they support but will nearly always extend all the way into the ground.  For example, a town may not be able to protect building outside of a certain height above its average elevation.

The size, restrictions, and requirements for obtaining the charters will be different for towns and cities.  This is a settable option on the server but the defaults will probably be 200x200 for a town and 600x600 for a city.

To obtain a town charter, a player must gather signatures on a petition and show it to any governing seat.  The petition may be signed by other players or by non-player characters that the player convinces to sign the petition.  These levels can be set as part of the server settings.

To obtain a city charter, the player must have already built a certain number of towns as configured on the server.  The default will be five.

Being granted a town or city charter will generally come with additional benefits.  For example, towns and cities may provide additional monetary and resource income.  In addition, the server may configure additional grants given the player such as extra world-level claim flags or town plots in existing game-generated cities.

Town Plots

The owner of a town or city may grant a player town plots to allow them to build in a small area of the city.  This is the only way for a normal player to be able to build in a town without a special builder's badge for that town.

A town plot is generally a much smaller area than a normal claim flag.  The defaults may be closer to 8x8 or 10x10.  Since these can be bought or rented in some cases, it's possible to have more than one for a particular town.

A town plot will have elevation restrictions that are likely a sub-portion of the surrounding town's restriction.  For example, town plots will be depth limited and may have additional height restrictions depending on the local town ordinances.

Once a player has built in a town plot, it cannot be moved without permission from the town owner.

Builder Badges

Players that own any type of property as described above, can give builder badges to other players as they choose.  A builder badge for a property allows a player to edit the property just as if they owned it.  Through this mechanism, players can still help each other build even while protecting their portion of the world.

Builders badges will be issued from the Property tab.  Each property will have a button that when clicked will equip a new badge as the player's active item.  Once given to another player that player will show up on the description page for that property in the list of builders.

A player that has given away a builder badge can revoke it at any time by going to that property's info page and clicking the revoke button for the specific badge.
5007  Development / Features / What is this board for? on: July 10, 2011, 12:43:45 AM
This is a place for me (the developer) to post information about the feature set I have envisioned for the game.

I find that during discussions in-game and online that I frequently end up discussing the same planned
features in various levels of detail.  Sometimes these discussions get quite technical and I thought it would
be nice to try to capture them in one place.

Here is that place.

As such, regular users cannot create topics here though they can provide feedback on topics that I add.
5008  General Category / Tech Support / Re: Issues running game on: July 09, 2011, 11:05:22 PM
Yes, please.  You can paste it here if you like... or file a bug report.  But you can start here then you don't have to create an account there.

Off hand it sounds like it may be a rendering problem.  So useful information would also be what graphics card you have and whether you are running the latest drivers, etc..

Sorry you are having issues.
5009  General Category / General Discussion / Re: What is Mythruna? on: July 09, 2011, 12:59:32 PM
One of the things I'm thinking of starting is a series of articles written from the perspective of a user "in the future" after the game is done.  These articles would be describing features and game elements from the perspective of that future player.

Sort of like a "user story" but more geared towards the player audience than my own development user stories that I keep.
5010  General Category / Tech Support / Re: Topic on: July 09, 2011, 11:27:17 AM
Yes.  I'm a less is more kind of guy so I figured we'd create other categories and topics as needed. Smiley

I hate forums with 90 different categories and I never know which one I should use.  I do want to create a "gallery" for screen shots and I have some other ideas as well.

Right now we can use general and if something starts to come there often I will break it out into its own category/topic or whatever.
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