Mythruna
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1  Player's Corner / Gallery / Re: Video: New menus, far horizons, and colored lighting... on: March 15, 2013, 01:35:40 AM
Really cool stuff. Im watching your progress closely on facebook Cheesy
2  Player's Corner / Gallery / Re: A little more UI work... on: January 02, 2013, 09:27:18 AM
I really like the lighting
3  Player's Corner / Gallery / Re: New menus, work in progress: Options page on: December 27, 2012, 05:33:38 PM
looks really cool and "medieval" Are you using nifty gui for this? I didn't know it can do 3D-like menus like this
4  General Category / General Discussion / Re: GAME CREATING on: December 27, 2012, 12:35:17 PM
LOL.  Are you guys just buttering me up?

You know I'm a core member of the jMonkeyEngine team, right? Smiley

hehehe  Grin Im following closely the jme forum although i cant participate yet cause im a noob but Im really curious about the jogl2 support cause that may means better android support too
5  General Category / General Discussion / Re: GAME CREATING on: December 26, 2012, 05:26:56 PM
For the java gurus who wanna make awesome games I have 2 words to say. JMonkeyEngine and LibGDX probably da best tools out there! Im currently working with LibGDX (or better struggling)
6  General Category / General Discussion / Re: Merry Christmas! on: December 26, 2012, 05:17:50 PM
The story of Windows 8...

MS:"Well, putting a desktop OS on phones failed... let's try putting a phone OS on desktops..."

Hahaha thats a true story indeed but im wondering. Is it really that bad or you just have to get used to something different? (phoneOS like for desktops) I mean ubuntu has done the same for the shake of cross platformness Tongue

Oh and Merry Christmas to all of you guys Smiley
7  General Category / General Discussion / Re: Imagine on: November 23, 2012, 06:10:58 PM
I was curious, so I did a little research before bed...

From wikipedia: "Jupiter's volume is that of about 1,321 Earths"

So if you could store the full position of an atom in less than 1321 atoms then a Jupiter sized computer would work (ignore all of the other apparatus needed lets just pretend another planet is the storage medium.)

However, currently, under special conditions, the smallest we can store a single bit is in 12 atoms.
http://www.bbc.co.uk/news/technology-16543497
Under more normal conditions it is theoretically more like 150-200... but let's be optimistic and go with 12... for 1 bit.

Now, if we pretend for a second that all we need is position and orientation (let's ignore for a moment the juxtaposition of the electrons and nucleus)... and if we are further optimistic that 64 bit floating point will work (64 bits of something will)... then if we go: x, y, z plus a quaternion for orientation then that's 7 64 bit values... or 448 bits.

...now each of those bits takes 12 atoms... so 5376 atoms total... per atom.  For storage we would need a planet roughly 5 times the size of Jupiter.

Now, taking a step back into reality and let's go with "visible 'atoms'" that are not really molecular atoms but just "something really small to make pictures out of".  Note that the rest of the world calls these "voxels" and has been using them for decades.

And this is where we get into why I believe the Euclidian tech is other a scam or so limited as to not be generally useful beyond the next Minecraft clone... I've played with LIDAR data before and it's _huge_.  This is basically a 3D point cloud sampled with a laser.  A street full of buildings at even 1 centimeter resolution is a pretty massive amount of data to push around.  Usually it goes through a simplification process that turns it into polygons.  So if the Euclidian stuff works then it must work like games like Mythruna and Minecraft in a way, where there is a larger grid that says "tree here", "elephant god statue here", and then pulls those from a highly compressed index of "tiles".  You can see how repetitive the demo looks... you see the same objects repeated like a cookie cutter.  This is also why non-static lighting (the stuff they said they are still working on) is likely to be impossible.

...but you know, as long as they have investors. Wink

Note: I'd love to be proven wrong but I just don't see it happening.

Im not sure I can understand everything you say but those dudes claim to have implemented a super fast search algorithm (like google search) which searches for only the points you will need each time and brings them to your screen. You think that could reduce the huge amount of data required for this to work?1

(they said they might make their appearance again arround the end of december with a playable demo...lets....see)
8  General Category / General Discussion / Re: Imagine on: November 15, 2012, 03:08:49 PM
but they are running this thing real time through an asus laptop see that  Huh
9  General Category / General Discussion / Re: Imagine on: November 15, 2012, 05:49:08 AM
On Outerra I changed the detail level of the terrain to millimeters. It got so intense that you could see cracks in the road but grass glitched out and the polygons became too small for textures to render. Polygons to Atoms = Impossible. Even if it was possible, it would be pointless amounts of used space and useless graphics. Besides, they were Voxels and not polygons in the Euclidean video. I believe in Euclidean though since who would pull a practical joke THIS huge?

I dont know, it seems too good to be true really, They also claim that it doesn't need a lot of processing power, one of the developers is running the demo in a mediocre laptop so I dont know whats going on  Undecided
10  General Category / General Discussion / Re: Imagine on: November 14, 2012, 11:11:29 AM
Erm what do you guys think about those Unlimited dudes and their euclideon engine?
11  General Category / General Discussion / Re: Imagine on: November 14, 2012, 10:56:53 AM
OK I tried the demos and im really impressed Cheesy I expected this to be super laggy and slow but it turned out to be just normal laggy and normal slow Tongue (had a few milliseconds latency too) The horizon is really wide and you can observe really far. Plus the graphics around you are getting better as you walk.
The JMonkey Engine 3 post process Water test is faster for sure but less detailed i guess

In conclusion: If those demos (both Jme and outerrra) were real games, I would never play them cause they are still ridiculously slow for my pc but for testing purposes and maybe fooling arround exploring the terrain are just fine Smiley
12  Development / Blog / Re: When/what is alpha? on: November 09, 2012, 08:02:18 PM
For another, they won't be able to play on legitimate servers, regardless of any cracks.  It's the legitimate player, server, and modder market that is the most important to me.  The game will be successful if those things are successful.  The people who will make those areas a success are the ones that will gladly pay for what they believe is a good value rather than trying to find some way to crack every new mod that some modder puts out.

I see. So it will work the same way as minecraft legitimate servers. But there are many not legitimate too I used to play on them before I actually bought the game so studies are wrong in my case Grin But I totally understand what you say, I guess single player mode could be easier to unlock too but who wants to play forever alone in an infinite world? Tongue

Are you planning to sell the game on steam or other similar websites?
13  Development / Blog / Re: When/what is alpha? on: November 09, 2012, 07:10:46 PM
And what happens if Mythruna becomes really popular and eventually gets cracked? Will the sales be reduced?
14  General Category / General Discussion / Re: Genral discusion on: November 08, 2012, 12:39:47 PM
hahaha I like this topic Tongue
15  General Category / General Discussion / Re: Happy election day on: November 06, 2012, 05:59:02 PM
You guys had to decide between (only) 2 people?
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