Mythruna
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16  Player's Corner / Gallery / Re: Holiday build-off! on: November 26, 2014, 08:15:34 PM
<(/_-)>
17  General Category / General Discussion / Re: Mythruna community story? on: November 25, 2014, 07:23:43 AM
          Okay, what if, there could be a section dedicated to stories about Mythruna? Not like the actual pre-game story, but stories that take place in the Mythruna world. Not actual player stories, but something that isn't in the game or never will be. You get my point; fiction. I would love that!

RPiinnggg, to the max!
18  General Category / General Discussion / Re: I'm back :o on: November 21, 2014, 11:45:30 PM
Could someone fill me in on what I have missed?
I wouldn't mind a few new blogs. Cheesy
19  General Category / General Discussion / Re: Dihydrogen Monoxide on: November 19, 2014, 03:18:50 PM
I thought you said "The dragons of h2o." lol

SPOILER ALERT
*Smiles nicely, then walks away*
20  General Category / General Discussion / Re: Daily Trivia Question #2 (10/24/14) on: November 19, 2014, 07:16:46 AM
if (myBoolean != true && myBoolean != false) {
    throw new BooleanOutOfRangeException("BOTH!");
}
How do I run this? It's not working! Where's the download? No pics, no clicks! (Bored.)
21  General Category / General Discussion / Re: Dihydrogen Monoxide on: November 19, 2014, 07:13:37 AM
I remember when my dad made this joke to us like 30+ years ago. Smiley  The dangers of h2o.
I thought you said "The dragons of h2o." lol
22  Player's Corner / Gallery / Re: Holiday build-off! on: November 17, 2014, 09:46:27 AM
...
D:
23  Development / Concepts / Re: Relearning how to draw... on: November 17, 2014, 09:41:18 AM
Well at least u draw better then me which isn't a compliment i still draw stickman

There is an acquired taste for drawing Stickman. They are quite simple, but imagination can make them do complex things.
ASDF Movie!
24  Development / Concepts / Re: Character Attributes... on: November 17, 2014, 09:40:39 AM
I think you don't understand that STR, DEX, and INT are actually the very basics for everything. Endurance, Constitution, Wisdom... and any other extras you can throw out there just to make things more complicated, but it all comes back to the basics. Endurance is usually your health in games (Unless I've confused it with Constitution), and is very similar to Strength. If you're this little twig with literally no Strength, your Endurance can't be over 9,000, as that just doesn't make sense. How can you take a punch, when you can't even lift a pencil? These are the very basics, and you can't get any more basic than that. You can try, but it's like trying to explain to someone that Atom's are made out of another element even smaller than themselves. You just don't need to go that far.

As for the boulder example... that's not a very good one. Humans all have their limits, and can or can't do certain things. If someone is falling off a cliff, and you try to pull them up, you might not be able to because of your limit. Just because you're ALMOST able to, doesn't mean you ARE able to. You're confusing us with our maximum, and usual strengths. If you're moving furniture in your house, you're going to be using a lot of your strength, but not all of it... even though it feels like you are. A burglar jumps in through a window, and you're suddenly able to flip that couch for cover pretty easily. But the ability to be able to lift that couch and easily flip it is because you actually have 69 strength... not 70. Before you weren't using all 69 points, because if you did, you would probably be damaging yourself in the process. 69 is your limit. You can't lift a house because you think harder... you just can't. There's either you can, or you can't move that boulder.

I agree systems working together to make a boulder work would be cool, but I don't think that it has to go about and bash up the system Paul has thought of. You set your skills, and that system might work in the background. Lift that boulder with your 72 strength, which is going to be hard because you're only 2 points above the MINIMUM. Balance yourself with your 50 Dex, when the minimum is 30, and you might last a little longer. And then die as you attempted lifting a boulder when you were just strong enough to lift it above your head for a few seconds.

IDK. I just can't get over the 69 vs. 70. A minimum is a minimum. If you could lift it at 69, when the minimum is 70, what magical forces are allowing you to do that? Oh right! You're smarter... you have 80 INT, so let's divide that by 10, end up with a +8 booster... and you're suddenly 77 strength, and can lift that just because u ars smrtrt. Um, maybe you know how to hold it better than someone else... but you're not suddenly stronger.
25  Development / Concepts / Re: Races on: November 17, 2014, 09:13:37 AM
Underground skyscrapers? Isn't that an oxymoron? Wouldn't they be groundscapers?
26  General Category / General Discussion / Re: Euclidian is at it again... on: October 26, 2014, 04:06:30 PM
Demo = YES!
No Demo = NO!
Floating Objects = NO!
No Animations = NO!
No Shadows = NO!
4 NO!s = NO!

My point: Not infinite. Good, yes, but not infinite. They need to up their game before they continue any more claims... and please, stop scamming us unless you're willing to put your money where your mouth is.
27  Development / Blog / Re: Random thoughts... on: October 23, 2014, 12:06:53 PM
I like the idea of overshooting with the bow. It kind of reminds me of a mechanic in a mod for Minecraft called Terrafirmacraft. With blacksmithing, you have eight options, each with varying degrees of movement. Four of them move a red and green arrow right, while the other four only move the red arrow left. You also have three 'goals' you have to get... meaning you have patterns you have to follow to get the weapon you want... Hit Button1 first, hit button 3 three times before last hit, last hit button 7. It's a pretty neat mechanic I have yet to try yet (Because it takes so long to get to that point), and makes the mod really fun. It is absolutely my favorite mod for the game, because it adds lots of mechanics like this that all make learning them challenging, yet productive. I still have yet to master the art of tasting food. :3

I can see a lot of amazing things happening in Mythruna... and we all believe you have the right stuff to get it done! I can see in my own head how some of these mechanics would work.. I admit I don't how to program, but I think I've seen enough of it to understand what Mythruna is going for, you can pull off. I think I've seen some of these mechanics scattered throughout all of gaming history, even. The hard part is perfecting it, which shouldn't be hard considering you're:

Paul, The Future-Creator of Future-Modern Gaming in The Future! (To be known as Modern!)

You've got it Paul. We all believe in you. And none of us will hate you for not bringing in X feature... unless X feature is all of them. Then we will hunt you down and lock you up in a nuclear-safe room with a computer, and food. Even the door will be removed. But no worries! You should be able to do it. *Laughs manically*
28  Development / Blog / Re: Random thoughts... on: October 22, 2014, 03:16:29 PM
Paul! Paul! Paul!

Quick! Quick! Quick!

I just thought of an idea!

Alright, after reading your post, I had this amazing idea for mining! I always thought it would be cool if you took out chunks of the block, as opposed to the whole thing... but you already mentioned that, so I think you have the right idea there. I also had this OTHER idea... when you mentioned 'mini-game' with mining, that sparked a plug in my internal circuits. What if... mining, had a little bit of the element of fighting in it!?

You should actually control each swing, just as you would with your sword. You can pull back your swing, then bring it down on the rock hard to take out a lot of pieces (And get to the ore quicker) if that's your goal. You might end up doing damage to the ore, however, if you do it that way. If you take more gentle swings (Or even a tough swing) an reveal a pocket of ore, you might want to slow down each swing and chip around the ore. The more intact the ore is, the more 'quality' it will have. Of course lower-tiered tools might make more common mistakes, AKA your swings will be wobbly, or maybe even just forcibly miss, damaging the ore so you can never get that perfect vein. I can even imagine this with special rare minerals and gems, that grow in rare formations, so you have to carve them out carefully without shattering them (Which as you said, which gave me the whole idea in the first place.)

And who says a miner can always get what they want on their own? There might come a time when a pickaxe just isn't good enough to trim the last pieces around and ore, which will force said miner to move the rough ore to some jeweler for more precise carvings. Also, blacksmiths buying these ores off these miners might not want such pure materials for their practice... sometimes they just want lots of ore to practice with.


You could go in a lot of directions with this... and not just with mining. Imagine sitting on a loom, spinning gold! What kind of magic and skills would that require? Stitching together strands in a simple, yet fun, way to create clothing.

Even designing armor might be important... forget forging it, but blueprints are important! Some heavy-armored knights want want loads of plating and very little joint movements. Perhaps a horse-riding knight would prefer better movements with their limbs, to control their blows better.

Even archery could be improved. Pull back the bow... and aim. Who's heard of aiming with a bow in a game? And I don't just mean right clicking for a zoom effect. I mean swiveling it around to line up the shot.



I have tons of ideas for Mythruna, and you do too Paul. I've said a lot of this before, and you've come around telling me you already had that in mind, and either want to go with it, or have thought of an even better idea. Mythruna has very many possible outcomes, which I think it should embrace. The biggest problem I have with games, is how straight forward they always are. Very few games give you lots of choices. But not all of them.

Minecraft gives you the option to go Thunk-Thunk-Thunk out ores in a game, or strip mine effectively and safely down at 12-y. Or you can dig out lots of sand and smelt it in tens of furnaces to make a giant glass dome. You even have lots of fighting going on everywhere you look, with a little bit of difference in how you fight each mob. That's what makes me love Minecraft as much as I do, and that's also why I don't want to play it as much as I used to. I've done all that. There's nothing to improve, and there's no new skill to learn. I've mastered the statistics of the game, and see the numbers floating around every possible action.

Guilds Wars 1 and 2 had a little bit of freedom with classes. You could become a warrior and choose which weapons you like best, master which skills you believe to be the strongest, and dye your armor with that 10 coins of platinum you saved up. You could become an illusionist once you're bored, and learn new skills. You even get to do different quests and learn different stories. But eventually you get caught back up to the same story line as the warrior (In GW1 that is.) Eventually, you're doing the same things no matter where you turn. The game is old now, and I have to move on to another game.

Battle Field 4... kill, level up. Kill, level up. "You've unlocked a new attachment!" Kill, level up. Enough said, right? Oh, and there's vehicles. It's fun for awhile, until everyone else in the game has maxed out equipment and 1-shot you around every corner.

I believe Mythruna has the chance to make it a game with many different choices. Give the players the choice to play any type of play style they want! You can go adventuring and building, like in Minecraft, and become independent. You can live a simple life inside of a castle-setting, and mingle with other players or NPCs. Master handfuls of skills, each acting as if they're a whole simulator in themselves. Become the hero who tamed the Dragon by feeding it their bones... then burned down the castle as the Dragon realized you tricked it into eating it's favorite chew toy. I want Mythruna to become the game of choice, where you can do loads of different things. This is the direction I see Mythruna taking, which will make it stand out from other games, and make it very popular for a very long time.



(Wow. I think I repeated myself several times in that. Forgive me if I'm too lazy to read over it and correct that. :3)
29  General Category / General Discussion / Re: Daily Discussion Question #36 (9/28/14) on: October 04, 2014, 10:13:40 AM
I'd learn how to memorize anything I've ever seen, read, or heard whenever I want to.

For example... if I read a book teaching me how to make a spaceship, I would know exactly how to do it.


Hyperthymesia.
30  General Category / General Discussion / Re: Daily Discussion Question #38 (9/30/14) on: October 04, 2014, 10:09:18 AM
Акчуч!! (Actually, I've known this for awhile.)

This may be based on an onomatopœia of the sound of a sneeze, like the English "Atchoo."

The new word I will be looking at is: Ракмат. Which is the response after someone says 'Atchoo.".

Ракмат means: "Thank you."

The language is Kyrgyz, and I will be looking up how to pronounce Pakmat... if that's how it translates.
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