Mythruna
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1  General Category / General Discussion / Is there a possibility..................... on: January 28, 2015, 01:52:34 AM
I know this is a long shot, but is there a possibility that there could be another arch compile of the source? for Arm? I am asking be cause the little computer movement is approaching. I have a few, the pi, the Odroid XU3 and the C1. I would be more than happy to test them out and if the source is available to compile them.
2  General Category / Tech Support / Re: Nvidia with new version on linux..... on: August 08, 2012, 06:26:09 PM
Yes the same exact situation and this is a AMD Phenom II triple core cpu along with the ATI Radeon HD 4200.
3  General Category / Tech Support / Re: Nvidia with new version on linux..... on: August 07, 2012, 11:19:01 AM
Well I now have a new laptop, running the same OS/HD (linux is great) It has a AMD/ATI HD Vision video card Radeon HD 4200. ATI has been stepping up it's drivers lately. I have to do the same on this new card as I did the older Nvidia. Not sure what the deal is.
4  General Category / Tech Support / Re: Nvidia with new version on linux..... on: June 06, 2012, 10:27:00 AM
/flora low gave it 19-25 fps. Is there a way to add this to options so it is set in there?
5  General Category / Tech Support / Re: Nvidia with new version on linux..... on: June 05, 2012, 03:35:21 PM
Will give this a try this evening.
6  General Category / Tech Support / Re: Nvidia with new version on linux..... on: June 04, 2012, 02:07:07 PM
Here is part of the log:

2012-06-04 11:51:30,238 INFO  [mythruna.client.MainStart] Build version:20120508
2012-06-04 11:51:33,398 WARN  [com.jme3.asset.AssetConfig] Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader
2012-06-04 11:51:33,684 INFO  [mythruna.client.MainStart] Application info:
Memory usage:
Working memory: 32% (16726632/51511296)  VM Max: 3% (16726632/477233152)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    OpenGL20
    OpenGL21
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    VertexTextureFetch
    FloatTexture
    FloatColorBuffer
    NonPowerOfTwoTextures
    VertexBufferArray

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 0
  Textures (S) = 0
  Textures (F) = 0
  Textures (M) = 0
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 0
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1200
Renderer = LWJGL-OpenGL2
BitsPerPixel = 24
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 50
Width = 1920
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:null
Driver Version:null
Vendor:NVIDIA Corporation
Version:2.1.2 NVIDIA 295.49
Renderer:GeForce Go 7900 GS/PCIe/SSE2
GLSL Ver:1.20 NVIDIA via Cg compiler

2012-06-04 11:51:39,944 WARN  [de.lessvoid.nifty.screen.Screen] Possible conflicting id [spacer] detected. Consider making all Ids unique or use #id in control-definitions.
2012-06-04 11:51:59,368 WARN  [mythruna.script.ScriptManager] Script file or directory does not exist:mods/scripts
2012-06-04 11:52:02,638 WARN  [com.jme3.input.InputManager] Attempted to add mapping "WheelDown" twice to trigger.
2012-06-04 11:52:03,157 WARN  [mythruna.script.ScriptManager] Script file or directory does not exist:mods/ui-init
2012-06-04 11:53:34,006 ERROR [com.jme3.util.BufferUtils] {0}
java.lang.NoSuchMethodException: java.nio.DirectFloatBufferU.viewedBuffer()
   at java.lang.Class.getMethod(Class.java:1622)
   at com.jme3.util.BufferUtils.destroyDirectBuffer(BufferUtils.java:1174)
   at mythruna.geom.LeafMesh.deleteBuffers(LeafMesh.java:55)
   at mythruna.client.view.LeafReference.deleteBuffers(LeafReference.java:171)
   at mythruna.client.view.LeafReference.applyUpdates(LeafReference.java:226)
   at mythruna.client.view.GeometryBuilder.applyUpdates(GeometryBuilder.java:100)
   at mythruna.client.view.LocalArea.updateGeometry(LocalArea.java:257)
   at mythruna.client.GameAppState.update(GameAppState.java:470)
   at com.jme3.app.state.AppStateManager.update(AppStateManager.java:255)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:241)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Thread.java:722)
2012-06-04 11:53:34,023 ERROR [com.jme3.util.BufferUtils] {0}
java.lang.NoSuchMethodException: java.nio.DirectFloatBufferU.viewedBuffer()
   at java.lang.Class.getMethod(Class.java:1622)
   at com.jme3.util.BufferUtils.destroyDirectBuffer(BufferUtils.java:1174)
   at mythruna.geom.LeafMesh.deleteBuffers(LeafMesh.java:55)
   at mythruna.client.view.LeafReference.deleteBuffers(LeafReference.java:171)
   at mythruna.client.view.LeafReference.applyUpdates(LeafReference.java:226)
   at mythruna.client.view.GeometryBuilder.applyUpdates(GeometryBuilder.java:100)
   at mythruna.client.view.LocalArea.updateGeometry(LocalArea.java:257)
   at mythruna.client.GameAppState.update(GameAppState.java:470)
   at com.jme3.app.state.AppStateManager.update(AppStateManager.java:255)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:241)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Thread.java:722)
7  General Category / Tech Support / Re: Nvidia with new version on linux..... on: June 04, 2012, 10:02:31 AM
Getting 1-2 Fps local and server and no matter what the clip is set for. All 3-D games seem to run fine other than Mythruna.
8  General Category / Tech Support / Re: Nvidia with new version on linux..... on: June 04, 2012, 09:16:30 AM
Found part of the issue, it does not have sun java it is running icetea as default java. Installing sun 7 java and will let you know the results. No java not issue got java 7 running and still 1 fps.
9  General Category / Tech Support / Nvidia with new version on linux..... on: June 04, 2012, 08:54:57 AM
Hey haven't been around for a bit. I loaded the latest and I only get 1 fps. Using Ubuntu 12.04 and nvidia's latest drivers for linux. Gonna check a few other things but everything else java based seems to run ok. Anyone know if I am missing something?
10  General Category / Tech Support / Re: Anyone Experiencing High Cpu Usage after 20111010 release? on: October 11, 2011, 09:13:31 PM
This evening didn't have time so I will tomorrow and will post results. RL gets in the way too much........... LOL
11  General Category / Tech Support / Anyone Experiencing High Cpu Usage after 20111010 release? on: October 10, 2011, 09:10:31 PM
I noticed that the latest release of Mythruna has jumped considerably on the usage scale. It used to run at about 25-45% now it is staying at about 67%. I have checked it with 2 tools so far trying to track down what has caused this increase. This box is a dual core and it appears both cpu's are being used at 60+%. Changed Afinnity to 1 core on the cpu and the usage dropped to 48% and game ran smooth. This is a Windows XP box I game on too, so that may be another thing. I have a few other games I have to set Afinnity on to be able to play. Ok checked it after 2 minutes the 48% is based on both CPU's. The cpu I set Afinnity to is at 100% usage. So I ma gonna run a few test tomorrow when I am more in the place to do this mentally. Trying to weed out the obvious if anyone else has run across this?
12  General Category / General Discussion / Re: RAWR you may need a new tool on: October 05, 2011, 09:32:18 AM
IS that there or is that him in a block he placed? Id did that the other night and saw that but it is pretty solid under where I was cause I know what is under there. LOL.............
13  General Category / General Discussion / Re: DOS-style attack... on: October 04, 2011, 06:51:38 PM
Ok is it server lag or DDOS happening. About every 2 minutes I got a stutter from the sever.
14  General Category / General Discussion / Re: Why does it seem Minecraft is stealing Mythruna ideas? on: October 03, 2011, 02:04:06 PM
Also when the world got griefed the tower took a big hit again. I can't fix it. I check it out.
15  General Category / General Discussion / Re: Why does it seem Minecraft is stealing Mythruna ideas? on: October 03, 2011, 01:47:05 PM
Nothing specific at the moment, just what you had told me all the sudden shows up over there. This was released today..............

http://www.youtube.com/watch?v=_UyxjF9ceMk
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