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General Category / General Discussion / Is there a possibility.....................
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on: January 28, 2015, 01:52:34 AM
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I know this is a long shot, but is there a possibility that there could be another arch compile of the source? for Arm? I am asking be cause the little computer movement is approaching. I have a few, the pi, the Odroid XU3 and the C1. I would be more than happy to test them out and if the source is available to compile them.
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General Category / Tech Support / Re: Nvidia with new version on linux.....
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on: August 07, 2012, 11:19:01 AM
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Well I now have a new laptop, running the same OS/HD (linux is great) It has a AMD/ATI HD Vision video card Radeon HD 4200. ATI has been stepping up it's drivers lately. I have to do the same on this new card as I did the older Nvidia. Not sure what the deal is.
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General Category / Tech Support / Re: Nvidia with new version on linux.....
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on: June 04, 2012, 02:07:07 PM
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Here is part of the log:
2012-06-04 11:51:30,238 INFO [mythruna.client.MainStart] Build version:20120508 2012-06-04 11:51:33,398 WARN [com.jme3.asset.AssetConfig] Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader 2012-06-04 11:51:33,684 INFO [mythruna.client.MainStart] Application info: Memory usage: Working memory: 32% (16726632/51511296) VM Max: 3% (16726632/477233152)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample OpenGL20 OpenGL21 ARBprogram GLSL100 GLSL110 GLSL120 VertexTextureFetch FloatTexture FloatColorBuffer NonPowerOfTwoTextures VertexBufferArray
Statistics: Vertices = 0 Triangles = 0 Uniforms = 0 Objects = 0 Shaders (S) = 0 Shaders (F) = 0 Shaders (M) = 0 Textures (S) = 0 Textures (F) = 0 Textures (M) = 0 FrameBuffers (S) = 0 FrameBuffers (F) = 0 FrameBuffers (M) = 0 Application settings: UseInput = true AudioRenderer = LWJGL Height = 1200 Renderer = LWJGL-OpenGL2 BitsPerPixel = 24 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 50 Width = 1920 Samples = 0 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:null Driver Version:null Vendor:NVIDIA Corporation Version:2.1.2 NVIDIA 295.49 Renderer:GeForce Go 7900 GS/PCIe/SSE2 GLSL Ver:1.20 NVIDIA via Cg compiler
2012-06-04 11:51:39,944 WARN [de.lessvoid.nifty.screen.Screen] Possible conflicting id [spacer] detected. Consider making all Ids unique or use #id in control-definitions. 2012-06-04 11:51:59,368 WARN [mythruna.script.ScriptManager] Script file or directory does not exist:mods/scripts 2012-06-04 11:52:02,638 WARN [com.jme3.input.InputManager] Attempted to add mapping "WheelDown" twice to trigger. 2012-06-04 11:52:03,157 WARN [mythruna.script.ScriptManager] Script file or directory does not exist:mods/ui-init 2012-06-04 11:53:34,006 ERROR [com.jme3.util.BufferUtils] {0} java.lang.NoSuchMethodException: java.nio.DirectFloatBufferU.viewedBuffer() at java.lang.Class.getMethod(Class.java:1622) at com.jme3.util.BufferUtils.destroyDirectBuffer(BufferUtils.java:1174) at mythruna.geom.LeafMesh.deleteBuffers(LeafMesh.java:55) at mythruna.client.view.LeafReference.deleteBuffers(LeafReference.java:171) at mythruna.client.view.LeafReference.applyUpdates(LeafReference.java:226) at mythruna.client.view.GeometryBuilder.applyUpdates(GeometryBuilder.java:100) at mythruna.client.view.LocalArea.updateGeometry(LocalArea.java:257) at mythruna.client.GameAppState.update(GameAppState.java:470) at com.jme3.app.state.AppStateManager.update(AppStateManager.java:255) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:241) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Thread.java:722) 2012-06-04 11:53:34,023 ERROR [com.jme3.util.BufferUtils] {0} java.lang.NoSuchMethodException: java.nio.DirectFloatBufferU.viewedBuffer() at java.lang.Class.getMethod(Class.java:1622) at com.jme3.util.BufferUtils.destroyDirectBuffer(BufferUtils.java:1174) at mythruna.geom.LeafMesh.deleteBuffers(LeafMesh.java:55) at mythruna.client.view.LeafReference.deleteBuffers(LeafReference.java:171) at mythruna.client.view.LeafReference.applyUpdates(LeafReference.java:226) at mythruna.client.view.GeometryBuilder.applyUpdates(GeometryBuilder.java:100) at mythruna.client.view.LocalArea.updateGeometry(LocalArea.java:257) at mythruna.client.GameAppState.update(GameAppState.java:470) at com.jme3.app.state.AppStateManager.update(AppStateManager.java:255) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:241) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Thread.java:722)
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General Category / Tech Support / Nvidia with new version on linux.....
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on: June 04, 2012, 08:54:57 AM
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Hey haven't been around for a bit. I loaded the latest and I only get 1 fps. Using Ubuntu 12.04 and nvidia's latest drivers for linux. Gonna check a few other things but everything else java based seems to run ok. Anyone know if I am missing something?
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General Category / Tech Support / Anyone Experiencing High Cpu Usage after 20111010 release?
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on: October 10, 2011, 09:10:31 PM
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I noticed that the latest release of Mythruna has jumped considerably on the usage scale. It used to run at about 25-45% now it is staying at about 67%. I have checked it with 2 tools so far trying to track down what has caused this increase. This box is a dual core and it appears both cpu's are being used at 60+%. Changed Afinnity to 1 core on the cpu and the usage dropped to 48% and game ran smooth. This is a Windows XP box I game on too, so that may be another thing. I have a few other games I have to set Afinnity on to be able to play. Ok checked it after 2 minutes the 48% is based on both CPU's. The cpu I set Afinnity to is at 100% usage. So I ma gonna run a few test tomorrow when I am more in the place to do this mentally. Trying to weed out the obvious if anyone else has run across this?
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