Mythruna
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16  Development / Concepts / Re: Character Stories... on: October 07, 2012, 02:18:26 AM
Haha cool, maybe you should put this in some ingame books. Pt 1, 2, 3 etc. haha
17  General Category / General Discussion / Re: What will your story be? on: October 04, 2012, 08:59:38 AM
Probably go human for role-playing purposes. I think theyd be the my favorite for a sailor or an aeronaut, which I desperately love playing! haha
18  General Category / General Discussion / Re: BitTorrent What? on: October 03, 2012, 03:33:48 AM
Sern, that's a very well thought out response.

Firstly, I understand your point that dogs or wolves will want a specific thing as a way of keeping their place in the hierarchy, but I would argue that ( based on the belief that we are animals who evolved a specific way) that desire to keep a certain hierarchical position is the reason behind greed for power. Similarly, the drive for food as a form of self-preservation is the reason behind greed for wealth.

To extrapolate, I do not mean that they are the same thing, I believe that greed is a learned behaviour that is built upon the base of self-preservation. As you probably know, the instinct of self-preservation is only a single facet of the larger drive to pass on ones genes. Referring to your example of wolves again, in a pack the alpha has first pick of meat and has breeding rights with all the females of the pack. The alpha male is chosen through a number of factors, such as size, ability to hunt, fight and intimidate the other members of the pack. The alpha male is therefore the most successful: most likely to eat, most likely to mate etc. Greed is the human equivalent of wanting to be the alpha male; except for us it is much more complicated. Human society is drawn to excess. The man with more money and power than he knows what to do with is considered "successful."  So when the state that is seen as succesful requires you to reach excesses, reaching excesses IS based on the drives of self-preservation and mating. Greed at it's highest level is the all-consuming drive to become the absolute Alpha male. A wolf feels no greed because once it achieves the goal of being alpha male it has maxed it's genetic drive, something which is damn near impossible in human society.

I believe that greed IS fundamentally connected to the drive for the continuation of one's genes, and that it is the state wherein no matter how far we strive, we never quite reach what our genes tell us is the ultimate goal. Perhaps that is due to the afore-mentioned inability to reach Alpha male status, or perhaps greed itself IS an abnormal mental condition, and only exists because humankind evolved without an inhibitor button for their drives haha.

"Eisenhower spoke of the military industrial complex and now it is ever present in our daily lives. In fact if you lack faith in the U.S. military or in the orders they are given you are deemed socially awkward, a traitor to some, a coward, a fool, an isolationist. Yet Eisenhower warns of this from decades past."
-Sern

Referring to this phenomenon actually, have you read "Democracy in America" by Alexis de Tocqueville? It was written in the 1800's, yet it makes a prediction on the dangers of democracy. Alexis refers to what he calls a "tyranny of the majority," wherein the many can drown out the voice of the one. In my opinion, this is especially dangerous if the majority allow themselves to be mislead by propaganda. Even worse, these minority views can then experience something called a "spiral of silence," where those who ARE in the minority, recognise that they are in the minority, and do not speak up for fear of being ostracized.

I'd just like to say lastly, that I am not discrediting your ideas, only putting forward my own. I quite enjoy a healthy argument haha.
19  General Category / General Discussion / Re: BitTorrent What? on: October 03, 2012, 12:35:24 AM
I disagree actually, about greed being a word that can sum it up. Greed is often a motivation, but I think the real cause is a lack of self-control; acting without thinking. Greed is a perfectly normal, natural and sometimes even healthy emotion; greed is just an extreme form of self-preservation. I think that everyone feels greed at times, and that it's even ok sometimes to indulge in that greed. I feel however, that it is a lack of sympathy that turns greed, hate or anger into a greedy, hateful, or violent action. The desire for more - or in this case, too much - is simply too shallow an explanation for negative human actions, the true cause of people hurting each other is a lack of self-control. Everyone hates, feels jealousy and greed, but alot of people never act on it because they have self-control, and are able to realise the effects of their actions. So yeah, to sum up, I think that a lack of self control is what causes most problems. Greed itself isn't a bad emotion, as long as you think before acting.
20  General Category / General Discussion / Re: BitTorrent What? on: October 02, 2012, 08:53:26 PM
Haha, what you say about the voting reminds me of a quote from "New model army" by Adam Roberts. I don't remember the exact quote, but he says something along the lines that nowadays, we don't have a true democracy, we have an "oligarchy" punctuated by televised popularity contests every few years... And it's funny how true that is. We only really influence who rules us, it's incredibly hard for us to actually get the people to do what they promised once theyre in power.

It makes you think, what with the influence of the media, and the huge slander campaigns, how many people actually vote for the person whose platform they agree with more, and how many people vote for the person they consider more "likable." Considering that their "likability" is just a facade for the television, it's like voting for the person with the shiniest car: not a sound choice. We even see the facade slip at times, like with the recent Romney scandal.

I'm not an American citizen, but I do not envy you having to vote for a president who has done nothing, and a president who will do nothing.

On that note, at least you're lucky you live in a republic. I live in a "constitutional monarchy" run by a parliament, and that works even worse than a republic haha  Cheesy
21  General Category / General Discussion / Re: Mythruna Health Bar Design on: October 01, 2012, 04:01:54 AM
Oops heh... Missed that sorry.  Embarrassed

I guess a steampunk arm could be either very expensive and difficult to acquire or have tradeoffs on dexterity (giving you a disadvantage on specific crafting types... maybe advantages on smithing? hammer-arm haha?)

I've always dreamed of having a mechanical arm...
22  General Category / General Discussion / Re: Mythruna Health Bar Design on: September 30, 2012, 10:49:57 PM
Lose a limb? so will that work kinda like fallout (limbs crippled, can be healed) or will it be more permanent? And i it is more permanent, will there be a way to magically regenerate limbs? And lastly, after losing a limb, what are the chance of prosthetics ala full metal alchemist or doom? Tongue I'd love to have a steampunk arm... A reptilian cyberdemon! xD
23  General Category / General Discussion / Re: Steampunk... portals? on: September 19, 2012, 01:11:53 AM
Haha wow, that sounds really cool. I especially like how that death system doesn't break immersion, so no: I'm just about to fight a dragon. Save!

so...is the spirit realm kind of like the celestial bureaucracy from chinese myth? Different spirits have different positions? So maybe if you grease the palm of the right spirit, they'll let you return from the dead, perhaps in exchange for a service, or an item?
24  General Category / General Discussion / Re: Steampunk... portals? on: September 18, 2012, 09:44:16 PM
Hehe don't look back Orpheus. Would be cool if the spirit world was like a "punishment" for dying... Like, almost a way to respawn. So if you had already built a portal to the spirit world, reincarnating would be easy, but without one...

I just like the idea of harsh death penalties haha... How will death be treated in Mythruna?
25  General Category / General Discussion / Re: Factions on: June 29, 2012, 07:57:41 PM
So you are intending to have travellers? Sweet! Itll make the game more immersive than the usual empty roads in games... on that note, will there be a way that roads could be built between two towns? By the townsfolk?
26  General Category / General Discussion / Re: Factions on: June 29, 2012, 05:30:28 PM
True, true... Personally, I think that wingless avian exile thing would be cool to roleplay... Would that be a playable subrace? Just one more question: do you intend to make merchants or mercenaries travel between towns? Like, I dunno, randomly wandering from town to town, spending time there, and then moving on? Because that's something i wish was possible, I've never seen a game implement dynamic caravans. It's probably really hard to do though.

P.S Sorry about all the questions, but I'm fascinated to see where this game is headed. The engine looks amazing, and seems to be very versatile, and your plans are ambitious as hell... even if you only managed to accomplish a fraction of what you hope to, the game will still be great; and if you do manage to make it the way you want, it'll be godlike! Keep up the good work!  Cheesy
27  General Category / General Discussion / Re: Factions on: June 29, 2012, 12:27:51 AM
But won't avians have hollow bones to be able to fly in the first place? So wouldn't they have to have a lower carry capacity, and an inability to wear heavy metal armour? Wood, ceramic, leather... But metal would be far too heavy... of course, making them unable to wear heavier armor might unbalance them...
28  General Category / General Discussion / Re: Factions on: June 28, 2012, 05:09:55 PM
OK, cool, so tameable animals. Cheesy Well, since the thread's gone in another direction, I don't feel so bad asking: you mentioned randomised or player created weapons; but will there be armor? And if so, will it be dynamic like the weapons? And will it be race specific? (dwarves can wear uber-heavy armor, but avians can barely wear any?)
29  General Category / General Discussion / Re: Factions on: June 27, 2012, 11:42:33 PM
And considering that you're going to make almost everything cost based, could that mean that an npc could theoretically stoop to any action at all? or would there be some actions that would simply be more costly than allowing the NPC to die? (A knight/priest might consider eating human flesh more costly than dying.)
30  General Category / General Discussion / Re: Factions on: June 27, 2012, 11:38:37 PM
Haha, woah, epic post. You didn't lose me though, I think I understand what you mean. That seems to be a very ambitious system.  Shocked Ambition is good though. What you're saying is that when it comes down to intimate/important relationships, (say, husband/wife, or trader/favorite customer,) the way the relationship will be decided will be more complex than villager 1's relationship with villager 2? So, an npc might have several relationships based on a bunch of factors, and then have the more standard "I like him +3" kind of relationship with someone he's only met once who lives faraway but once gave him a candy bar? I over simplified it, but is that the general idea?

By the way, will beasts have the same kind of relationship system as humanoids in this case? Or a different one?
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