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1  General Category / Tech Support / Re: Multiplayer client crash (in game) on: September 02, 2012, 11:34:03 AM
Actually there is a new version of the Catalyst CC out, 12.8, I had 12.6. I'll update and see. Not really very outdated, but still not up to date.
2  General Category / Tech Support / Re: Multiplayer client crash (in game) on: September 02, 2012, 06:39:40 AM
It's interesting, it just crashed again but there is no log for it. Latest error log is yesterday 9/1 8:32 AM. Screen turns white, mouse pointer turns to a circle like it's waiting for something... eventually I click on the other monitor to get back into windows and close the Mythruna window and it's over. It's not like it crashes the computer or anything.

Anything I can tweak on my end if it's a network problem? Something up with the firewall maybe? I use the Windows one (I have Windows 7 64 bits)...

Sorry...  Embarrassed Huh
3  General Category / Tech Support / Re: Multiplayer client crash (in game) on: September 01, 2012, 04:36:24 PM
I'm wired. Not liking wireless on my desktop....  Grin

CPU is an AMD Phenom II X4 955, I have 12 gigs of RAM and a Radeon HD6850.

Unfortunately the game seems to crash every time I play after about 10-15 minutes or so... Embarrassed

This is the latest error log...

Code:
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.IllegalStateException: Client is not started.
at com.jme3.network.base.DefaultClient.checkRunning(DefaultClient.java:119)
at com.jme3.network.base.DefaultClient.close(DefaultClient.java:252)
at mythruna.client.net.LoginClient.close(LoginClient.java:184)
at mythruna.client.LoginState.returnToMain(LoginState.java:315)
at mythruna.client.LoginState$1.perform(LoginState.java:383)
at de.lessvoid.nifty.screen.Screen$ElementWithEndNotify.remove(Screen.java:802)
at de.lessvoid.nifty.screen.Screen.processAddAndRemoveLayerElements(Screen.java:569)
at de.lessvoid.nifty.Nifty.removeLayerElements(Nifty.java:333)
at de.lessvoid.nifty.Nifty.handleDynamicElements(Nifty.java:314)
at de.lessvoid.nifty.Nifty.update(Nifty.java:253)
at com.jme3.niftygui.InputSystemJme.endInput(InputSystemJme.java:92)
at com.jme3.input.InputManager.processQueue(InputManager.java:787)
at com.jme3.input.InputManager.update(InputManager.java:851)
at com.jme3.app.Application.update(Application.java:605)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:233)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
at java.lang.Thread.run(Unknown Source)

Build version:20120627

Memory usage:
Working memory: 60% (14678784/24252416)  VM Max: 2% (14678784/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 900
  Triangles = 450
  Uniforms = 216
  Objects = 111
  Shaders (S) = 21
  Shaders (F) = 6
  Shaders (M) = 6
  Textures (S) = 25
  Textures (F) = 12
  Textures (M) = 14
  FrameBuffers (S) = 5
  FrameBuffers (F) = 4
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1080
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1920
Samples = 2
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:aticfx64
Driver Version:null
Vendor:ATI Technologies Inc.
Version:4.2.11733 Compatibility Profile Context
Renderer:AMD Radeon HD 6800 Series
GLSL Ver:4.20
4  General Category / Tech Support / Re: Multiplayer client crash (in game) on: August 30, 2012, 06:08:44 PM
No need to apologize. I can't even begin to imagine how complex that thing must have been / be to put together and have it work on millions of different configs. That universe really is amazing!

Yeah, error logs make more sense. Tongue

Just a note: I lowered the AA from 8x to 4x and it seems more stable but my son reported a couple of crashes earlier.

Here are a couple, I have 5 or 6, and most of them seem to be the same:

Code:
Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@13e8e8a,5,main]
com.jme3.network.kernel.ConnectorException: Error reading from connection to:mythruna.game-host.org/70.184.243.219:4236
at com.jme3.network.kernel.tcp.SocketConnector.read(SocketConnector.java:135)
at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:159)
Caused by: java.net.SocketException: Connection reset
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at com.jme3.network.kernel.tcp.SocketConnector.read(SocketConnector.java:121)
... 1 more

Build version:20120627

Gathering app info from OpenGL thread...
Memory usage:
Working memory: 66% (346007432/518979584)  VM Max: 66% (346007432/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 97517
  Triangles = 52227
  Uniforms = 1517
  Objects = 265
  Shaders (S) = 35
  Shaders (F) = 23
  Shaders (M) = 32
  Textures (S) = 93
  Textures (F) = 67
  Textures (M) = 109
  FrameBuffers (S) = 5
  FrameBuffers (F) = 4
  FrameBuffers (M) = 6
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1080
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1920
Samples = 2
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:aticfx64
Driver Version:null
Vendor:ATI Technologies Inc.
Version:4.2.11733 Compatibility Profile Context
Renderer:AMD Radeon HD 6800 Series
GLSL Ver:4.20

This one was different:

Code:
Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@1fddfc4,5,main]
com.jme3.network.kernel.ConnectorException: Error reading from connection to:mythruna.game-host.org/70.184.243.219:4236
at com.jme3.network.kernel.tcp.SocketConnector.read(SocketConnector.java:135)
at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:159)
Caused by: java.net.SocketException: Connection reset
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at com.jme3.network.kernel.tcp.SocketConnector.read(SocketConnector.java:121)
... 1 more

Build version:20120627

Gathering app info from OpenGL thread...
Memory usage:
Working memory: 78% (235466592/298606592)  VM Max: 45% (235466592/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 744444
  Triangles = 392337
  Uniforms = 7822
  Objects = 898
  Shaders (S) = 61
  Shaders (F) = 24
  Shaders (M) = 34
  Textures (S) = 182
  Textures (F) = 79
  Textures (M) = 112
  FrameBuffers (S) = 5
  FrameBuffers (F) = 4
  FrameBuffers (M) = 6
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1080
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1920
Samples = 2
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:aticfx64
Driver Version:null
Vendor:ATI Technologies Inc.
Version:4.2.11733 Compatibility Profile Context
Renderer:AMD Radeon HD 6800 Series
GLSL Ver:4.20

Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@1fddfc4,5,main]
java.lang.NoClassDefFoundError: Could not initialize class sun.awt.shell.ShellFolder
at com.sun.java.swing.plaf.windows.WindowsLookAndFeel$LazyWindowsIcon.createValue(Unknown Source)
at javax.swing.UIDefaults.getFromHashtable(Unknown Source)
at javax.swing.UIDefaults.get(Unknown Source)
at javax.swing.MultiUIDefaults.get(Unknown Source)
at javax.swing.UIManager.get(Unknown Source)
at sun.swing.DefaultLookup.get(Unknown Source)
at javax.swing.plaf.basic.BasicOptionPaneUI.getIconForType(Unknown Source)
at javax.swing.plaf.basic.BasicOptionPaneUI.getIcon(Unknown Source)
at javax.swing.plaf.basic.BasicOptionPaneUI.createMessageArea(Unknown Source)
at javax.swing.plaf.basic.BasicOptionPaneUI.installComponents(Unknown Source)
at javax.swing.plaf.basic.BasicOptionPaneUI.installUI(Unknown Source)
at javax.swing.JComponent.setUI(Unknown Source)
at javax.swing.JOptionPane.setUI(Unknown Source)
at javax.swing.JOptionPane.updateUI(Unknown Source)
at javax.swing.JOptionPane.<init>(Unknown Source)
at javax.swing.JOptionPane.showOptionDialog(Unknown Source)
at javax.swing.JOptionPane.showMessageDialog(Unknown Source)
at javax.swing.JOptionPane.showMessageDialog(Unknown Source)
at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:409)
at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:382)
at com.jme3.network.base.DefaultClient.handleError(DefaultClient.java:353)
at com.jme3.network.base.DefaultClient$Redispatch.handleError(DefaultClient.java:425)
at com.jme3.network.base.ConnectorAdapter.handleError(ConnectorAdapter.java:150)
at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:179)

Memory usage:
Working memory: 79% (238884088/298606592)  VM Max: 46% (238884088/518979584)

Statistics:
  Vertices = 738704
  Triangles = 389467
  Uniforms = 7778
  Objects = 854
  Shaders (S) = 57
  Shaders (F) = 21
  Shaders (M) = 34
  Textures (S) = 177
  Textures (F) = 75
  Textures (M) = 112
  FrameBuffers (S) = 4
  FrameBuffers (F) = 4
  FrameBuffers (M) = 6

5  General Category / Tech Support / Multiplayer client crash (in game) on: August 29, 2012, 06:50:52 PM
Hello,

I just came across this great game tonight and was giving it a spin but both times I tried the multiplayer, it crashed after a couple of minutes. First freezes, then black screen and a java error message from windows on top of it (I have the latest version). Here are the contents of the log. I'd appreciate if someone could take a look at it and hopefully help me. I have to say that from the few minutes I've played I was very impressed with the game... that is one amazing world!


2012-08-29 21:36:56,514 INFO  [mythruna.client.MainStart] Build version:20120627
2012-08-29 21:37:02,953 WARN  [com.jme3.asset.AssetConfig] Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader
2012-08-29 21:37:03,135 INFO  [mythruna.client.MainStart] Application info:
Memory usage:
Working memory: 56% (9117064/16252928)  VM Max: 1% (9117064/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 0
  Textures (S) = 0
  Textures (F) = 0
  Textures (M) = 0
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 0
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1080
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1920
Samples = 8
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:aticfx64
Driver Version:null
Vendor:ATI Technologies Inc.
Version:4.2.11733 Compatibility Profile Context
Renderer:AMD Radeon HD 6800 Series
GLSL Ver:4.20

2012-08-29 21:37:09,353 WARN  [de.lessvoid.nifty.screen.Screen] missing element/control with id [name] for requested control class [de.lessvoid.nifty.controls.TextField]
2012-08-29 21:37:13,916 WARN  [de.lessvoid.nifty.screen.Screen] Possible conflicting id [spacer] detected. Consider making all Ids unique or use #id in control-definitions.
2012-08-29 21:37:17,300 WARN  [com.jme3.input.InputManager] Attempted to add mapping "WheelDown" twice to trigger.
2012-08-29 21:37:17,419 WARN  [mythruna.script.ScriptManager] Script file or directory does not exist:mods\ui-init
2012-08-29 21:41:03,851 WARN  [de.lessvoid.nifty.screen.Screen] Possible conflicting id [resume] detected. Consider making all Ids unique or use #id in control-definitions.
2012-08-29 21:41:03,851 WARN  [de.lessvoid.nifty.screen.Screen] Possible conflicting id [resume] detected. Consider making all Ids unique or use #id in control-definitions.
2012-08-29 21:41:05,645 WARN  [de.lessvoid.nifty.screen.Screen] missing element/control with id [modalMap] for requested control class [de.lessvoid.nifty.controls.CheckBox]
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