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466  Player's Corner / Gallery / Re: Generated bridges... on: September 17, 2012, 02:19:35 PM
Im trying to push this on all my friends, a few being programmers enjoy reading the forums already, even if they are still guests, and a few of my lazy friends are excited over the ai you have planned. Ill keep digging for more people
467  General Category / General Discussion / Re: Game pads... on: September 17, 2012, 12:17:45 PM
Well as soon as my little pay pall issue fixes itself you have my 25, and how about this, the next good update ill throw in another 25, for every update after I can promise 5 or more. Now I cant say it can stay this way because pay pal hates mw, but I can promise you at least my 25 now, and 25 after, unless life hits me with a bus lol
468  Development / Blog / Re: Random town names... on: September 16, 2012, 11:11:27 PM
Oh, sorry Smiley well ill wait till I can prove I can be semi useful since paypal doesnt like me yet
469  Development / Blog / Re: Random town names... on: September 16, 2012, 11:00:21 PM
Oh I meant to say my idea on how to fix the name probem. I had to create a blackjack game, and obviously cant have multiple cards so I created an array and when one card was pulled I moved that card to the last spot in the array and moved the last card in the card pulled place, I simply made the array one value smaller "dropping" the card used. Would that help you in any way, im sure you thought of that though
470  Development / Blog / Re: Random town names... on: September 16, 2012, 09:39:22 PM
Why does it seem like every cool idea that ive saved in my head for years, you have already thought of,  are you in my head?
471  Development / Blog / Re: Random town names... on: September 16, 2012, 05:24:53 PM
Had an idea, not worth its own thread but goes with the new topic of this post lol

What about creating a single "blight walker" a being of immense power who brings death and famine to all who happen to be in his path.

He would wander the world, never stopping and whetever he goes plauges show up. If he goes near crops they would wither, animals become sick and diseased (could make zombie cow creatures lol jk) and he just generally causes problems
472  Development / Blog / Re: Random town names... on: September 16, 2012, 01:28:59 PM
I understand what your trying to say, I was just using that stuff as an example to show that just because its not an animal doesnt mean its something that cant co-exist.

I like the idea of even if its supposed to be a natural enemy, doesnt mean there isnt an odd pair out of the bunch. Just imagine an avian/drawf hybrid
473  Development / Blog / Re: Random town names... on: September 16, 2012, 10:30:52 AM
Not all "monster" need to be seen as aggressive, for instance lets say ent (tree people)

To elves ents may be passive, allowing a long lasting friendship be born. But to, lets say humans, they may not get along due to the expansive nature of humans.
474  General Category / General Discussion / Re: Forum stats as of 2012/09/16 on: September 16, 2012, 06:01:09 AM
Very good read
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