Mythruna
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1  Development / Blog / Re: When/what is alpha? on: November 09, 2012, 11:03:46 AM
Hey, I think you might find this interesting: http://en.wikipedia.org/wiki/Minecraft#Commercial

...To compare this to another Indie game we all know about.  In the first month of release, Minecraft sold 1,000,000 copies.  Advertising was by word-of-mouth.  25,000 of those were in the 24 hours following a weekend of play-for-free. 

I can't put into words how excited I am for Mythruna.  I think this game will do as well or better than Minecraft.

Lets just be skeptical though, say you sell 1,000,000 copies in the first year.  That's $15,000,000 - enough to live very comfortably for the next 100 years. 

Mate, take the time to let your dreams become Mythruna reality, and I predict you will be very well off.
2  Development / Features / Re: High Level Roadmap on: November 09, 2012, 08:43:25 AM
Wow!  Thank you everyone!

Paul, this sounds positively phenomenal!  I've been trying to find a game with proper sailing mechanics for a long time.  And that's not the least of this game,  I think you've got something huge here!

Sailing is just a hobby for me.  Music is my profession.
3  Development / Features / Re: High Level Roadmap on: November 08, 2012, 09:04:00 PM
In a lot of the character discussions, you mention ships and air ships.  I'd love to know more about those!

Can players build them?  Can we sail them ourselves?  Might large ships require other players to help crew?  Could NCP's be crew?  Can we own ships?  Since you're already planning on wind and ropes, might players have to set the sails in accordance to the wind in order to get movement?

I know it's a ton of questions, but as a sailor myself, I am very excited to hear what ideas you have!

You mention plans for steam and pipes... Steamboats?! Cheesy
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