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17
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Modder's Workbench / Scripting / Re: Why Groovy?
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on: April 22, 2013, 01:41:23 PM
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I almost mentioned that but I decided not to because that just adds or removes cubes, worldedit has a lot more advanced features that could cause performance loss.
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18
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Modder's Workbench / Scripting / Re: Why Groovy?
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on: April 22, 2013, 12:40:37 PM
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Hmm, how well would bukkit plugins like logblock/worldedit (The BIG ones) work in groovy? Will there be the option to make plugins with java?
In other words, will we be able to make large plugins without affecting the servers performance?
Groovy has slow performance when it starts(is initialized) but after that it runs all right. I think that it should be able to run plugins pretty good but Paul may be able to give you a better answer. In most Java games you can just mod it with class files(the java code) and I would assume it works with Mythruna but you will need a more advanced understanding and you will also need to know how to use jMonkeyEngine some too.
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19
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Modder's Workbench / Scripting / Re: Battle Mod v0.1
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on: April 20, 2013, 07:38:52 PM
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Sorry that I'm ontopic... Nice mod, makes me think about doing some scripting myself again... Just one little thing about your code: if(hp > 0) { hp = hp-takeaway; if(hp == 0) { self.setModel("win") echo("You won!"); } else { echo("Health is now " + Integer.toString(hp) + "!"); } } is probably better done this way if anyone is going to use and extend this: hp = hp-takeaway; if(hp <= 0) { self.setModel("win") echo("You won!"); } else { echo("Health is now " + Integer.toString(hp) + "!"); }
Else you could come to a point wher the hp are below zero, but never get noticed as won. Thanks for picking that up. I will work on an update.
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20
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General Category / General Discussion / Re: I'm making a website..
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on: April 16, 2013, 06:36:26 AM
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Yea guys I've been making an MC website lately, (and when Mythruna is alpha, i will make a mythruna site.) and I want your guys' opinion on the site as it is in it's current state (like things that aren't so good about it, what the spoofs are.) and I would just let you know that this is not what works:
Staff page Donate page Forum page - (HELP! Having trouble installing SMF! Do i need an older version to support PHP 5.2 or something?)
Login and Registration - (I need to find a 5.2 php tutorial, not a 5.3 php tutorial. :/)
Anyways guys thx for the help and tell me what you think, and if you want me to build you a website I will try :3
For SMF it can sometimes depend on who you are hosting the website with. Some places have parts of the installer that you have to manually remove. Otherwise it would just be like any tutorial for it you see online, you upload it and run the installer.ß
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24
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Modder's Workbench / Scripting / Re: Battle Mod v0.1
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on: April 11, 2013, 06:30:40 AM
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is there a single player version?
This does work in single player because that is what I use to test it. I have not tested it on a server yet but I would assume it works. Heheh... pretty cool.
Also, it's kind of motivating to see my little inventory window in someone else's screen shot. If I have time tonight, redoing that as a Lemur component (with some small redesigns) is one of the things I may play with. I am not quite sure why nobody has made a mod for game mode, it isn't that hard. I was extremely surprised when I used the API to see that it was so easy and nobody had done it before.
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25
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Modder's Workbench / Scripting / Battle Mod v0.1
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on: April 10, 2013, 03:43:12 PM
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Whoa, hold it there. A battle mod? And no AI? Well, technically it isn't a battle mod then. It is just a rough implementation of a combat system. Once you install this mod and go into game mode you get a sword and a dummy. You place the dummy and you can hit it with your sword and watch it's health go down. Here are some screenshots. Commands:~adddummy - Gives the player a dummy in their inventory ~addsword - Gives the player a sword in their inventory Download: http://www.mediafire.com/download.php?laqbgyg78z03oa2
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27
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Modder's Workbench / Scripting / CowSay for Mythruna!
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on: April 09, 2013, 02:56:42 PM
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To dip my toes into using the Mythruna API I decided to make a simple, cool plugin that I had seen before: the cowsay plugin. I made this in less than an hour but it was very helpful to start to learn the API. This is what it does. It has an ASCII cow that says what you want it to. This plugin works in single player and multiplayer. Commands:Single Player: /cowsay (what you want it to say) Multi-player: ~cowsay (what you want it to say) Download: http://www.mediafire.com/?dxkb8w93ep92z3y
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28
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Player's Corner / Gallery / Re: Hair colors...
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on: March 27, 2013, 04:56:14 PM
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Paul, I don't want to push you too hard, but will you give the option of the colorpicker popping up, so you get every single color to choose from?
a) I'm not sure how else I would do it ?!?! b) character customization will only be available to donators. Yes, character customization will be so cool when it is in the game! I can't wait. Great work Paul!
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29
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General Category / General Discussion / Re: Desktop Screenshots
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on: March 11, 2013, 04:56:18 PM
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It makes me smile to see so many Linux desktops. There is hope for the world.
Umm.. what does that mean? He obviously means that linux is pretty damn awesome... if you get the right distro, that is.
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