Mythruna
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31  Development / Concepts / Re: Races on: December 10, 2012, 01:46:34 PM
Fair point.
It would be nice to have a system for allied and rival towns/cities, though.
32  General Category / Announcements / Re: Do you think this game should: on: December 10, 2012, 01:26:08 PM
Will you be becoming a citizen? :L
Jokes.
Where in the UK you coming to?
33  Development / Concepts / Re: Mythruna "Story" on: December 10, 2012, 01:24:03 PM
Question: Would we be able to seek out The Whispers or would we only discover them if we accidentally triggered their arrival?
34  General Category / General Discussion / Re: What will your story be? on: December 10, 2012, 01:03:35 PM
See, now I feel like I'll look stupid if I'm the only one posting a backstory :L
35  General Category / Announcements / Re: Do you think this game should: on: December 10, 2012, 12:50:45 PM
Yeah I am. :L (I always end up the only Brit on the forum Tongue)
And yes it would, or "tuppence" (not that anyone says "tuppence" any more)
36  General Category / General Discussion / Re: What will your story be? on: December 10, 2012, 11:43:10 AM
Backstory? Currently the game is in an effective creative mode until physics and AI are finished. We did try to do a Mythruna forum RP, but that died off a while back (because it's my turn...)
What I meant is that, with this being an RPG game (when finished) it's always more fun if you give your character.... a character. And also,
Im just curious as to what everyone is going to pick. Also if you are thinking as far ahead....or just excited enough, to come up with a back story....what is it

Ill post mine when I get a chance on my comp
I already have an idea in mind for 'who' I want to be in this game. Was wondering if a)people wanna hear? b)This is where to post it?
37  General Category / General Discussion / Re: What will your story be? on: December 09, 2012, 03:14:34 PM
lol. Can't even play yet (My laptop's buggered for games. Getting myself a new one next year) and I know what I want my Backstory to be :L
38  General Category / Announcements / Re: Do you think this game should: on: December 09, 2012, 03:09:08 PM
Note: I didn't create this thread or survey.  It's interesting from an academic perspective but all of this is pretty much already decided at least up to alpha... and was decided before anyone created this survey.  I'm not picking on you in particular but I felt the need to reign this back in a bit.

The only reason I'm not already charging for the game is that it won't stand on its own yet.  Alpha will be a significant milestone.
Lol. I wasn't trying to suggest, I realised you weren't author and, having seen the donation benefits page, guessed this was the case.

Panic not, Mighty PSpeed, I was simply giving my 2-cents (hmm, is it weird for a Brit to use the phrase "two cents"?)
39  General Category / General Discussion / Re: What will your story be? on: December 09, 2012, 03:04:22 PM
So, would this be the place to post a backstory?
40  Development / Concepts / Re: Character Stories... on: December 09, 2012, 02:46:33 PM
Awww, poor Shasour. Sad
Any idea how long he'll be face down in the sand for?
41  Development / Concepts / Re: Races on: December 09, 2012, 02:42:47 PM
Surely, anyone owning a plot within a city or town would automatically be a citizen under the rule of whoever runs the town/city? Although your comment does beg the question....

Countries?
42  Development / Concepts / Re: Mythruna "Story" on: December 09, 2012, 02:01:52 PM
But... you totally said whispers.....
Can we refer to them as The Whispers until we discover what they are?
43  Development / Concepts / Re: Character Stories... on: December 09, 2012, 01:59:11 PM
Hmmmm, might consider getting back into it but I don't really get onto a computer often. :/
Mebbe.

ANYWAY!!!!! Any new writings for us to read or a response to me and Belgariad's offers to help you with writing? Please? Wink
44  Development / Features / Re: The Property System on: December 08, 2012, 04:48:15 PM
1,3,4) Yay
2) I was actually thinking about a sign where you allow the house to be sold automatically by putting the price on and having people be able to buy or begin renting a location in your absence.
5) Any ideas?

I'm starting to feel like I'm asking too many questions about this game.... Am I?
45  Development / Concepts / Re: Skills and training... on: December 08, 2012, 04:42:16 PM
Horse riding will definitely be a skill.
YAY!
I don't mind adding all kinds of these sorts of skills since they are essentially free for me and allow a person to customize their character more.
This bit's just made me realise, you could introduce new skills much more smoothly than other games, you won't get that Runescape style "Hey, I can now put these together and do this. Couldn't do that yesterday :S" thing. As you need to go learn the skill it will be like masters of a particular skill have just moved into the world rather than your character apparently discovering skills your character seems to have picked up while you're offline.
It may be that not having one of these types of prereqs doubles the training cost or something.
Good idea, hadn't thought of this but it makes sense. Noone's going to teach someone who's never touched the tools before how to become a master for the same price as teaching someone who's almost there. Makes sense.
Well, my 32 old elf can't read or write because I taught him to swim and ride a horse instead.
Does this mean that reading and writing and swimming will be learnable skills? I would think that reading and writing would be something that the player's literacy would cover and surely the illiteracy of the general population would make petitioning more difficult, not to mention keeping citizens of a town/city informed on the community's news. It's good to think that swimming isn't innate though, makes ships and boats more logical.
I think cooking will be a skill...
...It may seem silly that your character would never know how to make basic meals but it happens in real life... and if your character has been really obsessed with a completely different kind of skill set then it is reasonable to think that he/she must rely on others for cooking.
Makes sense, it would also mean that owning a bakery or similar business would make more sense.
I think it adds color to the adventures.  And if factors over into the NPCs, also.  If you are escorting some spoiled rich merchant's son across the wilderness, chances are you are going to have to cook for him.
Again, good idea. It's always seemed too simple when, in RPGs, you're told to escort someone and you only have to get from A to B without them dying.
All that being said, I will keep granularity reasonable.  A skill you can learn in five minutes + some personal experimenting is not a skill at all.  So, for example, I'm going to assume that any Mythrunian that has reached adulthood can figure out flint and steel if it is handed to them and a basic demonstration given.
Makes sense, you don't want to have to spend ages finding someone willing to teach you the obvious, although I think firemaking could be something you could improve on ingame. E.g. maybe it can be easier to get a proper fire going, or you can make a longer-lasting fire if you're learnt how. I think pretty much anything the boyscouts have a badge for would make sense as a skill. :L
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