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General Category / Tech Support / Re: won't even start(minecraft does thogh), using linux
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on: January 06, 2013, 06:03:32 PM
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What *I think* was the problem is that I already have libdrm_nouveau2.so, libdrm_nouveau2.so.2,and libdrm_nouveau2.so.2.0.0 but it doesn't find it. How do I point to these .so files so that it can find them & whatnot?
If they are located where they are supposed to be then I see no reason why the game can't find them. Perhaps it is due to another reason causing the files to not be found. :\ not that it matters any-more,but its not that the game wasn't finding them its that mesa3d couldn't find them to compile properly.
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General Category / Tech Support / Re: won't even start(minecraft does thogh), using linux
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on: January 06, 2013, 06:01:17 PM
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OH 5|-|y7!!! I used driconf and enabled "limited ARB_fragment_shader" and "enable stub ARB_occlusion_query" and it magically worked?!?!?!
nm it had like 0.5 fps(2 seconds per frame) oh well at least the dev knows that it is not a good idea to try to run it on a machine like this unless they have a pretty fast computer to make up for the lack of hardware acceleration(and at least I found something terasology).
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General Category / Tech Support / Re: won't even start(minecraft does thogh), using linux
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on: January 06, 2013, 05:46:50 PM
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@Sean: How are Terasology's graphics and does it support slopes & what not?
Terasology's graphics are similar to Minecraft and essentially is is a Minecraft clone. But I tried Mythruna with Nouveau and I was only getting 15-30 fps with everything on the lowest settings using a GTX 560. So if you do get it working don't expect a smooth experience. Maybe if Torvalds gives Nvidia the love finger again Nvidia will be willing to release some code ;P *like* thx you just saved me hours of time trying to find this stupid cflag(as you have a much better video card and you have 30 fps max). Are there mobs & whatnot in Terasology? Is there crafting & whatnot? is it better than minetest-c55?
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General Category / Tech Support / Re: won't even start(minecraft does thogh), using linux
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on: January 06, 2013, 04:19:55 PM
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got expat-devel and that worked, but now I get the error: checking for NOUVEAU... no configure: error: Package requirements (libdrm_nouveau >= 2.4.33) were not met:
Requested 'libdrm_nouveau >= 2.4.33' but version of libdrm_nouveau is 0.6
Consider adjusting the PKG_CONFIG_PATH environment variable if you installed software in a non-standard prefix.
Alternatively, you may set the environment variables NOUVEAU_CFLAGS and NOUVEAU_LIBS to avoid the need to call pkg-config. See the pkg-config man page for more details.
here is ls /usr/lib|grep nouveau: libdrm_nouveau2.so libdrm_nouveau2.so.2 libdrm_nouveau2.so.2.0.0 libdrm_nouveau.so libdrm_nouveau.so.1 libdrm_nouveau.so.1.0.0
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General Category / Tech Support / Re: won't even start(minecraft does thogh), using linux
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on: January 06, 2013, 03:00:11 PM
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hold on:http://phoronix.com/forums/showthread.php?18039-945-generation-and-OpenGL-2-0/page2&s=0d94ca836ab783840fb009c6a4841c98 according to one post: well, with latest mesa git you can get OpenGL 2.0 an GLSL on i945: OpenGL renderer string: Mesa DRI Intel(R) 945GME GEM 20090712 2009Q2 RC3 x86/MMX/SSE2 OpenGL version string: 2.0 Mesa 7.8-devel OpenGL shading language version string: 1.20
you have to use driconf and enable "limited ARB_fragment_shader" and "enable stub ARB_occlusion_query"
btw, shadermodel 2.0 works fine over ARB_fragment_program without GLSL I will now try to compile it and ask if I run into any more problems
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General Category / Tech Support / won't even start(minecraft does thogh), using linux
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on: January 06, 2013, 01:15:04 PM
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Here is my console output:Starting up Mythruna... 14:03:31,380 INFO [MainStart] Build version:20120627 Setting root JUL log level to:WARNING Setting JUL Log:org.progeeks level to:WARNING Setting JUL Log:mythruna.client.MainStart level to:INFO Prefs:User Preference Node: /mythruna Test:User Preference Node: /mythruna Loaded preferences in 45.464867 ms ******handleError( Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] ) 14:03:40,137 ERROR [MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:166) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:131) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:168) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205) at java.lang.Thread.run(Thread.java:722) Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:166) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:131) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:168) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205) at java.lang.Thread.run(Thread.java:722) Writing exception data to file:error-1357502620152.log append=false 14:03:40,157 ERROR [Application] Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:166) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:131) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:168) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205) at java.lang.Thread.run(Thread.java:722) 14:03:40,161 ERROR [MainStart] Default handling did not exit. ...and here is my lspci:00:00.0 Host bridge: Intel Corporation Mobile 945GME Express Memory Controller Hub (rev 03) 00:02.0 VGA compatible controller: Intel Corporation Mobile 945GME Express Integrated Graphics Controller (rev 03) 00:02.1 Display controller: Intel Corporation Mobile 945GM/GMS/GME, 943/940GML Express Integrated Graphics Controller (rev 03) 00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 02) 00:1c.0 PCI bridge: Intel Corporation N10/ICH 7 Family PCI Express Port 1 (rev 02) 00:1c.1 PCI bridge: Intel Corporation N10/ICH 7 Family PCI Express Port 2 (rev 02) 00:1c.2 PCI bridge: Intel Corporation N10/ICH 7 Family PCI Express Port 3 (rev 02) 00:1c.3 PCI bridge: Intel Corporation N10/ICH 7 Family PCI Express Port 4 (rev 02) 00:1d.0 USB Controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #1 (rev 02) 00:1d.1 USB Controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #2 (rev 02) 00:1d.2 USB Controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #3 (rev 02) 00:1d.3 USB Controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #4 (rev 02) 00:1d.7 USB Controller: Intel Corporation N10/ICH 7 Family USB2 EHCI Controller (rev 02) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev e2) 00:1f.0 ISA bridge: Intel Corporation 82801GBM (ICH7-M) LPC Interface Bridge (rev 02) 00:1f.2 SATA controller: Intel Corporation 82801GBM/GHM (ICH7 Family) SATA AHCI Controller (rev 02) 00:1f.3 SMBus: Intel Corporation N10/ICH 7 Family SMBus Controller (rev 02) 01:00.0 Network controller: Broadcom Corporation BCM4312 802.11b/g LP-PHY (rev 01) 03:00.0 Ethernet controller: Atheros Communications AR8132 Fast Ethernet (rev c0) ...and here is my glxinfo(I know these are useful for finding bugs):name of display: :0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.4 server glx extensions: GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGI_swap_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_INTEL_swap_event client glx vendor string: Mesa Project and SGI client glx version string: 1.4 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_framebuffer_sRGB, GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event GLX version: 1.4 GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Intel(R) 945GME OpenGL version string: 1.4 Mesa 8.0.4 OpenGL extensions: GL_ARB_multisample, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_copy_texture, GL_EXT_polygon_offset, GL_EXT_subtexture, GL_EXT_texture_object, GL_EXT_vertex_array, GL_EXT_compiled_vertex_array, GL_EXT_texture, GL_EXT_texture3D, GL_IBM_rasterpos_clip, GL_ARB_point_parameters, GL_EXT_draw_range_elements, GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_separate_specular_color, GL_EXT_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_ARB_multitexture, GL_IBM_multimode_draw_arrays, GL_IBM_texture_mirrored_repeat, GL_3DFX_texture_compression_FXT1, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_transpose_matrix, GL_EXT_blend_func_separate, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_secondary_color, GL_EXT_texture_env_add, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_INGR_blend_func_separate, GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_SUN_multi_draw_arrays, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_EXT_framebuffer_object, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_MESA_window_pos, GL_NV_packed_depth_stencil, GL_NV_texture_rectangle, GL_NV_vertex_program, GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_window_pos, GL_EXT_stencil_two_side, GL_EXT_texture_cube_map, GL_NV_vertex_program1_1, GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_shader_objects, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ATI_draw_buffers, GL_ATI_texture_env_combine3, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_ARB_half_float_pixel, GL_ARB_point_sprite, GL_ARB_shading_language_100, GL_ARB_sync, GL_ARB_texture_non_power_of_two, GL_ARB_vertex_buffer_object, GL_ATI_blend_equation_separate, GL_EXT_blend_equation_separate, GL_OES_read_format, GL_ARB_pixel_buffer_object, GL_ARB_texture_rectangle, GL_EXT_pixel_buffer_object, GL_EXT_texture_rectangle, GL_ARB_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_packed_depth_stencil, GL_APPLE_object_purgeable, GL_ARB_vertex_array_object, GL_ATI_separate_stencil, GL_EXT_gpu_program_parameters, GL_OES_EGL_image, GL_ARB_copy_buffer, GL_ARB_map_buffer_range, GL_EXT_separate_shader_objects, GL_ARB_ES2_compatibility, GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location, GL_ARB_provoking_vertex, GL_ARB_sampler_objects, GL_EXT_provoking_vertex, GL_ARB_robustness
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