Great job Rayblon! Now that characters are set up we know have just enough to start playing which should, "Get the water flowing" ,as you say some more. But it's up to you if and when you want to show us your ingenious campaign. I know you are dealing with college and that should be your primary concern so I'll understand if you want to wait.
While it's assumed every race with hands can wield weapons armor is a different story. Considering the race's body types are going to be very different would one need to craft custom armor for a specific race or sub race in the case of reptillians and simians? This is something that kind of bugged me in Skyrim when playing as a beast folk that a hole in the rear always glitchily appeared for the tail. This especially bugged me with the knighting gale armor where the tail was clipping through the cape. Personally I think it would add some interesting realisms to the game. Also for planning to back this up have the human towns sell all types of racial armor. Please tell me what you think Paul.
One way to do this on the forum is to do it by time increments. The GM would tell the players what amount of time will pass IG before his next GM post. The players would then post what they did during that time increment and when the GM posts again he will determine the outcome of their actions. This sound good Rayblon?
Actually in terms of fleshing magic out Paul's mock up uses the elemental stats for how well you can use certain magic types and lore for how much you already know about the world. And ya I jumped the gun, we should do these things before beginning.