Mythruna
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31  General Category / General Discussion / Re: Games on: January 23, 2012, 10:33:00 PM
Now that's just unfair.
32  General Category / General Discussion / Re: What games are you excited for besides mythruna? on: January 20, 2012, 05:43:46 PM
Any Minecraft or DF inspired game.

Cubeworld, Mythruna, Castle Story, that one paradox game that is obviously an attempt to make money off of Dwarf Fortresses success by turning a great game into something easy for stupid casual gamers to play... and one other game, but I forgot it.
33  General Category / General Discussion / Re: SOPA ACT (The evil deed) on: January 18, 2012, 09:41:44 PM
-comment censored-
34  General Category / General Discussion / Re: Do you think Mythruna should have a lower texture quality option? on: January 17, 2012, 08:51:53 AM
I run both Mythruna and Minecraft better with non-transparent tree leaves. I suppose our graphics are different.
35  General Category / General Discussion / Re: Do you think Mythruna should have a lower texture quality option? on: January 16, 2012, 01:44:10 PM
WRONG... Texture sizes ALWAYS help the computer in most cases. There's a mod for Minecraft called AdventureCraft (search it up if you want to know more) and you can run scripts in it. Well there's a map for that mod that has Buttons that you press and they change the maps texture sizes. 256x256 128x128 and 32x32. I tried them and the highest one had a small drop on my FPS... The lowest (default Minecraft texture size) helped my FPS. Just in case computers have problems with Texture size maybe you should implement it because it could help more people with low grade computers play the game.

It's still a very minor difference. If you can run Minecraft at 60 fps, and then run a CoD game at 60 fps...

Running higher resolution texture packs only reduces my fps by about 3 or 4 frames. Turning off tree leaves transparency makes a way bigger difference.
36  General Category / General Discussion / Re: How much do you think Mythruna should cost? on: January 16, 2012, 01:33:49 PM
Haha! We have Star wars: The old Republic. It's broken now... Pretty old. Didn't cost that much Tongue. Hrmm... So you are also aware of pirating I'm guessing? Or the possibility of someone hacking a person who donated 150 dollars? Hahaha.

I think you're confused.

Star Wars; Knights of the old Republic is an old bioware RPG from around 2003.

Star Wars; The Old Republic is a bioware MMORPG that just came out.
37  General Category / General Discussion / Re: Do you think Mythruna should have a lower texture quality option? on: January 15, 2012, 07:52:32 PM
...

http://mythruna.com/mediawiki/index.php?title=20111217_Release_Notes

Tongue
38  Development / Concepts / Re: Races on: January 11, 2012, 10:07:22 PM
Hmmmm.... dwarves and lizard men.  Interesting idea.  Usually, probably not but I could easily see a relationship of necessity developing between desert dwelling lizard men and desert dwarf populations (in the mesas and cliffs).

...which also implies that maybe the elves and pantherians occasionally make good neighbors for similar reasons.  I will have to think on this.

If there's any cultural or ethical variation between individual civilizations, such a thing should easily be possible.
39  Development / Concepts / Re: Races on: January 11, 2012, 09:53:19 PM
Definitely High Fantasy-ish. Seeing that you are "mixing" the races together makes me happy. Now I just need Dwarves and Lizardmen to work together Smiley .







I'm still going to kill them all though. Cheesy
40  Development / Concepts / Re: Races on: January 11, 2012, 09:05:12 PM
The Simians feel a bit too much like Humans. But that is good for a High Fantasy feel.
41  General Category / Announcements / Re: New build 20111223 - Another low quailty mode on: January 11, 2012, 06:47:51 PM
I have no problem with waving objects. I've played games that have tons of grass on the ground that wave and it runs fine. For example, Arma2. Trees wave and grass does too.

I think I might. When playing TES: Oblivion, the waving grass outside seems to be lowering FPS. When I turn off the grass in the options menu, my FPS goes way up, to the point of where I can enjoy playing again.
42  Development / Features / Re: High Level Roadmap on: January 07, 2012, 03:00:58 PM
I imagine this would be something like Civ3 for some reason. And it's good that you have a list here, for others to view.
Now that I know what's going to be in the game, I can plan my changes accordingly!

Are you referring to the conversation system or the animation?

Both, actually. Except instead of a window popping up to show you the NPC, the conversation options will show. Kinda like Skyrim. But you could see their facial expressions like in Civ.
43  Development / Features / Re: High Level Roadmap on: January 07, 2012, 02:44:54 PM
Mhmm... if you use "templates", perhaps you could get some assistance in some of the more... menial tasks.

-NPC conversation system
-create/NPC/player animation

I imagine this would be something like Civ3 for some reason. And it's good that you have a list here, for others to view.
Now that I know what's going to be in the game, I can plan my changes accordingly!
44  Modder's Workbench / Scripting / Re: Scripting API Wish List on: January 04, 2012, 09:53:28 PM
Also, localized chats are something I intend to implement and I will keep in mind the desire to hook that into scripting and also the need for scripts to grab entities in a certain area.  Would be good for lots of things.

And the problem with documenting the API is that it's still a moving target and once I document it then I have to support it. Smiley

Could this even be used for npcs?

What do you mean?  Like could a script grab all of the NPCs within a certain distance?  Or like the chats from an NPC would only be heard nearby.  Yes, to both if that's what you meant.

Hurray. That just makes things easier for me in the long run >Smiley

I'll go over more details on the crazy flexibility of Mythruna's "entity system" sometime soon. Or eventually. Or when I feel like it. Or perhaps as a birthday present! Hurray! And I really just wanted to nest the quotes one more time. Smiley

 Kiss
45  Modder's Workbench / Scripting / Re: Scripting API Wish List on: January 03, 2012, 03:54:34 PM
Also, localized chats are something I intend to implement and I will keep in mind the desire to hook that into scripting and also the need for scripts to grab entities in a certain area.  Would be good for lots of things.

And the problem with documenting the API is that it's still a moving target and once I document it then I have to support it. Smiley

Could this even be used for npcs?

What do you mean?  Like could a script grab all of the NPCs within a certain distance?  Or like the chats from an NPC would only be heard nearby.  Yes, to both if that's what you meant.

Hurray. That just makes things easier for me in the long run >Smiley
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