Show Posts
|
Pages: 1 2 3 [4] 5 6
|
46
|
Modder's Workbench / Scripting / Re: Scripting API Wish List
|
on: January 03, 2012, 03:29:55 PM
|
Also, localized chats are something I intend to implement and I will keep in mind the desire to hook that into scripting and also the need for scripts to grab entities in a certain area. Would be good for lots of things. And the problem with documenting the API is that it's still a moving target and once I document it then I have to support it. Could this even be used for npcs?
|
|
|
49
|
Development / Concepts / Re: Races
|
on: January 02, 2012, 11:23:47 AM
|
Ok, thank you for the clarification. I'm most likely going to bombard you with questions once combat is done.
|
|
|
50
|
Development / Concepts / Re: Races
|
on: January 01, 2012, 10:01:09 PM
|
I think each race should seem like it could survive independently. So each race will have a variety of "subclasses". For example, there may be large gorilla men which are the warriors and the smaller monkey-men are the tinkerers and craftsmen.
Elves are in tune with the earth and would likely not kill aggressively any living creature. There warriors would tend to be very skilled in defensive tactics as their plan would be to outlast an opponent. They are skilled hunters only in that they are very experienced (from living a long time) and because they prefer to bring animals down in one kill and only for need.
In real life, I actually _do_ make furniture and I'm not a very strong person. You learn ways to work around it... and a simian would be no less strong than a human, in general.
But to reiterate, each race would have lived independently before humans arrived to draw them together... so each race, within their own cultural limits, would have had to fill all of the roles necessary for survival. They each would have their scholars, farmers, craftsmen, warriors, priests/shaman, and leaders. The way those take shape would be different. For example, Avians probably have a limited warrior sect since they would be more likely to just leave at the sign of conflict but they would have hunters and ways to defend their pre-flight-capable young.
Where as in the pantherian and reptilian races, probably nearly everyone has warriors skills to some degree.
So the differences between races are mainly cultural? But then what about the Avians? How are their losses in melee combat balanced? Perhaps they could be more agile than humans? Because I'm thinking that a race of thin people would be less capable of hammering away at stone than a bunch of big, heavy-muscled humans or dwarves (or whatever else you have in mind). Unless I missed something.
|
|
|
52
|
General Category / General Discussion / Re: Why does it seem Minecraft is stealing Mythruna ideas?
|
on: December 30, 2011, 11:38:38 PM
|
I will continue to play both games as they get more and more different. MC is no RPG even Mojang throws atm RPGish features in it. But playing it is nothing like an RPG. Mythruna will become a RPG as thats the goal to reach.
To draw a line, I personally will occasionally play MC but will try to support Mythruna as I love Pauls ideas and am freaking curious where Mythruna will go.
I'm hoping for a "What would happen if Dwarf Fortress and Morrowind had a baby". But with modding atleast as simple and fun as NWN, or Wc3, or Dwarf fortress. So I can make the game better ...finally have the same amount of enjoyment as I have before in the past. I completely agree with your last statement.
|
|
|
55
|
Development / Concepts / Re: Races
|
on: December 25, 2011, 10:57:53 PM
|
You could probably type up an "essay" on this. I'm sure I and alot of other people would enjoy it. Or just do a recording of yourself talking for 45 minutes. That would be nice too.
That answered almost every question I have, thank you.
|
|
|
56
|
Development / Concepts / Re: Races
|
on: December 25, 2011, 09:24:38 PM
|
Very interesting indeed. These ideas of yours are great. Also, in the first post, you state that Avians carry their possessions with them. Do they carry these things in their "inventory"?
|
|
|
57
|
Development / Concepts / Re: Races
|
on: December 25, 2011, 07:58:46 PM
|
Are the Simians supposed to be weak, yet agile? And good crafters yet weaker in combat (so they use mechanisms or more complicated tools in fighting)? So the elves will be the more dexterous military-focused race. Higher strength or toughness (or magic). Simians would have higher skills that are perhaps more indirect. (intelligence? kinesthetic sense? ) I also suggest, if you're actually doing some sort of attribute system, that you have, say, furniture making be based more on strength, and crafting smaller things influenced by dexterity. Throw some creativity in there of course! That might help balance things a bit. I actually do not know exactly what you are planning. I do hope it's Rpg-ish (Dwarf Fortress, *cough cough*) Not that Mythruna will be a copy of Dwarf Fortress in anyway. In fact, the way skills are handled in that game is kinda bad. Kinda. Sorry, I'd just like to know more about the games mechanics xD
|
|
|
|