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18
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General Category / Tech Support / Re: [crash] ConnectorException: Connector closed.
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on: July 14, 2014, 01:01:58 AM
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Is my latest problem totally different? This time restarting my modem does no good. I've tried adding Mythruna to firewall exceptions, but I'm probably not calling it the right thing. "Mythruna.game-host"?
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] java.lang.IllegalStateException: Client is not started. at com.jme3.network.base.DefaultClient.checkRunning(DefaultClient.java:119) at com.jme3.network.base.DefaultClient.close(DefaultClient.java:252) at mythruna.client.net.LoginClient.close(LoginClient.java:184) at mythruna.client.LoginState.returnToMain(LoginState.java:315) at mythruna.client.LoginState$1.perform(LoginState.java:383) at de.lessvoid.nifty.screen.Screen$ElementWithEndNotify.remove(Screen.java:802) at de.lessvoid.nifty.screen.Screen.processAddAndRemoveLayerElements(Screen.java:569) at de.lessvoid.nifty.Nifty.removeLayerElements(Nifty.java:333) at de.lessvoid.nifty.Nifty.handleDynamicElements(Nifty.java:314) at de.lessvoid.nifty.Nifty.update(Nifty.java:253) at com.jme3.niftygui.InputSystemJme.endInput(InputSystemJme.java:92) at com.jme3.input.InputManager.processQueue(InputManager.java:787) at com.jme3.input.InputManager.update(InputManager.java:851) at com.jme3.app.Application.update(Application.java:605) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:233) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source)
Build version:20120627
Memory usage: Working memory: 60% (12048512/19857408) VM Max: 2% (12048512/518979584)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray
Statistics: Vertices = 888 Triangles = 444 Uniforms = 216 Objects = 111 Shaders (S) = 21 Shaders (F) = 6 Shaders (M) = 6 Textures (S) = 25 Textures (F) = 12 Textures (M) = 14 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 1024 Renderer = LWJGL-OpenGL2 BitsPerPixel = 32 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1280 Samples = 0 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx Driver Version:null Vendor:NVIDIA Corporation Version:4.3.0 Renderer:GeForce GTX 580/PCIe/SSE2 GLSL Ver:4.30 NVIDIA via Cg compiler
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19
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Player's Corner / Gallery / Re: [CONTEST] Blueprint Building!
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on: July 10, 2014, 12:09:57 AM
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in the community town marketplace there is i think almost 50 different blueprints sitting in the basement.
and in my blueprint museum near my unfinished submarine, and next to my underwater dragon dome, i have somewhere around 150 blueprints i think (never counted them) but they were scavenged from all over the map
That museum is amazing.
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20
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General Category / Tech Support / Re: I accidentally griefed someone and can't fix it.
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on: July 08, 2014, 12:44:32 AM
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OK, I'll slink away then, so I don't make it worse. Thanks all for the info.
NOOOOO! YOU GRIEFED, AND YOU WILL PAY FOR IT! *Tosses cookies at you* DIE! Yeah, water can be a little difficult near property lines. Because you can't block the water on the side that IS protected, it's literally impossible to fix it. But if you want to make up for what you did, you can easily head to the spawn! There's TONS of griefs there that need fixing! Technonick, I just noticed that it was you who threw cookies at me, not Paul. He he!
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23
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General Category / Tech Support / Re: Can't play since yesterday
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on: June 28, 2014, 11:42:21 PM
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Sorry again, Paul, but I haven't been able to play multi-player the last few days. Have had a grand time in single player, though. My error log:
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] java.net.ConnectException: Connection timed out: connect at java.net.DualStackPlainSocketImpl.connect0(Native Method) at java.net.DualStackPlainSocketImpl.socketConnect(Unknown Source) at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source) at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown Source) at java.net.AbstractPlainSocketImpl.connect(Unknown Source) at java.net.PlainSocketImpl.connect(Unknown Source) at java.net.SocksSocketImpl.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.<init>(Unknown Source) at java.net.Socket.<init>(Unknown Source) at com.jme3.network.kernel.tcp.SocketConnector.<init>(SocketConnector.java:66) at com.jme3.network.Network.connectToServer(Network.java:166) at com.jme3.network.Network.connectToServer(Network.java:142) at mythruna.client.net.LoginClient.<init>(LoginClient.java:57) at mythruna.client.MainMenuState.connect(MainMenuState.java:194) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at de.lessvoid.nifty.NiftyMethodInvoker.callMethod(NiftyMethodInvoker.java:145) at de.lessvoid.nifty.NiftyMethodInvoker.performInvoke(NiftyMethodInvoker.java:108) at de.lessvoid.nifty.Nifty$DelayedMethodInvoke.perform(Nifty.java:1176) at de.lessvoid.nifty.Nifty.invokeMethods(Nifty.java:1154) at de.lessvoid.nifty.Nifty.handleDynamicElements(Nifty.java:312) at de.lessvoid.nifty.Nifty.access$1500(Nifty.java:73) at de.lessvoid.nifty.Nifty$NiftyInputConsumerImpl.processEvent(Nifty.java:1371) at de.lessvoid.nifty.Nifty$NiftyInputConsumerImpl.processMouseEvent(Nifty.java:1329) at com.jme3.niftygui.InputSystemJme.onMouseButtonEventQueued(InputSystemJme.java:161) at com.jme3.niftygui.InputSystemJme.forwardEvents(InputSystemJme.java:236) at de.lessvoid.nifty.Nifty.update(Nifty.java:248) at com.jme3.niftygui.InputSystemJme.endInput(InputSystemJme.java:92) at com.jme3.input.InputManager.processQueue(InputManager.java:787) at com.jme3.input.InputManager.update(InputManager.java:851) at com.jme3.app.Application.update(Application.java:605) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:233) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source)
Build version:20120627
Memory usage: Working memory: 82% (15510352/18804736) VM Max: 2% (15510352/518979584)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray
Statistics: Vertices = 468 Triangles = 234 Uniforms = 110 Objects = 58 Shaders (S) = 15 Shaders (F) = 6 Shaders (M) = 6 Textures (S) = 15 Textures (F) = 12 Textures (M) = 14 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 1024 Renderer = LWJGL-OpenGL2 BitsPerPixel = 32 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1280 Samples = 0 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx Driver Version:null Vendor:NVIDIA Corporation Version:4.3.0 Renderer:GeForce GTX 580/PCIe/SSE2 GLSL Ver:4.30 NVIDIA via Cg compiler
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General Category / General Discussion / Re: Impressive Buildings
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on: June 18, 2014, 12:23:45 AM
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I've come across a huge and beautiful city west and southwest of Treehouse City called or made by JP. Its World Furniture Store is great and its buildings are fully and beautifully furnished. The layout is graceful. But it's been griefed by someone with a whole lot of time to waste. He/she worked hard filling a huge area with leaves and destroying another and filling it with water. I also have free time up the ying yang, so have fixed all I could. But if JP isn't too depressed about the destruction he needs to get his city protected so he's free to continue reconstruction. Then it should be declared a tourist attraction.
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26
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General Category / Tech Support / How to Protect New Neighbor's Home
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on: June 06, 2014, 05:58:43 PM
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My new neighbor hasn't made his/her house into a stronghold and the furniture has been tossed all over, hanging in midair even. I didn't want him to think that I was a crappy neighbor and had done it, so I put the stuff back as well as I could remember. But is there an easier way?
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