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16  General Category / General Discussion / Re: Some music... on: July 15, 2014, 09:47:10 PM
Hey, I think you're my favorite composer.
17  General Category / Tech Support / Re: [crash] ConnectorException: Connector closed. on: July 14, 2014, 03:16:47 PM
My computer crashed during the night, so I don't know for certain that my problem was on your end, but I'm baaaack. Yay and thanks.
18  General Category / Tech Support / Re: [crash] ConnectorException: Connector closed. on: July 14, 2014, 01:01:58 AM
Is my latest problem totally different? This time restarting my modem does no good. I've tried adding Mythruna to firewall exceptions, but I'm probably not calling it the right thing. "Mythruna.game-host"?

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.IllegalStateException: Client is not started.
   at com.jme3.network.base.DefaultClient.checkRunning(DefaultClient.java:119)
   at com.jme3.network.base.DefaultClient.close(DefaultClient.java:252)
   at mythruna.client.net.LoginClient.close(LoginClient.java:184)
   at mythruna.client.LoginState.returnToMain(LoginState.java:315)
   at mythruna.client.LoginState$1.perform(LoginState.java:383)
   at de.lessvoid.nifty.screen.Screen$ElementWithEndNotify.remove(Screen.java:802)
   at de.lessvoid.nifty.screen.Screen.processAddAndRemoveLayerElements(Screen.java:569)
   at de.lessvoid.nifty.Nifty.removeLayerElements(Nifty.java:333)
   at de.lessvoid.nifty.Nifty.handleDynamicElements(Nifty.java:314)
   at de.lessvoid.nifty.Nifty.update(Nifty.java:253)
   at com.jme3.niftygui.InputSystemJme.endInput(InputSystemJme.java:92)
   at com.jme3.input.InputManager.processQueue(InputManager.java:787)
   at com.jme3.input.InputManager.update(InputManager.java:851)
   at com.jme3.app.Application.update(Application.java:605)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:233)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20120627

Memory usage:
Working memory: 60% (12048512/19857408)  VM Max: 2% (12048512/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 888
  Triangles = 444
  Uniforms = 216
  Objects = 111
  Shaders (S) = 21
  Shaders (F) = 6
  Shaders (M) = 6
  Textures (S) = 25
  Textures (F) = 12
  Textures (M) = 14
  FrameBuffers (S) = 5
  FrameBuffers (F) = 4
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1024
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1280
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx
Driver Version:null
Vendor:NVIDIA Corporation
Version:4.3.0
Renderer:GeForce GTX 580/PCIe/SSE2
GLSL Ver:4.30 NVIDIA via Cg compiler
19  Player's Corner / Gallery / Re: [CONTEST] Blueprint Building! on: July 10, 2014, 12:09:57 AM
in the community town marketplace there is i think almost 50 different blueprints sitting in the basement.

and in my blueprint museum near my unfinished submarine, and next to my underwater dragon dome, i have somewhere around 150 blueprints i think (never counted them) but they were scavenged from all over the map
That museum is amazing.
20  General Category / Tech Support / Re: I accidentally griefed someone and can't fix it. on: July 08, 2014, 12:44:32 AM
OK, I'll slink away then, so I don't make it worse. Thanks all for the info.
NOOOOO! YOU GRIEFED, AND YOU WILL PAY FOR IT! *Tosses cookies at you* DIE!

Yeah, water can be a little difficult near property lines. Because you can't block the water on the side that IS protected, it's literally impossible to fix it. But if you want to make up for what you did, you can easily head to the spawn! There's TONS of griefs there that need fixing!
Technonick, I just noticed that it was you who threw cookies at me, not Paul. He he!
21  General Category / Tech Support / Re: Can't play since yesterday on: July 06, 2014, 12:23:48 AM
So true. And you get the satisfaction of solving a mystery.
22  General Category / Tech Support / Re: Can't play since yesterday on: July 04, 2014, 05:48:01 PM
I did all kinds of things to my computer to get back to multi-player, and nothing worked until my internet slowed waaaay down, so I restarted my modem. That's all it took. Yay!
23  General Category / Tech Support / Re: Can't play since yesterday on: June 28, 2014, 11:42:21 PM
Sorry again, Paul, but I haven't been able to play multi-player the last few days. Have had a grand time in single player, though. My error log:

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.net.ConnectException: Connection timed out: connect
   at java.net.DualStackPlainSocketImpl.connect0(Native Method)
   at java.net.DualStackPlainSocketImpl.socketConnect(Unknown Source)
   at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source)
   at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown Source)
   at java.net.AbstractPlainSocketImpl.connect(Unknown Source)
   at java.net.PlainSocketImpl.connect(Unknown Source)
   at java.net.SocksSocketImpl.connect(Unknown Source)
   at java.net.Socket.connect(Unknown Source)
   at java.net.Socket.connect(Unknown Source)
   at java.net.Socket.<init>(Unknown Source)
   at java.net.Socket.<init>(Unknown Source)
   at com.jme3.network.kernel.tcp.SocketConnector.<init>(SocketConnector.java:66)
   at com.jme3.network.Network.connectToServer(Network.java:166)
   at com.jme3.network.Network.connectToServer(Network.java:142)
   at mythruna.client.net.LoginClient.<init>(LoginClient.java:57)
   at mythruna.client.MainMenuState.connect(MainMenuState.java:194)
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
   at java.lang.reflect.Method.invoke(Unknown Source)
   at de.lessvoid.nifty.NiftyMethodInvoker.callMethod(NiftyMethodInvoker.java:145)
   at de.lessvoid.nifty.NiftyMethodInvoker.performInvoke(NiftyMethodInvoker.java:108)
   at de.lessvoid.nifty.Nifty$DelayedMethodInvoke.perform(Nifty.java:1176)
   at de.lessvoid.nifty.Nifty.invokeMethods(Nifty.java:1154)
   at de.lessvoid.nifty.Nifty.handleDynamicElements(Nifty.java:312)
   at de.lessvoid.nifty.Nifty.access$1500(Nifty.java:73)
   at de.lessvoid.nifty.Nifty$NiftyInputConsumerImpl.processEvent(Nifty.java:1371)
   at de.lessvoid.nifty.Nifty$NiftyInputConsumerImpl.processMouseEvent(Nifty.java:1329)
   at com.jme3.niftygui.InputSystemJme.onMouseButtonEventQueued(InputSystemJme.java:161)
   at com.jme3.niftygui.InputSystemJme.forwardEvents(InputSystemJme.java:236)
   at de.lessvoid.nifty.Nifty.update(Nifty.java:248)
   at com.jme3.niftygui.InputSystemJme.endInput(InputSystemJme.java:92)
   at com.jme3.input.InputManager.processQueue(InputManager.java:787)
   at com.jme3.input.InputManager.update(InputManager.java:851)
   at com.jme3.app.Application.update(Application.java:605)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:233)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20120627

Memory usage:
Working memory: 82% (15510352/18804736)  VM Max: 2% (15510352/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 468
  Triangles = 234
  Uniforms = 110
  Objects = 58
  Shaders (S) = 15
  Shaders (F) = 6
  Shaders (M) = 6
  Textures (S) = 15
  Textures (F) = 12
  Textures (M) = 14
  FrameBuffers (S) = 5
  FrameBuffers (F) = 4
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1024
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1280
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx
Driver Version:null
Vendor:NVIDIA Corporation
Version:4.3.0
Renderer:GeForce GTX 580/PCIe/SSE2
GLSL Ver:4.30 NVIDIA via Cg compiler

24  General Category / General Discussion / Re: Impressive Buildings on: June 18, 2014, 12:23:45 AM
I've come across a huge and beautiful city west and southwest of Treehouse City called or made by JP. Its World Furniture Store is great and its buildings are fully and beautifully furnished. The layout is graceful. But it's been griefed by someone with a whole lot of time to waste. He/she worked hard filling a huge area with leaves and destroying another and filling it with water. I also have free time up the ying yang, so have fixed all I could. But if JP isn't too depressed about the destruction he needs to get his city protected so he's free to continue reconstruction. Then it should be declared a tourist attraction.
25  General Category / Tech Support / Re: How to Protect New Neighbor's Home on: June 06, 2014, 10:41:06 PM
The neighbor didn't finish his strange basement, and I've found another house with the same furniture (also unprotected), so maybe he's moved on, anyway.
26  General Category / Tech Support / How to Protect New Neighbor's Home on: June 06, 2014, 05:58:43 PM
My new neighbor hasn't made his/her house into a stronghold and the furniture has been tossed all over, hanging in midair even. I didn't want him to think that I was a crappy neighbor and had done it, so I put the stuff back as well as I could remember. But is there an easier way?
27  General Category / General Discussion / Re: Just discovered Graphene today.. on: June 01, 2014, 04:26:17 PM
I wonder why it isn't more widely publicised.
28  General Category / General Discussion / Re: Some music... on: May 26, 2014, 02:58:04 PM
And while I'm on the subject, the old link to the fiddle music was busted....
http://mythruna.com/temp/Mythruna-Fiddle-v9.mp3

For like taverns or something.
Excellent wandering and tavern (celebration?) music, but I'm glad the menu tune gets the important spot.
29  General Category / General Discussion / Re: Some music... on: May 24, 2014, 11:11:08 PM
Zounds! Beautiful! I hope it's ok that I saved it to my computer.
30  General Category / General Discussion / Re: Impressive Buildings on: May 24, 2014, 10:33:12 PM
those islands around there are almost all made by about 5 of us
Those islands are great fun to explore. Talk about imagination! Not to mention worn out clicking fingers, building so much.
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