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31  General Category / General Discussion / Re: Impressive Buildings on: May 17, 2014, 11:08:45 PM
Ahhh iggy town. Very enjoyable town.... i really need to get back on and finish more things
Your stronghold--that gigantic collection of artifacts--why so hidden away? There should be signs on the water saying "This way to more things than you knew exited on/in Mythruna." I see that the horse, cow, and sheep aren't there, yet. How much of that is your invention?
32  General Category / Tech Support / Re: I accidentally griefed someone and can't fix it. on: May 16, 2014, 02:27:55 AM
CoderMusgrove, those dramatic buildings SW of the Enterprise say Coder, so I assume they're yours. Amazing! But will the hotel have rooms?
Paul, sorry I'm way off topic, but back on topic: I can't figure out how to include quotes from the person I'm replying to without my reply ending up included within the quote.

Click the quote button and then make sure you put your text _outside_ of the quote block.

I don't think CoderMusgrove did those structures because he's only recently changed his user name.
Thanks.
33  General Category / Tech Support / Re: I accidentally griefed someone and can't fix it. on: May 15, 2014, 04:22:14 PM
CoderMusgrove, those dramatic buildings SW of the Enterprise say Coder, so I assume they're yours. Amazing! But will the hotel have rooms?
Paul, sorry I'm way off topic, but back on topic: I can't figure out how to include quotes from the person I'm replying to without my reply ending up included within the quote.
34  General Category / Tech Support / Re: I accidentally griefed someone and can't fix it. on: May 15, 2014, 04:13:43 PM
Yeah, that location annoys me so much. Tongue
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35  General Category / Tech Support / Re: I accidentally griefed someone and can't fix it. on: May 15, 2014, 01:28:55 AM
I think one of my favorite screenshots came from near the spawn site.
36  General Category / Tech Support / Re: I accidentally griefed someone and can't fix it. on: May 14, 2014, 02:03:45 PM
Paul, I have been cleaning up some things, if I can guess what was there originally, but total disasters are beyond me. I haven't tried the spawn site yet, and I agree; the griefers had waaayy too much fun there. Chocolate chip cookies thrown at me would be fine.
37  General Category / Tech Support / Re: I accidentally griefed someone and can't fix it. on: May 12, 2014, 04:56:37 PM
OK, I'll slink away then, so I don't make it worse. Thanks all for the info.
38  General Category / Tech Support / Re: I accidentally griefed someone and can't fix it. on: May 11, 2014, 10:20:08 PM
Paul,I think that's my problem: I can't remove blocks outside the tunnel.
Sean, it's man-made.
39  General Category / Tech Support / Re: I accidentally griefed someone and can't fix it. on: May 11, 2014, 04:12:04 PM
I just checked--the tunnel isn't bounded by property lines, yet it isn't protected but each side is. Boy I'm confused!
40  General Category / Tech Support / Re: I accidentally griefed someone and can't fix it. on: May 11, 2014, 04:08:40 PM
Thanks for replying so quickly. I've replaced water blocks with others, but when I delete those, water returns. Maybe that's because I can't replace water blocks with others one cube beyond the tunnel?
41  General Category / Tech Support / I accidentally griefed someone and can't fix it. on: May 11, 2014, 01:07:44 AM
Help! I thought to tidy an underwater tunnel that I thought was lined in water blocks. I just keep adding water blocks and can't get rid of them. It seems that each side of the tunnel is protected, but the tunnel isn't. Maybe that's what makes the walls? I'm sorry I did this. Can I fix it? The part I wrecked is at -300/229.
42  General Category / General Discussion / Re: Impressive Buildings on: May 03, 2014, 12:38:12 AM
Shucks! I was just there, but I didn't note the coordinates. What kind of scaffolding did that take? I pretended I was stuck in a hole and explored it. So many cannons! Nice job!
43  General Category / General Discussion / Re: Impressive Buildings on: May 01, 2014, 04:07:42 PM
Paul, it's so good of you to work so hard to preserve others' work. I'm afraid my poor neighbors have been zapped bigtime.
You get hides for your tannery from the farm? I love those livestock. And the huge cave between iggyjeckel town and Sean and FutureB's--amazing contents. I wonder what it's for.
By the way, Sean, FutureB, and iggyjeckel, I'm a fan of both those towns. Another one, featured on a video, is Cliffside, far to the south. Complete and beautiful, just needs furnishing. The new Spawn Town's buildings happen automatically? Wow! I'd never guess.
And Moonkey, jumping down a well to access your lab--excellent!
44  General Category / Tech Support / Re: Can't play since yesterday on: May 01, 2014, 12:32:38 AM
Thanks. It works now. I wasn't able to try earlier today because my area's internet was out, too. We had no storms, though. You live where the flooding is?
45  General Category / Tech Support / Can't play since yesterday on: April 29, 2014, 10:38:30 PM
Sorry, Paul, but is your server out of whack? Since yesterday, I sometimes get a UDP blocked error, but most often the game freezes when I hit the CONNECT button. My error log:
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.net.ConnectException: Connection timed out: connect
   at java.net.DualStackPlainSocketImpl.connect0(Native Method)
   at java.net.DualStackPlainSocketImpl.socketConnect(Unknown Source)
   at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source)
   at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown Source)
   at java.net.AbstractPlainSocketImpl.connect(Unknown Source)
   at java.net.PlainSocketImpl.connect(Unknown Source)
   at java.net.SocksSocketImpl.connect(Unknown Source)
   at java.net.Socket.connect(Unknown Source)
   at java.net.Socket.connect(Unknown Source)
   at java.net.Socket.<init>(Unknown Source)
   at java.net.Socket.<init>(Unknown Source)
   at com.jme3.network.kernel.tcp.SocketConnector.<init>(SocketConnector.java:66)
   at com.jme3.network.Network.connectToServer(Network.java:166)
   at com.jme3.network.Network.connectToServer(Network.java:142)
   at mythruna.client.net.LoginClient.<init>(LoginClient.java:57)
   at mythruna.client.MainMenuState.connect(MainMenuState.java:194)
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
   at java.lang.reflect.Method.invoke(Unknown Source)
   at de.lessvoid.nifty.NiftyMethodInvoker.callMethod(NiftyMethodInvoker.java:145)
   at de.lessvoid.nifty.NiftyMethodInvoker.performInvoke(NiftyMethodInvoker.java:108)
   at de.lessvoid.nifty.Nifty$DelayedMethodInvoke.perform(Nifty.java:1176)
   at de.lessvoid.nifty.Nifty.invokeMethods(Nifty.java:1154)
   at de.lessvoid.nifty.Nifty.handleDynamicElements(Nifty.java:312)
   at de.lessvoid.nifty.Nifty.access$1500(Nifty.java:73)
   at de.lessvoid.nifty.Nifty$NiftyInputConsumerImpl.processEvent(Nifty.java:1371)
   at de.lessvoid.nifty.Nifty$NiftyInputConsumerImpl.processMouseEvent(Nifty.java:1329)
   at com.jme3.niftygui.InputSystemJme.onMouseButtonEventQueued(InputSystemJme.java:161)
   at com.jme3.niftygui.InputSystemJme.forwardEvents(InputSystemJme.java:236)
   at de.lessvoid.nifty.Nifty.update(Nifty.java:248)
   at com.jme3.niftygui.InputSystemJme.endInput(InputSystemJme.java:92)
   at com.jme3.input.InputManager.processQueue(InputManager.java:787)
   at com.jme3.input.InputManager.update(InputManager.java:851)
   at com.jme3.app.Application.update(Application.java:605)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:233)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20120627

Memory usage:
Working memory: 90% (15048288/16629760)  VM Max: 2% (15048288/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 468
  Triangles = 234
  Uniforms = 110
  Objects = 58
  Shaders (S) = 15
  Shaders (F) = 6
  Shaders (M) = 6
  Textures (S) = 15
  Textures (F) = 12
  Textures (M) = 14
  FrameBuffers (S) = 5
  FrameBuffers (F) = 4
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1024
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1280
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx
Driver Version:null
Vendor:NVIDIA Corporation
Version:4.3.0
Renderer:GeForce GTX 580/PCIe/SSE2
GLSL Ver:4.30 NVIDIA via Cg compiler
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