Show Posts
|
Pages: 1 2 [3] 4
|
31
|
General Category / General Discussion / Re: Impressive Buildings
|
on: May 17, 2014, 11:08:45 PM
|
Ahhh iggy town. Very enjoyable town.... i really need to get back on and finish more things
Your stronghold--that gigantic collection of artifacts--why so hidden away? There should be signs on the water saying "This way to more things than you knew exited on/in Mythruna." I see that the horse, cow, and sheep aren't there, yet. How much of that is your invention?
|
|
|
32
|
General Category / Tech Support / Re: I accidentally griefed someone and can't fix it.
|
on: May 16, 2014, 02:27:55 AM
|
CoderMusgrove, those dramatic buildings SW of the Enterprise say Coder, so I assume they're yours. Amazing! But will the hotel have rooms? Paul, sorry I'm way off topic, but back on topic: I can't figure out how to include quotes from the person I'm replying to without my reply ending up included within the quote.
Click the quote button and then make sure you put your text _outside_ of the quote block. I don't think CoderMusgrove did those structures because he's only recently changed his user name. Thanks.
|
|
|
33
|
General Category / Tech Support / Re: I accidentally griefed someone and can't fix it.
|
on: May 15, 2014, 04:22:14 PM
|
CoderMusgrove, those dramatic buildings SW of the Enterprise say Coder, so I assume they're yours. Amazing! But will the hotel have rooms? Paul, sorry I'm way off topic, but back on topic: I can't figure out how to include quotes from the person I'm replying to without my reply ending up included within the quote.
|
|
|
41
|
General Category / Tech Support / I accidentally griefed someone and can't fix it.
|
on: May 11, 2014, 01:07:44 AM
|
Help! I thought to tidy an underwater tunnel that I thought was lined in water blocks. I just keep adding water blocks and can't get rid of them. It seems that each side of the tunnel is protected, but the tunnel isn't. Maybe that's what makes the walls? I'm sorry I did this. Can I fix it? The part I wrecked is at -300/229.
|
|
|
43
|
General Category / General Discussion / Re: Impressive Buildings
|
on: May 01, 2014, 04:07:42 PM
|
Paul, it's so good of you to work so hard to preserve others' work. I'm afraid my poor neighbors have been zapped bigtime. You get hides for your tannery from the farm? I love those livestock. And the huge cave between iggyjeckel town and Sean and FutureB's--amazing contents. I wonder what it's for. By the way, Sean, FutureB, and iggyjeckel, I'm a fan of both those towns. Another one, featured on a video, is Cliffside, far to the south. Complete and beautiful, just needs furnishing. The new Spawn Town's buildings happen automatically? Wow! I'd never guess. And Moonkey, jumping down a well to access your lab--excellent!
|
|
|
45
|
General Category / Tech Support / Can't play since yesterday
|
on: April 29, 2014, 10:38:30 PM
|
Sorry, Paul, but is your server out of whack? Since yesterday, I sometimes get a UDP blocked error, but most often the game freezes when I hit the CONNECT button. My error log: Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] java.net.ConnectException: Connection timed out: connect at java.net.DualStackPlainSocketImpl.connect0(Native Method) at java.net.DualStackPlainSocketImpl.socketConnect(Unknown Source) at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source) at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown Source) at java.net.AbstractPlainSocketImpl.connect(Unknown Source) at java.net.PlainSocketImpl.connect(Unknown Source) at java.net.SocksSocketImpl.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.<init>(Unknown Source) at java.net.Socket.<init>(Unknown Source) at com.jme3.network.kernel.tcp.SocketConnector.<init>(SocketConnector.java:66) at com.jme3.network.Network.connectToServer(Network.java:166) at com.jme3.network.Network.connectToServer(Network.java:142) at mythruna.client.net.LoginClient.<init>(LoginClient.java:57) at mythruna.client.MainMenuState.connect(MainMenuState.java:194) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at de.lessvoid.nifty.NiftyMethodInvoker.callMethod(NiftyMethodInvoker.java:145) at de.lessvoid.nifty.NiftyMethodInvoker.performInvoke(NiftyMethodInvoker.java:108) at de.lessvoid.nifty.Nifty$DelayedMethodInvoke.perform(Nifty.java:1176) at de.lessvoid.nifty.Nifty.invokeMethods(Nifty.java:1154) at de.lessvoid.nifty.Nifty.handleDynamicElements(Nifty.java:312) at de.lessvoid.nifty.Nifty.access$1500(Nifty.java:73) at de.lessvoid.nifty.Nifty$NiftyInputConsumerImpl.processEvent(Nifty.java:1371) at de.lessvoid.nifty.Nifty$NiftyInputConsumerImpl.processMouseEvent(Nifty.java:1329) at com.jme3.niftygui.InputSystemJme.onMouseButtonEventQueued(InputSystemJme.java:161) at com.jme3.niftygui.InputSystemJme.forwardEvents(InputSystemJme.java:236) at de.lessvoid.nifty.Nifty.update(Nifty.java:248) at com.jme3.niftygui.InputSystemJme.endInput(InputSystemJme.java:92) at com.jme3.input.InputManager.processQueue(InputManager.java:787) at com.jme3.input.InputManager.update(InputManager.java:851) at com.jme3.app.Application.update(Application.java:605) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:233) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source)
Build version:20120627
Memory usage: Working memory: 90% (15048288/16629760) VM Max: 2% (15048288/518979584)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray
Statistics: Vertices = 468 Triangles = 234 Uniforms = 110 Objects = 58 Shaders (S) = 15 Shaders (F) = 6 Shaders (M) = 6 Textures (S) = 15 Textures (F) = 12 Textures (M) = 14 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 1024 Renderer = LWJGL-OpenGL2 BitsPerPixel = 32 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1280 Samples = 0 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx Driver Version:null Vendor:NVIDIA Corporation Version:4.3.0 Renderer:GeForce GTX 580/PCIe/SSE2 GLSL Ver:4.30 NVIDIA via Cg compiler
|
|
|
|