Mythruna
January 19, 2019, 01:14:50 AM *
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1  Player's Corner / Gallery / Re: a few blueprint creations on: January 14, 2019, 08:02:27 PM
Nice! That bookshelf in particular is pretty badass. Don't forget that you can use multiple blueprints together for even more freedom.

thanks man Cheesy

u can probably squish more blueprints together right?

You can get pretty crazy with blueprints. I made apretty respectable shrine entirely out of blueprints, and I know of at least one hyper detailed statue made using only blueprints.
2  Development / Blog / Re: Big Foundational Progress on: January 14, 2019, 12:32:24 PM
A week late follow up to that "funny" physics bug.  It's especially interesting because that video got more traffic than most of my videos so now I'm always on the look out for other strange bugs I can post videos of.

It was probably popular because watching you throw a marble into a ship and causing it to have a seizure is hilarious. Wink
3  Player's Corner / Gallery / Re: a few blueprint creations on: January 10, 2019, 09:29:56 AM
Nice! That bookshelf in particular is pretty badass. Don't forget that you can use multiple blueprints together for even more freedom.
4  Development / Blog / Re: Big Foundational Progress on: December 27, 2018, 07:19:08 PM
Oh yes.

Real talk, gag magic would be amazing. Nothing useful or dangerous, but amusing or mildly annoying to the recipient at worst.

Heheh... a spell you can cast on someone so that everyone they see looks like stiff block models for some period of time.  Ultimately mostly harmless... but potentially hilarious, too.

A wonderland spell that makes monsters look like teddy bears and candy. Dying is just you getting hugged and falling asleep.

Or a spell that turns the target's head into a giant nose, allowing them to sneeze as an attack.

The possibilities!
5  Development / Blog / Re: Big Foundational Progress on: December 27, 2018, 04:48:39 PM
I'm glad you're developing in a way that best suites your schedule. Also seeing those guys flopped on the floor in a shrugging position is some /r/meirl material.

I want this to be a spell.

It just petrifies people into an eternal shrug.

Heheh.  I suspect it won't be as funny with "real" models... so maybe part of the spell is turning them into boxy minecraft-style men.

Oh yes.

Real talk, gag magic would be amazing. Nothing useful or dangerous, but amusing or mildly annoying to the recipient at worst.
6  Development / Features / Re: High Level Roadmap on: December 27, 2018, 04:46:20 PM
Shocked

Mythruna will be really SU-PER !
Seriously, If Mythruna contains all these things. It will be interesting for many players.
I'm so excited to test the final version.
Good Adventure !

is the roadmap still active?!! What is done meanwhile?? Thanxs for infos!

In a way... probably the order has changed a bit since I've changed how I develop.

Hopefully some nice progress this new year but we'll see.  The last time I hinted at that a few weeks ago the next day I got slammed with entirely new life issues.

Time to start giving life the curveball, tell everyone that the next update will arrive in ten years and trick it into giving you time instead.

That's how it works... right?
7  General Category / General Discussion / Re: Mob Idea Discussion on: December 13, 2018, 02:53:06 PM
I want a Marachara pet!

It will live on your front porch and rattle at those darn kids on your lawn.
8  Development / Blog / Re: Big Foundational Progress on: December 12, 2018, 12:59:44 PM
I'm glad you're developing in a way that best suites your schedule. Also seeing those guys flopped on the floor in a shrugging position is some /r/meirl material.

I want this to be a spell.

It just petrifies people into an eternal shrug.
9  General Category / General Discussion / Re: Mob Idea Discussion on: November 28, 2018, 01:07:05 PM
Gore

A gore is a slime-like undead formed of blood, viscera, bone fragments, and any other flesh that may be too damaged or incomplete to be raised as fleshwelds or in use with amalgamated undead. While costly to raise and maintain, these creatures are incredibly difficult to kill using melee combat, with many gores able to recombine even after being hit by powerful explosive blasts. depending on their composition, they may have a number of abilities, like spraying acid, expelling flammable toxic gas, or even launching bone shards at opponents. Getting too close to a gore can have even more dire and horrific consequences, as they can latch on and begin asphyxiating and invading combatants(naturally, this will result in severe illness later). They are easily repulsed using magic at that stage, but a quick reaction is key to surviving these rotten masses.
10  General Category / General Discussion / Re: Chat Lounge on: November 08, 2018, 10:40:55 AM
Here's a video exploring a lab about 2 miles under the earths surface. It has some interesting tidbits about the effects of being deep underground that might be neat to explore as gameplay mechanics.
11  General Category / General Discussion / Re: Chat Lounge on: November 02, 2018, 12:02:59 PM
I could help stem the tide if you're at all interested. I still check the forums almost daily despite how barren it's been lately, and given your state of affairs, your time is a good deal more precious than mine. I think I'll get email notifications set up on here regardless.
12  General Category / General Discussion / Re: Chat Lounge on: November 02, 2018, 07:47:28 AM
So what you're saying is, active users contribute to the spam. ;c
13  General Category / General Discussion / Re: Chat Lounge on: November 01, 2018, 09:55:01 PM
Is it just me or do the bot posts tend to be made directly after legit users post?
14  General Category / General Discussion / Enthal range on: October 31, 2018, 08:24:54 AM
Enthal is a previous concept of mine that relates to the precise control of magic energy. This is going to be somewhat short.

One's ability to control magic originates in the body(disregarding the origin of the energies themselves); the energy inside the caster is presumably the most precisely controllable. The fields they create outside of their bodies, however, should be much harder to precisely control, especially as distance increases. This is important because it would mean that as magic energies are distanced from the caster, regardless of their intention, that energy will trend toward behaving as it would without any interaction; heat based magic should begin to disperse into searing clouds of flame as it gains distance, even if the caster created a dense fireball, for instance. This can be circumvented to a point by maintaining a circuit-like field connecting the caster to what they conjure, but I can imagine that would become incredibly taxing at great distances.

With this in mind, disposable magic circuits would be exceedingly important for maintaining long range spells, as even specific training for enthal would have distinct limits. On that note, it would be quite interesting if it were possible to create magic circuits that functioned like transponders which could be projected with a spell and communicated with to a degree (eg a circuit that maintains the cohesion of a fireball, but also responds to specific energy blasts that would cause the fireball to explode instantly instead of dispersing or detonating on impact).
15  General Category / General Discussion / Re: Chat Lounge on: September 24, 2018, 02:25:53 PM
Quote

All of this is worth looking at.  It's just that on blocks, it always messes up at the corners/edges

I can confirm. It's definitely subtle, too, like you said, but having had a taste of it it's hard to return to 'flat' textures, even with pbr and normal maps.
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