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16
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Development / Concepts / Re: Mythruna "Story"
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on: October 25, 2011, 11:22:58 AM
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I like the story, however, I feel it's a bit... poor? I know you said you don't wan't to make a storuy you already know the end, but I think it would be great to have really history. I mean, give the world of Mythruna a mean. Like important happenings, and stuff that changed the history of Mythruna. After that I think it would be easier to create a story-line that would derivate from the consequences of such far far away happenings. What you think? I would be pleased to help writing the story of Mythruna.
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17
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Development / Concepts / Re: Races
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on: October 24, 2011, 02:18:35 PM
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I''l probabily be an Elf. Tree hugger. heheh. I probably will, too... but for once I'm actually itching to try the different races as well. If I can make them as fun as they sound. I just think elves are more wise, powerful, and rubust, and as I like nature, it's the perfect blending.
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21
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General Category / Announcements / Re: New build 20110922 - Property System
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on: September 22, 2011, 01:59:04 PM
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Three questions: - In the multiplayer, I spawn at the last location I was, but how don't see my marker. How can I define my "village"? - Are properties working on singleplayer (not much sense, but at least the UI is visible there) ? - Is it normal to see many towns at the map, but none of them be shown at the properties UI? Also, a simple thing: Shouldn't the sound stop when we minimize the window?
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Development / Features / Re: The Property System
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on: September 07, 2011, 02:01:36 AM
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Hi. That looks awsome! I can't wait!!! About the shape, are you calculating the area of the property or defining a maximum size for each side?
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25
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General Category / General Discussion / Crafting discussion - split from other topic
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on: September 03, 2011, 03:18:57 AM
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There are still one or two feasibility questions I have to answer for myself before I can really be too much more specific. For example, even the question "How will item crafting work?" depends on a few things.
Well, I know the topic isn't about this, but I wanted to give my opinion about this. i think crafting should be done by actually build stuff, in the blueprints editor or in the real world. This would really give the sensation of crafting and building the stuff. It would also be a chalange for us, you could say: "Now you can craft a sleeping bed" and people would have to find what is the right build, based on what a bed is in real life. Of course, the crafting wouldn't require us to build a "high-poly" version of the bed, because if we would want to make two o three, it would be boring, but a simple version of a bed.
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26
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Development / Features / Re: Scriptable Console Commands
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on: August 19, 2011, 10:00:08 AM
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This only works for Multiplayer? I don't know how mythruna works, but i guess that the easier way to do the singleplayer is to create a server instance in the user's computer, or at least something like this, so, will custom commands work in singleplayer?
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27
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General Category / General Discussion / Re: Rope System
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on: August 10, 2011, 03:32:19 AM
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Great. For now, as we don't die when we fall from really high, I'm not verry worried, but I gues i won't be always like that. Also Paul already said he would create something to replace the super-hero-like-climbing-mode that exists now, when we press space near a wall. I guess ropes are a great replacement.
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