Mythruna
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1  Player's Corner / Gallery / Re: Mineral layer on: March 17, 2013, 09:50:55 AM
looks great. can't wait to go for a mineral hunt Smiley
2  Player's Corner / Gallery / Re: Starting in-game menu (finally)... on: March 17, 2013, 09:48:59 AM
Great looking menu. Good luck Paul.
3  Development / Concepts / Re: Mythruna "Story" on: October 12, 2011, 12:18:54 AM
Yes finally! Cheesy Ridalble dragons  Shocked . Yea seems pretty hard to accomplish tough.

We can ride horses, they seem less awakward.  Roll Eyes
4  Development / Concepts / Re: Races on: October 11, 2011, 07:22:44 PM
All good races, i think i'll be an Avian, flying has always been a dream of mine lol.

5  Development / Concepts / Re: Mythruna "Story" on: October 11, 2011, 07:14:21 PM
Wow, thats a pretty good concept, Dragons. I love to fight Dragons, and especially when they are nearly impossible to kill. Hehe.

I like the concept of waking up dragons too  Shocked

Great job! Lets all eagerly wait for this to get implemented.  Cool

Also, hmmm, what if we go deep under, steal a dragon's egg , bring him up ourselves as a pet? And the pet will grow and be human friendly. We can then make them guards for our village, to protect from evil dragons. ?? Cheesy

Just some crazy idea lol. What do you think?
6  General Category / General Discussion / Re: Why does it seem Minecraft is stealing Mythruna ideas? on: October 11, 2011, 07:07:51 PM
You are compeletly correct, its the competition that drives the soul of the developers and shapes the world of gaming.

So i think Mythruna is going strong and it dosen't need to worry about others copying its idea, because the idea first would be implemented here, which people can clearly see the original source.

And yes, copying ideas generally helps at some extent, but copying everything makes it more dumber.

Its the minds of the gamers to decide with they like to play and why. I'm sure they have their own reasons.

So we all should allow competition to pop up now and then, its for the better of everyone.

I'm satisfied on pspeed's view on this.   I havent played Mythruna yet, sadly due to my Opengl version lol.
7  General Category / Announcements / Re: New build 20111010 - Property badges on: October 10, 2011, 06:38:08 PM
cool. Smiley
8  General Category / General Discussion / Re: Why does it seem Minecraft is stealing Mythruna ideas? on: October 10, 2011, 06:34:14 PM
Minecraft is just a game with no goals. You can do anything in it as you like.

But Mythruna is better, it has specific goals and it makes it easier to follow a set of rules especially for new players.

But, of course same ideas can pop up in minds, so its totally a coincidence or a suggestion from someone else by seeing Mythruna i guess.

We shoudn't be worried so much though.  Tongue
9  General Category / Tech Support / Re: Crash after selecting display settings. on: October 02, 2011, 06:28:08 PM
Yea, i need to just wait till i get a new laptop with nvidia or ati. I can play Minecraft for now at least.

I'm pretty sure you can play MC on a calculator... Tongue

Lol. A computer is a modern calculator. So that dosent surprise me at all.
10  General Category / Tech Support / Re: Crash after selecting display settings. on: September 26, 2011, 09:09:15 PM
Yeah, sorry... though I guess that chip is pretty old now.  I tried to see if maybe there was some driver upgrade but even intel says OpenGL 1.4 is the max version no matter what for that chipset.

Yea i tried checking intel's site and yup there's no update for it. I tried searching for ways to upgrade to opengl 2. But it seems it can only be done by getting a  new graphics card.


The moral of the story is that if anyone wants to play a serious game (not à la Zynga/Facebook kinda games) you always need a "decent" video card and Intel's video cards are pretty much anything except that. At least for now.

Yea, i need to just wait till i get a new laptop with nvidia or ati. I can play Minecraft for now at least.
11  General Category / Tech Support / Re: Crash after selecting display settings. on: September 26, 2011, 05:01:29 AM
Aww thats sad. So ill have to wait till i get  a new laptop. Sigh. 
12  General Category / Tech Support / Re: Crash after selecting display settings. on: September 25, 2011, 02:03:28 AM
Thanks Paul, I'll try it and post the outcomes.

EDIT:

Open GL version : 1.4 

Driver Version: 8.15.10.1930


... hmmm what else do i need to share? Will i be able to play Mythruna any sooner? or ever?
13  General Category / Tech Support / Re: Crash after selecting display settings. on: September 24, 2011, 10:02:02 PM
Yea i do have client-1.log and client-2.log , but they also have same errors. Nothing more.. its all same when i open, i get a new client log # and they repeat the same errors.

Any way I can get this to work?
14  General Category / Tech Support / Crash after selecting display settings. on: September 23, 2011, 10:40:17 PM
Hi,

The game crashes after i select display settings .

Here is the error log.

client-1.log

Code:
2011-09-24 10:28:18,089 WARN  [com.jme3.system.Natives] Cannot locate native library: windows/bulletjme.dll
2011-09-24 10:28:18,551 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200)
at java.lang.Thread.run(Unknown Source)
2011-09-24 10:28:18,553 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200)
at java.lang.Thread.run(Unknown Source)
2011-09-24 10:28:18,553 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200)
at java.lang.Thread.run(Unknown Source)
2011-09-24 10:28:18,554 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200)
at java.lang.Thread.run(Unknown Source)
2011-09-24 10:28:18,554 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200)
at java.lang.Thread.run(Unknown Source)
2011-09-24 10:28:18,555 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200)
at java.lang.Thread.run(Unknown Source)
2011-09-24 10:28:18,555 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200)
at java.lang.Thread.run(Unknown Source)
2011-09-24 10:28:18,556 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200)
at java.lang.Thread.run(Unknown Source)
2011-09-24 10:28:18,556 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200)
at java.lang.Thread.run(Unknown Source)
2011-09-24 10:28:18,557 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200)
at java.lang.Thread.run(Unknown Source)
2011-09-24 10:28:18,557 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200)
at java.lang.Thread.run(Unknown Source)
2011-09-24 10:28:18,560 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200)
at java.lang.Thread.run(Unknown Source)
2011-09-24 10:28:18,560 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200)
at java.lang.Thread.run(Unknown Source)
2011-09-24 10:28:18,561 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200)
at java.lang.Thread.run(Unknown Source)
2011-09-24 10:28:18,561 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200)
at java.lang.Thread.run(Unknown Source)
2011-09-24 10:28:18,561 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200)
at java.lang.Thread.run(Unknown Source)
2011-09-24 10:28:18,562 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200)
at java.lang.Thread.run(Unknown Source)
2011-09-24 10:28:18,562 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200)
at java.lang.Thread.run(Unknown Source)
2011-09-24 10:28:18,563 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200)
at java.lang.Thread.run(Unknown Source)
2011-09-24 10:28:18,563 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200)
at java.lang.Thread.run(Unknown Source)
2011-09-24 10:28:18,564 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200)
at java.lang.Thread.run(Unknown Source)
2011-09-24 10:28:18,564 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200)
at java.lang.Thread.run(Unknown Source)
2011-09-24 10:28:18,564 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]




Is  this the problem of my graphics driver? I use the following driver:

Code:
---------------
Display Devices
---------------
          Card name: Mobile Intel(R) 945 Express Chipset Family
       Manufacturer: Intel Corporation
          Chip type: Intel(R) GMA 950
           DAC type: Internal
         Device Key: Enum\PCI\VEN_8086&DEV_27A2&SUBSYS_0366107B&REV_03
     Display Memory: 256 MB
   Dedicated Memory: 0 MB
      Shared Memory: 256 MB
       Current Mode: 1280 x 800 (32 bit) (60Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: unknown
         Monitor Id: SEC3445
        Native Mode: 1280 x 800(p) (60.004Hz)
        Output Type: Internal
        Driver Name: igdumd32.dll
Driver File Version: 8.14.0010.1930 (English)
     Driver Version: 8.15.10.1930
        DDI Version: 9Ex
       Driver Model: WDDM 1.0
  Driver Attributes: Final Retail
   Driver Date/Size: 9/23/2009 19:18:08, 3829760 bytes
        WHQL Logo'd: n/a
    WHQL Date Stamp: n/a
  Device Identifier: {D7B78E66-64E2-11CF-4174-6C23A2C2C535}
          Vendor ID: 0x8086
          Device ID: 0x27A2
          SubSys ID: 0x0366107B
        Revision ID: 0x0003
 Driver Strong Name: oem3.inf:Intel.Mfg:i945GM0:8.15.10.1930:pci\ven_8086&dev_27a2
     Rank Of Driver: 00F42001
        Video Accel: ModeMPEG2_A ModeMPEG2_C
   Deinterlace Caps: {AEDC1D5D-8546-440E-AAB2-B69FA725AF82}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) C
       D3D9 Overlay: Not Supported
            DXVA-HD: Not Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled



Help would be kindly appreciated! Smiley
15  General Category / Announcements / Re: New build 20110922 - Property System on: September 23, 2011, 06:23:02 AM
Yay! Finally, i'll be testing it soon and reporting any issues/bugs i encounter.

Thanks Paul for your continuous effort!
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