Mythruna
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31  Development / Blog / Re: Question about trees... on: February 13, 2013, 01:46:46 AM
i havnt been pedantic enough to notice this so im not sure if many other people will have... it sounds good paul so i say go and do it :p
32  Development / Blog / Re: Delays and delays... on: February 10, 2013, 11:22:32 PM
Wow Paul that's all good :p One thing i have noticed is that when ever there is a deadline you seem to be sick and fighting to code, just a random thing i sort of noticed, hope you don't get sick for a long time.
This clip and how that's changed... wow its perfect it is actually amazing haha it looks so much better just doing that has made the whole game seem so much more "complete" good work Paul and im sure nobody will be annoyed that your taking slightly longer to make your game because when it is completed i know it will all be worth it [:
33  Player's Corner / Gallery / Re: Lets see some videos mythrunans on: February 07, 2013, 10:23:08 PM
i imagined google saying "PAUL STAHPPPP yur breking teh interwebz" in meme voices
34  General Category / General Discussion / 4k Resolution on: February 07, 2013, 12:34:45 PM
Hey paul im just wondering if you have thought about making your game able to handle 4k resolution. im pretty noob but i figure screens are only gona get bigger and become better hd and so it would be nice to be ahead of the curve on resolution size or am i being stupid :p
35  General Category / General Discussion / Re: Slow forum this week on: February 05, 2013, 10:56:54 PM
Amazing. That will be a stunning incorporation..
I cannot wait until I am more advanced into java and I make a Mythruna plugin Smiley
#practicing at the moment.
you dont hashtag with spaces shzylo
#learntohashtagbeforeyouhashtag

:p
36  Player's Corner / Gallery / Re: Experimenting... on: January 30, 2013, 12:49:32 AM
Also note: the menus and their effects are pretty much done.  I haven't hooked up all of the paths but I can create and load worlds, etc... I should make a video of the world selector because it's pretty cool.

please do :] id love to see it and thanks for replying about the lighting in menus and game
37  Player's Corner / Gallery / Re: Experimenting... on: January 29, 2013, 11:23:54 PM
Paul is this lighting also to help you finish the menus and effects for that?
38  Player's Corner / Gallery / Re: Experimenting... on: January 28, 2013, 08:45:25 PM
I don't like celebrating my birthday.. (sad I know, don't see a point..)

All i do since last year is ask for something if i want something (which i didn't last year, and I ended up getting like $80-$90 Smiley)
seems strange due to you posting the date of your birthday or something about your birthday on at least 2 different topics :PPPPP
39  Player's Corner / Gallery / Re: Experimenting... on: January 28, 2013, 08:43:50 PM
To really sort of drive the point home, I tried to setup a similar scene in the regular engine and take some comparison shots.

Here is regular magic light in the old engine:


And here is the smooth lighting version:


I'm still playing with the values of the second one but I need to wait until I have more of the geometry complete so that I can do proper comparisons.  Having a big sand block in the way instead of a little light block skews the whole view.

i didnt fully understand what you where meaning by smooth lighting untill i saw this.... wow its going to make the game so much better ;] i cant wait to have a look at what some places will look like with the difernt lighting. but it also might make building a slight bit harder because there wond be defined blocks itl look so real hehe
40  Player's Corner / Gallery / Re: Experimenting... on: January 27, 2013, 12:40:52 AM
looks and sounds good paul, does this mean the whole lighting would become more complex and have different materials depending on there matt to shininess reflecting different amounts or just reflecting different colours from the sunlight or is this just for say coloured glass lamp shades making colourfull lights
41  General Category / Tech Support / Re: Graphics Card Compatibility List? on: January 09, 2013, 11:12:54 AM
well then heres mine :p
42  General Category / General Discussion / Re: 10,000 posts... on: January 07, 2013, 01:41:32 AM
haha congratulations to the forums :]
43  Player's Corner / Gallery / Re: Community town on: January 07, 2013, 12:53:22 AM
we have them chickens and cows and horses with top hats Tongue and some without
44  Player's Corner / Gallery / Re: World selection... on: January 06, 2013, 11:47:49 PM
ahh so in doing the books you will also do some more ingame systems
45  Player's Corner / Gallery / Re: World selection... on: January 06, 2013, 11:30:48 PM
Thats soooo cool  Grin it really seems like the games coming along well seeing all these photos, even tho its not progress on the game making the menus look flash like this just make the whole game seem more complete [:
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