Stickman Sham
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"I did it! I took the boots!"
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« on: November 08, 2013, 02:25:06 PM » |
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...the PS4 debuts. I remember talking to Paul/talking to you about Mythruna appearing on the indie games selection... I think that Mythruna being there in the first place is a large step, but it seems like something to work up to... eventually.
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“It’s like, ‘hell yeah, I’m all stoked for this lasagna,’ and then you nuke it and the cheese gets all scabby on top and it’s like eating a scab, you know?” - Jesse Pinkman
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pspeed
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« Reply #1 on: November 08, 2013, 10:41:41 PM » |
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My current plan is to get a PS4 once they are out. This is the first console that I've ever considered buying at release time.
That being said, getting a devkit is not 100% straight forward and currently it would require a total rewrite in a different language to get Mythruna on the PS4. So it will be a long while either way. I'm hoping some industrious devs move the ball forward and come up with an easy Java+OpenGL path to PS4 deployment in the mean time.
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ebag51
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« Reply #2 on: November 10, 2013, 03:17:50 PM » |
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yay mythruna on ps4 
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Michael
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« Reply #3 on: November 10, 2013, 03:20:21 PM » |
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I'm hoping some industrious devs move the ball forward and come up with an easy Java+OpenGL path to PS4 deployment in the mean time.
Wouldn't an "easy way" or possible way to do so is to have the game on a disk, with some C++ for the base to call the Mythruna main method upon start up?
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pspeed
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« Reply #4 on: November 11, 2013, 09:43:05 AM » |
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I'm hoping some industrious devs move the ball forward and come up with an easy Java+OpenGL path to PS4 deployment in the mean time.
Wouldn't an "easy way" or possible way to do so is to have the game on a disk, with some C++ for the base to call the Mythruna main method upon start up? But if there is no Java there... and no OpenGL there... etc... the first thing that will happen is a fatal error. Not a very fun game.
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Michael
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« Reply #5 on: November 11, 2013, 02:13:44 PM » |
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I'm hoping some industrious devs move the ball forward and come up with an easy Java+OpenGL path to PS4 deployment in the mean time.
Wouldn't an "easy way" or possible way to do so is to have the game on a disk, with some C++ for the base to call the Mythruna main method upon start up? But if there is no Java there... and no OpenGL there... etc... the first thing that will happen is a fatal error. Not a very fun game. I completely forgot about the JRE, it's something that I don't ever really think about having anymore 
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Sean
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« Reply #6 on: November 11, 2013, 06:15:03 PM » |
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I'm hoping some industrious devs move the ball forward and come up with an easy Java+OpenGL path to PS4 deployment in the mean time.
Wouldn't an "easy way" or possible way to do so is to have the game on a disk, with some C++ for the base to call the Mythruna main method upon start up? But if there is no Java there... and no OpenGL there... etc... the first thing that will happen is a fatal error. Not a very fun game. Wait, no OpenGL? Then what will PS4 games use? I can't imagine Microsoft allowing Sony to use DirectX.
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"People willing to trade their freedom for temporary security deserve neither and will lose both." - Benjamin Franklin
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pspeed
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« Reply #7 on: November 11, 2013, 06:39:59 PM » |
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I'm hoping some industrious devs move the ball forward and come up with an easy Java+OpenGL path to PS4 deployment in the mean time.
Wouldn't an "easy way" or possible way to do so is to have the game on a disk, with some C++ for the base to call the Mythruna main method upon start up? But if there is no Java there... and no OpenGL there... etc... the first thing that will happen is a fatal error. Not a very fun game. Wait, no OpenGL? Then what will PS4 games use? I can't imagine Microsoft allowing Sony to use DirectX. They have a custom graphics library for the hardware that is neither OpenGL or DirectX. So I will have to wait for someone to write a layer as I'm disinclined to do it myself. However, as it stands, becoming a PS4 developer is not entirely straight forward so it could be quite a while before someone develops such a things and/or is inclined to release to the public. We'll see, though. If the indie dev community really does take off then perhaps someone will post it. Otherwise, Mythruna on PS4 will have to wait until I have time to rewrite the graphics engine portion to work with the PS4. Retargetting Java for a different platform is more straight forward though is still dependent on someone creating the compiler profile.
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Stickman Sham
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Posts: 126
"I did it! I took the boots!"
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« Reply #8 on: November 11, 2013, 07:18:58 PM » |
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I wonder if other PS3 indie devs started on PC from Java, and had to rewrite the code, and also if PS4 will use the same devkit... maybe if this is true then you could probably get quick advice on how to do it. this escapes me, so I cannot be sure if any of this is valid
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“It’s like, ‘hell yeah, I’m all stoked for this lasagna,’ and then you nuke it and the cheese gets all scabby on top and it’s like eating a scab, you know?” - Jesse Pinkman
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pspeed
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« Reply #9 on: November 11, 2013, 07:25:57 PM » |
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I wonder if other PS3 indie devs started on PC from Java, and had to rewrite the code, and also if PS4 will use the same devkit... maybe if this is true then you could probably get quick advice on how to do it. this escapes me, so I cannot be sure if any of this is valid
PS4 is a new dev kit... the hardward is 100% different. I don't think anyone thinks of developing things for the Playstation in Java so far as developing for the platform has been pretty restricted, NDAs, paid dev kits, etc.. PS4 promises to be different so I'm hopeful. I will wait until Mythruna if farther along before applying for a dev kit as I have to actually show finished work and stuff... I'm hoping my membership in the core JME team helps, too. "Look, I'm going to help other devs get to your platform... " and so on.
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Stickman Sham
Full Member
  
Posts: 126
"I did it! I took the boots!"
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« Reply #10 on: November 11, 2013, 07:41:48 PM » |
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this is where PS3/PS4 indie games differenciate from Xbox 360... whereas games were just cheap silver dollar games that were practically thrown up and put onto the marketplace by cheap devs...
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“It’s like, ‘hell yeah, I’m all stoked for this lasagna,’ and then you nuke it and the cheese gets all scabby on top and it’s like eating a scab, you know?” - Jesse Pinkman
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